{"repository":{"description":"Example render particle system into a texture (SDL, OpenGL, C++11)","watchers":0,"stargazers":0,"forks":0,"fork":false,"size":420,"owner":"juergen0815","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C++","created_at":"2013-01-29T04:42:28-08:00","pushed_at":"2013-03-11T17:29:31-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Jurgen Schober","company":"Point Design Consulting","blog":"http://www.pointdesign.com","location":"Las Vegas, NV","email":"6caf45e59389ae590858e30c54a5644a1ef2dd33@pointdesign.com"},"url":"https://github.com/juergen0815/sdl-render-to-texture/compare/9fe27115c8...945a2a6a28"}