{"repository":{"description":"GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.","homepage":"","watchers":0,"stargazers":0,"forks":0,"fork":true,"size":183999,"owner":"ykst","private":false,"open_issues":0,"has_issues":false,"has_downloads":false,"has_wiki":false,"language":"C++","created_at":"2013-12-25T00:47:05-08:00","pushed_at":"2013-12-25T02:01:36-08:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"YUKISHITA Yohsuke","company":"","blog":"","location":"Japan","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/ykst/glsl-optimizer/compare/50867c9bed...b0d6e4c0f6"}