{"repository":{"description":"a game engin written in c# but focused on speed and not on op principles which tend to slow down real time rendering engines this engine is based on renderer each of which will take care of drawing a type of objects to reduce GL state flushes and draw calls","watchers":0,"stargazers":0,"forks":0,"fork":false,"size":1120,"owner":"mp4","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"created_at":"2013-12-19T14:22:47-08:00","pushed_at":"2013-12-19T21:02:51-08:00","master_branch":"master"},"actor_attributes":{"type":"User","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/mp4/Knapsack/compare/699630dc76...a48b576811"}