{"repository":{"owner":"esapetri","has_wiki":true,"pushed_at":"2013-01-20T21:02:32-08:00","forks":0,"integrate_branch":"integrate","master_branch":"develop","created_at":"2013-01-20T20:53:49-08:00","homepage":"http://blog.movingblocks.net","fork":true,"size":468,"open_issues":0,"watchers":1,"has_downloads":true,"private":false,"description":"Download now from GitHub - https://github.com/MovingBlocks/Terasology/downloads - Hello Gronkh users and internet at large! - Terasology is an open source project started by Benjamin \"begla\" Glatzel to research procedural terrain generation and efficient rendering techniques in Java using the LWJGL. The engine uses a block-based voxel-like approach as seen in Minecraft.  After proving itself as a solid tech demo begla was joined at first by Anton \"small-jeeper\" Kireev and Rasmus \"Cervator\" Praestholm and a full-fledged game concept was born. Our goal is a game that pays ample tribute to Minecraft in initial look and origin, but stakes out its own niche by adopting the NPC-helper and caretaker feel from such games as Dwarf Fortress and Dungeon Keeper, while striving for added depth and sophistication in the foundation systems akin to DF.","stargazers":1,"has_issues":false,"language":"Java"},"actor_attributes":{"name":"Rasmus Praestholm","type":"User","location":"Tallahassee, FL","email":"b3392afbee6a78ecee774c67f972c719b6a038f9@gmail.com"},"url":"https://github.com/esapetri/Terasology"}