{"repository":{"description":"GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.","homepage":"","watchers":283,"stargazers":283,"forks":72,"fork":false,"size":169383,"owner":"aras-p","private":false,"open_issues":2,"has_issues":true,"has_downloads":false,"has_wiki":false,"language":"C++","created_at":"2010-07-29T04:41:28-07:00","pushed_at":"2013-10-01T05:49:04-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"hikarincl2","blog":"http://blog.hikarin.jp","location":"Japan","email":"fed663dd279f169dba5ec050840d5d9dbdd7cef7@users.sourceforge.jp"},"url":"https://github.com/aras-p/glsl-optimizer"}