{"repository":{"description":"Command line utility using the FBX SDK to convert FBX/Collada/Obj files to a custom text/binary format for static, keyframed and skinned meshes.","watchers":14,"stargazers":14,"forks":9,"fork":false,"size":316,"owner":"libgdx","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C","created_at":"2012-11-18T06:29:01-08:00","pushed_at":"2013-05-26T11:58:08-07:00","master_branch":"master","organization":"libgdx"},"actor_attributes":{"type":"User","name":"Mario Zechner","blog":"http://www.badlogicgames.com","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/libgdx/fbx-conv/compare/4042d161d2...6c6e4ca367"}