{"repository":{"description":"C++11 simple entity/component system for realtime games. Depends on Google::sparsehash. Simplicity of use is preferred over a real \"entity-component-system\" hierarchy. Components update and draw themselves (users create their own components and override the virtual methods). Fast, easy to use and to expand. Should be fine for any simple game.","homepage":"","watchers":3,"stargazers":3,"forks":0,"fork":false,"size":404,"owner":"SuperV1234","private":false,"open_issues":2,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C++","created_at":"2012-11-01T14:48:52-07:00","pushed_at":"2013-04-06T07:36:28-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Vittorio Romeo","company":"","blog":"http://vittorioromeo.info","location":"Italy","email":"c06da3f4ee4e896b7870bb001f2113e1b0cf33ea@outlook.com"},"url":"https://github.com/SuperV1234/SSVEntitySystem/compare/acf11903c3...adff64c8bd"}