{"repository":{"description":"[HEADER-ONLY] C++11 AABB simple collision detection/response framework for games. Depends on SSVStart, SFML2.0. It has nice performance. Features interchangeable spatial partitioning and resolution systems, a way to prevent the \"crack problem\", easy to use C++11 lambda callbacks for collision events. It's not perfect, but it should work very well for any simple 2D game.","homepage":"","watchers":4,"stargazers":4,"forks":3,"fork":false,"size":2349,"owner":"SuperV1234","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C++","created_at":"2013-01-16T08:32:09-08:00","pushed_at":"2013-10-18T07:17:14-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Vittorio Romeo","company":"","blog":"http://vittorioromeo.info","location":"Italy","email":"c06da3f4ee4e896b7870bb001f2113e1b0cf33ea@outlook.com"},"url":"https://github.com/SuperV1234/SSVSCollision/compare/049391c0be...6e9eedfd06"}