{"repository":{"description":"Different physical simulations using GLSL enabled shaders with OpenGL, WebGL and Three.js. Currently holds GPU versions of particles, flocking, deformable bodies.","watchers":1,"stargazers":1,"forks":2,"fork":false,"size":16996,"owner":"jhester","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"JavaScript","created_at":"2012-11-04T07:54:55-08:00","pushed_at":"2013-12-16T07:32:44-08:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Josiah Hester","company":"Pacific Hi-Tech","blog":"http://josiahhester.com","location":"Kailua, Hawaii and Clemson, SC","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/jhester/physical-simulation/compare/50d037b913...9ae74d4813"}