{"repository":{"description":"Simple attempt of drawing big terrains in OpenGL with a level of detail algorithm","watchers":1,"stargazers":1,"forks":0,"fork":false,"size":29781,"owner":"Tomius","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C++","created_at":"2013-08-02T09:01:20-07:00","pushed_at":"2013-09-19T07:13:48-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Csala Tamás","location":"Hungary","email":"9b05131666382b3bd3f3fd8dd7f7edd7949b6a6a@gmail.com"},"url":"https://github.com/Tomius/LoD/compare/75897fe6f4...9b194cfdd5"}