{"repository":{"description":"GLSL optimizer based on Mesa's GLSL compiler. Used in Unity for mobile shader optimization.","homepage":"","watchers":303,"stargazers":303,"forks":82,"fork":false,"size":181288,"owner":"aras-p","private":false,"open_issues":1,"has_issues":true,"has_downloads":false,"has_wiki":false,"language":"C++","created_at":"2010-07-29T04:41:28-07:00","pushed_at":"2013-11-09T00:59:57-08:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Ray Donnelly","blog":"http://code.google.com/p/mingw-and-ndk/","email":"cbd756a521fc135ef663897cf82c3f8d7b770d68@gmail.com"},"url":"https://github.com/aras-p/glsl-optimizer/pull/40#issuecomment-29467581"}