{"repository":{"description":"XboxCtrlrInput is a C# wrapper for Unity3D that aims to handle Xbox 360 controller input with multiple controllers on multiple platforms","homepage":"","watchers":2,"stargazers":2,"forks":0,"fork":false,"size":1276,"owner":"JISyed","private":false,"open_issues":6,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C#","created_at":"2013-08-29T22:56:28-07:00","pushed_at":"2013-11-07T20:41:56-08:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Jibran Syed","blog":"jibransyed.wordpress.com","location":"Chicago","email":"e9cba40f009d9b5400fa27410efad2b119715a0b"},"url":"https://github.com/JISyed/Unity-XboxCtrlrInput/wiki/What-Works"}