{"repository":{"description":"PoC for impersonating the Mono compiler. Allowing compiler arguments to be added in to Unity3D projects (E.G. custom #defines!)","homepage":"","watchers":0,"stargazers":0,"forks":1,"fork":false,"size":108,"owner":"Cakez0r","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C#","created_at":"2012-03-14T16:23:54-07:00","pushed_at":"2012-03-14T16:27:27-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Alec Nunn","company":"Before The Dawn Studios","blog":"http://btd-studios.com","email":"f981794a74ea917f26794d941ba3c7d8743f2363@btd-studios.com"},"url":"https://github.com/alecn1519/unity3d_compiler_proxy"}