{"repository":{"description":"C++11 simple entity/component system for realtime games. Depends on Google::sparsehash. Simplicity of use is preferred over a real \"entity-component-system\" hierarchy. Components update and draw themselves (users create their own components and override the virtual methods). Fast, easy to use and to expand. Should be fine for any simple game.","homepage":"","watchers":3,"stargazers":3,"forks":1,"fork":false,"size":468,"owner":"SuperV1234","private":false,"open_issues":3,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C++","created_at":"2012-11-01T14:48:52-07:00","pushed_at":"2013-04-10T08:59:40-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Timmy Sjöstedt","blog":"http://iostream.se","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/SuperV1234/SSVEntitySystem/pull/3"}