{"repository":{"description":"Creating a physics based game within Unity with the camera being the only editor added object. Everything else gets initialised at runtime","watchers":0,"stargazers":0,"forks":0,"fork":false,"size":0,"owner":"kgrwhite","private":false,"open_issues":0,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C#","created_at":"2014-01-01T12:37:35-08:00","pushed_at":"2014-01-01T12:38:55-08:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Kyle White","blog":"www.kgrwhite.com","location":"London, UK","email":"da39a3ee5e6b4b0d3255bfef95601890afd80709"},"url":"https://github.com/kgrwhite/jtLib/compare/master"}