{"repository":{"description":"Simple attempt of drawing big terrains in OpenGL with a level of detail algorithm","watchers":4,"stargazers":4,"forks":0,"fork":false,"size":39941,"owner":"Tomius","private":false,"open_issues":2,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"C++","created_at":"2013-08-02T09:01:20-07:00","pushed_at":"2013-12-17T09:05:05-08:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Csala Tamás","location":"Hungary","email":"9b05131666382b3bd3f3fd8dd7f7edd7949b6a6a@gmail.com"},"url":"https://github.com/Tomius/LoD/issues/6#issuecomment-30769506"}