{"repository":{"description":"Cinder, C++, OpenGL, Visual Studio: Test of a 2D particle system with nearly all calculations for each timestep taking place on the GPU through vertex and fragment shaders.","watchers":1,"stargazers":1,"forks":0,"fork":false,"size":179584,"owner":"patricklynch","private":false,"open_issues":1,"has_issues":true,"has_downloads":true,"has_wiki":true,"language":"D","created_at":"2012-07-22T19:39:36-07:00","pushed_at":"2012-07-31T07:22:55-07:00","master_branch":"master"},"actor_attributes":{"type":"User","name":"Shaun Reich","company":"Blue Systems","blog":"sreich.blogspot.com","email":"f226da605fcdfab46125d8aced46112f061bf10c@kde.org"},"url":"https://github.com/patricklynch/GPUParticles/issues/1"}