import io
import random
import struct
import tempfile
from contextlib import contextmanager
from typing import List

import numpy as np
import PIL.Image
import PIL.ImageOps

from .import_utils import (
    BACKENDS_MAPPING,
    is_opencv_available,
)
from .logging import get_logger


global_rng = random.Random()

logger = get_logger(__name__)


@contextmanager
def buffered_writer(raw_f):
    f = io.BufferedWriter(raw_f)
    yield f
    f.flush()


def export_to_gif(image: List[PIL.Image.Image], output_gif_path: str = None) -> str:
    if output_gif_path is None:
        output_gif_path = tempfile.NamedTemporaryFile(suffix=".gif").name

    image[0].save(
        output_gif_path,
        save_all=True,
        append_images=image[1:],
        optimize=False,
        duration=100,
        loop=0,
    )
    return output_gif_path


def export_to_ply(mesh, output_ply_path: str = None):
    """
    Write a PLY file for a mesh.
    """
    if output_ply_path is None:
        output_ply_path = tempfile.NamedTemporaryFile(suffix=".ply").name

    coords = mesh.verts.detach().cpu().numpy()
    faces = mesh.faces.cpu().numpy()
    rgb = np.stack([mesh.vertex_channels[x].detach().cpu().numpy() for x in "RGB"], axis=1)

    with buffered_writer(open(output_ply_path, "wb")) as f:
        f.write(b"ply\n")
        f.write(b"format binary_little_endian 1.0\n")
        f.write(bytes(f"element vertex {len(coords)}\n", "ascii"))
        f.write(b"property float x\n")
        f.write(b"property float y\n")
        f.write(b"property float z\n")
        if rgb is not None:
            f.write(b"property uchar red\n")
            f.write(b"property uchar green\n")
            f.write(b"property uchar blue\n")
        if faces is not None:
            f.write(bytes(f"element face {len(faces)}\n", "ascii"))
            f.write(b"property list uchar int vertex_index\n")
        f.write(b"end_header\n")

        if rgb is not None:
            rgb = (rgb * 255.499).round().astype(int)
            vertices = [
                (*coord, *rgb)
                for coord, rgb in zip(
                    coords.tolist(),
                    rgb.tolist(),
                )
            ]
            format = struct.Struct("<3f3B")
            for item in vertices:
                f.write(format.pack(*item))
        else:
            format = struct.Struct("<3f")
            for vertex in coords.tolist():
                f.write(format.pack(*vertex))

        if faces is not None:
            format = struct.Struct("<B3I")
            for tri in faces.tolist():
                f.write(format.pack(len(tri), *tri))

    return output_ply_path


def export_to_obj(mesh, output_obj_path: str = None):
    if output_obj_path is None:
        output_obj_path = tempfile.NamedTemporaryFile(suffix=".obj").name

    verts = mesh.verts.detach().cpu().numpy()
    faces = mesh.faces.cpu().numpy()

    vertex_colors = np.stack([mesh.vertex_channels[x].detach().cpu().numpy() for x in "RGB"], axis=1)
    vertices = [
        "{} {} {} {} {} {}".format(*coord, *color) for coord, color in zip(verts.tolist(), vertex_colors.tolist())
    ]

    faces = ["f {} {} {}".format(str(tri[0] + 1), str(tri[1] + 1), str(tri[2] + 1)) for tri in faces.tolist()]

    combined_data = ["v " + vertex for vertex in vertices] + faces

    with open(output_obj_path, "w") as f:
        f.writelines("\n".join(combined_data))


def export_to_video(video_frames: List[np.ndarray], output_video_path: str = None) -> str:
    if is_opencv_available():
        import cv2
    else:
        raise ImportError(BACKENDS_MAPPING["opencv"][1].format("export_to_video"))
    if output_video_path is None:
        output_video_path = tempfile.NamedTemporaryFile(suffix=".mp4").name

    fourcc = cv2.VideoWriter_fourcc(*"mp4v")
    h, w, c = video_frames[0].shape
    video_writer = cv2.VideoWriter(output_video_path, fourcc, fps=8, frameSize=(w, h))
    for i in range(len(video_frames)):
        img = cv2.cvtColor(video_frames[i], cv2.COLOR_RGB2BGR)
        video_writer.write(img)
    return output_video_path
