Detailed Instructions: In this task, you are given a text of many news articles seperated by special token "|||||". Your task is to summarize them.
Q: 'Wreck-It Ralph': Game on! 
  
 James Rocchi, Special to MSN Movies 
  
 Our title character, voiced by John C. Reilly, is a bit player in a retro video game called "Fix-It Felix Jr." -- the heel, the bad guy, the destroyer. When we plug a quarter into the cabinet, Ralph and the game's other residents spring to work. Off duty, they're kind of like us, but not. Tired of his endless task of breaking a building only so hero Felix will repair it, and then shut out from an anniversary party for, and by, the game's other blocky residents, he's had it. And so he sets out to be a different person in a world with very different rules than ours, where who you are is literally part of the game's program. Directed by "The Simpsons" and "Futurama" veteran Rich Moore, "Wreck-It Ralph" is fun and warm and bright and terrific. There are moments in it a little too ornate for me both in the comedy and the plot, but it also earns every good feeling it gets. 
  
 Search: More on John C. Reilly | More on Sarah Silverman 
  
 Ralph is an unlikely hero, and on his unlikely heroic journey he travels to the worlds inside the other game machines at Litwak's Arcade and makes friends in his travels, like jut-jawed knockout Sgt. Calhoun (Jane Lynch) from the violent first-person shooter "Hero's Duty" or the goofy, giddy, glitchy Vanellope von Schweetz (Sarah Silverman), an exile without honor in the candy-themed racing game "Sugar Rush." Ralph even comes to understand, and be understood by, Felix (Jack McBrayer) himself. Broad in shoulder and a tad inarticulate, Ralph also comes to understand himself, and it is here that John C. Reilly's work as a narrator and as a character transcends just entertainment. 
  
 The entire voice cast, for that matter, is excellent, with Silverman a standout in what may be, yes, the finest acting work she's ever done as the annoying but heartbroken Vanellope. And Moore's direction of Phil Johnston and Jennifer Lee's screenplay fizzes like the Mentos-and-diet-cola hot springs that waits, in "Sugar Rush"'s candy land, like a Mordor of stickiness. There are great jokes, but also great jokes about character, like when McBrayer makes a jailbreak gag strike at the heart of Felix's digital soul with real emotion, a singularly brilliant character moment with a deft touch that's still the work of many hands. 
  
 Moore's direction and the film might be a little too ambitious, with a switch too far perhaps in the finale. But the film is as fast and strong and determined as Ralph himself as it jumps between pop culture references that go from the ancient Greeks in Ralph's Sisyphus-like task to the next iteration of "Halo" in another great character moment for Sgt. Calhoun. At one point, Ralph, inside "Hero's Duty," screams, "When did video games become so violent and scary?" That line alone is smarter and funnier and more savvy about video games than all of "Tron: Legacy." Alan Tudyk's wacky but dictatorial King Candy, who rules "Sugar Rush" with an iron fist inside a four-fingered velvet glove, has the vocal tone and tenor of Ed Wynn's Mad Hatter in 1951's "Alice in Wonderland." Moore's work on "The Simpsons" and "Futurama" has given him years of experience in what it takes to pull off broad silly jokes and big clever references, with the added benefit of playing both brows against the middle. 
  
 And yet as clever as the writing is, as fast and fleet the direction is, as bright and bouncy as the worlds inside the games at Litwak's are (especially in 3-D), these things matter thanks to the heart and soul of Ralph and Reilly's performance as him. Ralph comes to help Vanellope in her fondest wishes at first out of blackmail and eventually because he recognizes that helping her break the rules of her game's program is helping him change the rules of his life, and making him change how he sees them. Ralph wants to be a different program; he winds up a different person. "Wreck-It Ralph" is a serious contender for the title of best animated film of the year, and while it might seem speedy and stuffed to bursting, all of the story and craft and cleverness never overwhelm the sincere and rewarding heart of a computer-animated film with real joy and humanity in it. 
  
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 James Rocchi's writings on film have appeared at Cinematical.com, Netflix.com, AMCtv.com, IFC.com, SFGate.com and in Mother Jones magazine. He was also the on-air film critic for San Francisco's CBS-5 from 2006 to 2008. He now lives in Los Angeles, where every ending is a twist ending. ||||| Dozens of films have failed at bringing established video game properties to the movie screen, but for their latest piece of feature-length digital animation Disney has borrowed a page from fun flicks like Tron, The Last Starfighter, and Wargames. It may be difficult to translate an existing video game into film form, but based on those three ’80s classics and the new-fangled Wreck-It Ralph, it’s not that tough to make an entertaining movie about video games. 
  
 Described on various twitter accounts as “Tron meets Toy Story,” the endlessly colorful Wreck-It Ralph tells the story of a video game villain who yearns for a life outside of the cruel monotony of the video game cabinet. Ralph (voiced wonderfully by John C. Reilly) might be a bruising bully when his game, Fix-It Felix Jr., is on, but when the lights go out in the arcade, the poor schlub dreams of a destiny in which he isn’t typecast as a clumsy jerk who sleeps on a giant pile of bricks. After trying to be social and earning nothing but disdain from his co-workers in return, Ralph escapes from his video game and begins a quest to become a “good guy.” 
  
 And of course all PG-rated heck breaks loose. 
  
 Wreck-It Ralph is that rare animated feature that may appeal more to the parents than to the under-12-year-olds that follow them around all the time. The key to much of Wreck-It Ralph’s charm lies in simple and affectionate nostalgia — “hey, I remember that video game!” will pop into your head quite frequently — but a film cannot coast by on nostalgia alone, and Wreck-It Ralph also boasts high marks in the essential departments of warmth, character, adventure, novelty, and humor. Like the best Disney features, Wreck-It Ralph has a generous parcel of sweet and effective “life lessons” for the younger audience members, but (like the best Disney features) they don’t get in the way of the action, the wit, and the strangely adorable characters. 
  
 Reilly’s slightly exasperated but kind-hearted voice does wonders for the Ralph character, and the actor is flanked by some great co-stars. Jack McBrayer (as Felix), Sarah Silverman (as a ditzy little race car driver who befriends Ralph), and Jane Lynch (as an RPG game commando who somehow gets caught up in the lunacy) are simply great. It’s not just “gimmick casting” with well-known performers; each actor brings something fun or fresh to their character. And a special mention has to go to the always-affable Alan Tudyk, who is usually a likable presence in any film, but here gets to play a villain with an Ed Wynn voice, and the guy does a simply fantastic job of it. 
  
 Set to a wonderfully clever Henry Jackman score, boasting more “groan/giggle-worthy” puns than you’ll know what to do with, knee-deep in video game nostalgia but not slavishly beholden to the past, and effortlessly smooth, slick, and silly from beginning to end, Wreck-It Ralph is one of the best animated features of the year, and we’ve already had several darn good animated features this year. In addition to being 95 consecutive minutes of smart, family-friendly fun, Wreck-It Ralph stands as a welcome reminder that while most video game movies stink, movies about the world of video games can be a treat for kids of all ages, provided the filmmakers approach the material with experience, affection, and a strong sense of humor. ||||| It's not just the joystick junkie in me that admires "Wreck-It Ralph," Disney's wacky new comic adventure with a lovable lug of a video game character at its center. The movie's subversive sensibility and old-school/new-school feel are a total kick. 
  
 Its 3-D animation antics are colored by an '80s-era arcade look that is retro deluxe, while its antihero's destructive tendencies have him working a very au courant 12-step program. 
  
 John C. Reilly, Sarah Silverman, Jane Lynch and Jack McBrayer voice the anarchy that is about to hit one particular arcade in capital fashion. Though the film is theoretically set in present day, everything about it evokes the not-too-distant past when a quarter would buy a kid a lot of time on a computer game and the arcade was still considered a cool hangout by the adolescent set. 
  
 PHOTOS: Familiar 'Wreck-It Ralph' baddies 
  
 A bit like "Tron," the film exists mostly within the games themselves. The various good guys and bad guys live ordinary lives when the kids aren't there making the moves. The film is far more clever in playing off our connection to everything that is wired in this world — a kid's crushing disappointment when a game is on the fritz is a classic moment. 
  
 But "Wreck-It" digs deeper, without getting too heavy, about the ways in which the electronic world has redefined human interaction — the isolation it can breed, the inculcation of a winner/loser class divide, the very social strata that turn out to be remarkably fragile when someone resists. 
  
 Consider the games that define "Wreck-It Ralph." The action shifts through three, each with a distinctive visual style and cultural subtext. It starts with Ralph's (Reilly) home base, a simple one called "Fix-It Felix Jr." that is built around the big guy's demolition skills and Felix's (McBrayer) mess-fixing magic hammer. Even the character design is working-class — Ralph bulked up, Felix smaller but equally efficient. 
  
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 Not far away is the hyper-violent, and hyper-styled, war game "Hero's Duty." Here all the bodies are hard, especially Sgt. Calhoun's (Lynch), a svelte soldier in skin-tight fatigues who has never met a man she didn't want to order around. 
  
 And then there's the movie's sweet spot — the anime-influenced "Sugar Rush" — a go-cart extravaganza built out of mouth-watering confections so enticing it will make your teeth hurt. There lives a spunky little glitch (think of it as a computer version of a character flaw) named Vanellope von Schweetz that Silverman milks for all it's worth. She wants her shot at winning a race, but the game won't allow "glitches" to compete and there's a mean-girl group around to make her life miserable. Vanellope keeps pixelating at the most inopportune times — maddening when it's happening on your laptop, genius in the way it keeps the story rocking. She's about to enlist Ralph in her game-changing efforts and a fragile friendship will be born. The testing of their bond does much to shape events in the film, but it will take Ralph a little time to get there. 
  
 Ralph's journey begins, as so many do these days, with a little soul-searching during a support group session with other arcade villains. After 30 years in the demo game he's having second thoughts. Destruction is only his day job, but at night Ralph is still on the outside looking in. He feels miscast and misunderstood. 
  
 So he sets out for a game that he can win, and a gold medal that he can claim — certain that's the key to acceptance back home. His going rogue sets in motion all sorts of problems with Felix and Sgt. Calhoun in hot pursuit — "hot" being the operative word for their surprisingly sizzling connection. 
  
 There is great attention to detail in the creation of Ralph's universe — both in design and in intent. Take the transit system that runs through the electric cords — not only does it look cool, it allows the characters to break out of their own boxes. And who doesn't need that on occasion? Game Central Station — grand and meticulously conceived — is the gateway to the inner-arcade world. Echoes of a certain New York City Beaux-Arts terminal are surely intended and is but one of many delicious visual allusions. 
  
 The ever-present fear for the game pieces is that a bug will corrupt their system, a fear that soon threatens to become reality. From the invading bug and the way it spreads to the computerized innards of the games, the animators have had a field day. 
  
 Despite "Wreck-It Ralph's" mind-boggling visual range, the film's major asset is its humanity. First-time feature animation director Rich Moore never loses sight of that as he revs up this fast-moving film. Guess those years spent on "The Simpsons" didn't hurt. Written by Phil Johnston, whose first feature was last year's smart real-people comedy "Cedar Rapids," and Jennifer Lee making her feature debut, the script never sacrifices the central story for a joke either. That choice makes room for a lot of heart to work its way in around the comedy with Reilly and Silverman, both excellent, doing the heavy lifting on that front. 
  
 More culturally connected and a tad racier than we usually see in the Disney brand, "Wreck-It Ralph" does a terrific job of providing enough oomph and aaaahs for adults and plenty of giggles for kids inside its artfully wrapped animation package. Whether the presence of Pixar's John Lasseter at the studio's animation helm or the new kids on the filmmaking block are responsible, the film blows in like a fresh 21st century breeze. 
  
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 MPAA rating: PG for some rude humor and mild action violence 
  
 Running time: 1 hour, 33 minutes 
  
 Playing: In general release 
  
 betsy.sharkey@latimes.com |||||
A:
Disney's new animated movie Wreck-it Ralph is rocking Rotten Tomatoes with an 85% rating, and some critics say it's the best animated movie of the year. The laffer features the voices of Sarah Silverman and John C. Reilly as video game stars in an 8-bit arcade world. A few quotes from the critics: The movie mixes a retro look and slapstick gags with a sense of humanity, writes Betsey Sharkey at the LA Times. Looking at how technology influences social lives, the movie shows "the isolation it can breed, the inculcation of a winner/loser class divide, the very social strata that turn out to be remarkably fragile when someone resists." The movie delivers nostalgia, wit, and strong characters with a "generous parcel of sweet and effective 'life lessons' for the younger audience members," writes Scott Weinberg at GeekNation. Michael O'Sullivan doesn't quite agree at the Washington Post. He credits the movie's premise but says it ultimately "emphasizes action and eye-popping visuals over emotion," with a narrative that "is overly busy, noisy, and unengaging." James Rocchi says the whole cast is excellent, and Sarah Silverman's portrayal of a heartbroken but irritating game character might be her best performance ever. "The story and craft and cleverness never overwhelm the sincere and rewarding heart of a computer-animated film with real joy and humanity in it," he writes at MSN Movies.