Detailed Instructions: In this task, you are given a text of many news articles seperated by special token "|||||". Your task is to summarize them.
Problem:New iTunes Goes to 11 
  
 It took a little longer than expected to arrive, but the latest iteration of Apple’s iTunes is finally here — albeit a month after it was promised. 
  
 Moments ago, Apple released iTunes 11, the biggest update to the company’s media software since it debuted more than a decade ago. A complete redesign of what began in 2001 as a simple music jukebox, the latest iteration of iTunes features tighter integration with Apple’s iCloud service and iTunes Store, and an iOS-inspired user interface that more elegantly incorporates the many elements that have been grafted and patchworked onto it over the years. 
  
 Gone are Cover Flow, the source-list sidebar,* the not-really-mini-at-all mini player and Ping — Apple’s ill-starred social network for music — replaced by a spartan horizontal source bar, a truly diminutive mini player, and … well, no social integration with the user library that I can see — not with Facebook, not with Twitter. Social integration in the iTunes Store remains the same as it was in iTunes 10. In other words, if you’re looking for the social experience that Ping was intended to provide, you won’t find it in iTunes 11. You can only tell people what music you’re interested in on the iTunes Store, and you can’t tell them what you’re listening to at the moment. 
  
 Also newly added to the software: Playback syncing via iCloud, improved search and “Up Next,” a neat feature that displays which songs are playing next. 
  
 It’s far too early to say, as there are plenty of other tweaks and additions to play with here, but overall iTunes 11 looks like a pretty slick remodel of software that had been generally overburdened with unnecessary complexity. It seems clear that Apple design guru Jony Ive played a prominent role in recasting the software. Also of note: There’s a much stronger connection to the iTunes Store here. It is ever present across the software, and that’s something content partners must be very happy about. 
  
 And now, something else that goes to 11 … 
  
 * iTunes 11: View -> Show Sidebar. ||||| Justin Sullivan 
  
 iTunes 11 did not arrive on time. Apple originally promised to deliver the next version of its ubiquitous music-management program in October. Last month, though, the company announced that the release would slip to November, because the company needed “a little extra time to get it right.” This week the Wall Street Journal, citing “people who have seen it,” reported that the real cause was “engineering issues that required parts to be rebuilt.” 
  
 I suspect both those explanations are euphemisms for what’s really happening in Cupertino. I picture frazzled engineers growing increasingly alarmed as they discover that the iTunes codebase has been overrun by some kind of self-replicating virus that keeps adding random features and redesigns. The coders can’t figure out what’s going on—why iTunes, alone among Apple products, keeps growing more ungainly. At the head of the team is a grizzled old engineer who’s been at Apple forever. He’s surly and crude, always making vulgar jokes about iPads. But the company can’t afford to get rid of him—he’s the only one who understands how to operate the furnaces in the iTunes boiler room. 
  
 Then one morning the crew hears a strange clanging from iTunes’ starboard side. Scouts report that an ancient piston—something added for compatibility with the U2 iPod and then refashioned dozens of times—has been damaged while craftsmen removed the last remnants of a feature named Ping whose purpose has been lost to history. The old engineer dons his grease-covered overalls and heads down to check it out. Many anxious minutes pass. Then the crew is shaken by a huge blast. A minute later, they hear a lone, muffled wail. They send a medic, but it’s too late. The engineer has been battered by shrapnel from the iOS app management system, which is always on the fritz. His last words haunt the team forever: She can’t take much more of this. Too. Many. Features. 
  
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 Anyway, so iTunes 11 finally hit the Internet today. If you start downloading it immediately, you might be able to get it up and running by the time the ball drops over Times Square. People always wonder why this is—why a simple music player weighs in at around 90 megabytes and requires many long minutes to install and “prepare” your library before it becomes functional. Don’t ask questions—this is just what you get with iTunes. Each new upgrade brings more suckage into your computer. It makes itself slower. It adds three or four more capabilities you’ll never need. It changes its screen layout in ways that are just subtle enough to make you throw your phone at the wall. And it adds more complexity to its ever-shifting syncing rules to ensure that the next time you connect your device, you’ll have to delete everything and resync. At this point, you shake your fists and curse this foul program to the heavens: iiiiiiiiiiiiiTuuuuuuuuuuunes!!! 
  
 Apple’s marketing material describes iTunes 11 as “Completely redesigned. For your viewing, listening, browsing, and shopping pleasure.” That sums up the software’s problem. Way back in 2001, Apple launched iTunes as a simple desktop music player for the Mac. It was a great one, too, because while it didn’t have all of the features that more-advanced software had, it was very simple to use. When iTunes was released for Windows, in 2003, it did seem like something truly novel—a great-looking, easy-to-use program for PC users. It was, as Steve Jobs put it, "like giving a glass of ice water to somebody in Hell." 
  
 In the decade since, Apple has added arsenic to the water, drip by drip. What’s iTunes for now? As its unpithy tagline explains, it’s for everything. It’s for music and movies and TV shows and books and podcasts and university lectures and apps and, most of all, for shopping. There were legitimate reasons for Apple to have added all these features. As its devices morphed from music-playing iPods into do-everything gadgets like the iPhone and iPad, iTunes had to grow to accommodate their capabilities. Eventually iTunes became less a music player than a sync-master—the software you used to set up and manage your iGadgets. Indeed, up until just a couple years ago, the only way to get a new iPhone or iPad up and running was to plug it into iTunes first. Apple’s “post-PC” machines still needed a PC to work—and, specifically, they needed a big, honking piece of bloated software. 
  
 The problem wasn’t that Apple added so much to iTunes. It was that it seems to have done so indiscriminately, without much thought to design or performance. The bigger iTunes got, the slower it felt, each new feature seeming to add a new weight atop its aging foundation. Now, every time I open iTunes, whether on a Mac or a Windows machine, I expect delay. The only other program I remember inducing such consistent panic was Microsoft’s Outlook 2003, which I was forced to use by office IT people before Gmail came along. In building the world’s most-downloaded Windows program, Apple has fallen victim to Microsoft-esque feature creep. 
  
 Is the new iTunes any better? Not markedly, to my eye. I’ve been using it for a few hours now. Naturally, the interface has been completely redesigned, though it’s too early for me to tell whether the new version is better or just different. Now, instead of a pane of options on the left side, you click between functions using buttons and menus on the top. Is this a genuine improvement, or just a face-lift masking the rot beneath? I suspect the latter: While some parts of iTunes move a little bit faster (the iOS app management screen, for example, used to be unusably slow; now it’s OK) most of it still feels lumbering. 
  
 What’s more, the new version doesn’t solve the key problems plaguing iTunes. First, it still does too many different things—it’s a media player, a store, and a sync manager. Second, it remains a local file manager in a connected age. The new software does have deeper integration with Apple’s iCloud service, but at its core iTunes is meant to manage “your” music files—that is, stuff you’ve purchased or burned—on a single computer. That’s an outmoded model, one that’s being replaced by subscription systems like Spotify, which feature no distinction between stuff you own and stuff you don’t. Instead you have rights to play everything, all the time, whenever you want. |||||
Solution:
People have been calling for Apple to radically redo iTunes for a while now, and Apple yesterday released iTunes 11, one of the biggest redesigns in the ubiquitous software's history. Ping—Apple's attempt at adding social networking to its media center—is gone. There's much more integration with Apple's iCloud. And the overall look is much cleaner. But is it enough to win the praise of the technorati elite? So far, so good, writes John Paczkowski in All Things D, declaring that, after an initial pass, "iTunes 11 looks like a pretty slick remodel of software that had been generally overburdened with unnecessary complexity." It's that unnecessary complexity, in part, that has Farhad Manjoo writing choice lines like this—"each new upgrade brings more suckage into your computer—for Slate. He calls iTunes 11 a "bloated, horrible program" that's only getting slower and packed with more useless features. For Manjoo, the future is in cloud-based music services like Spotify, and the future is now. Software like iTunes, designed to hold your owned media on a single device, is becoming ancient history. And by just incrementally changing each version of iTunes, the whole package only gets more arcane and awkward, a facelift that hides the "rot" underneath. "The only way for Apple to fix it would be to throw it out and start all over again." Click for Manjoo's full column.