You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Event:PersonX keeps PersonY's promise. Intent:. XEmotion: 1) excited.
trusted

Event:PersonX sends to PersonY's room. Intent: 1) to go somewhere. XEmotion: 1) like he is on the move
content

Event:PersonX serves PersonY's needs. Intent: 1) to stop playing. XEmotion: 1) satisfied

grateful

