Teacher:Given a sentence in Dutch, generate a new Dutch sentence by performing small changes on the sentence. Here, make sure that the changes are semantically related and syntactically similar to the input. And the generated sentence should have high commonsense plausibility, that is to have reasonable probability of it being true.
Teacher: Now, understand the problem? Solve this instance: Als je wilt aas poker dan moet je een spoor van geld.
Student:
Als u wilt prijzen poker dan moet je een plot van geld.