You are provided with an "Event", "Intent" and "XEmotion" (PersonX's reactions for the given "Event"). Indicate PersonY's reaction (person feels) at the end of this event. Provide one reaction for PersonY. If there's nothing that can be implied, respond as None

Example Input: Event:PersonX plays well. Intent:. XEmotion: 1) creative
Example Output: good they are appreciated

Example Input: Event:PersonX pulls faces. Intent: 1) to take a chance. XEmotion: 1) rewarded 2) regretful
Example Output: hurt

Example Input: Event:PersonX frightens PersonY away. Intent: 1) to have the newest things. XEmotion: 1) happy with what he bought
Example Output:
scared

