In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

Q: Distributed controllers are oftentimes used in largescale SDN deployments where they run a myriad of network applications simultaneously. Such applications could have different consistency and availability preferences. These controllers need to communicate via east/west interfaces in order to synchronize their state information. The consistency and the availability of the distributed state information are governed by an underlying consistency model. Earlier, we suggested [1] the use of adaptivelyconsistent controllers that can autonomously tune their consistency parameters in order to meet the performance requirements of a certain application. In this paper, we examine the feasibility of employing adaptive controllers that are built on-top of tunable consistency models similar to that of Apache Cassandra. We present an adaptation strategy that uses clustering techniques (sequential k-means and incremental k-means) in order to map a given application performance indicator (χ) into a feasible consistency level (Φ) that can be used with the underlying tunable consistency model. In the cases that we modeled and tested, our results show that in the case of sequential k-means, with a reasonable number of clusters (≥ 50), a plausible mapping (low RMSE) could be estimated between the application performance indicators (χ) and the consistency level indicator (Φ). In the case of incremental k-means, the results also showed that a plausible mapping (low RMSE) could be estimated using a similar number of clusters (≥ 50) by using a small threshold (≃ 0.01).

A: A Clustering-based Consistency Adaptation Strategy for Distributed SDN Controllers
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Q: Potential games and decentralised partially observable MDPs (Dec–POMDPs) are two commonly used models of multi–agent interaction, for static optimisation and sequential decision– making settings, respectively. In this paper we introduce filtered fictitious play for solving repeated potential games in which each player’s observations of others’ actions are perturbed by random noise, and use this algorithm to construct an online learning method for solving Dec–POMDPs. Specifically, we prove that noise in observations prevents standard fictitious play from converging to Nash equilibrium in potential games, which also makes fictitious play impractical for solving Dec–POMDPs. To combat this, we derive filtered fictitious play, and provide conditions under which it converges to a Nash equilibrium in potential games with noisy observations. We then use filtered fictitious play to construct a solver for Dec–POMDPs, and demonstrate our new algorithm’s performance in a box pushing problem. Our results show that we consistently outperform the state–of–the–art Dec– POMDP solver by an average of 100% across the range of noise in the observation function.

A: Filtered Fictitious Play for Perturbed Observation Potential Games and Decentralised POMDPs
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Q: In this paper we propose an extension to the Fuzzy Cognitive Maps (FCMs) that aims at aggregating a number of reasoning tasks into a one parallel run. The described approach consists in replacing real-valued activation levels of concepts (and further influence weights) by random variables. Such extension, followed by the implemented software tool, allows for determining ranges reached by concept activation levels, sensitivity analysis as well as statistical analysis of multiple reasoning results. We replace multiplication and addition operators appearing in the FCM state equation by appropriate convolutions applicable for discrete random variables. To make the model computationally feasible, it is further augmented with aggregation operations for discrete random variables. We discuss four implemented aggregators, as well as we report results of preliminary tests.

A:
Combining Fuzzy Cognitive Maps and Discrete Random Variables
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