You need to read the given passage and construct a question about the information present in the passage. The question should be answerable from the passage. Most importantly, only those questions are allowed whose answers cannot be determined from a single sentence. Do not generate questions that require only a single sentence to answer. Instead, try to combine two sentences and create a question from that combination. Do not create open-ended questions, i.e., the answers to them cannot be found precisely from the information provided in the passage.
One example is below.
Q: Paragraph- Sent 1: A Republican bid to keep the government open past Friday includes no new money for the construction of a border wall along the U.S.-Mexico border, according to several congressional aides familiar with ongoing talks.
Sent 2: GOP leaders submitted the new offer Tuesday afternoon in an effort to appease Democrats, whose votes are needed to avert a shutdown of federal agencies, several House and Senate aides said.
Sent 3: However, Republicans also insisted on increases in border security and defense spending, including money to repair existing fencing and new surveillance technology to patrol the nearly 2,000-mile border.
Sent 4: Democrats have indicated that they would support such appropriations so long as no money goes toward an actual wall.
A: Who has to be appeased to keep the government open?
Rationale: This is a good multi-sentence question because, "appease Democrats" is mentioned in Sent 2, while "keep the government open" is part of Sent 1. As this question requires more than one sentences to answer, it's a good question.
Q: Paragraph- Sent 1: Moore portrays the NRA as an unethical, dishonest organization; he sees the paranoia and fear in the United States as a primary cause of violence, and he does not see gun ownership itself as a problem.
Sent 2: His documentary is full of subtle humor, jaw-dropping dialogue and dark contrasts.
Sent 3: All in all, it is an accurate portrayal of America's gun and violence culture.
Sent 4: It also raises questions about America's foreign policy of recent decades, questions which have been all but ignored by Moore's critics.
Sent 5: On your webpage, you state that "Moore's resolution is questionable.
Sent 6: After all, early in the movie he discards the possibility that playing violent video games and watching violent flicks can cause violence -- because Canadians like, and Japanese positively love, those.
Sent 7: If violent movies and violent videogames cannot cause violence -- then how can newscasts about violence do so?"Sent 8: This is a faulty generalization.
Sent 9: If, as Moore implies (although never states as fact), video games and violent movies are relatively harmless, it does not logically follow that all types of media presentation are harmless.
Sent 10: There is a huge difference, for example, between playing a game like "Quake" and listening to a radio broadcast that tells you that your family will be killed unless you take action to kill others now.
Sent 11: The latter is the kind of media propaganda that was used to unleash a genocide in Rwanda in 1994, which killed 800,000 people.
Sent 12: Similarly, the main motivation for the crusades (beyond the promise of wealth) was that Christians were supposedly being slaughtered and had to be saved.
Sent 13: Obviously, media propaganda can incite people to kill.
Sent 14: Interactive fiction like video games, on the other hand, presents violence in a narrative context, which may very well desensitize participants to said violence, but no causative link has ever been proven.
Sent 15: Moore's hypothesis (which apparently comes at least in part from the book "Culture of Fear" by Barry Glassner, also advertised on Moore's website) is that the constant bombardment with messages of fear can incite paranoia, which itself can lead to violent acts.
Sent 16: This is consistent with the kind of media-incited violence described above, and in no relationship whatsoever to the theory of video game or music incited violence.
Sent 17: It is no surprise, however, that US (and European) media do not question their own propaganda of fear.
A:
The video game Quake is an example of what kind of violence?