Q: You are given first 5 messages from a series of message exchanges between 2 persons playing the game of Diplomacy which is an American strategic board game. You need to generate the next message. The message should be generated such that it fits the context seen so far. Avoid the text that is (i) tangent to the context, (ii) repeats the context.
["Hey how's it going!? Hoping we can work together in this one. How you feeling about gal this year? Should we bounce there?", "Greetings Austria, nice to make your acquaintance.\n\nThis is definitely a unique game given the time constraints and high stakes. I intend to strike Northwest in an attempt to build a large fleet line extending across the North Atlantic. I need your cooperation to make this work, however. I need you to eliminate Turkey as a threat, and quickly so that I can turn my full attention North. Here is what I propose:\n\nI take RUM, but agree to take no centers South of RUM.\nSpring 1901 I move A MOS-STP\nWe both agree to a total DMZ in GAL\nFall 1901 I will move A WAR North\nI will use any available strength along my Southern border to support you in taking the Balkans and Turkey throughout the game.\n\nI think if we can both maintain trust you and I can hold the majority of centers between the two of us in 1910, and we'll both walk out of this game with the spoils. What do you think?", 'Sounds interesting! What does A War do in the spring?', 'I think A WAR-MOS. It allows me to backfill and on the off chance you do stab me and move to GAL I can bounce WAR in the Autumn then build in WAR, to be frank.', "Ok. So you want to take rum this year with your fleet? You're ok giving up the black sea? Or are you hoping for a DMZ there?"]
A:
Bounce in the spring, hope for the DMZ in the fall