TASK DEFINITION: You are given first 5 messages from a series of message exchanges between 2 persons playing the game of Diplomacy which is an American strategic board game. You need to generate the next message. The message should be generated such that it fits the context seen so far. Avoid the text that is (i) tangent to the context, (ii) repeats the context.
PROBLEM: ['Hi Italy! Got any juicy gossip?', 'Nothing yet, you?', 'Nothing as of yet. How do you feel about an AIR? If the three of us all run in hard on Turkey, our game will be SO MUCH simpler.', "That's you, me and Austria?", 'Yup. We go in hard, dig out Turkey, then you go after France, Austria goes after Germany, and I go after Scandinavia and England. Or you and I turn on Austria and crush him between us. Either way, you and I make perfect natural allies.']

SOLUTION: Sounds like a plan!

PROBLEM: ['Hey there. What are your thoughts on an anti-English opening, like a sea lion, as Germany? If you enjoy something like that then we might make good allies.', "Bonjour--not sure what a 'sea lion' is!", "It's when a lion is stranded at sea, like in the life of pi.", "That was a tiger. Let me know what you'd like me to do--I imagine it involves letting you take Belgium?", 'Good point. Sea tiger sounds more menacing anyway. \n\nIt all depends on how you like to play Germany and your relationship with Russia. I can be flexible, and if it makes sense for me to have Belgium to set up for a future play then that is good with me.']

SOLUTION: Admittedly, I've never played this game before! Don't go spreading that around

PROBLEM: ['Hello France, world you like to discuss working together?', 'Hello there, I am interested, mostly in keeping the  channel empty for now and we could work together later if this works. Can we agree not to move in the channel', 'Yes, that sounds great', 'I’m also willing to exchange not building F Yor for you not building F Bre at the end of 1901.', 'Sorry, F Liv']

SOLUTION:
Yeah, that works for me

