Given the task definition and input, reply with output. Read the given text and if it has abusive content then indicate via "yes". Otherwise indicate via"no". 
We consider the content to be abusive if it contains any of the following instances: (1) Identity Directed Abuse (e.g., Content which contains a negative statement made against an identity. An identity is a social category that relates to a fundamental aspect of individuals community, socio-demographics, position or self-representation) (2) Affiliation Directed Abuse (e.g., Content which express negativity against an affiliation. We define affiliation as a (more or less) voluntary association with a collective. Affiliations include but are not limited to: memberships (e.g. Trade unions), party memberships (e.g. Republicans), political affiliations (e.g. Right-wing people) and occupations (e.g. Doctors).) (3) Person Directed Abuse (e.g., Content which directs negativity against an identifiable person, who is either part of the conversation thread or is named. Person-directed abuse includes serious character based attacks, such as accusing the person of lying, as well as aggression, insults and menacing language.) and (4) Counter Speech (e.g., Content which challenges, condemns or calls out the abusive language of others.). Note that URLs in the text have been replaced with [Link].

I know this is two days old, but I'll give it a shot.    It comes from selective understanding. Both of those points aren't necessarily contradictory depending on just how you're viewing them and how you're making those points.    The idea of Piracy not being a lost sale comes from the idea that a number of people who pirate games would not buy it in the first place, and would only play it if they can pirate it. Think teenagers without their own spending money, or people trying out a game because they *can* without paying, but wouldn't bother trying it if they had to pay for it. The idea of it potentially helping comes from these same people enjoying the game and recommending it to other people, who in turn actually pay for the game. Along with some of the people who pirate it enjoying it to the point where they want to support the devs.    Where this comes to potentially hurting the developers, well, the important phrase in the last paragraph is "a number of people". As we can see from these threads, the people who wouldn't buy it anyway aren't all of the people who pirate. They may not even be a large portion at all. For example, the people in this thread saying or implying they'll pirate it would otherwise buy the game if it was on Steam. They're doing it to stick it to the man in their eyes, because they *are* lost sales. And they're using the fact they don't want to support the Epic Games Store as a moral excuse.     Essentially, they are valid points, assuming the "lost sale" defense is based in reality which I can't comment on. But a lot of these people just want any moral excuse to pirate games and will use whatever feels the most convenient. Instead of just pirating and accepting it's wrong to do, but they don't care.

no