Teacher: Given a text passage, you need to generate a suitable title as the output. The output title should be one of the words/phrases used in the passage and must be no longer than five words. 
Teacher: Now, understand the problem? If you are still confused, see the following example:
Paragraph:  Concept work for Valkyria Chronicles III began after development finished on Valkyria Chronicles II in early 2010 , with full development beginning shortly after this . The director of Valkyria Chronicles II , Takeshi Ozawa , returned to that role for Valkyria Chronicles III . Development work took approximately one year . After the release of Valkyria Chronicles II , the staff took a look at both the popular response for the game and what they wanted to do next for the series . Like its predecessor , Valkyria Chronicles III was developed for PlayStation Portable : this was due to the team wanting to refine the mechanics created for Valkyria Chronicles II , and they had not come up with the " revolutionary " idea that would warrant a new entry for the PlayStation 3 . Speaking in an interview , it was stated that the development team considered Valkyria Chronicles III to be the series ' first true sequel : while Valkyria Chronicles II had required a large amount of trial and error during development due to the platform move , the third game gave them a chance to improve upon the best parts of Valkyria Chronicles II due to being on the same platform . In addition to Sega staff from the previous games , development work was also handled by Media.Vision. The original scenario was written Kazuki Yamanobe , while the script was written by Hiroyuki Fujii , Koichi Majima , Kishiko Miyagi , Seiki Nagakawa and Takayuki Shouji . Its story was darker and more somber than that of its predecessor . 
 The majority of material created for previous games , such as the BLiTZ system and the design of maps , was carried over . Alongside this , improvements were made to the game 's graphics and some elements were expanded , such as map layouts , mission structure , and the number of playable units per mission . A part of this upgrade involved creating unique polygon models for each character 's body . In order to achieve this , the cooperative elements incorporated into the second game were removed , as they took up a large portion of memory space needed for the improvements . They also adjusted the difficulty settings and ease of play so they could appeal to new players while retaining the essential components of the series ' gameplay . The newer systems were decided upon early in development . The character designs were done by Raita Honjou , who had worked on the previous Valkyria Chronicles games . When creating the Nameless Squad , Honjou was faced with the same problem he had had during the first game : the military uniforms essentially destroyed character individuality , despite him needing to create unique characters the player could identify while maintaining a sense of reality within the Valkyria Chronicles world . The main color of the Nameless was black . As with the previous Valkyria games , Valkyria Chronicles III used the CANVAS graphics engine . The anime opening was produced by Production I.G.   Question: what is the suitable title of the passage ?
Solution:  Valkyria Chronicles
Reason:  It is clear from the passage that the answer is Valkyaria Chronicles, as it appears most frequently in the passage.

Now, solve this instance: Paragraph:    Barker worked principally in watercolor with pen @-@ and @-@ ink , but she was equally competent in black @-@ and @-@ white , in oils , and in pastels . She carried a sketchbook with her for capturing interesting children . She once indicated , " I have always tried to paint instinctively in a way that comes naturally to me , without any real thought or attention to artistic theories . " 
 Kate Greenaway was a childhood favorite and an influence on her art . Barker 's child subjects wear nostalgic clothing as Greenaway 's children do , though Barker 's children are less melancholy and less flat in appearance , due perhaps to advances in printing technology . Barker studied flowers with an analytical eye and was friend to children 's illustrator , Margaret Tarrant . Along with Greenaway , illustrator Alice B. Woodward also influenced Barker 's work . 
 The Pre @-@ Raphaelites were a strong , lifelong influence on Barker . She once indicated , " I am to some extent influenced by them — not in any technical sense , but in the choice of subject matter and the feeling and atmosphere they could achieve . " She admitted a fondness for the early paintings of John Everett Millais and " the wonderful things " of Edward Burne @-@ Jones .   Question: what is the suitable title of the passage ?
Student:
 Art