Detailed Instructions: You are given a paragraph, with numbered sentences, and a question. Write the numbers of the sentences needed to answer the given question. Separate multiple sentence numbers with a comma (", "). E.g. "1, 2" would be the correct response if Sent 1 and Sent 2 are needed to answer the given question (do not include sentences that contain no information that is necessary to answer the question). Sort the sentence numbers in an increasing order (i.e., '1, 2', instead of '2, 1'). Your answer should not contain anything than the sentence numbers separated by a comma (e.g. '1, 2, 3, 4'). The given question requires more than one sentence to answer. So, your answer must contain at least one comma (", ").
Q: Paragraph- Sent 1: Moore portrays the NRA as an unethical, dishonest organization; he sees the paranoia and fear in the United States as a primary cause of violence, and he does not see gun ownership itself as a problem.
Sent 2: His documentary is full of subtle humor, jaw-dropping dialogue and dark contrasts.
Sent 3: All in all, it is an accurate portrayal of America's gun and violence culture.
Sent 4: It also raises questions about America's foreign policy of recent decades, questions which have been all but ignored by Moore's critics.
Sent 5: On your webpage, you state that "Moore's resolution is questionable.
Sent 6: After all, early in the movie he discards the possibility that playing violent video games and watching violent flicks can cause violence -- because Canadians like, and Japanese positively love, those.
Sent 7: If violent movies and violent videogames cannot cause violence -- then how can newscasts about violence do so?"Sent 8: This is a faulty generalization.
Sent 9: If, as Moore implies (although never states as fact), video games and violent movies are relatively harmless, it does not logically follow that all types of media presentation are harmless.
Sent 10: There is a huge difference, for example, between playing a game like "Quake" and listening to a radio broadcast that tells you that your family will be killed unless you take action to kill others now.
Sent 11: The latter is the kind of media propaganda that was used to unleash a genocide in Rwanda in 1994, which killed 800,000 people.
Sent 12: Similarly, the main motivation for the crusades (beyond the promise of wealth) was that Christians were supposedly being slaughtered and had to be saved.
Sent 13: Obviously, media propaganda can incite people to kill.
Sent 14: Interactive fiction like video games, on the other hand, presents violence in a narrative context, which may very well desensitize participants to said violence, but no causative link has ever been proven.
Sent 15: Moore's hypothesis (which apparently comes at least in part from the book "Culture of Fear" by Barry Glassner, also advertised on Moore's website) is that the constant bombardment with messages of fear can incite paranoia, which itself can lead to violent acts.
Sent 16: This is consistent with the kind of media-incited violence described above, and in no relationship whatsoever to the theory of video game or music incited violence.
Sent 17: It is no surprise, however, that US (and European) media do not question their own propaganda of fear. 
Question: The video game Quake is an example of what kind of violence?.
A:
10, 14.