In this task, you are given a part of an article. Your task is to generate headline (title) for this text. Preferred headlines are under fifteen words.

[EX Q]: We show how eye-tracking corpora can be used to improve sentence compression models, presenting a novel multi-task learning algorithm based on multi-layer LSTMs. We obtain performance competitive with or better than state-of-the-art approaches.
[EX A]: Improving sentence compression by learning to predict gaze

[EX Q]: Cooperative games model the allocation of profit from joint actions, following considerations such as stability and fairness. We propose the reliability extension of such games, where agents may fail to participate in the game. In the reliability extension, each agent only “survives” with a certain probability, and a coalition’s value is the probability that its surviving members would be a winning coalition in the base game. We study prominent solution concepts in such games, showing how to approximate the Shapley value and how to compute the core in games with few agent types. We also show that applying the reliability extension may stabilize the game, making the core non-empty even when the base game has an empty core.
[EX A]: Solving Cooperative Reliability Games

[EX Q]: Deep Reinforcement Learning (RL) recently emerged as one of the most competitive approaches for learning in sequential decision making problems with fully observable environments, e.g., computer Go. However, very little work has been done in deep RL to handle partially observable environments. We propose a new architecture called Action-specific Deep Recurrent Q-Network (ADRQN) to enhance learning performance in partially observable domains. Actions are encoded by a fully connected layer and coupled with a convolutional observation to form an action-observation pair. The time series of action-observation pairs are then integrated by an LSTM layer that learns latent states based on which a fully connected layer computes Q-values as in conventional Deep QNetworks (DQNs). We demonstrate the effectiveness of our new architecture in several partially observable domains, including flickering Atari games.
[EX A]:
On Improving Deep Reinforcement Learning for POMDPs

