In this task, you are given the abstract of a research paper. Your task is to generate a summary of this abstract. Your summary should not be very short, but it's better if it's not more than 30 words.

Example Input: Generative models that can model and predict sequences of future events can, in principle, learn to capture complex real-world phenomena, such as physical interactions. However, a central challenge in video prediction is that the future is highly uncertain: a sequence of past observations of events can imply many possible futures. Although a number of recent works have studied probabilistic models that can represent uncertain futures, such models are either extremely expensive computationally as in the case of pixel-level autoregressive models, or do not directly optimize the likelihood of the data. To our knowledge, our work is the first to propose multi-frame video prediction with normalizing flows, which allows for direct optimization of the data likelihood, and produces high-quality stochastic predictions. We describe an approach for modeling the latent space dynamics, and demonstrate that flow-based generative models offer a viable and competitive approach to generative modeling of video.
Example Output: We demonstrate that flow-based generative models offer a viable and competitive approach to generative modeling of video.

Example Input: We present Value Propagation (VProp), a set of parameter-efficient differentiable planning modules built on Value Iteration which can successfully be trained using reinforcement learning to solve unseen tasks, has the capability to generalize to larger map sizes, and can learn to navigate in dynamic environments. We show that the modules enable learning to plan when the environment also includes stochastic elements, providing a cost-efficient learning system to build low-level size-invariant planners for a variety of interactive navigation problems. We evaluate on static and dynamic configurations of MazeBase grid-worlds, with randomly generated environments of several different sizes, and on a StarCraft navigation scenario, with more complex dynamics, and pixels as input.
Example Output: We present planners based on convnets that are sample-efficient and that generalize to larger instances of navigation and pathfinding problems.

Example Input: Deep learning has demonstrated abilities to learn complex structures, but they can be restricted by available data. Recently, Consensus Networks (CNs) were proposed to alleviate data sparsity by utilizing features from multiple modalities, but they too have been limited by the size of labeled data. In this paper, we extend CN to Transductive Consensus Networks (TCNs), suitable for semi-supervised learning. In TCNs, different modalities of input are compressed into latent representations, which we encourage to become indistinguishable during iterative adversarial training. To understand TCNs two mechanisms, consensus and classification, we put forward its three variants in ablation studies on these mechanisms. To further investigate TCN models, we treat the latent representations as probability distributions and measure their similarities as the negative relative Jensen-Shannon divergences. We show that a consensus state beneficial for classification desires a stable but imperfect similarity between the representations. Overall, TCNs outperform or align with the best benchmark algorithms given 20 to 200 labeled samples on the Bank Marketing and the DementiaBank datasets.
Example Output:
TCN for multimodal semi-supervised learning + ablation study of its mechanisms + interpretations of latent representations

