Given the task definition and input, reply with output. In this task, you're given a passage, further information available on a particular linked term from the statement, and a question. Your job is to generate the answer to the question by using the information provided. If there is no clear answer obtainable, output 'none'.

Passage: The Wii version of Rabbids Go Home received generally favorable reviews from critics. Pedro Hernandez of Nintendo World Report praised the game's "inventive" uses for the Wii Remote, "easy-to-get-into" gameplay, "deep" Rabbid customization modes, "great" soundtrack and "incredible" sense of humor, but noted the redundancy of the gameplay and inconsistent framerate as weak points. NGamer UK concluded that "the Rabbids can pull off a fully fledged game without Rayman's assistance. This is witty, charming and, above all, incredible fun." GamesMaster UK described the game as "witty, energetic and hugely entertaining, even if it isn't particularly smart." Matt Casamassina of IGN stated that the game was "far more inspired and ambitious" than Rayman Raving Rabbids and said that the title "at times feels like an action romp and at times a platformer on wheels, but regardless of the scenario, you'll be having fun and smiling if not laughing." Chris Scullion of Official Nintendo Magazine UK considered Rabbids Go Home to be "the funniest game on the Wii" and commented positively on the "tight" controls and "fantastic" soundtrack, but stated that the game was too easy. Aceinet of GameZone praised the game's humor and "ever-changing" gameplay, concluding with a reminder that "games are supposed to be fun and Rabbids Go Home is a fun-filled experience that shouldn’t be missed regardless of the score." Aaron Koehn of GamePro pointed out that the game draws its strength from its odd tone, but added that the simplicity of the gameplay becomes tiresome. Dan Pearson of Eurogamer noted that the "constant enthusiasm" of the Rabbids can be "draining" to some and said that the game wasn't for hardcore gaming enthusiasts. Annette Gonzalez of Game Informer said that the animations were "laugh-out-loud", but some of the gameplay sequences were "repetitive". Matt Leone of 1UP.com remarked that the licensed soundtrack and customization features added enough personality to make the game worth playing. Nintendo Power concluded that while the game had "difficulty issues", it was "a definite step in the right direction for the Rabbids, and I hope to see them continue this way." Tom McShea of GameSpot commented positively on the character creator, unlockable content and cutscenes, but said that the early levels were too easy and simple and the game became repetitive.
 Link Information: Aaron Koehn of GamePro Question: When was the first issue of GamePro released?

Answer: 1989