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@@ -5,27 +5,31 @@ task_categories:
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  language:
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  - ru
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  ---
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- This is a repack of the dataset `so-vits-svc-4.0-ru-The_Witcher_3_Wild_Hunt` for TTS purposes.
 
 
 
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  Unlike the original dataset, this dataset also contains transcriptions for voice lines.
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  Transcriptions include stresses for words, even for words with just a single vowel.
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  Additionally, there is a `metadata_source.csv` file, that contains voice lines text “as-is”.
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- Dataset info (see details in `stats.txt`):
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- Sample rate: 48 000
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- Total time: 21.49
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- Number of speakers: 34
 
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  In addition to the text, there are also non-speech sound tags in `metadata.csv`
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  (see `non_speech_tags.txt` for details).
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  How `metadata.csv` was created:
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  1. Russian voice lines texts were extracted from the game and matched with audio samples
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- from `so-vits-svc-4.0-ru-The_Witcher_3_Wild_Hunt` dataset.
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- 2. Stresses for words were automatically added with `RUAccent` library.
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  3. Non-speech sound tags were added from the original voice lines text.
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  `metadata.csv` structure:
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  path to audio | text | speaker id (see `speaker_ids.json` file for details)
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  This dataset was made possible by the tools and resources created by the following people:
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- Rootreck
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- Den4ikA
 
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  language:
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  - ru
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  ---
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+ # WitchSpeech: Russian voice lines Witcher 3 TTS dataset
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+
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+ This is a repack of the dataset
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+ [so-vits-svc-4.0-ru-The_Witcher_3_Wild_Hunt](https://huggingface.co/Rootreck/so-vits-svc-4.0-ru-The_Witcher_3_Wild_Hunt) for TTS purposes.
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  Unlike the original dataset, this dataset also contains transcriptions for voice lines.
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  Transcriptions include stresses for words, even for words with just a single vowel.
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  Additionally, there is a `metadata_source.csv` file, that contains voice lines text “as-is”.
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+ Dataset info (see details in `stats.txt`):
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+
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+ **Sample rate**: 48 000
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+ **Total time**: 21.49
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+ **Number of speakers**: 34
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  In addition to the text, there are also non-speech sound tags in `metadata.csv`
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  (see `non_speech_tags.txt` for details).
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  How `metadata.csv` was created:
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  1. Russian voice lines texts were extracted from the game and matched with audio samples
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+ from [so-vits-svc-4.0-ru-The_Witcher_3_Wild_Hunt](https://huggingface.co/Rootreck/so-vits-svc-4.0-ru-The_Witcher_3_Wild_Hunt) dataset.
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+ 2. Stresses for words were automatically added with [RUAccent](https://github.com/Den4ikAI/ruaccent) library.
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  3. Non-speech sound tags were added from the original voice lines text.
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  `metadata.csv` structure:
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  path to audio | text | speaker id (see `speaker_ids.json` file for details)
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  This dataset was made possible by the tools and resources created by the following people:
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+ [Rootreck](https://huggingface.co/Rootreck)
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+ [Den4ikA](https://github.com/Den4ikAI)