Your shift ends and you head home. You notice less people on the streets, and you see a flickering light on the horizon. A stranger approaches him, seeing the quizzical look on your face. With broad shoulders, and low stature, he wasn't too imposing. "A rich family in the military district had their house burned down. Crazy, huh?"

1. Reply to the stranger (custom responce).2. Ignore him and keep heading home.3. Get closer to the scene.4. Attempt to rob the stranger.

As you meander through the shops, you see several typical things: bead necklaces, the occasion 'gem' that will break when you drop it, and knives duller than an old guy with Alzheimers' personality. You come accross a higher end shop, selling various short swords.

1. As the shopkeep about his wares (custom responce).2. Look for a different shop.3. Go home.4. Go back and buy a bead necklace for the hell of it.

You turn around slowly, body rigid with tension. As you turn around, you see a dark shape. It slowly steps into the light, you see a little girl holding a teddy bear. She has brown hair, and light blue eyes."Excuse me sir... could I have a glass of water?" she asks shyly.

1. Ask why she's out of bed.2. Get her some water.3. Ask her what her name is.4. Custom responce.

As you roam the shops, you are vaguely aware of promoters trying to get your attention. But you just keep staring at the ground. You keep thinking about how your now an orphan, alone in the harsh military. You pull your head up. You see an armor stand. You approach it.

1. Ask the shopkeep about his wares (custom responce).2. Inspect the wares without talking to the shopkeeper.3. Look for another stand to look at.4. Go to the barracks and look for a bed.

You head towards the Craftsmen District. You briskly buy the liquor, and begin to wander through the cloak shops. Then something catches your eye. You see a hooded cloak, dropping to ankle length, with an open front, plated shoulders, and 2 subtle pockets on the outside. Combining your money with the money the barkeeper gave you, you could buy it.

1. Ask the shopkeep about that cloak.2. Inspect the cloak.3. Physically check the cloak for other interesting things.4. Ignore the cloak and look for the weapon stands.

"Well, my parents aren't here... they have to take care of my siblings at home... and I couldn't fall asleep. My mommy would always give me a glass of water if I couldn't fall asleep." She said quietly.

1. "Well, if you would tell me your name, I could tell the nurses to let you sleep for longer."2. Give her the water, and escort her back to her bed.3. Scream "LEEEEEROY JENKINS!" (filler).4. Custom Responce.

After making a shortsword, you quickly bolt together a sheath. The sword has a waving blade with a serated edge. Only having one edge, The blade is slim, and comes to a point at a different angle than the rise of the blade. The handle is inlaid with silver in black iron. Tired, you decide to finish up.

1. Make the blade your weapon of choice, as you feel it's balanced.2. Clean up and go home.3. Go home without cleaning up.4. Wander the roads home.

"Excuse me, but could you tell me about this cloak?" you ask. "Well, it is one of a kind. Not another cloak is the same. It also has two hidden pockets in the end of the sleeves. Its the ideal cloak for the assassin. You interested?"

You move closer to him. "Who are you? I don't remember seeing you in these parts." As you move closer, you see his breath puff light green in the cold air. He smells of decaying flesh and rotting skin. "I'm.... new...." He replies breathily, a bit too cold.

1. Reach for your knife.2. Agree to play dice with him.3. Find someone else to play dice with.4. Custom Responce.

Number Four:"Very interesting. Would you mind trading that to me for all this liquor? It's the real good kind from the brewery, not that nasty sludge at the tavern. One sip of this, and you'll be on top of the world. What do you say?"

After going back to the brewery, you look for knives. Not far away from where you got you knew cloak, you see a shop with knives. Ranging from saphires to rubies, each hilt had a unique charm to it, and a dual purpose.

Knife Pair 1: Similar to the hidden blade in Assassin's Creed, these blades have a strait double-edged blade. Inlaid within the blade are pieces of obsidian, capable of supporting magic used to blind the opponent.

Knife Pair 2: Easily concealed within the sleeves of your cloak, these knives have sliver handles inlaid with emeralds, capable of supporting magic used to increase the speed you strike at for a short period of time. However, each blade only has one sharp edged, and an angled blade, with it being wider at the bottom than at the top.

Knife Pair 3: Also similar to the hidden blade in Assassin's Creed, these blades miss the thin center portion of the blade. This makes it easier to fit these into the ribcage of the opponent. These appear with a flick of the wrist, and retract in the same manner. Inlaid in the handle are sapphires capable of summoning a strong frost into the wound your inflicting, as well as being able to throw frost.

Sitting down, you pull out your dice. Knowing that their loaded, you raise a decent chunk of cash. After 3 consecutive rounds of losing, the man becomes quite aggitated. "This is so obscene.... you cannot win this much.... I was hoping to avoid this." You and the man get up.

1. Reach for your knife.2. Take a step back.3. Attempt to run away.4. Custom responce.

Satisfied with your purchases, you head back to the tavern. "Well, I thought you had stolen my money. I was about to call the authorities. Glad to see your back." The barkeep greets you. You hand him the liquor.

1. Ask to spend the night in the inn above.2. Leave and look for another inn to stay in.3. Have a drink.4. Custom Responce.

"No... Thats OK. Thank you ever so much for the water. Oh, and my name is Tamera..." Tamera slowly walks back to her room. "Well that was rather peculiar." You think aloud. Deciding not to follow her, you go home.