Atlas Godsforge
In my initial review of Godsforge , the simultaneous action wizard fight from Atlas Games, I had called the game out for being a little awkward to get going, but overall a fun fast paced action game, complete with beautiful artwork. The two expansion packs for Godsforge, Return of the Dragon Gods and Twilight of the Great Houses , take this concept and push it further by allowing more players to take part in the fight, and add strategic depth with new cards and gameplay modes. Let’s dig in. Once again, some top notch Godsforge gems, dice, and cards are included with both expansions. To start with, both games introduce another full deck of cards that can be used on their own, added to the existing Godsforge deck, or put together with your own mixture of cards. For Return of the Dragon Gods, players are given Upgrades and Card Synergy, along with a whole set of powerful Dragon themed cards. Twilight of the Great Houses provides players with a new deck of cards and 16 Great Houses, which allow the player to gain a powerful ability to guide their play. The 16 Great Houses give the player new powers and abilities which augment previously held strategies From a narrative and art perspective, the things I think Godforge does best, these add so much more lore to the game. You’ll spend a decent chunk of time looking through Houses, which gives you some more setup and consideration when it comes to strategy. I really appreciate that, because after a few rounds of Godforge, you start to develop a few core strategies. More spells, more life, attacking multiple players at once…the new cards introduce a new paradigm. The Dragon Gods expansion focuses on damage and combat Packaging-wise, it’s more of the same from Godsforge. Nicely built boxes, molded plastic within, though if you look at your core game, they included enough space to combine these expansions into that box. Playwise, both games add more Veilstones(the magical currency of the world), player tokens, and dice, bringing the total amount of players to 6 if you purchase both expansions. Considering the chaos of the game, 6 players will result in faster rounds, more spells, more last second victories. While I didn’t get to play with 6, playing with 5 people certainly made the game more fun. Lastly, the cards are marked, so it’s easy to combine and separate them again, though I suspect some players will just keep them mixed. Moving forward, I’ll spend some time on the expansions individually. Return of the Dragon Gods Nicely designed packaging and art are to be expected The first thing you’ll notice about this set is the “Upgrade” and “Synergy” mechanics. Those of us used to CCGs will understand this concept pretty quickly. Pay more Veilstones, get more power. This power can stack, and be used for various effects. What I liked about this mechanic is that it expanded the use of my field. In the original game, I found that some cards lost their use after being used once, making them excellent cannon fodder. This new mechanic means I can invest. This does help slow the game down a bit, but keeps it exciting. Synergy means that cards with specific titles gain new abilities. For example, the “Mystic Smith” adds the Upgrade ability to all creations, in a fun meta rule that combines the two rules. The Dragon Cards themselves are plenty powerful, but do cost a lot of resources. Naturally, a whole host of new spells really helps modify the game, with some cards being quite damaging, like the ridiculous Dragon’s Breath, which rewards Veilstone hoarders with the ability to at least deal 10 damage. Considering a 5-6 player game starts at 20 life, this is a big gamble. Twilight of the Great Houses So unlike Return of the Dragon Gods, which is focused on adding big damage, this game brings rules and cards that alter mechanics of the game. “Lose Life” and “Cannot Play Creations” can lock up players by reducing damage prevention and blocking creations. Furthermore, the 16 Great Houses bring a lot of variety and new strategic choices to the game. The House of The Pearl Serpent is a gamble card, making a player start with 7 less life, and if they survive a specific attack, they gain 16 life. The Bright Blade gives players creations +1 attack. The Blood Moon creates a benefit for sacrificing by rewarding the player with life and Veilstones…and that’s just 3 houses. The other 13 are all very unique and powerful. I found myself using The Moneychangers, which allowed me to set a dice to a number I wanted. This, plus the normal dice modification rules, really helped me fit into an improvisational strategy. The benefit of this was that some games went a little longer, which was nice. It allowed us to play more cards, see more art, and overall, have a great time. Wrap up Originally, I rated Godsforge a 75, because while I found it fun, I could see some limitations once you lock in particular strategies. Depending on your table and your preferences, both of the expansions really help change up the gameplay. If you’re currently playing Godsforge, I would highly recommend picking up one or both of these boxes. And if you’re not, I encourage you to go and get into some wizard fights! Randy is a designer, nerd, and mini painter. He's been painting since 2015, and has learned a lot in his time! Come with him as he continues to push his craft forward, always down to try new techniques, tools, and paints! Twilight of the Great Houses and Return of the Dragon Gods help make Godsforge a more complete game by adding some wild cards and strategic depth. They keep the hallmarks of the series (art and lore) and keep the game fresh through repeated plays. Can’t wait to get into more wizard fights! — Randy Gregory II See below for our list of partners and affiliates: Buy Now Buy Now Buy Now Buy Now Buy Now Buy Now Buy Now Buy Now Buy Now Gamingtrend expands on their original Godsforge 2nd Ed review from January, explaining how the two new expansions make gameplay even more strategic and intense! 퀘이사존 공식 앱 공식 PC방: Q STAGE 전체서비스 전체메뉴 알림을 확인하시려면 로그인이 필요합니다 로그인을 진행해주세요 인기 급상승 검색어 1 2 3 4 5 6 7 8 9 10 ﻿ ﻿ 가성비를 고려한 시스템 빌드에 자주 선택되는 케이스 브랜드 중 하나로 darkFlash를 꼽을 수 있습니다. 아무래도 다양한 디자인과 준수한 구성 그리고 비교적 저렴한 가격대의 제품을 꾸준히 발매하기 때문인데요. 이번 2025년에도 그런 움직임이 멈추지 않을 것 같습니다. 새해를 맞아 소개해 드릴 darkFlash의 새로운 케이스는 darkFlash DB330X RGB 강화유리 입니다. PC 케이스 시장에서 많은 인기를 끌고 있는 파노라마 뷰 어항 케이스인데요. 지난 9월 소개해 드린 DB330M과 비슷한 스타일이지만, 최대 지원 메인보드가 Micro-ATX가 아닌 ATX라 크기도 조금 더 커졌습니다. 덕분에 그래픽카드 길이도 약 360 mm까지 지원해 좀 더 고성능 제품을 장착할 수 있습니다. 세부 구성과 호환성 등 자세한 사항은 이어지는 본문을 통해 확인해 보겠습니다. [케이스 구성품] 각종 나사, 케이블 타이, 비프 Beep 스피커, 확장 슬롯 커버 darkFlash DB330X는 크기가 436 (H) x 230 (W) x 360 (D) mm며, 전면과 좌측을 강화유리로 구성한 어항 케이스입니다. 두 강화유리가 만나는 모서리에 프레임이 없는 파노라마 뷰 형태이며 색상은 블랙과 화이트 두 가지로 출시하였습니다. 각자 색상에 맞게 쿨링팬, 케이블 등을 구성했으며, 블랙 모델은 강화유리에 틴트를 약하게 넣었습니다. 이번 리뷰에선 블랙 모델을 소개해 드리겠습니다. [좌측 패널] 강화유리, 걸쇠 + 볼 헤드 & 클램프 고정 방식 [I/O 포트 구성] USB 3.2 Gen1 Type-A x 1, USB 2.0 Type-A x 1, HD Audio, MIC, Reset, Power 좌측은 강화유리 패널로 구성했으며, 하단에 파워서플라이 체임버가 노출된 형태입니다. 파워서플라이 체임버 측면은 에어홀과 솔리드 패널을 반씩 구성했습니다. 솔리드 패널 부분에 I/O 포트가 있습니다. 강화유리 패널은 하단 걸쇠와 상단 볼 헤드 & 클램프 방식으로 고정하며 후면 금속 손잡이를 이용해 간단히 패널을 분리할 수 있습니다. 참고로 Reset 버튼은 쿨링팬과 연결해 RPM/LED 컨트롤 버튼으로 활용할 수도 있습니다. 위 이미지에서 설명된 것처럼 Reset 버튼을 누르는 순서에 따라 RPM/LED 모드가 변경되니 참고하시길 바랍니다. [우측 패널] 금속 재질, 일부 에어홀, 후면 손나사 + 걸쇠 고정 방식 우측 패널은 금속 재질로 후면 손나사 2개와 전면 걸쇠로 고정하며 손나사는 패널에 걸쳐 고정되는 방식입니다. 쿨링을 위해 측면 쿨링팬 쪽에 에어홀을 구성했습니다. [전면 패널] 강화유리, 걸쇠 + 볼 헤드 & 클램프 고정 방식 전면 강화유리 패널도 좌측 패널과 동일하게 걸쇠 + 볼 헤드 & 클램프 고정 방식을 채택했습니다. [먼지 필터] 자석 고정 방식 상단엔 자석 고정 방식 먼지 필터가 있습니다. [먼지 필터] 자석 고정 방식 하단부 네 모서리에 미끄럼 방지 처리된 받침대가 있습니다. 전면부 쪽에 위치한 손나사 2개는 HDD 베이를 분리, 이동하는 데 사용합니다. 하단부 먼지 필터는 자석 고정 방식입니다. [쿨링팬 호환성] [상단] 140 mm x 2 EA or 120 mm x 2 EA [PSU 체임버] 120 mm x 2 EA [후면] 140 mm x 1 EA or 120 mm x 1 EA [측면] 120 mm x 2 EA [라디에이터 호환성 - 최대 장착 가능] [상단] up to 280 / 240 mm [후면] 120 mm [측면] up to 240 mm (그래픽카드 길이 약 230 mm로 제한) [번들팬] [측면] 120 mm Reverse RGB Fan x 2 EA [후면] 120 mm RGB Fan x 1 EA [확장 슬롯] [수평] 7 EA / 일회용 슬롯 커버 / 슬롯 사이 프레임이 있는 부분 개방형 [저장 장치 호환성] [저장 장치 베이] HDD x 2 EA or HDD x 1EA & SSD x 1 EA 가로 길이가 225 mm가 넘는 ATX 메인보드 장착 시 측면 쿨링팬을 제거하지 않으면 간섭이 발생하는 점 참고하시길 바랍니다. 또한 메인보드가 기존 쿨링팬 옆 선정리 홀을 가리게 되어 사진에 표기한 선정리 홀을 사용해야 합니다. [선 정리 공간] 약 29 mm (약 25 mm + 측면 내부 패널 공간 약 4 mm) [메인보드 PCB와 상단 사이 간격] 약 27 mm 케이스 섀시 주요 부분 두께 측정을 위해 Mitutoyo (Micrometer 293-240 0-25MM 0.001 mm) 기기를 활용하였습니다. 케이스 두께 측정간 표기되는 단위 = T = mm (밀리미터) 와 같습니다. [조립에 사용된 주요 부품] [메인보드] MSI A520M-A PRO [그래픽카드] GIGABYTE 지포스 RTX 4070 GAMING OC D6X 12GB [공랭 쿨러] darkFlash Ellsworth S11 PRO ARGB 블랙 [파워서플라이] darkFlash UPMOST 850W 80PLUS 골드 풀모듈러 블랙 [그래픽카드 호환성] 최대 길이 362 mm (실측) [최대 저장 장치 개수] SSD x 1 EA & HDD x 1 EA or HDD x 2 EA [파워서플라이 가용 공간] 217 mm (실측, 섀시 끝부터 HDD 베이 까지 공간) / 187 mm (HDD 베이 이동 시) / 359 mm (HDD 베이 제거 시) 길이 302 mm, 너비 130 mm (실측) 인 GIGABYTE 지포스 RTX 4070 GAMING OC D6X 12GB 그래픽카드를 장착했을 때 좌측 강화유리 패널까지 간격이 약 53 mm, 전면부 강화유리 패널까지 간격은 약 60 mm입니다. 쿨링 테스트용 조립을 마친 모습입니다. 모든 패널은 닫은 상태로 기본 장착된 쿨링팬만 작동하여 테스트를 진행합니다. ※ 평균 RPM은 테스트 종료 직전 1분 간 측정한 값입니다. - 폭 225 mm 초과 ATX 메인보드 장착 시 측면 쿨링팬 장착 불가 + 최대 185 mm로 넉넉한 CPU 쿨러 호환 높이 + 책상 위 배치시 접근하기 좋은 I/O포트 위치 + RGB LED 팬 3개 제공 (2개 리버스팬) + 개폐가 쉬운 강화유리 패널 * 본문에 첨부한 제품 사진은 눌러서 크게 볼 수 있습니다. * 퀘이사존 로고가 없는 사진은 해당 제품 브랜드 자료입니다. 퀘이사존 저작물은 크리에이티브 커먼즈 저작자표시-비영리-변경금지 4.0 국제 라이선스에 따라 이용할 수 있습니다. 다크플래쉬 DB330X RGB 강화유리 어항 케이스 관련태그 댓글: 308 개 (응모: 0 /1) 퀘이사존 - 전 우주급 커뮤니티: 우주의 시작부터 끝까지 퀘이사존을 다양한 미디어에서 만나보세요 공식기사 리포트/취재 진짜 빠르고, 뜨겁고, 무서운 녀석 덕후들이 비싼 파워를 쓰는 이유? RTX 5090 FE 국내 최초 공개!!! (언박싱) 게이머들은 클릭하지 마세요 (사무용임 경고했다) RTX 50 성능 추가 공개! (5080 망했다) 투표 참여자 보기 퀘이사존 2016~ⓒ All Rights Reserved. A mystery box filled with miniatures to enhance your RPG campaigns. All official miniatures and for a bargain price! Not sure what game to buy next? Buy a premium mystery box for two to four great games to add to your collection! If you’re only interested in receiving the newest games this is the box for you; guaranteeing only the latest games! Looking for the best bang for your buck? Purchase a mega box to receive at least 4 great games. You won’t find value like this anywhere else! A mystery box filled with miniatures to enhance your RPG campaigns. All official miniatures and for a bargain price! Not sure what game to buy next? Buy a premium mystery box for two to four great games to add to your collection! If you’re only interested in receiving the newest games this is the box for you; guaranteeing only the latest games! Looking for the best bang for your buck? Purchase a mega box to receive at least 4 great games. You won’t find value like this anywhere else! Buy 3, get 3% off - use code ZATU3 · Buy 5, get 5% off - use code ZATU5 To become an elite spellcaster of your house you must battle for the etherium in Godsforge - a game for one to four players, this a fast paced card duelling game where one will stand to be the champion. Godsforge has its pretense about you, a mage fighting for survival over the last remaining etherium. Many of the great houses relied on the etherium to end famine to create a peaceful land. But as all the houses relied upon this magic, the forges who were once abundant all went cold, until only one site remained; the Godsforge. Every year a mighty champion is chosen from the remaining great houses to battle in ritual combat to control the Godsforge. Or so the lore goes. Atlas games have an awesome video which delves into Godsforge and gives a peak into the art style of the game itself. This where you - the player - fits in, where you must become more than a mage, but a God. Well, as all great duels start, the setting up of the board is important too. You will aim to gather the veilstones which are the small yellow gems in the centre of the board, where every player will be given a colored life tracker token and 4 matching colored dice. These dice will be important as they will help you cast your spells and summon your creations, but as every mage will be fighting for they lives, the life tracker around the outside of the board is set depending on the amount of players involved. When playing a four player game,everyone was set to 20 life on the tracker, but in a three player it would be 25, and two player is 30. Then the fate deck is shuffled and everyone is dealt four cards, the remaining fate deck is placed facedown next to the veilstone supply, but as a reminder, at any point a card is discarded, destroyed or sacrificed a pile is formed face down off the board. Once this is all done the game really begins… The phases that each mage must follow are done simultaneously. These are: With the hand of four cards that has been dealt to the players, you are able to discard up to two cards and redraw back up to four. So - I had kept my hand of four cards, which in future turns can depend on any factor, for example, you could have cards with high dice rolls needed which you may not want at the start of the game. Any upkeep triggers on cards are easy to tell as they have a circle with arrows on them on the bottom of the card, these activate, not on the first turn being played, but will trigger from the second turn onwards, these cards normally will help you generate veilstones which is really helpful later on in the game. The dice that each mage has must be rolled for spells to be cast and creations made. The numbers of the cards must reflect the dice rolled, but each die can only be used once. With some cards wanting odds or evens and many wanting a combination of two or more dice to create a bigger number needed. The dice have 2 symbols that are different, one looks like a star and is treated as a wild, which can count as any number you choose it to be, and the other which is 6, but with a small v shape in the middle which gives you a veilstone from the main pool in addition to counting as a 6. Talking about veilstones, these little gems are a great way to shift a dice up or down by one which can massively help, but only as long as you have some going spare. If you are unlucky and your rolls were not that great, you are also allowed 2 single dice rerolls. After all rolls are done, you may choose one card to play from your hand and put it facedown with any additional veilstones that need to be paid. All mages must now reveal all facedown cards at the same time, and must play the cards normally by placing the correct die next to the card with the relevant veilstones. Then, all cards with an eye symbol will trigger simultaneously, but once they have activated that is it, before we get onto the last phase of the round. If you have any unused wilds or sixes then you can collect a veilstone from the main pool. Any dice you have remaining that combine to form a 6 also benefit from this. But most times this happens if you had a bad roll and you couldn’t change any numbers, or had the right cards in hand, then you are still able to benefit from not casting a spell in the round. This yields you up to four veilstones from the main pool instead, so it might come in handy in future rounds. Any spells or creations with attack damage trigger simultaneously. It is easy to tell your attack damage from the symbol of a number with a sword around it and your defence, to reduce the damage, by any spells or creations that have a number and a shield symbol. All attack values are added up by the attacking mage, and then the opposing mage defense will reduce by any spell or creation with a defense values, if they have any. BUT this can be changed if a spell or a creation is empowered by veilstones that either increase the attack value or the defense value. Each mage must attack to the left but defend from the right, which stops you targeting certain players which cross your eye. After the damage is done, the round is over, and you start from the beginning all over again. Throughout the game you will notice that each mage has a certain amount of life at the start, which is really important, even with 20 life in a four player game it can definitely go very quick. But in a four player game your competition will lose quickly and that will go in your favour. Like how I eliminated my brother in the first game, for my trouble I gained three veilstones, which was really important for the rest of the game. All mages - that included me - take seven damage in every subsequent attack phase, which quickly gets the result of one mage standing. There have been cases that all mages will die at the same time and that’s where you check how far negative the mages life totals are, the mage that is closest to zero will win so even in death you are still champion of the Godsforge, or if you are lucky enough, if two mages or all mages have all tied regardless then all players win - but that is a rare case in the many games I have played. This game also has a one player mode which runs with the same mechanics of the game, but with a more challenging theme to it. The deck that you and your opponent (the NPC) has is made up of twelve cards from the fate deck and each card must be only be in once. Now, there are many ways to play this, you could either do what I did and the instructions recommend, which is to draft your deck by taking the top twelve from a shuffled fate deck which was a lot of fun, and building your opponents deck which of course I did randomly. I quickly found out my NPC had a lot of defense which meant they were hard to get through. You can build a certain theme if you wanted. For example you could make them have more creations that attacked, or the complete opposite if want them to destroy, or manipulate your deck in any way. This is where I saw the challenge side for people going crazy on deck builds. I overall enjoyed playing this mode and would want to do it again, especially with the idea of building a good theme for myself as well as the opponent. Overall Godsforge is a game where 4 mages battle it out for the last forge remaining, flinging down cards, rolling dice and teetering with death - if this sounds like something you might enjoy, then this if the game for you! Games lasted between twenty to forty minutes even when we were learning, so be assured you should be able to get many games in with your friends. The mechanics of the game were smooth going as well, once myself and my fellow players knew what we were doing, rounds went really quickly. And the unique art style of the cards really made them pop, and even the most basic of cards having geometric patterns gave it that futuristic feel. Find out more about our blog & how to become a member of the blogging team by clicking here (/write/) Join us today to receive exclusive discounts, get your hands on all the new releases and much more!