Besides color, shape and smell each object in this world has a dozen of physics characteristics such as weight, density, elasticity and others that affect their behavior when these objects interact with other objects or people.
The rubber ball jumps off the floor, the
Besides color, shape and smell each object in this world has a dozen of physics characteristics such as weight, density, elasticity and others that affect their behavior when these objects interact with other objects or people.
The rubber ball jumps off the floor, the water fills the gaps, the bomb ruins the wall, the fragments of broken glass scatter all over – there are millions of examples like that in our everyday life. However until recently nothing like that could be seen in computer games that were developed to model physical world – real or fictitious. The player could unload his entire reserve into the wooden barrel or thin building wall, but the barrel will remain their as solid as before and the wall will in the best case have a few tracks left by the bullets emulated with textures.
The game developers have lately achieved quite impressive results with the virtual words visualization, since the graphics cards have become much more powerful. It has become possible to demonstrate extremely complex scenes without fearing that the game would turn into a slide show. This has certainly added more realism to the games of today compared with what we saw 5 years ago, for instance. However, the realistic feeling you get from the game builds up from multiple factors. One of them is the interactivity of the game world, and it is certainly not less important than photo