A new video game, "A Lab of One’s Own," creates an immersive environment in which players discover archival materials that tell the stories of women from MIT’s history. Created by multimedia artists Mariana Roa Oliva and Maya Bjornson
A new video game, "A Lab of One’s Own," creates an immersive environment in which players discover archival materials that tell the stories of women from MIT’s history. Created by multimedia artists Mariana Roa Oliva and Maya Bjornson with collections from MIT Libraries’ Women@MIT archival initiative, the project aims to create a multi-sensory, choose-your-own-adventure-style experience that challenges the idea that the past is behind us.
“Our goal was to bring these materials into conversation through an engaging virtual space,” says Bjornson. “We felt that by using new digital technologies we could make the archives accessible to a wider audience, and make research feel like play.”
Multimedia and installation artists Roa Oliva and Bjornson were named the spring 2021 Women@MIT Fellows in the MIT Libraries’ Distinctive Collections department. Engaging in archival research using MIT’s rich collections, fellows create projects that contribute to greater understanding of the history of women at the Institute and in the history of science, technology, engineering, and mathematics (STEM).
"A Lab of One’s Own" is a fantastical virtual world in which players encounter quotes from memoirs and oral histories, newspaper clippings, audio clips, and ephemera that all speak to women’s experiences at MIT and in the STEM fields. Perspectives from a variety of individuals and time periods are juxtaposed in a kind of collage that offers new interpretations of these histories. Created using the public game engine Unity, "A Lab of One’s Own" can be downloaded from the project’s website.
In the game, players navigate through different settings — including an island, a cabin in the woods, the interior of a microscope, a lecture hall, and outer space — following a series of floating diamonds that activate quotes and excerpts of text from the MIT archives. Players can also explore their virtual surroundings: examining formulas on a chalkboard, walking through a landscape of floating photographs, or reading pages from scientists’ notebooks. Throughout the game’s world, one can find newspaper stands that offer clippings from publications such as The Tech and the Chronicle of Higher Education on issues of gender, sexuality, and race.
The six chapters of "A Lab of One’s Own" examine different aspects of a variety of women’s lives and work. The cabin contains objects and texts from trailblazers like Ellen Swallow Richards and Emily Wick, who studied the domestic sphere through the lens of science. Chapter Three makes the idea of the “rat race” literal, while texts describe the challenges of balancing career, motherhood, marriage, or a spouse’s career, and an audio track from ChoKyun Rha, the first woman of Asian descent to receive tenure at MIT, talks about her work developing synthetic milk. In the auditorium, players can explore the intersection of gender and race, as articulated in a keynote speech from Angela Davis at the 1994 Black Women in the Academy conference at MIT, and other quotes from archival sources.
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