2nd - 3rd Math Links
Counting and Ordering
Whack a Mole. Players set the start number (0-100) and the number they will count by (1-20). The starting number will be displayed at
2nd - 3rd Math Links
Counting and Ordering
Whack a Mole. Players set the start number (0-100) and the number they will count by (1-20). The starting number will be displayed at the top of the screen. The player clicks on the number that comes next when they see a mole labeled with that number pop out of a hole. Second and third graders can practice counting by 1 from any number (e.g. 12, 37), and skip counting by numbers to 10 (e.g. count by 3's, 6's, or 10's).
Higher and Lower. Players put 5 cards in order. The cards have objects, words, or numbers on them. Choose numbers to 20, 100, or 1000, or the versions that provide practice with ideas about time.
Spooky Sequences. A line of numbered ghosts appears, one without a number label. Players type the number that should be on that ghost. Second graders will benefit from playing with numbers to 30, 100, or 1000; from the versions that focus on counting by 2’s, 5’s, and 10’s; and the versions that focuses on counting back by 1’s, 2’s, and 10’s. (From Oswego City School District.)
Addition and Subtraction
Connect Sums. Players click on dot cubes (or numerals, or coins) that touch to make the target amount, which changes after each correct answer. There is a “solve mode” and a “race mode”. (This game requiresAdobe's Shockwave download.)
Sums Stacker. Players rearrange three stacks of dot cubes (or numerals, or coins) to make 3 target sums. There are rules about moving the dot cubes that require strategic thinking. There is a “solve mode” and a “race mode”. (This game requires Adobe's Shockwave download.)
Ghost Blaster. Videogame-like practice with 2-addend combinations of any number up to 99. The players choose a target number and then try to be the first to click when they see two ghosts (labeled with numbers) that equal the target number. (From Oswego City School District.)
Ann & Addem’s Dartboard Game. The inner circle of the dartboard is labeled with the numbers 2-9 and are worth their “face value”. The outer circle is worth double the inner circle. Players place one (level 1), two (level 2) or three (level 3) darts to make a target number. The size of the target numbers increases w