as possible. Since players are not identified separately, we cannot identify the number of rounds played by each user. The rounds are all independent (different configurations of the board) and each one is represented by the trajectory traced by the player on the board. Finally, the experimental setup also includes a timer. In order to study the limit in which searches are more stochastic, players are requested to find the target as quickly as possible. This constraint also mimics many real situations both for humans and non-humans in which time is a limitation for the search. Some instances are human rescue operations or animal foraging while avoiding predators.

In the following sections we investigate i) how the duration of the search, represented by the number of mouse clicks, changes with the size of the target’s neighborhood (also called yellow region); and ii) the statistical properties of the searching patterns as defined by the distance between clicks $d_i$ (jump length) and the turn angles $\theta_i$. By definition, we consider turns to the left to be between $0^{\circ}$ and $180^{\circ}$ and turns to the right to be between $180^{\circ}$ and $360^{\circ}$ (see Fig. \[fig:setup\]b for a definition of both quantities). We consider 