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abstract: |
    Often an attacker tries to disconnect a network by destroying nodes or edges, while the defender counters using various resilience mechanisms. Examples include a music industry body attempting to close down a peer-to-peer file-sharing network; medics attempting to halt the spread of an infectious disease by selective vaccination; and a police agency trying to decapitate a terrorist organisation. Albert, Jeong and Barabási famously analysed the static case, and showed that vertex\
    -order attacks are effective against scale-free networks. We extend this work to the dynamic case by developing a framework based on evolutionary game theory to explore the interaction of attack and defence strategies. We show, first, that naive defences don’t work against vertex-order attack; second, that defences based on simple redundancy don’t work much better, but that defences based on cliques work well; third, that attacks based on centrality work better against clique defences than vertex-order attacks do; and fourth, that defences based on complex strategies such as delegation plus clique resist centrality attacks better than simple clique defences. Our models thus build a bridge between network analysis and evolutionary game theory, and provide a framework for analysing defence and attack in networks where topology matters. 