CREST, ENSAE, IP Paris, Palaiseau, France; Omron Sinic X, Tokyo, Japan; CRITEO AI Lab, Paris, France; ENS Lyon, Lyon, France; Deepmind, Paris, France
Côme Fiegel, Pierre Ménard, Tadashi Kozuno, Rémi Munos, Vianney Perchet, Michal Valko
Adapting to game trees in zero-sum imperfect information games