Bonus

This unit took a closer look at Gaussian Splatting, a differentiable rasterization technique that also serves as an ML-friendly 3D representation. While this is a special case due to its real-time rendering capabilities, it’s one of many representations used in generative 3D research.

Most recently, triplanes have emerged as the latest state-of-the-art in final mesh quality, used in pipelines like InstantMesh. You can learn more about them in this Community Notebook provided by Damian.

If you’re interested in learning more about Gaussian Splatting, here are some pointers:

In the next unit, we’ll be diving into meshes, the representation used in 3D applications everywhere.

< > Update on GitHub