Clearly outline your team members and assign specific roles to each member.
Game Concept 🤯
Define your single sentence description of the game that you will use to guide you during design decisions.
Game Genre 🏷️
Clearly identify the genre of your game.
Game Features and AI tools/model used 🤖
List and describe the planned game features, along with any AI tools or models you intend to incorporate.
Platform 🖥️
On what platform do you want to publish it? Remember it needs to work either on HuggingFace Spaces (WEBGL) and/or Windows.
Scope ⏲️
Establish the expected playtime. We think a 10min maximum play is a good scope for this course.
Art Style 🎨🖌️
Determine the desired art style for your game’sgame’s assets, such as low-poly, stylized, or realistic.
Level 🖼️
Define what your level will look like (that will help to know how much assets do you need).
Assets 📦
Define the assets you need to make this game. We’reWe’re going to talk about assets and how to find them in the next demo unit.
Todo 📝
What needs to be done, think of this section for now as a brain dump to note everything that comes to your mind that need to be done in the game.
A Game Design Document One Page Example: Museum Robery
To help you visualize better how this tool is useful, we’re going to give an example below with a game called Museum Robery.
Game Title ✍️
Museum Robery
Roomba Heist
Team and roles 👯
Thomas Simonini
Game Concept 🤯
You’re a thief that controls with your voice a robot cleaner in a museum at night and your role is to steal the golden duck. A very expensive statue without getting caught by lasers and guards.
Game Genre 🏷️
Infiltration
Game Features and AI tools/model used 🤖
Command the robot using your own voice (ASR)
The robot will understand what action to make (Sentence Similarity)
The robot can steal stuff and break stuff
Platform 🖥️
WebGL
Scope ⏲️
10min play
3 levels
Art Style 🎨🖌️
Low poly
Using Unity Feel library for the nice touch additions
Levels 🖼️
Assets 📦
Floor
Wall
Half Wall
Pedestal
Statue 1
Statue 2
Statue 3
Statue 4
Laser Beam
Paint
Paint 1
Paint 2
Paint 3
Paint 4
Paint 5
Paint 6
Couch
Enemy
Player
Number plaques
Grid
Round place
Golden Duck
Statue 1 break
Statue 2 break
Statue 3 break
Statue 4 break
Textures for floor
Textures for wall
Todo 📝
✅ Floor
✅ Wall
✅ Half Wall
✅ Pedestal
✅ Statue 1 (unicorn)
✅ Statue 2 (flamingo)
✅ Statue 3 (cake)
✅ Statue 4 (hot dog)
✅ Frame
✅ Couch
✅ Number plaques
✅ Grid
✅ Round place
Paint
Paint 1
Paint 2
Paint 3
Paint 4
Paint 5
Paint 6
Enemy
Laser Beam
Step 2: Room 1
Room 1 export assets
Floor texture
Floor prefab
Wall texture
Wall prefab
Small wall texture
Small wall prefab
Install
Navmesh
Laser Beam
Laser Beam movement
In addition to this, I like to write a list of learning goals when I make a demo, in this case my learning goals were: