Super Mario 64
Producer/director and Mario creator Shigeru Miyamoto conceived a 3D Mario game during the production of Star Fox (1993). Super Mario 64's development, handled by Nintendo EAD, lasted approximately three years; one was spent on designing while the next two on direct work. The visuals were created using the Nichimen N-World toolkit and Miyamoto aimed to include more details than earlier games. The score was composed by Koji Kondo. A multiplayer mode featuring Luigi as a playable character was planned but cut. Along with Pilotwings 64, Super Mario 64 was one of the launch games for Nintendo 64. Nintendo released it in Japan on June 23, 1996, and later in North America, Europe, and Australia. A remake, Super Mario 64 DS, was released for the Nintendo DS in 2004, and the original version was re-released for Nintendo's Virtual Console service on the Wii and Wii U in 2006 and 2015, respectively.
Super Mario 64-2