Fallout: New Vegas
Gameplay
Combat is improved upon, with the V.A.T.S. system being updated with several new V.A.T.S.-specific attacks, and a number of kill animations being made for several of the game's melee weapons. The response and accuracy given from weapons was also improved. Players can now use the iron sights on firearms in the game, with the exception of certain larger guns and some energy weapons. The third-person perspective in the game was redesigned to be more "over the shoulder" than it had been in Fallout 3. The Character Creation section of the game was refined to take less time than Fallout 3, with players able to skip the tutorials and proceed across the Wasteland once their character is set up. The option to make any last minute changes to their character occurs when the player steps beyond the boundaries of the starting location of Goodsprings. More Perks were added to the game to provide greater options for improving the player's characters upon leveling up. The Perk system itself changed, allowing a Perk at every other level instead of every level like in earlier games in order to prevent the player from having an overly powerful character early in the game. More weapons were added to the game, including the 9 mm Pistol, the Single Shotgun, Powder Charges, Dynamite, Trail Carbine, and Grenade Launcher. Each weapon is intended to serve a specific and tactical role within the game. The "Big Guns" and "Small Guns" skills are consolidated into one skill: "Guns". A new skill, Survival, is introduced. This skill impacts how much health is restored by food and drink. Skills have a larger effect on conversation choices; whether a dialogue option will succeed or fail is shown up front, and entirely dependent on Skill level, rather than both skill and chance as was the case in Fallout 3. Players can receive a temporary boost to a skill by reading a skill magazine corresponding to it, which can be found around the Mojave Wasteland or purchased from vendors, the effects of which can be further enhanced by certain Perks. Players can gamble. They can do this by visiting casinos, buying chips with the three major currencies in the games, and playing either blackjack, slots, or roulette within them. Players can also play a card game called Caravan, which was specifically designed for the game and has its own rules, and can be played with certain people outside of the casinos. Although players could craft items in Fallout 3, these items were limited to a few unique weapons. With New Vegas, crafting was expanded to allow the creation of food, drink, drugs, and ammunition along with unique weapons. Crafting can be done at workbenches, reloading benches, and campfires, and requires specific components as well as a sufficient skill level; for instance, cooking food at campfires requires the player to have a sufficient Survival skill level to do so. Some special items cannot be made until their recipes/schematics are found. Players can harvest plants to use in recipes, similar to Bethesda's The Elder Scrolls series. In addition to crafting, players can also modify weapons with special firearm modifications. Such modifications can improve the rate of fire or the size of the magazine, or add a mounted telescopic sight to allow for greater range. Modifications for firearms often require either scavenging for them in the Mojave or purchasing them from vendors.
Fallout: New Vegas-4