b'\n_START_ARTICLE_\nBethesda Game Studios\n_START_SECTION_\nV\xc4\x93sture\n_START_PARAGRAPH_\nBethesda Game Studios nodibin\xc4\x81ja 2002. gad\xc4\x81. Visi izstr\xc4\x81d\xc4\x81t\xc4\x81ji no Bethesda Softworks p\xc4\x81rv\xc4\x81c\xc4\x81s uz Bethesda Game Studios. P\xc4\x93c k\xc4\x81 Bethesda Softworks un Bethesda Game Studios atdalexecutive producerj\xc4\x81s k\xc4\x81 izdev\xc4\x93ji un izstr\xc4\x81d\xc4\x81t\xc4\x81ji. Agr\xc4\x81k ne visus BGS ra\xc5\xbeojumus izdeva Softworks div\xc4\xabzija. Tom\xc4\x93r, s\xc4\x81kot ar The Elder Scrolls IV: Oblivion PlayStation 3 versiju, Bethesda Softworks s\xc4\x81ka izdot visas Bethesda Game Studios sp\xc4\x93les._NEWLINE_Divt\xc5\xabksto\xc5\xa1o gadu s\xc4\x81kum\xc4\x81 BGS bija divas studijas\xe2\x80\x94viena, kas veidoja RPGs, un otra, kas koncentr\xc4\x93j\xc4\x81s uz IHRA ielu sakc\xc4\xabk\xc5\xa1u sp\xc4\x93l\xc4\x93m._NEWLINE_2015. gada 9. decembr\xc4\xab Bethesda Monter\xc4\x81l\xc4\x81 izveidoja jaunu studiju. Jauno studiju vada Yves Lachance, iepriek\xc5\xa1\xc4\x93jais Behavior Interactive vad\xc4\xabt\xc4\x81js, un t\xc4\x81s uzdevums ir papla\xc5\xa1in\xc4\x81t Bethesda portfolio ar sp\xc4\x93l\xc4\x93m uz vis\xc4\x81m platform\xc4\x81m.'