b'\n_START_ARTICLE_\nCg (programovac\xc3\xad jazyk)\n_START_SECTION_\nP\xc5\x99\xc3\xadklad\n_START_PARAGRAPH_\nVertex shader v Cg:_NEWLINE__NEWLINE_ // vstupn\xc3\xad vrchol_NEWLINE_ struct VertIn {_NEWLINE_     float4 pos   : POSITION;_NEWLINE_     float4 color : COLOR0;_NEWLINE_ };_NEWLINE_ _NEWLINE_ // v\xc3\xbdstupn\xc3\xad vrchol_NEWLINE_ struct VertOut {_NEWLINE_     float4 pos   : POSITION;_NEWLINE_     float4 color : COLOR0;_NEWLINE_ };_NEWLINE_ _NEWLINE_ // vstup vertex shaderu_NEWLINE_ VertOut main(VertIn IN, uniform float4x4 modelViewProj) {_NEWLINE_     VertOut OUT;_NEWLINE_     OUT.pos     = mul(modelViewProj, IN.pos); // spo\xc4\x8d\xc3\xadtej v\xc3\xbdstupn\xc3\xad sou\xc5\x99adnice_NEWLINE_     OUT.color   = IN.color; // zkop\xc3\xadruj vstupn\xc3\xad barvu do v\xc3\xbdstupn\xc3\xad_NEWLINE_     OUT.color.z = 1.0f; // modr\xc3\xa1 slo\xc5\xbeka barvy = 1.0f_NEWLINE_     return OUT;_NEWLINE_ }'