DerrickLand (formaly Borderlands)
CC Attribution 2.0 Belgium:
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Hocedez, Thomas
Make sounds from sounds & fingers Borderlands is a cross platform Granular Sequencer. Improves communication & interface enables to use it with any controllers, or without! Granular Sequencer is an addictive audio concept : picking parts of audio samples, near randomly, applying filters then playing them. This way of playing music is possible with lots of tools, but there is no fun in them. Borderlands has huge possibilities & contains a lot of attractiveness. I forked the original work from Chris Carlson, improving interface, adding features, & communication possibilities (OSC,Midi, TUIO). The idea is to build something between the tool & the toy, but that you can use without a manual, totally instinctively. As everything is controlable, you can manage your performance with a MIDI controller (korg nanokontrol...), an OSC interface (Android touchOSC...), or a reactable ! So the versatility of this project has many interest centers : Musicians : making live performance, creating new sounds ... Artists : generating ambiance, controlled by audience.... Schools : Discovering the tool, the code, & sound manipulation Everyone : This idea interests people working with children with difficulties (intellectual, social...) This project has great potential, will be developped with other new features, and has to be spread all over the world!
 Could I finish next up is Thomas Hossede with Borderlands Granule Sequencer. Hello. I will try to present you a software which is called Dairy Clan. You were expecting to have something called Borderland, but this morning I received an email from the author of the source project, which told me that he wanted to continue the project on iSync, you know, the things with an apple on the side, and he can't do open source anymore. So I have to change the name of the software today. So it's now called Dairy Clan. Some people know Dairy Clan, you will see. So Dairy Clan is a granular sequencer. What is granular sequencing? It's a very, very, very old concept in music. It started in 1950 with mathematics and so on. It's a kind of a branch of electro-acoustic music, and the philosophy is to prefer techniques and tools and so on better than aesthetics. That's not why you do awful things with it. So this kind of music will bring you experience to real-time music. You cannot compose with it, and everything is based on the conception of grain. So you have small grain of music, not notes. You have just grain of music on which you play with it. It's quite rare, but I will show you. It will be there. So what is Dairy Clan? The project was originally developed by Chris Carlson for the end project of school, and then he continues the project for iPads. So as you know, in the app store, you can do open source projects and so on. So he lets the project, the source of the project in a very old version. And as I found this really enthusiastic, I continued developing. So it's developed in C++ and OpenGL. You can try it on every platform, but in Elux it's better. Dairy Clan enables you to have a great freedom of creation because you don't have to have music's theory. You don't have to learn something, you don't have to know the notes and so on. It's very intuitive. So you put and you play, and that sounds great. You have two forms. You place samples, you place crash, you place clusters, and you play everything and you put and you add some effects adding on this, and you have granular synchrism. As it's real time, it's really fun because every time you move something, you have a reaction, a nodal reaction, and you can play. Some people are interested in this project to play music with children, with a piece of person with a brain damage and so on because there is no need to learn something before. So this is a project originally designed. So you have the controller with the main brain of the application, and then you have two ways, the audio part and the visual part, the view engine, which renders the application on screen. The code is really well done so that you can easily hack everything, which some part or visual part. And what I added to the original project, improving the GUI, improving some things, adding some presets, adding some saving capabilities, and the thing I really, really wanted is to add a connection to the world. It means that you can plug some MIDI stuff like this stuff, an analog controller. You can plug to you like a reactable, like a vision. You can plug OSC, not yet, but in the future release. So you can play music with a smartphone or something. As a concept is quite weird, I will try to present you what you can do. So, it works. So the concept. So you have some parts or other screens that you can move. Everywhere on the screen, you can resize, you can rotate, and move, rotate. You can. And then when you put some clusters. The cluster is normal. The cluster is a surface in which the grains appear randomly with a special duration on some effects. And you can put, you can change the size. And you can put, I'll try to do this. No, no more. And you could put as many clusters as you want. And when a grain touches a sample here, it becomes red and plays just a part of the song. Yeah. So you have the song played and you can add effects. So to be easier, you can plug this kind of stuff and you can play with the size and some other effects. Like the volume, like overstepping. Each sound is played each time or they can overlap one over another. You have a volume assay, the duration. Each sound is 10 milliseconds per sample and then you can move to longer. And then some elifo. So the first thing you do is quite difficult or it's quite weird. But you can try to add some, you can move everything. So you will really quickly, quickly try to move the sounds to have something interesting. You have to check. And you try to move every button and everything. The best way to use this is to have a reactable. It's a huge table with video projection. Reactable, which is a table on which you place things that are recognized by a webcam under. And then when you put things, you move things, you move the sounds. It's the best way to use it. I don't have the time to bring a table, but I have a virtual table. So you have to imagine it's a table. And you have your things that you bring and you put on the table. So I will, hop, hop, move it off-ground. Hop, changing presets. So I have my screen. Okay. I bring some stuff here on the table on it, totally crashed, totally normal. It's still in beta and it's always working. It's an unstable branch. Unstable, it's unstable. By definition. But you can use it. It's very, very fun. Each, you can store sound sample with files or AI file in folders. And you put your collections. You like here, for example, I have all this dense with some samples here. And you can change to have another sound folder on green collection. If you find something great, you can say, oh, yes, don't move it. I like it this way. You can store settings. So I have to write somewhere it is stored. And then when you move, or if you have a mistake, you can call back, it isn't working. You can call back settings to bring every element with every settings, everything at its place. It doesn't work really like I want because I worked it one hour just before running. And you've got a really nice basis. The main idea of the project is to be continued and to be a fork or something like that by everyone who wants to bring. There is a lot, a lot, a lot of stuff to add. You can improve graphics. You can improve audio effects. You can add effects. We can add something really boring documentation. And, oh, we're going to call it a fan. Oh. That's it. We can add settings. We can add everything. You can add a controller. We can interface to manage controllers. And we want to conquer the world by telling the music is okay. With some other artists, we managed to add, we had some performances in clubs and so on with this kind of music. And people were very pleased by the result of the sound because it's totally new. It has 50 years old, but it's totally new. And it really, it's really pleasant. Some people, as I told you, with little children that don't know music, they love this kind of tool because they will be able to manipulate sounds directly with some cubes. Everything is possible with this software and it has a huge potential. So I can invite you to use it, forget, manage it. The source is not available. Yes, it is. You can get the source on Gitteryus and bring everything you want. The name will change as you told you because Chris Carlson prefers to go to the dark side of the code. And that's it. You can have fun with it and play and do whatever you want. If you have any questions or something, I can agree. Oh, perfect. I'm still at the mapping dot. Yes. In fact, settings are for now a little bit hard coded. BD has been added one week ago and I didn't take time to add an interface. I have to do an interface to plug a thing because if you have two controllers, only one will be localized. If you want, you can. It's free. It's open. If you know someone that can do it, just do it. That's it. Perfect. Thank you. Thank you.
 Could I finish next up is Thomas Hossede with Borderlands Granule Sequencer.  Hello. I will try to present you a software which is called Dairy Clan.  You were expecting to have something called Borderland, but this morning I received an email from the author of the source project,  which told me that he wanted to continue the project on iSync, you know, the things with an apple on the side,  and he can't do open source anymore. So I have to change the name of the software today.  So it's now called Dairy Clan. Some people know Dairy Clan, you will see.  So Dairy Clan is a granular sequencer. What is granular sequencing?  It's a very, very, very old concept in music. It started in 1950 with mathematics and so on.  It's a kind of a branch of electro-acoustic music, and the philosophy is to prefer techniques and tools and so on better than aesthetics.  That's not why you do awful things with it.  So this kind of music will bring you experience to real-time music.  You cannot compose with it, and everything is based on the conception of grain.  So you have small grain of music, not notes. You have just grain of music on which you play with it.  It's quite rare, but I will show you. It will be there.  So what is Dairy Clan?  The project was originally developed by Chris Carlson for the end project of school,  and then he continues the project for iPads.  So as you know, in the app store, you can do open source projects and so on.  So he lets the project, the source of the project in a very old version.  And as I found this really enthusiastic, I continued developing.  So it's developed in C++ and OpenGL. You can try it on every platform, but in Elux it's better.  Dairy Clan enables you to have a great freedom of creation because you don't have to have music's theory.  You don't have to learn something, you don't have to know the notes and so on.  It's very intuitive. So you put and you play, and that sounds great.  You have two forms. You place samples, you place crash, you place clusters,  and you play everything and you put and you add some effects adding on this, and you have granular synchrism.  As it's real time, it's really fun because every time you move something, you have a reaction, a nodal reaction,  and you can play. Some people are interested in this project to play music with children,  with a piece of person with a brain damage and so on because there is no need to learn something before.  So this is a project originally designed. So you have the controller with the main brain of the application,  and then you have two ways, the audio part and the visual part, the view engine, which renders the application on screen.  The code is really well done so that you can easily hack everything, which some part or visual part.  And what I added to the original project, improving the GUI, improving some things, adding some presets,  adding some saving capabilities, and the thing I really, really wanted is to add a connection to the world.  It means that you can plug some MIDI stuff like this stuff, an analog controller.  You can plug to you like a reactable, like a vision. You can plug OSC, not yet, but in the future release.  So you can play music with a smartphone or something.  As a concept is quite weird, I will try to present you what you can do.  So, it works. So the concept.  So you have some parts or other screens that you can move.  Everywhere on the screen, you can resize, you can rotate, and move, rotate.  You can. And then when you put some clusters.  The cluster is normal.  The cluster is a surface in which the grains appear randomly with a special duration on some effects.  And you can put, you can change the size.  And you can put, I'll try to do this. No, no more.  And you could put as many clusters as you want.  And when a grain touches a sample here, it becomes red and plays just a part of the song.  Yeah. So you have the song played and you can add effects.  So to be easier, you can plug this kind of stuff and you can play with the size and some other effects.  Like the volume, like overstepping. Each sound is played each time or they can overlap one over another.  You have a volume assay, the duration.  Each sound is 10 milliseconds per sample and then you can move to longer.  And then some elifo.  So the first thing you do is quite difficult or it's quite weird.  But you can try to add some, you can move everything.  So you will really quickly, quickly try to move the sounds to have something interesting.  You have to check.  And you try to move every button and everything.  The best way to use this is to have a reactable.  It's a huge table with video projection.  Reactable, which is a table on which you place things that are recognized by a webcam under.  And then when you put things, you move things, you move the sounds.  It's the best way to use it.  I don't have the time to bring a table, but I have a virtual table.  So you have to imagine it's a table.  And you have your things that you bring and you put on the table.  So I will, hop, hop, move it off-ground.  Hop, changing presets.  So I have my screen.  Okay.  I bring some stuff here on the table on it, totally crashed, totally normal.  It's still in beta and it's always working.  It's an unstable branch.  Unstable, it's unstable.  By definition.  But you can use it.  It's very, very fun.  Each, you can store sound sample with files or AI file in folders.  And you put your collections.  You like here, for example, I have all this dense with some samples here.  And you can change to have another sound folder on green collection.  If you find something great, you can say, oh, yes, don't move it.  I like it this way.  You can store settings.  So I have to write somewhere it is stored.  And then when you move, or if you have a mistake, you can call back, it isn't working.  You can call back settings to bring every element with every settings, everything at its place.  It doesn't work really like I want because I worked it one hour just before running.  And you've got a really nice basis.  The main idea of the project is to be continued and to be a fork or something like that by  everyone who wants to bring.  There is a lot, a lot, a lot of stuff to add.  You can improve graphics.  You can improve audio effects.  You can add effects.  We can add something really boring documentation.  And, oh, we're going to call it a fan.  Oh.  That's it.  We can add settings.  We can add everything.  You can add a controller.  We can interface to manage controllers.  And we want to conquer the world by telling the music is okay.  With some other artists, we managed to add, we had some performances in clubs and so on  with this kind of music.  And people were very pleased by the result of the sound because it's totally new.  It has 50 years old, but it's totally new.  And it really, it's really pleasant.  Some people, as I told you, with little children that don't know music, they love this kind of tool  because they will be able to manipulate sounds directly with some cubes.  Everything is possible with this software and it has a huge potential.  So I can invite you to use it, forget, manage it.  The source is not available.  Yes, it is.  You can get the source on Gitteryus and bring everything you want.  The name will change as you told you because Chris Carlson prefers to go to the dark side of the code.  And that's it.  You can have fun with it and play and do whatever you want.  If you have any questions or something, I can agree.  Oh, perfect.  I'm still at the mapping dot.  Yes.  In fact, settings are for now a little bit hard coded.  BD has been added one week ago and I didn't take time to add an interface.  I have to do an interface to plug a thing because if you have two controllers,  only one will be localized.  If you want, you can.  It's free.  It's open.  If you know someone that can do it, just do it.  That's it.  Perfect.  Thank you.  Thank you.
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