Jack Thompson (activist) Alabama Did Jack Thompson live in Alabama? Thompson was involved in a similar suit in Alabama in 2005 on behalf of the families of police personnel killed by Devin Moore, What did the suit in Alabama involve? Moore, a teenager who was reportedly a compulsive Grand Theft Auto player. What did Moore do? The opposing attorneys sought removal of the privilege by arguing that Thompson's conduct was unethical and claiming that he had threatened and harassed them in letters and emails. What was Moore charged with? emails. The judge added that Thompson had violated his gag order during Moore's criminal trial. Thompson tried to withdraw from the case, Was Moore found guilty? his request was denied by the judge, who went ahead and revoked Thompson's temporary admission to the state bar. What did Thompson do after this? He also complained about the judge's ethics, saying a local attorney who claimed to have influence on the judge had assured him the case would be dismissed Did the judge respond to this assertion? In the aftermath of this lawsuit, Thompson lobbied Alabama attorney general Troy King to file a civil suit and call on retailers not to sell "cop-killing games". What else did Thompson do after the trial? After the slaying of another police officer in Gassville, Arkansas by Jacob D. Robida, an 18-year-old fugitive, Thompson again raised the possibility of a connection to Grand Theft Auto, Was he successful in making this connection? but investigators found no evidence that video games were involved.
Did Thompson do anything else to try to find a connection between video games and violence?
Besides trying to make a connection between Jacob D. Robida and Grand Theft Auto, did Jack Thompson do anything else to try to find a connection between video games and violence?
Thompson was involved in a similar suit in Alabama in 2005 on behalf of the families of police personnel killed by Devin Moore, a teenager who was reportedly a compulsive Grand Theft Auto player. The lawyer's participation in the case, however, ran into a dispute over his pro hac vice, or temporary, admission to practice in that state. The opposing attorneys sought removal of the privilege by arguing that Thompson's conduct was unethical and claiming that he had threatened and harassed them in letters and emails. The judge added that Thompson had violated his gag order during Moore's criminal trial. Thompson tried to withdraw from the case, but his request was denied by the judge, who went ahead and revoked Thompson's temporary admission to the state bar.  For his part, Thompson said he thought the judge was trying to protect Moore's criminal conviction at any cost. He also complained about the judge's ethics, saying a local attorney who claimed to have influence on the judge had assured him the case would be dismissed unless the attorney was on Thompson's team, and also claimed that Rockstar Entertainment and Take Two Interactive posted slanderous comments about him on their website.  In the aftermath of this lawsuit, Thompson lobbied Alabama attorney general Troy King to file a civil suit and call on retailers not to sell "cop-killing games". After the slaying of another police officer in Gassville, Arkansas by Jacob D. Robida, an 18-year-old fugitive, Thompson again raised the possibility of a connection to Grand Theft Auto, but investigators found no evidence that video games were involved. CANNOTANSWER
CANNOTANSWER
John Bruce Thompson (born July 25, 1951) is an American activist and disbarred attorney, based in Coral Gables, Florida. He is known for his role as an anti-video-game activist, particularly against violence and sex in video games. During his time as an attorney, Thompson focused his legal efforts against what he perceives as obscenity in modern culture. This included rap music, broadcasts by shock jock Howard Stern, and the content of video games and their alleged effects on children.

He is also known for his unusual filings to The Florida Bar, including challenging the constitutionality of The Florida Bar itself in 1993. Later the Florida Supreme Court described his filings as "repetitive, frivolous and insulting to the integrity of the court". On March 20, 2008, the Florida Supreme Court imposed sanctions on Thompson, requiring that any of his future filings in the court be signed by a member of The Florida Bar other than himself. In July 2008, Thompson was permanently disbarred by the Supreme Court of Florida for inappropriate conduct, including making false statements to tribunals and disparaging and humiliating litigants.

Background
Thompson grew up in Cleveland, Ohio, attended Cuyahoga Falls H.S. and attended Denison University. He received media attention when he hosted his own political talk show on the college radio station. He then attended Vanderbilt University Law School, where he met his wife, Patricia. In 1976, they moved to Florida, where Thompson, working as a lawyer and then a fund-raiser for a Christian ministry, began attending the Key Biscayne Presbyterian Church and became a born-again Christian. Thompson admits to having a "colorful disciplinary history" as an attorney.

The Neil Rogers Show
In 1988, Thompson became involved in a feud with WIOD Radio host Neil Rogers, after Thompson was instrumental in persuading the FCC to fine WIOD $10,000 for airing such parody songs as "Boys Want Sex in the Morning" on Rogers' show. Thompson also sued the station for violating a December 1987 agreement to end on-air harassment against him. For the next eight months, Thompson recorded all of Rogers' broadcasts and documented 40,000 mentionings of his name. Thompson claimed that one of the terms of his agreement with the station was that the station would pay him $5,000 each time his name was mentioned, totaling $200 million in the suit.

Janet Reno
Thompson first met Janet Reno in November 1975, when he applied for a job as an assistant state's attorney in Miami-Dade County, Florida, but was not hired. In 1988, he ran for prosecutor against then-incumbent Dade County State Attorney Janet Reno, after she had declined his request to prosecute Neil Rogers. Thompson gave Reno a letter at a campaign event requesting that she check a box to indicate whether she was homosexual, bisexual, or heterosexual. Thompson said that Reno then put her hand on his shoulder and responded, "I'm only interested in virile men. That's why I'm not attracted to you." He filed a police report accusing her of battery for touching him. In response, Reno asked Florida governor Bob Martinez to appoint a special prosecutor to investigate. The special prosecutor rejected the charge, concluding that it was "a political ploy". Reno was ultimately re-elected with 69% of the vote. Thompson repeated allegations that Reno was a lesbian when she was nominated as U.S. Attorney General, leading one of her supporters, lieutenant governor Buddy MacKay, to dismiss him as a "kook".

In 1990, after his election loss, Thompson began a campaign against the efforts of Switchboard of Miami, a social services group of which Reno was a board member. Thompson charged that the group placed "homosexual-education tapes" in public schools. Switchboard responded by getting the Supreme Court of Florida to order that he submit to a psychiatric examination. Thompson did so and passed. Thompson has since stated that he is "the only officially certified sane lawyer in the entire state of Florida".

Rap music
Thompson came to national prominence in the controversy over 2 Live Crew's As Nasty As They Wanna Be album. (Luke Skyywalker Records, the company of 2 Live Crew's Luther Campbell, had previously released a record supporting Reno in her race against Thompson.) On January 1, 1990, he wrote to Martinez and Reno asking them to investigate whether the album violated Florida obscenity laws. Although the state prosecutor declined to proceed with an investigation, Thompson pushed local officials in various parts of the state to block sales of the album, along with N.W.A's Straight Outta Compton. In sending documents to opponents, Thompson would frequently attach a photocopy of his driver's license, with a photo of Batman pasted over his own. Thompson said, "I have sent my opponents pictures of Batman to remind them I'm playing the role of Batman. Just like Bruce Wayne helped the police in the movie, I have had to assist the sheriff of Broward County." He also wore a Batman wristwatch. Thompson compared Campbell to the Joker. Thompson also said, "I understand as well as anybody that the First Amendment is a cornerstone of a free society—but there is a responsibility to people who can be harmed by words and thoughts, one of which is the message from Campbell that women can be sexually abused."

Thompson also took issue with another 2 Live Crew song, "Banned in the U.S.A.". He sent a letter to Jon Landau, manager of Bruce Springsteen, whose song "Born in the U.S.A." was to be sampled by the group. Thompson suggested that Landau "protect 'Born in the U.S.A.' from its apparent theft by a bunch of clowns who traffic toxic waste to kids," or else Thompson would "be telling the nation about Mr. Springsteen's tacit approval" of the song, which, according to Campbell, "expresses anger about the failure of the First Amendment to protect 2 Live Crew from prosecution". Thompson also said, "the 'social commentary' on this album is akin to a sociopath's discharging his AK-47 into a crowded schoolyard, with the machine gun bursts interrupted by Pee-wee Herman's views on politics".

The members of 2 Live Crew responded to these efforts by suing the Broward County sheriff in federal district court. The sheriff had previously told local retailers that selling the album could result in a prosecution for obscenity violations. While they were granted an injunction because law enforcement actions were an unconstitutional prior restraint on free speech, the court ruled that the album was in fact obscene. However, an appellate court reversed the obscenity ruling, because simply playing the tape was insufficient evidence of the constitutional requirement that it had no artistic value.

As the debate continued, Thompson wrote, "An industry that says a line cannot be drawn will be drawn and quartered." He said of his campaign, "I won't stop till I get the head of a record company or record chain in jail. Only then will they stop trafficking in obscenity". Bob Guccione Jr., founder of Spin magazine, responded by calling Thompson "a sort of latter-day Don Quixote, as equally at odds with his times as that mythical character was," and argued that his campaign was achieving "two things...: pissing everybody off and compounding his own celebrity". Thompson responded by noting, "Law enforcement and I put 2 Live Crew's career back into the toilet where it began."

Thompson wrote another letter in 1991, this time to the Minnesota attorney general Skip Humphrey, complaining about the N.W.A album Niggaz4Life. Humphrey warned locally-based Musicland that sales of the album might violate state law against distribution of sexually explicit material harmful to minors. Humphrey also referred the matter to the Minneapolis city attorney, who concluded that some of the songs might fit the legal definition if issued as singles, but that sales of the album as a whole were not prosecutable. Thompson also initiated a similar campaign in Boston. Later, Thompson would criticize the Republican Party for inviting N.W.A member and party donor Eric "Eazy-E" Wright to an exclusive function.

In 1992, Thompson was hired by the Freedom Alliance, a self-described patriot group founded by Oliver North, described as "far-right" by The Washington Post.  By this time, Thompson was looking to have Time Warner, then being criticized for promoting the Ice-T song "Cop Killer", prosecuted for federal and state crimes such as sedition, incitement to riot, and "advocating overthrow of government" by distributing material that, in Thompson's view, advocated the killing of police officers. Time Warner eventually released Ice-T and his band from their contract, and voluntarily suspended distribution of the album on which "Cop Killer" was featured.

Thompson's push to label various musical performances obscene was not entirely limited to rap. In addition to taking on 2 Live Crew, Thompson campaigned against sales of the racy music video for Madonna's "Justify My Love". Then in 1996, he took on MTV broadcasts for "objectification of women" by writing to the station's corporate parent, Viacom, demanding a stop to what he called "corporate pollution". He also went after MTV's advertisers and urged the United States Army to pull recruiting commercials, citing the Army's recruitment of women and problems with sexual harassment scandals.

Video games

Thompson has heavily criticized a number of video games and campaigned against their producers and distributors. His basic argument is that violent video games have repeatedly been used by teenagers as "murder simulators" to rehearse violent plans. He has pointed to alleged connections between such games and a number of school massacres. According to Thompson, "In every school shooting, we find that kids who pull the trigger are video gamers." Also, he claims that scientific studies show teenagers process the game environment differently from adults, leading to increased violence and copycat behavior. According to Thompson, "If some wacked-out adult wants to spend his time playing Grand Theft Auto: Vice City, one has to wonder why he doesn't get a life, but when it comes to kids, it has a demonstrable impact on their behavior and the development of the frontal lobes of their brain." Thompson has described the proliferation of games by Sony, a Japanese company, as "Pearl Harbor 2". According to Thompson, "Many parents think that stores won't sell an M-rated game to someone under 17. We know that's not true, and, in fact, kids roughly 50 percent of that time, all the studies show, are able to walk into any store and get any game regardless of the rating, no questions asked."

Thompson has rejected arguments that such video games are protected by freedom of expression, saying, "Murder simulators are not constitutionally protected speech. They're not even speech. They're dangerous physical appliances that teach a kid how to kill efficiently and to love it," as well as simply calling video games "mental masturbation". In addition, he has attributed part of the impetus for violent games to the military, saying that it was looking "for a way to disconnect in the soldier's mind the physical act of pulling the trigger from the awful reality that a life may end". Thompson further claims that some of these games are based on military training and simulation technologies, such as those being developed at the Institute for Creative Technologies, which, he suggests, were created by the Department of Defense to help overcome soldiers' inhibition to kill. He also claims that the PlayStation 2's DualShock controller "gives you a pleasurable buzz back into your hands with each kill. This is operant conditioning, behavior modification right out of B. F. Skinner's laboratory."

Although his efforts dealing with video games have generally focused on juveniles, Thompson got involved in a case involving an adult on one occasion in 2004. This was an aggravated murder case against 29-year-old Charles McCoy Jr., the defendant in a series of highway shootings the previous year around Columbus, Ohio. When McCoy was captured, a game console and a copy of The Getaway were in his motel room. Although not representing McCoy and over the objections of McCoy's lawyers, Thompson succeeded in getting the court to unseal a search warrant for McCoy's residence. This showed, among other things, the discovery of additional games State of Emergency, Max Payne, and Dead to Rights. However, he was not allowed to present the evidence to McCoy, whose defense team was relying on an insanity defense based on paranoid schizophrenia. In Thompson's estimation, McCoy was the "functional equivalent of a 15-year-old," and "the only thing insane about this case is the (insanity) defense".

Early litigation
Thompson filed a lawsuit on behalf of the parents of three students killed in the Heath High School shooting in 1997. Investigations showed that the perpetrator, 14-year-old Michael Carneal, had regularly played various computer games (including Doom, Quake, Castle Wolfenstein, Redneck Rampage, Nightmare Creatures, MechWarrior, and Resident Evil) and accessed some pornographic websites. Carneal had also owned a videotape of The Basketball Diaries, which includes a high school student dreaming about shooting his teacher and some classmates. The suit sought $33 million in damages, alleging that the producers of the games, the movie, and the operators of the Internet sites were negligent in distributing this material to a minor because it would desensitize him and make him more prone to violence. Additional claims included product liability for making "defective" products (the defects alleged were violent features and lack of warnings) and violation of RICO, the Racketeer Influenced and Corrupt Organizations Act, for distributing this material to minors. Said Thompson, "We intend to hurt Hollywood. We intend to hurt the video game industry. We intend to hurt the sex porn sites."

The suit was filed in federal district court and was dismissed for failing to present a legally recognizable claim. The court concluded that Carneal's actions were not reasonably foreseeable by the defendants and that, in any case, his actions superseded those of the defendants, so the latter could not  therefore be the proximate cause of the harm. In addition, the judge determined that "thoughts, ideas and images" in the defendants' materials did not constitute "products" that could be considered defective. The ruling was upheld on appeal.

Grand Theft Auto

Actions in law

Ohio
In February 2003, Thompson asked permission to file an amicus curiae (or "friend of the court") brief in the Ohio case of Dustin Lynch, 16, who was charged with aggravated murder in the death of JoLynn Mishne; Lynch was "obsessed" with Grand Theft Auto III. When Judge John Lohn ruled that Lynch would be tried as an adult, Thompson passed a message from Mishne's father to the judge, asserting that "the attorneys had better tell the jury about the violent video game that trained this kid [and] showed him how to kill our daughter, JoLynn. If they don't, I will."

In a motion sent to the prosecutor, the boy's court-appointed lawyer, and reporters, Thompson asked to be recognized as the boy's lawyer in the case. Medina County Prosecutor Dean Holman, however, said Thompson would be faced with deeply conflicting interests if he were to represent Dustin Lynch because he also advised Mishne's parents. Claiming that delays had weakened his case, Thompson asked Medina County Common Pleas Judge Christopher Collier to disqualify himself from presiding over the case because the judge had not ruled on Thompson's request for two months. The boy himself eventually rejected Thompson's offer, withdrawing his insanity plea. Lynch's mother, Jerrilyn Thomas, who had demanded that Collier appoint Thompson to defend her son, said she changed her mind after visiting with her son in jail, saying that the charge against him "has nothing to do with video games or Paxil, and my son's no murderer."

Tennessee
Thompson returned to file a lawsuit in Tennessee state court in October 2003 on behalf of the victims of two teenage stepbrothers who had pleaded guilty to reckless homicide, endangerment, and assault. Since the boys told investigators they were inspired by Grand Theft Auto III, Thompson sought $246 million in damages from the publisher, Take-Two Interactive, along with PlayStation 2 maker Sony Computer Entertainment America and retailer Wal-Mart. The suit charged that the defendants knew or should have known that the game would cause copycat violence. On October 22, 2003, the case was removed to the U.S. District Court for the Eastern District of Tennessee. Two days later, the plaintiffs filed a notice of voluntary dismissal, and the case was closed.

Alabama

Thompson was involved in a similar suit in Alabama in 2005 on behalf of the families of police personnel killed by Devin Moore, a teenager who was reportedly a compulsive Grand Theft Auto player. The lawyer's participation in the case, however, ran into a dispute over his pro hac vice, or temporary, admission to practice in that state. The opposing attorneys sought removal of the privilege by arguing that Thompson's conduct was unethical and claiming that he had threatened and harassed them in letters and emails. The judge added that Thompson had violated his gag order during Moore's criminal trial. Thompson tried to withdraw from the case, but his request was denied by the judge, who went ahead and revoked Thompson's temporary admission to the state bar.

For his part, Thompson said he thought the judge was trying to protect Moore's criminal conviction at any cost. He also complained about the judge's ethics, saying a local attorney who claimed to have influence on the judge had assured him the case would be dismissed unless the attorney was on Thompson's team, and also claimed that Rockstar Entertainment and Take Two Interactive posted slanderous comments about him on their website.

In the aftermath of this lawsuit, Thompson lobbied Alabama attorney general Troy King to file a civil suit and call on retailers not to sell "cop-killing games". After the slaying of another police officer in Gassville, Arkansas by Jacob D. Robida, an 18-year-old fugitive, Thompson again raised the possibility of a connection to Grand Theft Auto, but investigators found no evidence that video games were involved.

Florida

Thompson once reported that he had videotaped a Miami Best Buy employee selling a copy of Grand Theft Auto: Vice City to his son who was 10 at the time. In a letter to Best Buy, he wrote, "Prosecutions and public relations consequences should fall on your Minneapolis headquarters like snowflakes." He eventually sued the company in Florida, arguing that it had violated a law against sale of sexual materials deemed harmful to minors.

In January 2005, Best Buy agreed that it would enforce an existing policy to check the identification of anyone who appeared to be 17 or under and tried to purchase games rated "M" (for mature audiences). No law in effect at the time prohibited selling "M" rated video games to juveniles.

New Mexico

In September 2006, Thompson and attorney Steven Sanders filed a suit in Albuquerque, New Mexico, against Sony, Take-Two, Rockstar Games, and teenage killer Cody Posey, for the wrongful death of three members of Posey's family. The suit, on behalf of surviving family members, claimed that "obsessively" playing Grand Theft Auto: Vice City made violence "pleasurable and attractive," disconnected violence from consequences, and caused Posey to "act out, copycat, replicate and emulate the violence" when  in July 2004 he shot and killed his father, stepmother, and stepsister and then buried them under a manure pile. According to Thompson, "Posey essentially practiced how to kill on this game. If it wasn't for Grand Theft Auto, three people might not now be dead."

The suit claimed that Thompson had been told by a sheriff's deputy that the game and a Sony PlayStation 2 were found at the ranch. The suit also claimed that the game taught Posey "how to point and shoot a gun in a fashion making him an extraordinarily effective killer without teaching him any of the constraints or responsibilities needed to inhibit such a killing capacity." The game in question does not actually teach the player anything about handling a firearm. Gary Mitchell, Posey's attorney, said Thompson contacted him "numerous times" before the trial, urging him to highlight the game in Posey's defense, but Mitchell said he "just didn't find it had any merit whatsoever."

Take-Two reaction

On March 14, 2007, Take-Two filed a lawsuit seeking to permanently enjoin Thompson from filing any public nuisance action against the company that would block the sales to minors of the unreleased video games Grand Theft Auto IV and Manhunt 2. The suit alleged that Thompson's  lawsuits violated the company's First Amendment rights.

Responding, Thompson said: "I have been praying, literally, that Take-Two and its lawyers would do something so stupid, so arrogant, so dumb, even dumber than what they have to date done, that such a misstep would enable me to destroy Take-Two." On April 19, 2007, Thompson and Take-Two settled the suit, with Thompson agreeing not to seek any legal restriction on sales of Take-Two's games, threaten to sue the company, or accuse Take-Two of any wrongdoing based on the sale of any of its games.

One analyst said that the settlement was likely to mute his public pronouncements and lawsuits against the company. However, upon the game's 2008 release, Thompson called Grand Theft Auto IV "the gravest assault upon children in this country since polio," and asked Minnesota Governor Tim Pawlenty to "pursue and file criminal charges against [Minnesota-based retailers] Target and Best Buy". He also sent a letter to Take-Two chairman Strauss Zelnick's attorney, addressed to Zelnick's mother, in which Thompson accused her son of "doing everything he possibly can to sell as many copies of GTA: IV to teen boys in the United States, a country in which your son claims you raised him to be a 'a Boy Scout'. ... More like the Hitler Youth, I would say." On May 1, 2008 Thompson appeared on the CNN Headline News program Glenn Beck, asserting that the game's sexual content made its sale to minors illegal, and that he was working with law enforcement to have criminal prosecutions brought. Thompson also filed a complaint with the Chicago Transit Authority about poster ads for the game at Chicago, Illinois bus stops.

GameZone emails
In September 2013, Thompson expressed his hatred of Grand Theft Auto V during a series of e-mails exchange with GameZone writer Lance Liebl during its launch week. The game happened to launch the day after the Washington Navy Yard shooting. Traditional media outlets such as Fox News and MSNBC sought out to find proof that violent video games, such as Grand Theft Auto V, had a role in the brutal killings. GameZone responded by writing an article that disagrees with this. These caught Thompson's attention, who then sent an e-mail to the site. "Look, Lance," he wrote in an email, "The American Psychological Association has established a causal link between these games and increased aggression. The Dept. of Defense uses them for that purpose." Liebl responded by offering Thompson a chance to come on the site and explain his stance, which he refused, describing gamers as "too brain-impaired to get it."

Bully
Beginning in 2005, Thompson supported a campaign to discourage Take-Two's subsidiary, Rockstar Games, from releasing a game called Bully, in which, according to Thompson, "what you are in effect doing is rehearsing your physical revenge and violence against those whom you have been victimized by. And then you, like Klebold and Harris in Columbine, become the ultimate bully." According to Thompson, the game "shows you how to—by bullying—take over your school. You punch people; you hit them with sling shots; you dunk their heads in dirty toilets. There's white-on-black crime in the game. You bludgeon teachers and classmates with bats. It's absolutely nuts." Thompson sued Wal-Mart, Best Buy, Target, Circuit City, GameStop, and Toys 'R' Us, seeking an order to bar the game's release. He also participated in a protest at Rockstar's office that also included students from Peaceaholics, a Washington, D.C. mentoring organization. Thompson said he hoped that the pressure would get retailers to refuse to carry the game. In March 2006, the Miami-Dade County Public Schools board unanimously passed a resolution criticizing the game and urging retailers not to sell the game to minors.

Thompson also criticized Bill Gates and Microsoft for contracting with Rockstar Games to release the game on the Xbox. The Xbox version has since been cancelled for undisclosed reasons, but a version was released years later on the Xbox 360. In August 2006, Thompson requested a congressional subpoena for an early copy, threatening to file suit in Miami if he did not gain help from U.S. Rep. Cliff Stearns. Once the game is out, according to Thompson, "the horse will be out of the barn and it will be too late to do anything about it". Thompson argued that it violated Florida's public nuisance laws, which prohibit activities that can injure the health of the community.

Rockstar Games co-founder Terry Donovan responded, saying "I would prefer it if we could simply make great games and not have to deal with misunderstanding and misperception of what we do." After receiving no response from Rockstar regarding an advance copy, Thompson filed the public nuisance complaint against Wal-Mart, Take-Two Interactive, and GameStop, demanding that he be allowed to preview the game before its October 17 release date. Take-Two offered to bring in a copy and let both Judge Ronald Friedman and Thompson view the game in the judge's chambers on October 12, 2006. The judge ultimately saw no reason to restrict sales and dismissed the complaint the next day.

Thompson was critical of the judge's decision, telling the judge "You did not see the game... You don't even know what it was you saw," as well as accusing the Take-Two employee who demonstrated the game of avoiding the most violent parts. Blank Rome subsequently filed a motion to have Thompson's behavior declared "contempt for the court". Judge Friedman then recused himself from ruling, and instead filed a complaint against Thompson with The Florida Bar, calling Thompson's behavior "inappropriate by a member of the bar, unprofessional and contemptible".

Thompson later drew attention to the game's main character, a 15-year-old male, being able to kiss other boys. Thompson wrote to ESRB president Patricia Vance, "We just found gay sexual content in Bully as Jimmy Hopkins makes out with another male student. Good luck with your Teen rating now." The ESRB responded by saying they were already aware that the content was in the game when they rated it.

Manhunt
During the aftermath of the murder of Stefan Pakeerah, by his friend Warren Leblanc in Leicestershire, England, the game Manhunt was linked after the media wrongfully claimed police found a copy in Leblanc's room. The police officially denied any link, citing drug-related robbery as the motive and revealing that the game had been found in Pakeerah's bedroom, not Leblanc's. Thompson, who had heard of the murder, claimed that he had written to Rockstar after the game was released, warning them that the nature of the game could inspire copycat killings: "I wrote warning them that somebody was going to copycat the Manhunt game and kill somebody. We have had dozens of killings in the U.S. by children who had played these types of games. This is not an isolated incident. These types of games are basically murder simulators. There are people being killed over here almost on a daily basis." Soon thereafter, the Pakeerah family hired Thompson with the aim of suing Sony and Rockstar for £50 million in a wrongful death claim.

Jack Thompson would later vow to permanently ban the game during the release of the sequel Manhunt 2. Thompson said he planned to sue Take-Two/Rockstar in an effort to have both Manhunt 2 and Grand Theft Auto IV banned as "public nuisances", saying "killings have been specifically linked to Take-Two's Manhunt and Grand Theft Auto games. [I have] asked Take-Two and retailers to stop selling Take-Two's 'Mature' murder simulation games to kids. They all refuse. They are about to be told by a court of law that they must adhere to the logic of their own 'Mature' labels."

The suits were eradicated when Take-Two petitioned U.S. District Court, SD FL to block the impending lawsuit, on the grounds that video games purchased for private entertainment could not be considered public nuisances. The following day, Thompson wrote on his website "I have been praying, literally, that Take-Two and its lawyers would do something so stupid, that such a misstep would enable me to destroy Take-Two. The pit Take-Two has dug for itself will be patently clear next week when I strike back."

Mortal Kombat
In October 2006, Thompson sent a letter to Midway Games, demanding they cease and desist selling the latest game in the Mortal Kombat series, Mortal Kombat: Armageddon, claiming that the game was illegally profiting on his likeness, because gamers could use the character creation option to make a character who looked like Thompson. Midway did not respond to his letter.

Activism and lobbying

In addition to filing lawsuits, Thompson has pushed for measures against similar games in a variety of public settings. He wrote a joint article in the Christian Science Monitor with Eugene F. Provenzo, a University of Miami professor who studies the effects of video games on children. Originally brought together to provide opposing viewpoints on 60 Minutes in the aftermath of the Columbine High School massacre, they said they had become friends and were collaborating on a book. They described themselves as having "a shared belief that first-person shooter video games are bad for our children, teaching them to act aggressively and providing them with efficient killing skills and romanticized and trivialized scenarios for killing in the real world".

Thompson has supported legislation in a number of states that would ban sales of violent and sexually explicit video games to minors. In response to First Amendment concerns, he argued that the games were a "public safety hazard." However, he rejected as "completely unconstitutional" Hillary Clinton's proposed legislation to ban sales to minors of games rated "M" for Mature by the Entertainment Software Rating Board. Thompson contended that the government could not enforce a private-sector standard but had to depend on a Miller obscenity test. He charged that Clinton was simply positioning herself politically, with the support of the gaming industry, by proposing a bill which he felt she knew would be unconstitutional.

In July 2005, Thompson sent a letter to several politicians urging them to investigate The Sims 2, alleging that the game contained nudity accessible by entering special codes. Thompson called the nudity inappropriate for a game rated "T" for Teen, a rating which indicates suitability for anyone 13 and older. Manufacturer Electronic Arts dismissed the allegations, with vice president Jeff Brown explaining that game characters have "no anatomical detail" under their clothes, effectively resembling Barbie dolls. Although the game does display blurred-out patches over body regions when characters are naked, such as when taking a shower, Brown said that was for "humorous effect" and denied there was anything improper about the game. Nevertheless, a command that could be entered into the in-game console in order to disable the blur effect was removed from the game in an expansion. No official reason was given for the change.

In Louisiana, Thompson helped draft a 2006 bill sponsored by state representative Roy Burrell to ban the sale of violent video games to buyers under 18 (HB1381). In an effort to avoid constitutional problems, it avoided trying to define "violent" and instead adopted a variation of the Miller obscenity test: sales to minors would be illegal based on community standards if the game appealed to "the minor's morbid interest in violence", was patently offensive based on adult standards of suitability for minors, and lacked serious literary, artistic, political, or scientific value for minors. The bill was passed unanimously by the state House and approved by the Senate Judiciary A Committee, despite industry opposition and predictions that it too would be unconstitutional. The Shreveport Times editorialized that Thompson's support of the bill "should immediately set off alarms" and described Thompson as someone who "thrives on chasing cultural ambulances". In defense of the bill, Thompson said that it was needed for public safety, and that it was a "miracle" that a Columbine-type event hadn't happened yet in Louisiana. However, the ESA filed suit under Entertainment Software Association v. Foti, and U.S. District Judge James Brady issued a preliminary injunction, temporarily blocking the law from taking effect until full judicial review can be done. The law was permanently enjoined in late November 2006, and the state was ordered to pay the legal fees of the plaintiffs. Judge Brady was "dumbfounded" that state legislators and Louisiana Governor Kathleen Blanco wasted taxpayer money by trying to enact the law.

At one point, Thompson was asked by the National Institute on Media and the Family to stop invoking the organization's name in his campaigns. NIMF president David Walsh felt Thompson cast the organization in a bad light whenever he brought up their name. "Your commentary has included extreme hyperbole and your tactics have included personally attacking individuals for whom I have a great deal of respect," Walsh said in an open letter to Thompson.

Thompson has additionally worked to influence police investigations concerning violent acts which he views as being connected to violence in video games media. On June 2, 2006, Thompson suggested that West Feliciana Parish, Louisiana police detectives, investigating the murder of 55-year-old Michael Gore by 17-year-old Kurt Edward Neher, should look into the video games played by Neher. According to Sheriff J. Austin Daniel, an autopsy showed Gore was beaten to death as well as shot in the face. Concerning this, Thompson stated that "nobody shoots anybody in the face unless you're a hit man or a video gamer."

Other public commentary
Thompson predicted that the perpetrator of the Beltway sniper attacks would be "a teenaged boy, who plays video games" and speculated incorrectly that he "may indeed ride a bicycle to and from his shooting locations, his gun broken down and placed in a backpack while he pedals." Saying that the shooter, Lee Boyd Malvo, had "trained" on Halo, Thompson later claimed credit for this on The Today Show: "I predicted that the beltway sniper would be a teen-aged boy that trained on a game switched to sniper mode. And three months later, NBC reported that that's exactly what Malvo did. And Muhammad had him train on the game to suppress his inhibition to kill." John Muhammad was a Gulf War veteran and earned an expert marksmanship badge in the U.S. Army.

Thompson has also criticized a Christian video game based on the Left Behind series. In Left Behind: Eternal Forces, players participate in "battles raging in the streets of New York," according to the game's fact sheet. They engage in "physical and spiritual warfare: using the power of prayer to strengthen your troops in combat and wield modern military weaponry throughout the game world." Thompson claims that the makers of the game are sacrificing their values. He said, "Because of the Christian context, somehow it's OK? It's not OK. The context is irrelevant. It's a mass-killing game." Left Behind author Tim LaHaye disagrees, saying "Rather than forbid young people from viewing their favorite pastime, I prefer to give them something that's positive." The dispute over the game has caused Thompson to sever ties with Tyndale House, which publishes both the Left Behind books and Thompson's book, Out of Harm's Way. Thompson has not seen the game, which he says has "personally broken my heart," but claims, "I don't have to meet Abraham Lincoln to know that he was the 16th president of the United States."

In April 2007, only hours after the Virginia Tech shooting (and before Seung-Hui Cho was actually identified), Thompson predicted that the shooter had trained on the game Counter-Strike. According to Thompson, the game "drills you and gives you scenarios on how to kill them [and] gets you to kill them with your heart rate lower." He says that Seung-Hui "was in a hyper-reality situation in virtual reality." Though Seung-Hui had last been known to have played Counter-Strike in high school, four years prior to the shooting, Thompson asserts that "you don't drop it when you go to college, typically." Thompson disputed Seung-Hui's roommate's claim that Seung-Hui only used his computer to write fiction, on the grounds that "Cho was able to go room to room calmly, efficiently, coolly killing people." Prior to being identified, Thompson attributed the "flat effect on [Seung-Hui's] face" and the efficiency of his attack to video game rehearsals of the shooting. However, a search warrant released, listing the items found in Cho's dorm room, did not contain any video games, and a Washington Post story cited by Thompson later removed a paragraph stating that Seung-Hui enjoyed violent video games in high school. Despite all evidence indicating that Seung-Hui had not played Counter-Strike in years, Thompson continued to insist that "this is not rocket science. When a kid who has never killed anyone in his life goes on a rampage and looks like the Terminator, he's a video gamer." Thompson also sent a letter to Bill Gates, saying, "Mr. Gates, your company is potentially legally liable (for) the harm done at Virginia Tech. Your game, a killing simulator, according to the news that used to be in the Post, trained him to enjoy killing and how to kill." However, Microsoft did not create Counter-Strike – they only published the Xbox version of the game. The official Virginia state panel commissioned to investigate the shooting determined that Seung-Hui "played video games like Sonic the Hedgehog," and that "none of the video games [he had played] were war games or had violent themes."

In December 2007, Thompson filed suit against Omaha, Nebraska Police Chief Thomas Warren, asking him to produce information on all "violent entertainment material" belonging to Robert Hawkins, who killed nine people, including himself, in a shooting at the Westroads Mall earlier that month. According to Omaha police, such information is not a matter of public record, as it is part of an ongoing criminal investigation.

On February 15, 2008, Jack Thompson claimed that the actions of Steven Kazmierczak, who the previous day killed five people at Northern Illinois University before committing suicide, were influenced by the game Counter-Strike. In a subsequent news release, Thompson claimed that "We have a nation of Manchurian Candidate video gamers out there who are ready, willing, and able to massacre, and some of them will." Thompson also threatened the university with a lawsuit if the school did not provide copies of "all documents that reveal [Kazmierczak's] play of violent videogames."

Relationship with the gaming industry and gamers

Thompson's "high-profile crusades" have made him an enemy of video game aficionados. On occasion, Thompson has sparred directly with the gaming industry and its fans. In 2005, he wrote an open letter to Entertainment Software Association president Doug Lowenstein, making what he described as "a modest video game proposal" (an allusion to the title of Jonathan Swift's satirical essay, A Modest Proposal) to the video game industry: Thompson said he would donate $10,000 to a charity designated by Take-Two CEO Paul Eibeler if any video game company would create a game including the scenario he described in the letter. The scenario called for the main character, whose son was killed by a boy who played violent video games, to murder a number of industry executives (including one modeled on Eibeler) and go on a killing spree at the Electronic Entertainment Expo. Video game fans promptly began working to take Thompson up on his offer, resulting in the game I'm O.K – A Murder Simulator, among others. Afterwards, he claimed that his proposal was satire, and refused to make the promised donation.

In response, Jerry Holkins and Mike Krahulik, the creators of gaming webcomic Penny Arcade and of the children's charity Child's Play, stepped in to make the $10,000 donation instead, writing in the memo field of their cheque, "For Jack Thompson, Because Jack Thompson Won't." Afterwards, Thompson tried unsuccessfully to get Seattle police and the FBI to investigate Holkins and Krahulik for orchestrating "criminal harassment" of him through articles on their site. Other webcomics have regularly incorporated references to Thompson, alluding to this incident as well as others.

In 2006, two Michigan gamers began a project dubbed "Flowers for Jack", soliciting donations to deliver a massive floral arrangement to Thompson's office. The flowers were delivered in February along with a letter aimed at opening a dialogue between Thompson and the video gaming community. Thompson rejected this overture and forwarded the flowers to some of his industry foes, with such comments as "Discard them along with the decency you discarded long ago. I really don't care. Grind them up and smoke them if you like."

Gamers have responded to Thompson's attempt to link the Virginia Tech massacre to the game Counter-Strike. Video game Web sites and young gamers on Internet message boards "teemed with anger" at what San Francisco Chronicle reporter Peter Hartlaub called "his serial misstatements," in some cases linking to YouTube videos of Thompson and dissecting his claims point by point. Jason Della Rocca, executive director of the International Game Developers Association, said, "It's so sad. These massacre chasers—they're worse than ambulance chasers—they're waiting for these things to happen so they can jump on their soapbox." In response, Thompson referred to Della Rocca as an "idiot" and a "jackass [...] paid not to connect the dots [connecting shootings to video games]," and compared himself to people who warned that the government should be more concerned about terrorism before the September 11, 2001 attacks. According to Della Rocca, Thompson then challenged him to a series of gaming debates, claiming that they could each make more than $3,000 per event. When Della Rocca suggested that neither he nor Thompson accept any money for the events, Thompson refused.

In July 2009, Entertainment Consumers Association (ECA) president Hal Halpin posted a copy of an email exchange between himself and Thompson, stating, "I get messages (IMs, emails, FB notes, etc.) from members all the time, asking what the (almost daily) notes are from JT. Since this one's fairly harmless and I've redacted anything personal (not that I don't love getting his threatening cease and desist letters), I thought I'd share it as a pretty typical exchange." Halpin and Thompson have been vocal opponents since 1998, when Halpin ran the game retail trade association IEMA. The exchange was sparked by a guest editorial that Halpin entitled, "Perception is Everything" for IndustryGamers.com where he called for consumers and the industry to speak out against negative stereotyping of gamers.

In March 2011, in response to the creation of a school shooter mod entitled School Shooter: North American Tour 2012, developed by Checkerboarded Studios on Valve's Source engine, Thompson emailed Valve's managing director, Gabe Newell, demanding that the mod be removed, as he speculated that Valve played a part in the mod's development. In the letter, Thompson stated that Half-Life was directly responsible for the Erfurt school massacre, as well as the Virginia Tech massacre and that Valve had until 5:00p.m. on March18 to remove the mod.

The Howard Stern Show
In 2004, Thompson helped get Howard Stern's show taken off a radio station in Orlando, Florida by filing a complaint with the Federal Communications Commission. Thompson objected to Stern's use of perceived obscenities on the air. He argued that "Either broadcasters will accept the light harness of decency that has been the law for decades and start cleaning up their acts, or the public's deepening outrage will foster a more fearsome governmental response." Thompson claimed to have received death threats from listeners of Stern's show, noting that "you'd expect that considering the IQ of people who listen to Howard Stern. Apparently they fail to realize that I might have caller ID."

During his opposition to Howard Stern, Thompson was asked in an interview with a reporter if, by his standards, he would blame Christianity for the murders committed by Michael Hernandez, a fourteen-year-old who murdered one of his classmates in 2004, because Hernandez wrote a diary in which he constantly spoke about praying to God. Thompson replied, "The Bible doesn't promote killing innocent people, Grand Theft Auto does. Islam does." Thompson then expanded his comments in the same interview by saying, "Islam promotes the killing of innocent people. The Quran requires the infidel, whether Jew or Christian, to be killed. ... That's a core essence of the religion. ... Muhammad was a pirate who killed infidels and who advocated the killing of infidels—not a nice guy. Osama bin Laden is in keeping with his fine tradition."

He later spoke in defense of Stern during the latter's legal dispute with CBS over promoting Sirius on-air before his switch to satellite radio. Thompson contended that the technology added by CBS to edit out profanity also could have worked to edit out Stern's references to Sirius. According to Thompson, "The reason why CBS chose not to edit Stern is that Stern's Arbitron ratings remained high and were arguably even enhanced by people tuning in to hear daily about Stern's running feud with CBS and his move to Sirius. In other words, CBS actually used Stern's discussion of his move to Sirius to make more money for CBS."

CBS President Leslie Moonves responded, saying "You know what? You can't let people like that tell you what to put on the air or what not to put on the air. That would only open the door when suddenly next week, he says, 'Take David Letterman off the air or take C.S.I. off the air.' Or you know what? Everybody Loves Raymond was about, you know, sex last week or about a 70-year-old man—you know, we dealt with Peter Boyle having sex with Doris Roberts. 'Take that off the air.' That's something we can't let happen."

The Florida Bar

Actions against the bar
In 1993, Thompson asked a Florida judge to declare The Florida Bar unconstitutional. He said that the Bar was engaged in a vendetta against him because of his religious beliefs, which he said conflicted with what he called the Bar's pro-gay, humanist, liberal agenda. He also said that the "wedding of all three functions of government into The Florida Bar, the 'official arm' of the Florida Supreme Court, is violative of the bedrock constitutional requirement of the separation powers and the 'checks and balances' which the separation guarantees." Thompson accepted a $20,000 out-of-court settlement.

On January 7, 2002, Thompson sent the Supreme Court of Florida a letter regarding The Florida Bar's actions. The letter was filed with the court on January 10, 2002 and was treated as a petition for a writ of mandamus against The Florida Bar. Before any action was taken on the petition, Thompson sent the court another letter on January 28, 2002 voluntarily dismissing the case. The letter was filed with the court on January 30, 2002, and the Florida Supreme Court issued an order of dismissal on February 28, 2002.

In January 2006, Thompson asked the Justice Department to investigate The Florida Bar's actions. "The Florida Bar and its agents have engaged in a documented pattern of this illegal activity, which may sink to the level of criminal racketeering activity, in a knowing and illegal effort to chill my federal First Amendment rights," Thompson wrote in a letter to Alex Acosta, interim U.S. attorney for the Southern District of Florida.

In April 2006, Thompson filed another suit against The Florida Bar, this time in the U.S. District Court for the Southern District of Florida, alleging that the Bar harassed him by investigating what he called baseless complaints made by disgruntled opponents in previous disputes. His five-count complaint asked for more than $1 million in damages. The lawsuit alleged that the Bar was pursuing baseless ethics complaints brought against Thompson by Tew Cardenas attorneys Lawrence Kellogg and Alberto Cardenas of Miami, and by two lawyers from the Philadelphia office of Blank Rome, in violation of Thompson's constitutional rights. According to the lawsuit, the Bar looked at Thompson for violations of a bar rule that prohibits attorneys from making disparaging remarks about judges, other attorneys, or court personnel. Thompson also filed a motion with the court to order the mediation of his dispute with the Bar. Thompson commented, "I enjoy doing what I do and I think I've got a First Amendment right to annoy people and participate in the public square in the cultural war." Thompson also said he is optimistic his federal lawsuit will be successful. "I'm 100 percent certain that it will effect change, otherwise I would not have filed it."

On April 25, 2006, The Florida Bar filed a motion to dismiss Thompson's complaint. The Bar argued that Thompson's complaint should be dismissed for a number of reasons, including the fact that the complaint failed to state a claim on which he could be granted relief. The Bar also argued that it was absolutely immune from liability for actions arising out of its disciplinary functions, that the Eleventh Amendment barred Thompson's recovery of damages, and that the court should dismiss the case pursuant to the abstention doctrine of Younger v. Harris. On May 4, 2006, Thompson filed a motion asking Judge Federico Moreno to recuse himself from the case, as Judge Moreno was a member of The Florida Bar. Citing an "abundance of caution," Judge Moreno recused himself on May 9, 2006 and referred the case to Chief Judge William Zloch for further action. Thompson did not, however, respond to the Bar's motion to dismiss the case. Finally, on May 17, 2006, Thompson filed a Notice of Voluntary Dismissal with the court, and the case was dismissed without prejudice.

Filings
In October 2007, then-Chief U.S. District Judge Federico Moreno sealed court documents submitted by Thompson in the Bar case that depicted "gay sex acts." Thompson's submission prompted U.S. District Judge Adalberto Jordan to order Thompson to show cause why his actions should not be filed as a grievance with the court's Ad Hoc Committee on Attorney Admissions, Peer Review and Attorney Grievance, but the order was dismissed after Thompson promised not to file any more pornography. Thompson then sent letters to acting U.S. Attorney General Peter Keisler and U.S. Senators Patrick Leahy and Arlen Specter demanding that Jordan be removed from his position for failing to prosecute Florida attorney Norm Kent, who Thompson claimed had "collaborated" with the Bar for 20 years to discipline him.

In February 2008, the Florida Supreme Court ordered Thompson to show cause as to why it should not reject future court filings from him unless they are signed by another The Florida Bar member. The Florida Supreme Court described his filings as "repetitive, frivolous and insult[ing to] the integrity of the court," particularly one in which Thompson, claiming concern about "the court's inability to comprehend his arguments," filed a motion which he called "A picture book for adults", including images of "swastikas, kangaroos in court, a reproduced dollar bill, cartoon squirrels, Paul Simon, Paul Newman, Ray Charles, a handprint with the word 'slap' written under it, Bar Governor Benedict P. Kuehne, Ed Bradley, Jack Nicholson, Justice Clarence Thomas, Julius Caesar, monkeys, [and] a house of cards." (see ) Thompson claimed that the order "wildly infringes" on his constitutional rights and was "a brazen attempt" to repeal the First Amendment right to petition the government to redress grievances. In response, he sent a letter to U.S. Attorney General Michael Mukasey, referring to the show-cause order as a criminal act done in retaliation for his seeking relief with the court.

On March 20, 2008, the Florida Supreme Court imposed sanctions on Thompson, requiring that any of his future filings in the court be signed by a member of The Florida Bar other than himself. The court noted that Thompson had responded to the show cause order with multiple "rambling, argumentative, and contemptuous" responses that characterized the show cause order as "bizarre" and "idiotic."

Disbarment

In February 2007, The Florida Bar filed disbarment proceedings against Thompson over allegations of professional misconduct. The action was the result of separate grievances filed by people claiming that Thompson made defamatory, false statements and attempted to humiliate, embarrass, harass or intimidate them. According to the complaint, Thompson accused Alberto Cardenas of "distribution of pornography to children", claimed that the Alabama judge presiding over the Devin Moore case "breaks the rules, even the Alabama State Bar Rules, because he thinks that the rules don't apply to him", and sent a letter to Blank Rome's managing partner, saying, "Your law firm has actively and knowingly facilitated by various means the criminal distribution of sexual material to minors." Thompson claims that the complaints violate state religious protections because his advocacy is motivated by his Christian faith.

In May 2008, Miami-Dade Circuit Judge Dava Tunis, after reviewing 2,400 pages of transcripts and 1,700 pages of exhibits, recommended that Thompson be found guilty of 27 of the 31 violations of which he had been accused, including making false statements to tribunals, disparaging and humiliating litigants and other lawyers, and improperly practicing law outside of Florida. Thompson filed a motion with the Florida Supreme Court the day after the report was issued to strike Tunis' recommendations as vague for lack of detail. Previously, Thompson had attempted to have Tunis thrown off his case, and filed a complaint against her with the state Judicial Qualifications Commission, which is responsible for investigating judges.

On June 4, 2008, prosecutor Sheila Tuma recommended 'enhanced disbarment' for Thompson, saying that Thompson demonstrated continued misconduct, a pattern of misconduct and persistently failed to admit any wrongdoing. Enhanced disbarment lengthens the period before an attorney may reapply for admission to the bar from five years to ten. After being prevented from making a speech to begin the disciplinary hearing, Thompson distributed his written objections to lawyers, a court reporter, and a newspaper reporter, departed the courtroom, and called the proceedings against him a "star chamber" and "kangaroo court".

On July 8, 2008, Judge Tunis recommended permanent disbarment and a $43,675.35 fine for Thompson to the Florida Supreme Court, citing "cumulative misconduct, a repeated pattern of behavior relentlessly forced upon numerous unconnected individuals, a total lack of remorse or even slight acknowledgment of inappropriate conduct, and continued behavior consistent with the previous public reprimand... Over a very extended period of time involving a number of totally unrelated cases and individuals, the Respondent has demonstrated a pattern of conduct to strike out harshly, extensively, repeatedly and willfully to simply try to bring as much difficulty, distraction and anguish to those he considers in opposition to his causes... He does not proceed within the guidelines of appropriate professional behavior, but rather uses other means available to intimidate, harass, or bring public disrepute to those whom he perceives oppose him." The court approved the recommendation and fine on September 25, 2008, and ordered that Thompson be permanently disbarred effective 30 days from the date of the order so Thompson could close out his practice. He later filed for an emergency stay of the Florida Supreme Court's order with the U.S. District Court, which was ultimately denied. In an e-mail to media outlets, Thompson responded to the court's decision by stating, "The timing of this disbarment transparently reveals its motivation: this past Friday Thompson filed a federal civil rights action against The Bar, the Supreme Court, and all seven of its Justices. This rush to disbarment is in retribution for the filing of that federal suit. With enemies this foolish, Thompson needs only the loyal friends he has." He closed the email—in which he included the court ruling—with, "...this should be fun, starting now".

On September 19, 2009, Thompson announced that he intended to resume practicing law as of October 1, 2009, claiming that he was "never disbarred" because all of the orders resulting in his disbarment were legal nullities. He dared The Florida Bar to get a court order to stop him.

Other activities
In 1992, a complaint from Thompson led Florida Secretary of State Jim Smith to withhold a $25,000 grant to the Miami Film Festival; Thompson claimed that the festival was using state money to show pornographic films. In response, Thompson was named an "Art Censor of the Year" by the ACLU. The next month, Thompson faced disbarment over allegations that he lied while making accusations against prominent Dade County lawyer Stuart Z Grossman. Thompson ultimately admitted violating bar rules of professional conduct, including charges that he contacted people represented by an attorney without first contacting their attorneys, and agreed to pay $3,000 in fines and receive a public reprimand.

In 1999, Thompson represented the parents of Bryce Kilduff, an 11-year-old boy who committed suicide by hanging himself. Police believed that the death was an accident, and that Kilduff was imitating Kenny, a character from the Comedy Central series South Park, which Bryce, according to his parents, had never watched. Thompson called for Comedy Central to stop marketing the show and toys based on the series to children. "You see, the whole show—thrust of the show is it's—it's cool for kids to act like the characters in South Park."

Prior to Thompson's disbarment, attorney Norm Kent filed a personal lawsuit against him, which eventually resulted in Thompson paying Kent $50,000 for defamation. Thompson reacted to the suit by threatening employees at one of Kent's clients, Beasley Broadcast Group, with lawsuits and depositions unless they got Kent to drop his case.

In January 2005, Beasley hired attorney Lawrence A. Kellogg of law firm Tew Cardenas, LLP, to manage Thompson's threats. Because Kellogg delayed arranging a meeting with him, Thompson on March 17 began a campaign targeting the firm's name partner Al Cardenas, a former chair of the Republican Party of Florida, accusing him of personally being involved in "a statewide racketeering activity" in a letter sent to the media, Florida Attorney General Charlie Crist, and Florida Governor Jeb Bush. Kellogg then filed a complaint to The Florida Bar that figured largely in Thompson's disbarment.

On April 30, Thompson extended his campaign against Cardenas to an attempt at embarrassing him as a trustee of Florida A&M University, a historically black university. In an email sent to FAMU interim president Castell V. Bryant, the media, the FCC, and Governor Bush, he cites racist remarks made by a caller to The Howard Stern Show to suggest that Cardenas put "profit ahead of race relations", even though Beasley, which owned a station broadcasting Stern's show, was not among Al Cardenas's clients.

On February 21, 2007, Thompson filed a complaint with the Florida Judicial Qualifications Commission against Judge Larry Seidlin, accusing Seidlin of "violating nearly every judicial canon" in conducting a hearing on the disposition of the body of Anna Nicole Smith. On June 28, 2007, Thompson filed a complaint with the State Attorney's Office, asking for an investigation and possible prosecution regarding accusations that Seidlin inappropriately accepted expensive gifts.

In March 2008, Thompson called for the New York State Supreme Court's Appellate Division to immediately suspend the law license of former state governor Eliot Spitzer, who had resigned from the position amidst reports he was a client of a prostitution ring. Thompson said that the Disciplinary Committee for the Appellate Division's First Department should stop Spitzer from practicing law until the matter was resolved, noting that Spitzer did not claim innocence in his initial public apology.

In an April 2016 interview with Inverse, Thompson stated that he was teaching civics classes to inmates in the Florida prison system, including an American history and constitutional law class at the Everglades Correctional Institution.

Facebook lawsuit

Thompson filed a lawsuit for $40 million against Facebook in the U.S. District Court for the Southern District of Florida on September 29, 2009. Thompson claimed that the social networking site had caused him "great harm and distress" by not removing angry postings made by users in several Facebook groups. Thompson withdrew his case less than two months later. According to Parry Aftab, a cyber-law attorney, Thompson would likely not have had any success because the U.S. Communications Decency Act provides that companies such as Facebook have no liability for what users do with their services in most cases.

Bibliography
Out of Harm's Way. Wheaton, IL: Tyndale House Publishers, 2005. .

See also
 James v. Meow Media – Thompson represented the plaintiffs.
 Strickland v. Sony – Thompson represented the plaintiffs.
 Jacob Robida – Thompson commented to the media about the case.
 GamePolitics.com – Frequently covered Thompson.
 Spencer Halpin's Moral Kombat – Thompson is interviewed in the documentary.
 Playing Columbine – Thompson is interviewed in the documentary.

References

External links

 The Florida Bar's Member page of John Bruce Thompson
 Jack Thompson versus Adam Sessler on G4's Attack of the Show! 
 Jack Thompson vs Paul Levinson on CNBC
 
 Thompson interviewed on Free Talk Live

1951 births
Denison University alumni
Living people
American activists
American Christians
Video game censorship
Florida lawyers
Lawyers from Cleveland
Disbarred American lawyers
Vanderbilt University alumni
People from Coral Gables, Florida
Activists from Ohio
I'm O.K – A Murder Simulator is a 2006 freeware video game developed by Derek Yu, Chris Hanson, Philippe Jones, Alec Holowka and Christopher Howard Wolf. It was created as a satirical response to a challenge by anti-video game-violence activist and disbarred attorney Jack Thompson.

Background
This game was created and released in response to "A Modest Video Game Proposal" issued in late 2005 by activist attorney Jack Thompson, known for his opposition to sex and violence in entertainment, including computer and video games.  This challenge dared computer game producers to release a game following a "script" he outlined, in which the grieving father of a child killed by a computer gamer takes vengeance by murdering many people connected with the gaming industry in a brutal manner. Thompson promised to contribute a $10,000 donation to the charity of choice of Paul Eibeler (then-chairman of Take-Two Interactive, one of the game companies most heavily criticized by Thompson) if such a game were released. However, he has since claimed that the proposal was only a joke, and currently, no charity has been designated by Eibeler. The makers of the gaming-related webcomic Penny Arcade have, however, made a $10,000 donation in Thompson's name to the Entertainment Software Association Foundation, a philanthropic, grant-giving body run by the Entertainment Software Association.

The "O.K" in the title refers to the initials of the protagonist, Osaki Kim, but together with the first part of the game's name is also a play on the accusation that video game violence is being considered normal by manufacturers and gamers. The reference to a "Murder Simulator" refers to what Thompson regularly proclaims all violent computer games to be.

I'm O.K is a side-scrolling video game with 16-bit era low-resolution graphics that shares (to a degree) the basic gameplay (and somewhat lowbrow humor) of the Metal Slug series.

References

External links
 
 Download I'm O.K – A Murder Simulator at Derek Yu's website

2006 video games
Black comedy video games
Clickteam Fusion games
Freeware games
Indie video games
Parody video games
Retro-style video games
Run and gun games
Satirical video games
Side-scrolling beat 'em ups
Single-player video games
Video games developed in the United States
Video games set in Los Angeles
Video games set in New York (state)
Video games set in Philadelphia
Windows games
Windows-only games Since their inception in the 1970s, video games have often been criticized for violent content. Politicians, parents, and other activists have claimed that violence in video games can be tied to violent behavior, particularly in children, and have sought ways to regulate the sale of video games. Numerous studies have shown no connection between video games and violent behavior; the American Psychological Association state there is little to no evidence connecting violence to video games, though do state there is an increase in aggression that can result from playing violent video games.

Background
The Entertainment Software Association reports that 17% of video game players are boys under the age of eighteen and that 36% are women over the age of eighteen, with 48% of all gamers being women of all ages. They also report that the average age of gamers is 31. A survey of 1,102 children between 12 and 17 years of age found that 97% are video game players who have played in the last day and that 75% of parents checked the censor's rating on a video game before allowing their child to purchase it. Of these children, 14% of girls and 50% of boys favored games with an "M" (mature) or "AO" (adult-only) rating. 64% of American adults and 70% of those under 18 play video games regularly as of 2020.

Since the late 1990s, some real-world acts of violence have been highly publicized in relation to beliefs that the suspect in the crime may have had a history of playing violent video games. The 1999 Columbine High School massacre created a moral panic around video games, spurring research to see if violent video games lead to aggressive behaviors in real life. Some research finds that violent video game use is correlated with, and may cause, increases in aggression and decreases in prosocial behavior. Other research argues that there are no such effects of violent video games. This link between violent video games and antisocial behaviour was denied by the president of the Interactive Digital Software Association in 2005 in a PBS interview. In the interview, he stated that the problem is “…vastly overblown and overstated…” by people who “….don’t understand, frankly, this industry”. Others have theorised that there are positive effects of playing video games, including prosocial behavior in some contexts, and argue that the video game industry has been used as a scapegoat for more generalised problems affecting some communities.

History

Before video games
Elements of the type of moral panic that came with video games after they gained popularity had previously been seen with comic books. Through the 1950s, comics were in their Golden Age, having become a widely popular form of media. As the media expanded, some artists and publishers took more risks with violent and otherwise questionable content. Fredric Wertham, a psychiatrist, wrote Seduction of the Innocent in 1954, which outlined his studies asserting that violent comics were a negative form of literature and led to juvenile delinquency. Even though some of Wertham's claims were later found to be based on bad studies, the book created a moral panic that put pressure on the comic book industry to regulate their works. Later in 1954, the comic industry issued the Comics Code Authority (CCA) which put strict regulations on content that could appear in comic books sold at most stores, eliminating most violence and other mature content via self-censoring. The mainstream comic industries waned as comics had lost their edge, while an underground market for the more adult comics formed. The comic industry did not recover from Comics Code Authority regulations until the 1970s, when adherence to the Authority was weakened. By the 2000s, the Authority was generally no longer considered. Modern trends of targeting violence in video games have been compared to these events in the comic industry, and video game industry leaders have specifically avoided the use of self-censorship that could impact the performance of the industry.

Pinball machines had also created a moral panic in post-World War II America, as the teenage rebels of the 1950s and 1960s would frequently hang around establishments with pinball machines, which created fear across the generation gap of older Americans unsure of the intents of this younger crowd. To some, it appeared to be a form of gambling (which led to machines being labeled "For Amusement Only"), while more religious people feared pinball was a "tool of the devil". Because of this, many cities and towns banned pinball machines or implemented strict licensing requirements which were slowly lifted in the late 1960s and early 1970s. Notably, New York City's ban on pinball machines lasted until 1976, while Chicago's was lifted in 1977. The appearance of video games in the early 1970s overlapped with the lifting of bans on pinball machines, and when youth were drawn to arcade games, the same concerns that were initially leveled at pinball machines as gambling machines and immoral playthings were also made about video games.

1970s–1980s
After Pong exploded onto the arcade game market, arcade game manufacturers were aware of the attention that video games were getting and tried to position games as entertainment aimed at adults, selling units preferably to bars and lounges. This gave them more leeway with content, but still which drew criticism from some. Two arcade games had already drawn attention for amoral content prior to 1976. Atari's Gotcha in 1973, a maze game, initially shipped with two joystick units that were covered in pink domes as to represent women's breasts, but which were removed in later makes. The 1975 Shark Jaws, also by Atari, was an unlicensed adaption of the film Jaws and attempted to play on the film's violent context, though here, the player was hunted by the shark. As arcade games spread into more locations, the ease for children to access the games also elevated concerns about their potential impacts.

The 1976 arcade game Death Race is considered the first game to be targeted for its violent content. The game, like Shark Jaws, was an unlicensed adaption of the 1975 film Death Race 2000,  a violent film centered on driving. Within the game, the player was challenged to drive a car and run over simulated gremlins scoring points for doing so. Besides the game's simulated content, the game cabinet was also adorned with imagery of death. The game caught the attention of an Associated Press writer, Wendy Walker, who had contacted the game's manufacturer, Exidy, with her concerns that the game was excessively violent. Walker's concerns spread through other media organizations, including the National Safety Council, who accused the game of glorifying the act of running people over when at the time they were trying to educate drivers about safe driving practices. While some arcades subsequently returned the Death Race machines due to this panic, sales of the game continued to grow due to the media coverage. It was recognized that many other competing arcade games at the time, like Cops 'n' Robbers, Tank 8, and Jet Fighter, all games equally about violent actions, saw little complaint. Nolan Bushnell of Atari said that "We [Atari] had an internal rule that we wouldn't allow violence against people. You could blow up a tank or you could blow up a flying saucer, but you couldn't blow up people. We felt that that was not good form, and we adhered to that all during my tenure."

United States Surgeon General C. Everett Koop was one of the first to raise concerns about the potential connection of video games to youth behavior. In 1982, Koop stated as a personal observation that "more and more people are beginning to understand" the connection between video games and mental and physical health effects on youth, though that at that time, there was not sufficient evidence to make any conclusion.

1990s

Mortal Kombat and congressional hearings (1993–1994)

The fighting game Mortal Kombat was released into arcades in 1992. It was one of the first games to depict a large amount of blood and gore, particularly during special moves known as "Fatalities" used to finish off the losing character. Numerous arcade games that used high amounts of violent content followed in Mortal Kombat wake. However, as these games were originally exclusive to arcade machines, it was generally possible to segregate them away from games aimed for younger players. Eventually, there was significant interest from home console manufacturers in licensing Mortal Kombat from Midway Games, particularly from Sega for its Sega Genesis platform and Nintendo for the Super Nintendo Entertainment System. At the time, Sega and Nintendo were in the midst of a console war to try to gain dominance in the United States market. Sega's licensed version of Mortal Kombat retained all the gore from the arcade version (though required a use of a cheat code to activate it), while Nintendo had a version developed that removed most of the gore, recoloring the blood as grey "sweat" and otherwise toning down the game. Sega's version drastically outsold Nintendo's version and intensified the competition between the two companies.

The popularity of Mortal Kombat, along with the full-motion video game Night Trap and the light gun shooting game Lethal Enforcers, gained attention from U.S. Senators Joe Lieberman and Herb Kohl. This resulted in two congressional hearings in 1993 and 1994 to discuss the issues of violence and video games with concerned advocacy groups, academics, and the video game industry. Sega, Nintendo, and others were criticized for lacking a standardized content rating system, and Lieberman threatened to have Congress pass legislation requiring a system that would have government oversight if the industry did not take its own steps. By the time of the second hearing, Sega, Nintendo, and other console manufacturers had outlined their agreed-upon approach for a voluntary rating system through the Entertainment Software Ratings Board (ESRB), which was in place by the end of 1994. This also led to the establishment of the Interactive Digital Software Association, later known as the Entertainment Software Association (ESA), a trade group for the video game industry that managed the ESRB and further supported trade-wide aspects such as government affairs.

Jack Thompson lawsuits (1997)

American attorney Jack Thompson has criticized a number of video games for perceived obscenity and campaigned against their producers and distributors. He argues that violent video games have repeatedly been used by teenagers as "murder simulators" to rehearse violent plans. He has pointed to alleged connections between such games and a number of school massacres.

Columbine High School massacre (1999)
The Columbine High School massacre on April 20, 1999, reignited the debate about violence in video games. Among other factors, the perpetrators were found to be avid players of violent games like Doom. The public perceived a connection between video games and the shooting, leading to a Congressional hearing and President Bill Clinton ordering an investigation into school shootings and how video games were being marketed to youth. The report, released in 2004 by the United States Secret Service and the United States Department of Education, found only 12% of perpetrators in school shootings had shown interest in video games.

In the aftermath of the Columbine shooting, previous school shootings were re-evaluated by media and connections were drawn between Columbine and the Westside Middle School massacre of 1998. Although video games had not been identified as a factor at the time of the Westside shooting, media discussions of Columbine pointed to Westside as a similar case in that the two student perpetrators had often played GoldenEye 007 together and had enjoyed playing first-person shooter games prior to the shooting.

2000s

Grand Theft Auto III and further lawsuits
In 2001, Rockstar Games released the PlayStation 2 game Grand Theft Auto III. The game gave the player control of an unnamed protagonist in a contemporary urban setting taking on missions within the city's criminal underworld. The game was one of the first open world games and allowed the player to have nearly free control of how they completed missions, which included gunplay, melee combat, and reckless driving. The game was widely successful, selling over two million units within six months. Its popularity led several groups to criticize the violence in the game, among other factors. Rockstar subsequently released two follow-up games, Grand Theft Auto: Vice City in 2003 and Grand Theft Auto: San Andreas in 2004, the latter becoming controversial for the sexually explicit Hot Coffee mod. After this incident the government decided to take action. In 2005, California banned the sale of violent video games to minors.

In the years that followed, a number of fatal murders and other crimes committed by young adults and youth were found to have ties to Grand Theft Auto III and later games that followed in its footsteps. Jack Thompson became involved to try to sue Rockstar, its publisher Take-Two Interactive, and Sony on behalf of the victims for large amounts of damages, asserting that the violence in these games led directly to the crimes and thus these companies were responsible for said crimes. These cases ultimately did not lead to any action against Rockstar, as they were either voluntarily withdrawn or dismissed before judgment. Thompson agreed to no longer seek legal action against Take-Two's games, and ultimately became an activist to highlight the issues of violence in video games. The events of this period were made into a BBC docudrama, The Gamechangers, which was first broadcast in September 2015.

Winnenden school shooting (2009)
The shooter in the Winnenden school shooting on March 11, 2009, in Winnenden, Germany, was found to have had interest in video games like Counter-Strike and Far Cry 2. In the weeks that followed, politicians and concerned citizens tried to pressure the government into passing legislation to ban the sale of violent video games in the country, though this never came to pass.

Call of Duty: Modern Warfare 2 "No Russian" (2009)
The 2009 first-person shooter Call of Duty: Modern Warfare 2 included a controversial mission in its story mode called "No Russian". In the mission, the player takes on the role of a CIA agent who has embedded himself among a Russian ultranationalist terrorist group; the leader of the group warns them to speak "no Russian" to give away their origins. The mission allows the player to participate in a terrorist attack at a Moscow airport, during which they may fire indiscriminately on civilians and security alike. Participation in the mission is not mandatory: a disclaimer before the mission begins warns the player about the violent content and gives the option to skip the level. If the player chooses to play the level, they are not required to participate in the shooting in order to complete the level. The level ends when the terrorist group's leader kills the player-character in order to frame the attack as the work of the United States, leading to a world war.

The existence of the level leaked before the game's release, forcing publisher Activision and developer Infinity Ward to respond to journalists and activists that were critical of the concept of the mission. Activision defended the level's inclusion in the finished game, emphasizing that the mission was not representative of the rest of the game and that initial assessments had taken the level out of context. Even with the full game's release, "No Russian" was still criticized, with some stating that video games had yet to mature. The mission is considered a watershed moment for the video game industry, in how certain depictions of violence can be seen as acceptable while others, like "No Russian", are considered unacceptable.

2010s

Brown v. Entertainment Merchants Association (2011) 

To address violent video games, several U.S. states passed laws that restricted the sale of mature video games, particularly those with violent or sexual content, to children. Video game industry groups fought these laws in courts and won. The most significant case came out of a challenge to a California law passed in 2005 that banned the sale of mature games to minors as well as requiring an enhanced content rating system beyond the ESRB's. Industry groups fought this and won, but the case ultimately made it to the Supreme Court of the United States. In Brown v. Entertainment Merchants Association, the Supreme Court ruled that video games were a protected form of speech, qualifying for First Amendment protections, and laws like California's that block sales on a basis outside of the Miller test were unconstitutional. Justice Antonin Scalia, who wrote the majority opinion, considered that violence in many video games was no different from that presented in other children's media, such as Grimm's Fairy Tales.

Sandy Hook Elementary School shooting (2012)
The Sandy Hook Elementary School shooting occurred on December 14, 2012. The perpetrator, Adam Lanza, was found to have a "trove" of video games, as described by investigating officials, including several games considered to be violent. This discovery started a fresh round of calls against violent video games in political and media circles, including a meeting on the topic between U.S. Vice President Joe Biden and representatives from the video game industry. The National Rifle Association accused the video game industry for the shooting, identifying games that focused on shooting people in schools.

Munich Olympia Mall shooting (2016)
The 2016 Munich shooting occurred on July 22, 2016, in the vicinity of the Olympia Shopping Mall in the Moosach District of Munich, Bavaria, Germany. The perpetrator, David Sonboly, killed 10 people before killing himself when surrounded by police. As a result, the German Minister of the Interior, Thomas de Maizière, claimed that the "intolerable extent of video games on the internet" has a harmful effect on the development of young people. His statements were criticized by media specialist Maic Mausch, who said with regards to Maiziere's statement that "No sensible scientist can say that with such certainty. And if no scientist can do it, no minister can do that."

Parkland school shooting (2018)
The Stoneman Douglas High School shooting occurred on February 14, 2018, in Parkland, Florida. In the aftermath, Kentucky Governor Matt Bevin declared that the country should re-evaluate "the things being put in the hands of our young people", specifically "quote-unquote video games" that "have desensitized people to the value of human life". A month later, President Donald Trump called for several industry representatives and advocates to meet in Washington, D.C. to discuss the impact of violent video games with him and his advisors. Industry leaders included Michael Gallagher, ESA president; Patricia Vance, ESRB president; Robert Altman, CEO of ZeniMax Media; and Strauss Zelnick, CEO of Take-Two, while advocates included Brent Bozell, of the Media Research Center and Melissa Henson of the Parents Television Council. While the video game industry asserted the lack of connection between violent video games and violent acts, their critics asserted that the industry should take steps to limit youth access and marketing to violent video games in ways similar to the approaches taken for alcohol and tobacco use.

Suzano school shooting (2019)
The Suzano school shooting occurred on March 13, 2019, at the Professor Raul Brasil State School in the Brazilian municipality of Suzano, São Paulo. The perpetrators, Guilherme Taucci Monteiro and Luiz Henrique de Castro, managed to kill five school students and two school employees before Monteiro killed Castro and then committed suicide. As a result, Brazilian Vice President Hamilton Mourão claimed that young people are addicted to violent video games, while also claiming that the work routine of Brazilian parents made it harder for young people to be raised properly. As a result, the hashtag #SomosGamersNãoAssassinos (“#WeAreGamersNotMurderers”) gained popularity in Brazil.

August 2019 shootings
Two mass shootings occurring within a day of each other, one in El Paso, Texas and another in Dayton, Ohio, in August 2019 provoked political claims that video games were partially to blame for the incidents. U.S. President Donald Trump stated days after the shootings, "We must stop the glorification of violence in our society. This includes the gruesome and grisly video games that are now commonplace". House Minority Leader Kevin McCarthy also blamed video games for these events, stating, "I've always felt that it’s a problem for future generations and others. We've watched from studies, shown before, what it does to individuals, and you look at these photos of how it took place, you can see the actions within video games and others." News organizations and the video game industry reiterated the findings of the past, that there was no link between video games and violent behavior, and criticized politicians for putting video games to task when the issues lied within proper gun control.

Halle synagogue shooting (2019)
The Halle synagogue shooting occurred on October 9, 2019, in Halle, Saxony-Anhalt, Germany, continuing in nearby Landsberg. The suspect, identified by the media as Stephan Baillet, was influenced by far-right ideology and managed to live-stream his attack on Facebook and Twitch. In the process of the attack, he managed to kill two people before being subdued by police. Given the live-streamed nature of the attack, German Minister of the Interior Horst Seehofer claimed that "many of the perpetrators or the potential perpetrators come from the gaming scene" with regards to incidents like the shooting in Halle. His comments received widespread criticism from German gamers and politicians, such as SPD general secretary Lars Klingbeil, who stated that "The problem is right-wing extremism, not gamers or anything else."

2020s

School shooting in Torreon, Mexico (2020)
Hours after a school shooting in Torreón, Coahuila, Mexico, in January 2020, the governor of that state, Miguel Ángel Riquelme Solís, stated that the 11-year-old shooter was wearing a T-shirt with the legend Natural Selection and could have been influenced by the game. The governor's comment sparked a debate about the link between violence and video games. Erik Salazar Flores of the College of Psychology of the National Autonomous University of Mexico (UNAM) stated that blaming video games for violence is an "easy way out" for authorities who wish to ignore the complexity of the problem. Dalila Valenzuela, a sociologist from Autonomous University of Baja California said that video games influence children's behavior but that the parents are most directly responsible.

Studies 
Broadly, researchers have not found any connection between violent video games and violent behavior. The policy statement of the American Psychological Association (APA) related to video games states "Scant evidence has emerged that makes any causal or correlational connection between playing violent video games and actually committing violent activities." The APA has acknowledged that video games may lead to aggressive behavior, as well as anti-social behavior, but clarifies that not all aggressive behavior is necessarily violent. A 2015 APA review of current studies in this area led the APA to conclude that violent video games led to aggressive behavior, "manifested both as an increase in negative outcomes such as aggressive behavior, cognition, and affect and as a decrease in positive outcomes such as prosocial behavior, empathy, and sensitivity to aggression." However, the APA recognized the studies tended to be disproportionate to normal demographics. In a 2015 Resolution on Violent Video Games, the APA has vowed towards furthering research to better understand the connection between violent video games to aggression, and how aggressive activities may lead to violent actions, as well as to promote education towards politicians and media with their findings.

Further, the APA issued a policy statement in 2017 aimed at politicians and media to urge them to avoid linking violent video games with violent crimes, reiterating the subject of their findings over the years. In a follow-up statement in 2020, the APA reaffirmed that there remains insufficient evidence to link video games to violent behavior. They had found that there was  "small, reliable association between violent video game use and aggressive outcomes, such as yelling and pushing", but could not extend that to more violent activities.

Christopher Ferguson, a professor at Stetson University and a member of the APA, has researched the connection between violent video games and violent behavior for years. Through longitudinal studies, he has concluded that "[t]here’s not evidence of a correlation, let alone a causation" between video games and violence. Ferguson's more recent studies have shown that there is no predictive behavior that can be inferred from the playing of violent video games.

Negative effects of video games
Theories of negative effects of video games tend to focus on players' modeling of behaviors observed in the game. These effects may be exacerbated due to the interactive nature of these games.  The most well-known theory of such effects is the General Aggression Model (GAM), which proposes that playing violent video games may create cognitive scripts of aggression which will be activated in incidents in which individuals think others are acting with hostility.   Playing violent video games, thus, becomes an opportunity to rehearse acts of aggression, which then become more common in real life.  The general aggression model suggests the simulated violence of video games may influence a player's thoughts, feelings and physical arousal, affecting individuals' interpretation of others' behavior and increasing their own aggressive behavior.  Some scholars have criticized the general aggression model, arguing that the model wrongly assumes that aggression is primarily learned and that the brain does not distinguish reality from fiction.  Some recent studies have explicitly claimed to find evidence against the GAM.

Parents can protect their children from violence used in video games by limiting game usage and privileges. 
Some biological theories of aggression have specifically excluded video game and other media effects because the evidence for such effects is considered weak and the impact too distant. For example, the catalyst model of aggression comes from a diathesis-stress perspective, implying that aggression is due to a combination of genetic risk and environmental strain. The catalyst model suggests that stress, coupled with antisocial personality are salient factors leading to aggression. It does allow that proximal influences such as family or peers may alter aggressiveness but not media and games.

Research methods
Research has focused on two elements of the effects of video games on players: the player's health measures and educational achievements as a function of game play amounts; the players' behavior or perceptions as a function of the game's violence levels; the context of the game play in terms of group dynamics; the game's structure which affects players' visual attention or three dimensional constructional skills; and the mechanics of the game which affects hand–eye coordination. Two other research methods that have been used are experimental (in a laboratory), where the different environmental factors can be controlled, and non-experimental, where those who participate in studies simply log their video gaming hours.

Scientific debate
A common theory is that playing violent video games increases aggression in young people. Various studies claim to support this hypothesis. Other studies find no link. Debate among scholars on both sides remains contentious, and there is argument about whether consensus exists regarding the effects of violent video games on aggression.

Primary studies
In 1998, Steven Kirsh reported in the journal Childhood that the use of video games may lead to acquisition of a hostile attribution bias. Fifty-five subjects were randomized to play either violent or non-violent video games. Subjects were later asked to read stories in which the characters' behaviour was ambiguous. Participants randomized to play violent video games were more likely to provide negative interpretations of the stories. Another study done by Anderson and Dill in 2000 found a correlation in undergraduate students between playing violent video games and violent crime, with the correlation stronger in aggressive male players, although other scholars have suggested that results from this study were not consistent, and that the methodology was flawed.

In 2001, David Satcher, the Surgeon General of the United States, said "We clearly associate media violence to aggressive behavior. But the impact was very small compared to other things. Some may not be happy with that, but that's where the science is."

A 2002 US Secret Service study of 41 individuals who had been involved in school shootings found that twelve percent were attracted to violent video games, twenty-four percent read violent books and twenty-seven percent were attracted to violent films.  Some scholars have indicated that these numbers are unusually low compared to violent media consumption among non-criminal youth.

In 2003, a study was conducted at Iowa State University assessing pre-existing attitudes and violence in children.  The study concerned children between ages 5 and 12 that were assessed for the typical amount of time they played video games per week and pre-existing empathy and attitudes towards violence.  The children played a violent or non-violent video game for approximately 15 minutes. Afterwards, their pulse rates were recorded, and the children were asked how frustrating the games were on a 1-10 scale. Last, the children are given drawings (vignettes) of everyday situations, some more likely to have aggressive actions following the depiction, while others an empathetic action. Results show that there were no significant effects of video game playing in the short term, with violent video games and non-violent video games having no significant differences, indicating that children do not have decreased empathy from playing violent video games. Conversely, children who play more violent video games over a long period of time were associated with lower pre-existing empathy, and also lower scores on the empathy inducing vignettes, indicating long-term effects. It is possible that video games had not primed children for the particular aggression scenarios. This data could indicate desensitization in children can occur after long-term exposure, but not all children were affected in the same way, so the researchers deduced that some children may be at a higher risk of these negative effects.  It is possible that fifteen minutes is not quite long enough to produce short-term cognitive effects.

In 2003, Jeanne B. Funk and her colleagues at the Department of Psychology at the University of Toledo examined the relationship between exposure to violence through media and real-life, and desensitization (reflected by loss of empathy and changes in attitudes toward violence) in fourth and fifth grade pupils. Funk found that exposure to video game violence was associated with lowered empathy and stronger proviolence attitudes.

Another study from 2003, by John Colwell at the University of Westminster, found that violent video game playing was associated with reduced aggression among Japanese youth.

The American Psychological Association (APA) released an official statement in 2005, which said that exposure to violent media increases feelings of hostility, thoughts about aggression, suspicions about the motives of others, and demonstrates violence as a method to deal with potential conflict situations, that comprehensive analysis of violent interactive video game research suggests such exposure increases aggressive behavior, thoughts, angry feelings, physiological arousal, and decreases helpful behavior, and that studies suggest that sexualized violence in the media has been linked to increases in violence towards women, rape myth acceptance and anti-women attitudes. It also states that the APA advocates reduction of all violence in videogames and interactive media marketed to children and youth, that research should be made regarding the role of social learning, sexism, negative depiction of minorities, and gender on the effects of violence in video games and interactive media on children, adolescents, and young adults, and that it engages those responsible for developing violent video games and interactive media in addressing the issue that playing violent video games may increase aggressive thoughts and aggressive behaviors in children, youth, and young adults, and that these effects may be greater than the well documented effects of exposure to violent television and movies. They also recommend to the entertainment industry that the depiction of the consequences of violent behavior be associated with negative social consequences and that they support a rating system which accurately reflects the content of video games and interactive media. The statement was updated in 2015 (see below.)

Some scholars suggested that the APA's policy statement ignored discrepant research and misrepresented the scientific literature. In 2013 a group of over 230 media scholars wrote an open letter to the APA asking them to revisit and greatly amend their policy statement on video game violence, due to considering the evidence to be mixed. Signatories to the 2013 letter included psychologists Jeffrey Arnett, Randy Borum, David Buss, David Canter, Lorenza Colzato, M. Brent Donnellan, Dorothy Espelage, Frank Farley, Christopher Ferguson, Peter Gray, Mark D. Griffiths, Jessica Hammer, Mizuko Ito, James C. Kaufman, Dana Klisanin, Catherine McBride-Chang, Jean Mercer, Hal Pashler, Steven Pinker, Richard M. Ryan, Todd K. Shackelford, Daniel Simons, Ian Spence, and Dean Simonton, criminologists Kevin Beaver, James Alan Fox, Roger J.R. Levesque, and Mike A. Males, game design researchers Bob De Schutter and Kurt Squire, communications scholar Thorsten Quandt, and science writer Richard Rhodes.

In 2005, a study by Bruce D. Bartholow and colleagues at the University of Missouri, University of Michigan, Vrije Universiteit, and University of North Carolina using event related potential linked video game violence exposure to brain processes hypothetically reflecting desensitization. The authors suggested that chronic exposure to violent video games have lasting harmful effects on brain function and behavior.

In 2005, a study at Iowa State University, the University of Michigan, and Vrije Universiteit by Nicholas L. Carnagey and colleagues found that participants who had previously played a violent video game had lower heart rate and galvanic skin response while viewing filmed real violence, demonstrating a physiological desensitization to violence.

In 2007, a study at the Swinburne University of Technology found that children had variable reactions to violent games, with some kids becoming more aggressive, some becoming less aggressive, but the majority showing no changes in behavior.

In 2008, a longitudinal study conducted in Japan assessed possible long-term effects of video game playing in children. The final analysis consisted of 591 fifth graders aged 10–11 across eight public elementary schools, and was conducted over the course of a year.  Initially, children were asked to complete a survey which assessed presence or absence of violence in the children's favorite video games, as well as video game context variables that may affect the results and the aggression levels of the children.  Children were assessed again for these variables a year later.  Results reveal that there is a significant difference in gender, with boys showing significantly more aggressive behavior and anger than girls, which was attributed by the authors to boys elevated interest in violent video games.  However the interaction between time spent gaming and preference for violent games was associated with reduced aggression in boys but not girls.  The researchers also found that eight context variables they assessed increased aggression, including unjustified violence, availability of weapons, and rewards. Three context variables, role-playing, extent of violence, and humor, were associated with decreased aggression.  It is unknown if the observed changes from the two surveys are actually contextual effects.  The researchers found that the context and quality of the violence in video games affects children more than simply presence and amount of violence, and these effects are different from child to child.

In 2008 the Pew Internet and American Life Project statistically examined the impact of video gaming on youths' social and communal behaviors. Teens who had communal gaming experiences reported much higher levels of civic and political engagement than teens who had not had these kinds of experiences. Youth who took part in social interaction related to the game, such as commenting on websites or contributing to discussion boards, were more engaged communally and politically. Among teens who play games, 63% reported seeing or hearing "people being mean and overly aggressive while playing," 49% reported seeing or hearing "people being hateful, racist or sexist while playing", and 78% reported witnessing "people being generous or helpful while playing".

In 2009, a report of three studies conducted among students of different age groups in Singapore, Japan, and the United States, found that prosocial mostly nonviolent games increased helpful prosocial behaviour among the participants.

In 2010, Patrick and Charlotte Markey suggested that violent video games only caused aggressive feelings in individuals who had a preexisting disposition, such as high neuroticism, low agreeableness, or low conscientiousness.

In 2010, after a review of the effects of violent video games, the Attorney General's Office of Australia reported that even though the Anderson meta-analysis of 2010 was the pinnacle of the scientific debate at that time, significant harm from violent video games had not been persuasively proven or disproven, except that there was some consensus that they might be harmful to people with aggressive or psychotic personality traits.

The attorney general considered a number of issues including:
 Social and political controversy about the topic.
 Lack of consensus about definitions and measures of aggression and violent video games (for example, whether a cartoon game has the same impact as a realistic one).
 Levels of aggression may or may not be an accurate marker for the likelihood of violent behaviour.
 The playing of violent video games may not be an independent variable in determining violent acts (for example, violent behaviour after playing violent video games may be age dependant, or players of violent video games may watch other violent media).
 Studies may not have been long or large enough to provide clear conclusions.

In 2010, researchers Paul Adachi and Teena Willoughby at Brock University critiqued experimental video game studies on both sides of the debate, noting that experimental studies often confounded violent content with other variables such as competitiveness.  In a follow up study, the authors found that competitiveness but not violent content was associated with aggression.

In 2011, a thirty-year study of 14,000 college students, published by the University of Michigan which measured overall empathy levels in students, found that these had dropped by 40% since the 1980s. The biggest drop came after the year 2000, which the authors speculated was due to multiple factors, including increased societal emphasis on selfishness, changes in parenting practices, increased isolation due to time spent with information technology, and greater immersion in all forms of violent and/or narcissistic media including, but not limited to, news, television and video games.  The authors did not provide data on media effects, but referenced various research of the topics.

In 2011, in a longitudinal study of youth in Germany, von Salisch found that aggressive children tend to select more violent video games. This study found no evidence that violent games caused aggression in minors. The author speculated that other studies may have been affected by "single responder bias" due to self-reporting of aggression rather than reporting by parents or teachers.

In 2012 a Swedish study examined the cooperative behavior of players in The Lord of the Rings Online. The authors argued that attempts to link collaborative or aggressive behavior within the game to real life behavior would rely on unwarranted assumptions regarding equivalencies of forms of cooperation and the material conditions of the environment in-game and out-of-game.

One study from Morgan Tear and Mark Nielsen in 2013 concluded that violent video games did not reduce or increase prosocial behavior, failing to replicated previous studies in this area.

In 2013, Isabela Granic and colleagues at Radboud University Nijmegen, the Netherlands, argued that even violent video games may promote learning, health, and social skills, but that not enough games had been developed to treat mental health problems. Granic et al. noted that both camps have valid points, and a more balanced perspective and complex picture is necessary.

In 2014, Ferguson and Olson found no correlation between video game violence and bullying or delinquency in children with preexisting attention deficit disorder or depressive symptoms.

In 2014, Villanova professor Patrick M. Markey conducted a study with 118 teenagers suggesting that video games have no influence on increased aggression of users; however, he did find that when used for the right amount of time (roughly 1 hour) video games can make children nicer and more socially interactive. This information was provided by the teens teachers at their local schools.

A 2014 study by Andrew Przybylski at Oxford University examined the impact of violent content and frustration on hostility among video game players.  In a series of experiments, Przybylski and colleagues demonstrated that frustration, but not violent content, increased player hostility.  The authors also demonstrated that some previous "classic" violent video game experiments were difficult to replicate.

One longitudinal study from 2014 suggested that violent video games were associated with very small increases in risk taking behavior over time. 

In 2015, the American Psychological Association released a review that found that violent video games caused aggressive behavior, with Mark Appelbaum, the chair of the task force that conducted the review, saying that "the link between violence in video games and increased aggression in players is one of the most studied and best established in the field." However, Appelbaum also characterized the size of the correlation as "not very big". The same review found insufficient evidence of a link between such video games and crime or delinquency. Critics, including Peter Gray and Christopher Ferguson, expressed concerns about methodological limitations of the review. Ferguson stated that "I think (the task force members) were selected because their opinions were pretty clear going in." At least four of the seven task force members had previously expressed opinions on the topic; critics argued this alone constitutes a conflict of interest, while a task force member defended that "If it were common practice to exclude all scientists after they render one conclusion, the field would be void of qualified experts".

A 2015 study examined the impact of violent video games on young adults players with autism spectrum disorders (ASD).  The study found no evidence for an impact of playing such games on aggression among ASD players.  These results appeared to contradict concerns following the 2012 Sandy Hook shooting, that individuals with ASD or other mental conditions might be particularly susceptible to violent video game effects.

One study from 2016 suggested that "sexist" games (using games from the Grand Theft Auto series as exemplars) may reduce empathy toward women.  Although no direct game effect was found, the authors argued that an interaction between game condition, masculine role norms, gender and avatar identification produced enough evidence to claim causal effects. Comments by other scholars on this study reflect some concerns over the methodology including a possible failure of the randomization to game conditions (see comments tab).

In 2016, a preregistered study of violent video game effects concluded that violent video games did not influence aggression in players.  The preregistered nature of the study removed the potential for the scholars to "nudge" the results of the study in favor of the hypothesis and suggests that preregistration of future studies may help clarify results in the field.

Meta-analyses
Because the results of individual studies have often reached different conclusions, debate has often shifted to the use of meta-analysis. This method attempts to average across individual studies, determine whether there is some effect on average, and test possible explanations for differences between study results.

A number of meta-analyses have been conducted, at times reaching different conclusions. A 2001 meta-analysis reviewing the relationship between video game violence and aggression in teenagers (n = 3,033) found a significant and positive correlation, indicating that high video game violence does lead to greater aggression among teenagers.

Another meta-analysis conducted the same year by John Sherry was more skeptical of effects, specifically questioning whether the interactivity of video games made them have more effect than other media. Sherry later published another meta-analysis in 2007, again concluding that the influence of video game violence on aggression was minimal. Sherry also criticized the observed dose-response curve,  reporting that smaller effects were found in experimental studies with longer exposure times, where one might expect greater exposure to cause greater effects.

In 2010, Anderson's group published a meta-analysis of one hundred and thirty international studies with over 130,000 participants. He reported that exposure to violent video games caused both short-term and long-term aggression in players and decreased empathy and pro-social behavior.  However, other scholars criticized this meta-analysis for excluding non-significant studies and for other methodological flaws. Anderson's group have defended their analysis, rejecting these critiques. Rowell Huesmann, a psychology and social studies academic at the University of Michigan wrote an editorial supporting the Anderson meta-analysis. A later re-analysis of the Anderson meta-analysis suggested that there was greater publication bias among experiments than Anderson and colleagues had accounted for. This indicated that the effects observed in laboratory experiments may have been smaller than estimated and perhaps not statistically significant. A reply by Anderson and colleagues acknowledged that there was publication bias among experiments, but disagreed that the degree of bias was large enough to bring the effect into question.

A 2015 meta-analysis of video game effects suggested that video games, including violent games, had minimal impact on children's behavior including violence, prosocial behavior and mental health.  The journal included a debate section on this meta-analysis including scholars who were both supportive and critical of this meta-analysis.  The original author also responded to these comments, arguing that few coherent methodological critiques had been raised.  In 2016, Kanamori and Doi replicated the original Angry Birds meta-analysis and concluded that critiques of the original meta were largely unwarranted.

In 2018, a meta-analysis of the relationship between violent video game play and physical aggression over time found that "violent video game play is positively associated with aggressive behavior, aggressive cognition, and aggressive affect, as well as negatively associated with empathy for victims of violence and with prosocial behavior".

A 2020 meta-analysis of long-term outcome studies concluded that evidence did not support links between earlier playing of violent games and later aggression.  The authors found an overall correlation of , and stated that better quality studies were less likely to find evidence for effects than poorer quality studies.

fMRI studies
Some scholars worry there may be an effect of violent video games on brain activity, although such concerns are highly contentious. Some scientists have attempted to use functional magnetic resonance imaging to study this hypothesis. Some studies suggested that participants who engaged with VVGs displayed increases in the functioning of their amygdala and decreases in the functioning of their frontal lobe. Some scholars argue that the effect on the frontal lobe may be similar to the deactivation seen in disruptive behavior disorders. However, potential funding conflicts of interest have been noted for some of these studies.  During the Brown Vs. EMA legal case, it was noted that the studies conducted by Kronenberger were openly funded by "The Center for Successful Parenting", which may mean a conflict of interest.

Further, other studies have failed to find a link between violent games and diminished brain function.  For example, an fMRI study by Regenbogen and colleagues suggested VVGs do not diminish the ability to differentiate between real and virtual violence.  Another study from 2016 using fMRI found no evidence that VVGs led to a desensitization effect in players.  In a recent BBC interview, Dr. Simone Kuhn explained that the brain effects seen in prior fMRI studies likely indicated that players were simply able to distinguish between reality and fiction and modulate their emotional reaction accordingly, not becoming desensitized.

Studies on the effect on crime
In 2008, records held by the US Office of Juvenile Justice and Delinquency Prevention and Office of Justice Programs indicated that arrests for violent crime in the US had decreased since the early 1990s in both children and adults. This decrease occurred contemporaneously with increasing sales of violent video games and increases in graphically violent content in those games.

Studies of violent video game playing and crime have generally not supported the existence of causal links.  Evidence from studies of juveniles as well as criminal offenders has generally not uncovered evidence for links.  Some studies have suggested that violent video game playing may be associated with reductions in some types of aggression, such as bullying.

Studies of mass shootings have, likewise, provided no evidence for links with violent video games.  A 2002 report from the US Secret Service found that school shooters appeared to consume relatively low levels of violent media.  Some criminologists have specifically referred to claims linking violent video games to mass shootings as a "myth".

Some studies have examined the consumption of violent video games in society and violent crime rates.  Generally, it is acknowledged that societal violent video game consumption has been associated with over an 80% reduction in youth violence in the US during the corresponding period.  However, scholars note that, while this data is problematic for arguments that violent video games increase crime, such data is correlational and can't be used to conclude video games have caused this decline in crime.

Other studies have examined data on violent video games and crime trends more closely and have come to the conclusion that the release of very popular violent video games are causally associated with corresponding declines in violent crime in the short term.  A 2011 study by the Center for European Economic Research found that violent video games may be reducing crime.  This is possibly because the time spent playing games reduces time spent engaged in more antisocial activities.  Other recent studies by Patrick Markey and Scott Cunningham have come to similar conclusions.

Public debate in US

In the early 1980s, Ronnie Lamm, the president of the Long Island PTA sought legislation to govern the proximity of video game arcades to schools. In the 1990s, Joe Lieberman, a US Senator, chaired a hearing about violent video games such as Mortal Kombat. David Grossman, a former West Point psychology professor and lieutenant commander, wrote books about violence in the media including: On Killing (1996) and Stop Teaching Our Kids to Kill (1999). He described first-person shooter games as murder simulators, and argued that video game publishers unethically train children in the use of weapons and harden them emotionally towards commitments of murder by simulating the killing of hundreds or thousands of opponents in a single typical video game.

In 2003, Craig A. Anderson, a researcher who testified on the topic before the U.S. Senate, said,
"[S]ome studies have yielded nonsignificant video game effects, just as some smoking studies failed to find a significant link to lung cancer. But when one combines all relevant empirical studies using meta-analytic techniques, it shows that violent video games are significantly associated with: increased aggressive behavior, thoughts, and affect; increased physiological arousal; and decreased pro-social (helping) behavior."

In 2005, Anderson was criticized in court for failing to give balanced expert evidence.

In 2008, in Grand Theft Childhood: The Surprising Truth About Violent Video Games and What Parents Can Do, Kutner and Olsen refuted claims that violent video games cause an increase in violent behavior in children. They report there is a scientifically non-significant trend showing that adolescents who do not play video games at all are most at risk for violent behavior and video game play is part of an adolescent boy's normal social setting. However, the authors did not completely deny the negative influences of violent (M-rated) video games on pre-teens and teenagers: Kutner and Olson suggested the views of alarmists and those of representatives of the video game industry are often supported by flawed or misconstrued studies and that the factors leading to violence in children and adolescents were more subtle than whether or not they played violent video games.

Henry Jenkins, an academic in media studies, said,
"According to federal crime statistics, the rate of juvenile violent crime in the United States is at a 30-year low. Researchers find that people serving time for violent crimes typically consume less media before committing their crimes than the average person in the general population. It's true that young offenders who have committed school shootings in America have also been game players. But young people in general are more likely to be gamers—90 percent of boys and 40 percent of girls play. The overwhelming majority of kids who play do not commit antisocial acts. According to a 2001 U.S. Surgeon General's report, the strongest risk factors for school shootings centered on mental stability and the quality of home life, not media exposure. The moral panic over violent video games is doubly harmful. It has led adult authorities to be more suspicious and hostile to many kids who already feel cut off from the system. It also misdirects energy away from eliminating the actual causes of youth violence and allows problems to continue to fester."

In 2013, Corey Mead, a professor of English at Baruch College, wrote about how the U.S. military financed the original development of video games, and has long used them for both training, recruitment purposes, and treatment of post traumatic stress disorder. He also argues that the two industries are currently intertwined into each other in a "military-entertainment complex". Writing in 2013, scholars James Ivory and Malte Elson noted that, although research on video game effects remained inconclusive, the culture of the academic field itself had become very contentious and that politicians had put pressure on scientists to produce specific research findings.  The authors concluded it is improper for scholars or legislators to, at present, portray video games as a public health crisis. Research by Oxford psychologist Andrew Przybylski has shown that Americans are split in opinion on how video game violence links to gun violence. Przybylski found that older people, women rather than men, people who knew less about games and who were very conservative in ideology were most likely to think video games could cause gun violence.

Several groups address video game violence as a topic that they focus on. Groups such as Parents Against Violence, Parents Against Media Violence and One Million Moms take stances aimed at limiting the violence in video games and other media. Groups such as the Entertainment Software Association seek to refute their claims.

Video games, particularly violent ones, are often mentioned as a cause for major gun crimes in the wake of school shooting by young adults. For example, Adam Lanza, the 20-year-old shooter at the Sandy Hook Elementary School shooting, was found to have numerous video games in his possession, leading for some people to blame video games for the shooting; however, the State Attorney did not link video game to the event in their final report of the incident, though identified that video game addiction may have been connected. In February 2018, following the Stoneman Douglas High School shooting in Florida, President Donald Trump, among others, said "the level of violence on video games is really shaping young people's thoughts". Rhode Island state representative Robert Nardolillo also proposed legislation to tax violent video games (those rated "Mature" or higher by the ESRB) to use funds for supporting mental health programs in the state.

Following the Stoneman Douglas shooting event, President Trump arranged to meet with several video game industry professionals on March 8, 2018; in attendance beyond Trump and other Congressmen included Mike Gallagher, the president and CEO of the ESA; Pat Vance, the president of the ESRB; Strauss Zelnick, CEO of Take Two Interactive, Robert Altman, CEO of ZeniMax Media; Brent Bozell, founder of the Media Research Center; and Melissa Hanson, program manager for the Parents Television Council. The meeting was not designed to come to a solution but only for the invited parties to present their stance on video games and their relationship to violent activity as to try to determine appropriate steps in the future. At the start of the meeting, the President showed the attendees a short 88-second video of numerous violent video game segments put together by his staff, including the infamous "No Russian" level from Call of Duty: Modern Warfare 2, which featured the player watching and potentially participating in a massacre of civilians in an airport.

The White House later released the video to YouTube, where it quickly became popular due to the controversy over the relationship between video games and real-life violence; despite being unlisted shortly after being uploaded, it has reached a 2.7 thousand to 93 thousand like-to-dislike ratio as of April 5, 2018. The video is still accessible via URL, and media outlets like IGN included links to the original in their responses to the matter. Games for Change made an 88-second video of their own, composed of video game segments and cutscenes more cinematic and emotional in nature; their video has received upwards of 463,000 views as of April 5, 2018, as well as a 13 thousand to 203 like-to-dislike ratio.

In the description of the video, they said,"After seeing that the White House produced a video depicting video games as ultra-violent, we felt compelled to share a different view of games. Video games, their innovative creators and the vast community of players are so much more than what is depicted in the White House’s video. We wanted to create our own version, at the same length, to challenge the White House’s misdirected blame being placed upon video games. To all you game developers and players who create and enjoy games – this is for you! #GAMEON"

Nation-specific factors

Australia
Video games are rated in Australia by the Australian Classification Board (ACB), run out of the federal Attorney-General's Department. ACB also oversees ratings on films and applies the same ratings system as to video games. Broadly, the ratings system is based on a number of factors including violence. The ACB can refuse to classify a film or game if they felt the content was beyond allowable guidelines for the strictest ratings. Titles refused classification by ACB are thus illegal to sell within Australia and assess fines fort those that attempted to import such games, while allowing titles with more mature ratings to be sold under regulated practices. Prior to 2011, video games could only qualify up to a "MA15+" rating, and not the next highest tier of "R18+" which were allowed for film. Several high-profile games thus were banned in Australia. The ACB agreed to allow video games to have R18+ ratings in 2011, and some of these games that were previously banned were subsequently allowed under R18+.

References

External links 
 

Video gaming
Violence in video games
Video game controversies
Moral panic