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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="Capacitor · Oct 20, 2018 at 5:47 AM" data-lb-id="post-1201295">
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                     Hi, fellow Linux users! Hi, less fortunate users of different operating systems!
                     <br/>
                     I've seen many questions and doubts about creating games for Linux and playing them. Not too many years ago, I would have sadly advised to create a Windows partition for that purpose, but fortunately things change and now there are many possibilities for us illuminate people looking for some fun, without the burden to save and close everything and reboot.
                     <br/>
                     Jokes aside, I'd really like to share my experience with you, and maybe gain some knowledge from yours, so feel free to improve my suggestions below, I know my solutions aren't always the most efficient ones.
                     <br/>
                     Just a small note before I begin: English is not my mother language and it's also not my computer language. There may be differences between what I write and what you can find on your computer. While I'm confident enough I can translate the meaning correctly, the wording may still be not completely accurate. Usually a small amount of intuition should be enough to understand, but if it's not feel free to ask. And of course there may also be differences depending on your Linux distribution and desktop environment, so it's not always my fault.
                     <img alt=";)" class="smilie smilie--sprite smilie--sprite668" data-shortname=";)" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Wink    ;)"/>
                     <br/>
                     <br/>
                     The following list is ordered based on my experience with it. The lower an item is, the less I'll be able to help with it, but maybe other users will be, so don't worry yet. The list of systems comes from the tags available here, plus a couple more special cases.
                     <br/>
                     Game systems are color-coded:
                     <br/>
                     <span style="color: #00ff00">
                      Green
                     </span>
                     : You won't usually have problems with these. Exceptions are rare, if any.
                     <br/>
                     <span style="color: #ffff00">
                      Yellow
                     </span>
                     : Depends on the case, it may run, but it may as well crash. You have to try for yourself.
                     <br/>
                     <span style="color: #ff0000">
                      Red
                     </span>
                     : No known method to run these games.
                     <br/>
                     <span style="color: #0080ff">
                      Blue
                     </span>
                     : It rimes with "I have no clue".
                     <br/>
                     <br/>
                     <b>
                      <span style="color: rgb(255, 0, 0)">
                       <u>
                        <span style="font-size: 18px">
                         Warning
                        </span>
                       </u>
                      </span>
                     </b>
                     : Every method, suggestion, script and any other thing found in this guide has the potential to damage something. If you try something new, be sure to have a backup and to work in a safe environment for all your other files. And if you can, inspect everything you find here. I can't and won't guarantee that everything will work perfectly for you as it does for me. I can't even guarantee that it won't do any damage (although I actively try not to give you dangerous material), so better safe than sorry.
                     <br/>
                     <br/>
                     <span style="color: rgb(0, 255, 0)">
                      <b>
                       <u>
                        <span style="font-size: 18px">
                         Useful Information for Developers
                        </span>
                       </u>
                      </b>
                     </span>
                     : Every section contains a paragraph dedicated to developers. If you are interested in developing games that can be played on Linux, you could find many useful tips here.
                     <br/>
                     <br/>
                     <span style="font-size: 18px">
                      <span style="color: rgb(0, 255, 0)">
                       <u>
                        <b>
                         For Mac users
                        </b>
                       </u>
                      </span>
                     </span>
                     : While the guides presented here are intended specifically for Linux, and I know almost nothing about the Mac environment, there is a high probability that most of the guides presented below apply to Mac users too, although they may require some small modifications. If you want to create or update a guide for Mac users, feel free to copy and adapt to your need anything you find here. Attribution would be appreciated.
                     <br/>
                     <br/>
                     <span style="color: #4dff4d">
                      <u>
                       <b>
                        HTML
                       </b>
                      </u>
                     </span>
                     (includes Twine, SugarCube and similar engines):
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         <i>
                          For developers
                         </i>
                         : Linux uses the same major browsers available on Windows, HTML is actually independent on the operating system. There is only one small difference between Windows and Linux: Linux is case-sensitive when it comes to file paths. That means "Girl.png" and "girl.png" are considered as two different files. The same is true for directory names. If there is a discrepancy in letter cases between the file name (and the directories the file is in) and the path you use in the game, the file won't be found by the game. That means mostly that images won't be shown. I can suggest to only use lower-case letters in both file names, directories and paths used in the game. Or whatever convention you prefer, as long as you are accurate with the cases.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : If you are reading this, you are almost certainly using a web browser of some sort. This is enough to play HTML games. I suggest using Firefox or Chrome if you have problems running a game with a different browser. Problems however are fortunately very rare, so you don't have to worry in advance if you are using a less-known browser.
                         <br/>
                         If you find missing images, you may have to check for wrong capitalization of directories and files. The easiest solution is to create a copy of a missing file or directory and rename it with the correct cases. Simply renaming the files and directories may create problems elsewhere. Another possible solution is to directly edit the game. If the number of files isn't too big, you can search and replace all the paths. Make sure to contact the author and give him the corrected version, if possible.
                         <br/>
                         Another solution is
                         <a class="link link--internal" href="https://f95zone.to/threads/playing-on-linux-tutorials-tools-and-help.19523/post-2789902">
                          indicated here
                         </a>
                         (thanks
                         <a class="username" data-user-id="261348" data-username="john__cena" data-xf-init="member-tooltip" href="https://f95zone.to/members/261348/">
                          john__cena
                         </a>
                         ). With this method you can create a "virtual partition", basically a directory where capitalization of files and directories doesn't matter.
                         <br/>
                         It's also possible to run
                         <a class="link link--external" href="https://mega.nz/#F!2A11VKoS!1r1cmZUOUR5lHEwXpuAaJg" rel="nofollow noopener" target="_blank">
                          this script
                         </a>
                         . It lowers the capitalization of every directory indicated to the script and looks for paths into every file indicated, putting them all to lower case. As an added bonus, it checks if all the files paths found actually exist. This can be useful to avoid editing text that may look like a path but isn't and at the same time looked like a good idea to generate bug reports. The script requires Python, both versions 2 and 3 should work fine.
                         <br/>
                         <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                          <div class="bbCodeBlock-title">
                           Code:
                          </div>
                          <div class="bbCodeBlock-content" dir="ltr">
                           <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>python Lower_case.py -d:directory -f:file</code></pre>
                          </div>
                         </div>
                         Both -d and -f can be used multiple times. Directories are all the directories that contain images, videos, etc. that need to be renamed. Everything will be put to lower case. Files are HTML and CSS files that contain references to the multimedia files that need to be renamed.
                         <br/>
                         There's a warning here though. Some HTML games have a pretty simple structure: there are many scenes and in each there is text, images and videos. These can be "corrected" with my script and issues should be very limited and rare. Other games however are much more complex and make use of variables to construct the path of images and videos. Using this script on this kind of games can have really bad results, up to the point where almost all images and videos are not displayed. There's no easy way to distinguish them, other than analyzing thousands of lines of HTML. My suggestion, as always, is to always keep a backup of the game before running the script. If the end result is worse than the starting point, delete everything and replace it with the backup copy.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: #00ff00">
                      <u>
                       <b>
                        Adobe Flash
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         <i>
                          For developers
                         </i>
                         : While the Flash player is available for every operating system, at the end of 2020 Adobe and all major browsers will stop supporting it. I warmly suggest to replace it as soon as possible, now that you still have time.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : Flash games can be played online through your browser, as long as the browsers support Flash, or you can download the .swf file and play locally. To run locally you need a Flash Player Projector, that you can find
                         <a class="link link--external" href="https://www.adobe.com/support/flashplayer/debug_downloads.html" rel="nofollow noopener" target="_blank">
                          here
                         </a>
                         under "Linux" (the only download that isn't described as "debugger"). Other projectors also exist, but I don't know how reliable they are; the original from Adobe probably runs Flash better. Remember to check from time to time if there is a new version and as long as you hold that program on your computer, you'll be able to play Flash games.
                         <br/>
                         I've also seen Flash games converted to Adobe AIR. For more details on this topic, see below.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: rgb(0, 255, 0)">
                      <u>
                       <b>
                        Adobe AIR
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         <i>
                          For developers
                         </i>
                         : Adobe AIR isn't directly supported for Linux, and may be a pain to install, but it works in the end. Maybe it's not the best choice to satisfy Linux players, but I can understand that migrating to a different system is difficult and at least it's still possible to use the software.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : As I said Adobe AIR isn't directly supported for Linux anymore. I won't be surprised if it will be supported again after the death of Flash (at least in 2021 then), the same happened with Flash a few years ago, and this time the support should be even easier on their side, but right now there are two possibilities.
                         <br/>
                         First of all, you can install a really old Linux version. This may still work for some games, but it's not the best solution in my opinion.
                         <br/>
                         The second solution is using Wine. Start by setting up a new prefix (see Appendix D), or use an old one if you prefer. Adobe AIR can be found under Winetricks (again, see Appendix D), but at the moment there seems to be a problem, Wine thinks the AIR installer is corrupt and I couldn't find a way around this obstacle. Luckily it can be installed "the old fashioned way". Just download the latest version
                         <a class="link link--external" href="https://get.adobe.com/air/" rel="nofollow noopener" target="_blank">
                          from here
                         </a>
                         and execute it. Independently on your install method, now comes the real pain in the ass.
                         <br/>
                         <ol>
                          <li data-xf-list-type="ol">
                           AIR installers are just zip archives with the extension renamed to ".air", so you can't simply use wine to run it. Instead you need to use the AIR installer, conveniently hidden in its Wine prefix in the directory "drive_c/Program Files/Adobe/Flash Player/AddIns/airappinstaller".
                          </li>
                          <li data-xf-list-type="ol">
                           Then you have to locate the AIR archive's path relative to the Wine prefix. Usually the root directory "/" is mapped to "Z:\", but other disks and partitions may use other letters. You can find the correct letter using Winecfg (see Appendix D), under the tab "Units".
                          </li>
                          <li data-xf-list-type="ol">
                           Now you can finally install the game. To do so, you have to run the following command:
                           <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                            <div class="bbCodeBlock-title">
                             Code:
                            </div>
                            <div class="bbCodeBlock-content" dir="ltr">
                             <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>WINEPREFIX="[prefix_full_path]" wine "C:\Program Files\Adobe\Flash Player\AddIns\airappinstaller\airappinstaller.exe" "Z:\[path to AIR archive]\[AIR_archive].air"</code></pre>
                            </div>
                           </div>
                           and obviously substitute "Z" with whatever letter you found in point 2. Use the backslash \ for the AIR archive path.
                          </li>
                          <li data-xf-list-type="ol">
                           Finally, after the installation, the game should start. But if you think that's the end of it, you are wrong. If you use this method, you'll just overwrite the installation each time you want to start the game. Quite a waste of time. Instead now you have to locate where the game was installed inside your Wine prefix. Inside the installation directory you can find a ".exe" file, and this is the file that can finally be executed with Wine. So write a script, as indicated in Appendix D, and make it executable.
                          </li>
                         </ol>
                         Congratulations, you did it! I have to say that I only installed one game with this method, so I'm not sure it's universal, but it looks so much like the worst case scenario that I'm confident that it can't go worse than this, only better.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: #00ff00">
                      <u>
                       <b>
                        Ren'Py
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         <i>
                          For developers
                         </i>
                         : Building a game for Linux is fairly easy, just check an option that includes Linux. You can either create a game that can be run in any operating system, or you can create different distributions, but this means you'll need more space where you store your game. Ren'Py is very well made and if it works on Windows it usually works on Linux without problems.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : Usually Ren'Py games have a Linux launcher already included in the Windows release, in some cases there is even a separate Linux version. Just double-click on [game_name].sh and the game will start. There may be two problems with Ren'Py games.
                         <br/>
                         <ol>
                          <li data-xf-list-type="ol">
                           Double-clicking the .sh file opens it in a text editor instead of launching the game. This probably happens because of the developer's Windows computer messing with the Linux file rights. The solution is easy and quick, you just need to mark the .sh file as executable (see Appendix A). Then go to the "lib" directory and enter the adequate Linux directory (see Appendix B in case of doubts) and look for a file that has the same name as the .sh file you just marked as executable, minus the .sh extension. Mark this file as executable too. If you really don't know which is your case after reading Appendix B or you need to distribute/use the same game on different computers, do this operation for both Linux directories.
                           <br/>
                           There are 4 other files in the same directory that don't have an extension (python, pythonw, zsync, zsyncmake). I've never needed to mark them as executable because Linux distributions usually have Python already installed, but if you see that your game doesn't start, crashes, or generates weird errors after all this operation, you can try and mark these 4 files as executables too (see Appendix A). If you don't feel like trying blindly you can launch the .sh file in the main game's directory using the command line (see Appendix C) instead of double-clicking it.
                          </li>
                          <li data-xf-list-type="ol">
                           The Linux version is missing. This is rarer, but it can happen. Luckily the solution is easy, since Ren'Py is already prepared to work on Linux. First check if in the "lib" directory you can find the adequate Linux directory (see Appendix B in case of doubts). If it exists, just copy the "[game_name].sh" file from another Ren'Py game, paste it in the main game directory and rename it with the same name as the ".exe" and ".py" file you can fin there. (Thanks
                           <a class="username" data-user-id="909096" data-username="@cold_arctus" data-xf-init="member-tooltip" href="https://f95zone.to/members/909096/">
                            @cold_arctus
                           </a>
                           )
                           <br/>
                           Otherwise you need to download the "SDK tar.bz2" version of Ren'Py from
                           <a class="link link--external" href="https://www.renpy.org/latest.html" rel="nofollow noopener" target="_blank">
                            here
                           </a>
                           and extract it. You can rename the directory as you want, e.g. the game's name. From now on "old directory" indicates the Windows release of the game, while "new directory" indicates the one you just extracted.
                           <br/>
                           Move the "game" directory of the old directory inside the new directory and delete the "doc", "the_question" and "tutorial" directories here. Right now you can already play the game, but if you want you can free some more space (~100 MB). Compare the old and new directories and delete every directory that appears in the new directory but not in the old one. Don't empty the trash yet tough, you still need to make sure the game runs flawlessly. If it doesn't, just restore everything from the trash.
                           <br/>
                           Optionally you can rename the .sh file if you want, but this requires some care. There are a few files that must all have the same name. First of all, it's probably better to avoid using spaces and symbols (,!? etc) in the name, stick to numbers and upper- and lower-case letters, probably ".", "-" and "_" (without quotes) are good too, but nothing else. I've seen a couple games that have spaces in the name and they work well, but spaces in the name can mess with some scripts, so just avoid them, it's simpler. Then you need to rename the .py file in the same directory. The .exe can also be renamed, but it's not necessary if you don't want to distribute this port or use it on different machines. Finally, go into the "lib" directory, then in the adequate Linux directory (see Appendix B) and rename the extensionless file that had the same name as the .sh, .py and .exe file (not "python", "pythonw", "zsync" and "zsyncmake"). Again, you can optionally do the same for the other Linux directory, as well as for the Mac (darwin) and Windows directories if you need to distribute it.
                          </li>
                         </ol>
                         Save files are not stored inside the game directory. They can be found in your home directory, inside ".renpy". Every game creates its own directory to store saves, usually their name is the name of the game (or an acronym) followed by some numbers, but sometimes you can find names such as "test" or "saves". If you want to know which game do the saves belong to, just enter the directory and open any one of the ".save" files (they are just zip files) and view the "screenshot.png" inside for some clues. This system is good if you like to download your games and play them without any additional work, but it can be a problem when you want e.g. to transfer them to a new computer, or want to clean your traces on a public device. If you need to, just delete the ".renpy" directory, or any directory inside, and the saves are gone.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: #00ff00">
                      <u>
                       <b>
                        NW.js
                       </b>
                      </u>
                     </span>
                     (includes many RPGM games, Construct and many others):
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         Many of these games are usually labeled as RPGM or Other here. A NW.js game usually contains some files with "nw" in the name, so it's easy to recognize.
                         <br/>
                         <br/>
                         <i>
                          For developers
                         </i>
                         : What you can do for Linux users depends greatly on what you use to create the game. Some games are compiled for Windows only, while others offer the possibility to be compiled for Linux. In case you can't compile for Linux but you'd really like to distribute the game for this operating system, read below.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : The port is usually easy, just download the latest NW.js
                         <u>
                          normal
                         </u>
                         version for Linux from
                         <a class="link link--external" href="https://nwjs.io/downloads/" rel="nofollow noopener" target="_blank">
                          here
                         </a>
                         (see Appendix B for 32- or 64-bit version if you have doubts) and move the "www" directory and "nw.pak" and "package.json" files from the original game to the new NW.js directory. You may need to mark the "nw" file as executable (see Appendix A).
                         <br/>
                         There is an automated script that does just that, you can
                         <a class="link link--external" href="https://mega.nz/#F!6Bd1mSBZ!2AKJzLwu47Wux3O_ijBi8A" rel="nofollow noopener" target="_blank">
                          find it here
                         </a>
                         . Just put the "NWjs_Linux_Install.sh" that you find in the zip archive into the Windows game directory and run it. It may look scary the first time, because almost every file disappears and then apparently nothing happens. If you look closely though there is a new ".tar.gz" archive whose size is growing. The script is actually downloading that file and, depending on your connection and the server's load, the whole operation may last up to a few minutes (the file is slightly less than 100 MB). When the download is finished, unpacking the archive is pretty quick and the game will start automatically, to test if everything is working correctly. Consider that this script is still a beta, so I can't guarantee it will work (but it works perfectly on my computer, so that's surely positive). After the installation you can delete the installer, or keep it to update the NW.js version in the future. If you really want to rename the script, you should also edit lines 62 and 63 with the new file name, otherwise the next time you run the script, it will delete itself.
                         <br/>
                         <i>
                          Note
                         </i>
                         : The
                         <u>
                          SDK
                         </u>
                         version works as well as the normal. The main difference is that it contains a debugger, so it's more suited for special cases and require a bit of expertise.
                         <br/>
                         If you double-click the "nw" file and get a message such as "No application found to open this file", just create an empty file, name it as you want and add the .sh extension (e.g "nw.sh"), open it and write:
                         <br/>
                         <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                          <div class="bbCodeBlock-title">
                           Code:
                          </div>
                          <div class="bbCodeBlock-content" dir="ltr">
                           <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>#!/bin/bash
./nw</code></pre>
                          </div>
                         </div>
                         Then mark this file as executable too.
                         <br/>
                         <a class="username" data-user-id="909096" data-username="cold_arctus" data-xf-init="member-tooltip" href="https://f95zone.to/members/909096/">
                          cold_arctus
                         </a>
                         pointed out that there is also
                         <a class="link link--internal" href="https://f95zone.to/threads/rpg-maker-mv-v1-62-linux-mac-and-windows.31352/#post-1990583">
                          this launcher
                         </a>
                         as an alternative to the above procedure. The difference between the two are minimal, but maybe it can be of help.
                         <br/>
                         <br/>
                         You can also play the game in your browser by double-clicking the "index.html" file inside the "www" directory, if this exists. NW.js is actually a way to use HTML, CSS and JavaScript to create standalone games, so it makes sense that they can be played in a browser as well. You have to remember the main difference: saves will be stored in the browser, not as files in your game directory. If your browser deletes the cache after some time, you lose everything.
                         <br/>
                         <br/>
                         <u>
                          <i>
                           Special cases
                          </i>
                         </u>
                         :
                         <br/>
                         <i>
                          Glassix
                         </i>
                         :
                         <br/>
                         The installer for this game is slightly different, but luckily I managed to make a special version of my installer for this game (actually it's the other way around, but whatever). You can
                         <a class="link link--external" href="https://mega.nz/#F!HBlXAQIB!GeV9gqBY8owPunT2SZ3AYA" rel="nofollow noopener" target="_blank">
                          find it here
                         </a>
                         . More detailed instructions are available in the OP of this game.
                         <br/>
                         <br/>
                         <i>
                          Playing on ArchLinux and similar highly customizable distributions
                         </i>
                         :
                         <br/>
                         Not all Linux distributions are the same, and while on most distros you can play NW.js games easily, others require the user to explicitly install everything that's not fundamental for the operating system. If you are new to Linux or don't have much experience, you probably don't have to worry about this.
                         <a class="username" data-user-id="588152" data-username="Axeleen" data-xf-init="member-tooltip" href="https://f95zone.to/members/588152/">
                          Axeleen
                         </a>
                         produced
                         <a class="link link--internal" href="https://f95zone.to/threads/playing-on-linux-tutorials-tools-and-help.19523/post-3909528">
                          a list of instructions and requirements
                         </a>
                         to play Treasure of Nadia, a NW.js game, but this probably apply, maybe with some minor variation, to any such game.
                         <br/>
                         You can also try
                         <a class="link link--internal" href="https://f95zone.to/threads/lust-epidemic-v1-0-nlt-media.15687/page-388#post-3654934">
                          this guide
                         </a>
                         by
                         <a class="username" data-user-id="426842" data-username="deio" data-xf-init="member-tooltip" href="https://f95zone.to/members/426842/">
                          deio
                         </a>
                         . I don't really know if they work, because I've never needed them. I can only suggest to try both and, if neither works, ask here and/or in the game topic.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: rgb(0, 255, 0)">
                      <b>
                       <u>
                        TyranoBuilder
                       </u>
                      </b>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         The Windows version of these games contain the "nw.pak" file, a clear indication that they are based on NW.js, but they lack the "www" directory and the "package.json" file. At the same time the ".exe" file is unusually big. This means that all images, sounds, etc. are included inside the ".exe" file, that behaves partly similarly to a zip file.
                         <br/>
                         <br/>
                         <i>
                          For developers
                         </i>
                         : I suspect TyranoBuilder can't compile games for Linux, but if it can, please do. Don't alienate a part of your possible players just because we use a cooler operating system.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : Wine (see Appendix D) doesn't seem to like these games, the last one I tried I got something like "invalid exe format". There may be something that can be installed via Winetricks, but I don't know what. Right now the only viable solution seems to be a virtual machine with Windows.
                         <br/>
                         <a class="username" data-user-id="1148985" data-username="tomatoewrench" data-xf-init="member-tooltip" href="https://f95zone.to/members/1148985/">
                          tomatoewrench
                         </a>
                         found a way to play these games, it's explained
                         <a class="link link--internal" href="https://f95zone.to/threads/playing-on-linux-tutorials-tools-and-help.19523/post-3541214">
                          here
                         </a>
                         . I haven't had the time to test it, but it seems plausible. Since this procedure seems to require a particular version of NW.js, you can look for it
                         <a class="link link--external" href="https://dl.nwjs.io/" rel="nofollow noopener" target="_blank">
                          here
                         </a>
                         .
                         <br/>
                         <a class="username" data-user-id="1808184" data-username="pazkero" data-xf-init="member-tooltip" href="https://f95zone.to/members/1808184/">
                          pazkero
                         </a>
                         also produced a more
                         <a class="link link--internal" href="https://f95zone.to/threads/playing-on-linux-tutorials-tools-and-help.19523/post-3868826">
                          step-by-step guide
                         </a>
                         based on the one above.
                         <br/>
                         <br/>
                         My script to extract files from the executable (I'll leave it here, not sure if it's really helpful or the best available):
                         <br/>
                         <div class="bbCodeSpoiler">
                          <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                           <span class="button-text">
                            <span>
                             Spoiler
                            </span>
                           </span>
                          </button>
                          <div class="bbCodeSpoiler-content">
                           <div class="bbCodeBlock bbCodeBlock--spoiler">
                            <div class="bbCodeBlock-content">
                             Open a terminal. If you are used to use Python you need "pip". Type "sudo apt-get install python-pip" on Ubuntu or the equivalent for your distribution.
                             <br/>
                             Then type "sudo -H pip install pefile"
                             <br/>
                             Finally create a new file and name it "extract.py". Inside it write:
                             <br/>
                             <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                              <div class="bbCodeBlock-title">
                               Code:
                              </div>
                              <div class="bbCodeBlock-content" dir="ltr">
                               <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code># -*- coding: utf-8 -*-
import pefile

filename = '[insert_file_name_here].exe'
with open(filename, 'rb') as s:
   r = s.read()

pe = pefile.PE(filename)
offset = pe.get_overlay_data_start_offset()

with open(filename + '.zip', 'wb') as t:
   t.write(r[offset:])</code></pre>
                              </div>
                             </div>
                             Obviously substitute [insert_file_name_here] with the correct file name.
                             <br/>
                             (original idea
                             <a class="link link--external" href="https://reverseengineering.stackexchange.com/questions/2014/how-can-one-extract-the-appended-data-of-a-portable-executable" rel="nofollow noopener" target="_blank">
                              here
                             </a>
                             )
                             <br/>
                             Put the file in the same directory of the .exe file you want to extract and run it from terminal. When it ends, extract the new .zip file and, if necessary, rename the directory "www".
                             <br/>
                             Finally, if necessary copy the "package.json" from any NW.js game and read the NW.js spoiler above.
                            </div>
                           </div>
                          </div>
                         </div>
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: #00ff00">
                      <u>
                       <b>
                        RPG Maker
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         Many RPG Maker games are based on NW.js. If you see files containing "nw" inside the game directory, read the chapter above. The games I'm talking about here contain "Game.rgss3a" in the game directory, together with ".rvdata2" save files (that may not be present in a freshly downloaded game).
                         <br/>
                         <br/>
                         <i>
                          For developers
                         </i>
                         : Not much you can do here, but don't worry, there is an easy way to play these games on Linux.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : RPG Maker is available for Windows only. Fortunately it can be executed on Wine easily. Create a 32-bit Wine prefix for RPGM games (see Appendix D), then from Winecfg disable the "winegstreamer" library and from Winetricks install the "directmusic" component.
                         <br/>
                         Download the RPG Maker VX Ace run time package from
                         <a class="link link--external" href="http://www.rpgmakerweb.com/download/additional/run-time-packages" rel="nofollow noopener" target="_blank">
                          here
                         </a>
                         and install it on your prefix.
                         <br/>
                         You can put the game wherever you want, you just need to create a launcher as the one presented in Appendix D to run the game.
                         <br/>
                         <i>
                          Note
                         </i>
                         : Installing the run time package may not be necessary for all games. If you know all your games won't need it, skip that part.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: #ffff00">
                      <u>
                       <b>
                        Japanese games
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         Again there are games based on NW.js, in this case read above. Many other are based on Wolf RPG Editor, described below. This chapter is for games that aren't based on any particular framework, but may be useful for the other cases too.
                         <br/>
                         <br/>
                         <i>
                          For developers
                         </i>
                         : If you actually are reading this, find a way to sneak uncensored pictures inside the game. I hate pixelated pussies. Thanks! Otherwise the only hope is to see if the game can be compiled for Linux, but this may be different from brand to brand and from game to game.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : Create a Wine prefix for Japanese games (see Appendix D). Your system needs to support the Japanese language; if it doesn't, just install the language. You can check if your system supports Japanese by typing "locale -a" in a terminal: you should see somewhere "ja_JP.utf8".
                         <br/>
                         Now you need to run the game using the Japanese locale. This requires a little variation on the executable shown in Appendix D:
                         <br/>
                         <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                          <div class="bbCodeBlock-title">
                           Code:
                          </div>
                          <div class="bbCodeBlock-content" dir="ltr">
                           <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>#!/bin/bash
WINEPREFIX="[prefix_full_path]" LANG="ja_JP.utf8" wine "[filename].exe"</code></pre>
                          </div>
                         </div>
                         I haven't tested this procedure recently, last time was at least a couple of years ago, so there may be something wrong or inaccurate here. If something doesn't work properly, try some variations or ask for help here.
                         <br/>
                         Note that this procedure doesn't assure you that the game will run under Wine. You may need to install some components like DirectX support or it may be completely incompatible with Wine. This is just to give you the highest probability to actually run it.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: rgb(0, 255, 0)">
                      <u>
                       <b>
                        Unity
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         <i>
                          For developers
                         </i>
                         : Unity should build games for Linux quite easily, even from a Windows computer. (Thanks
                         <a class="username" data-user-id="353217" data-username="@Droid Productions" data-xf-init="member-tooltip" href="https://f95zone.to/members/353217/">
                          @Droid Productions
                         </a>
                         ) I don't know if this is still up to date, but as of 2016 to compile for Linux it was necessary to install an optional component together with Unity. If it still works in the same way, I suppose the component can also be installed at a later moment, either through Unity or through its installer. See
                         <a class="link link--external" href="https://gamedev.stackexchange.com/questions/122252/why-i-cant-do-a-build-for-linux" rel="nofollow noopener" target="_blank">
                          this page
                         </a>
                         for more details.
                         <br/>
                         It's also possible that not all the plugins used on Windows have a counterpart on Linux. Sadly I can't name which plugins are supported and which are not, and I suppose this list changes with time (hopefully increasing support for Linux). I can only suggest to try, the worst that can happen is that the game won't play on Linux.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : There is no easy way to port Unity games on Linux, since Unity tends to internally do asset optimization, but Unity can compile for Linux, so you can try to kindly ask the developer for a Linux version of his/her game. Alternatively you can try and read
                         <a class="link link--external" href="https://www.gamingonlinux.com/wiki/Unity_Games_Working_On_Linux_(User_Ported)" rel="nofollow noopener" target="_blank">
                          here
                         </a>
                         . (Thanks
                         <a class="username" data-user-id="909096" data-username="@cold_arctus" data-xf-init="member-tooltip" href="https://f95zone.to/members/909096/">
                          @cold_arctus
                         </a>
                         )
                         <br/>
                         Otherwise you may try to use Wine (see Appendix D), but depending on the game there may be some requirements and the game is usually slower when played through Wine compared to a native Linux version.
                         <br/>
                         <br/>
                         <i>
                          Unity built-in video player workaround
                         </i>
                         (Thanks
                         <a class="username" data-user-id="909096" data-username="@cold_arctus" data-xf-init="member-tooltip" href="https://f95zone.to/members/909096/">
                          @cold_arctus
                         </a>
                         ): Some games, like
                         <a class="link link--external" href="https://f95zone.com/threads/timestamps-unconditional-love-v0-5-1pe-p1-motkeyz.5949/" rel="nofollow noopener" target="_blank">
                          Timestamps, unconditional love
                         </a>
                         , use a built-in video player. You will specifically need a 32-bit Wine prefix set as Windows 7 (see Appendix D, should be the standard installation).
                         <br/>
                         Download the attached file
                         <a class="link link--external" href="https://f95zone.com/threads/playing-on-linux-tutorials-tools-and-help.19523/page-3#post-1473919" rel="nofollow noopener" target="_blank">
                          here
                         </a>
                         and run the following command in your terminal:
                         <br/>
                         <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                          <div class="bbCodeBlock-title">
                           Code:
                          </div>
                          <div class="bbCodeBlock-content" dir="ltr">
                           <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>WINEPREFIX="[prefix_full_path]" wine regedit.exe</code></pre>
                          </div>
                         </div>
                         Click on "Registration" and import both ".reg" files from the attachment. Finally, copy all the ".dll" files inside the "Windows 7 64 bits/syswow64" directory into the "drive_c/system32" directory of your Wine prefix and run the following commands to register them:
                         <br/>
                         <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                          <div class="bbCodeBlock-title">
                           Code:
                          </div>
                          <div class="bbCodeBlock-content" dir="ltr">
                           <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>WINEPREFIX="[prefix_full_path]" wine regsvr32 msmpeg2vdec.dll
WINEPREFIX="[prefix_full_path]" wine regsvr32 msmpeg2adec.dll</code></pre>
                          </div>
                         </div>
                         You will get a notification that tells you if the registration succeeded or failed.
                         <br/>
                         The animations might not start always. In this case you may need to restart the game or just wait a little.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: #00ff00">
                      <u>
                       <b>
                        Java
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         Java works well on different operating systems, so it's just a matter of having it on your computer. Sadly I have close-to-zero experience with Java, so I can't help much with the installation and the commands to run the game. Moreover, a game may require the installation of additional packages.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: #00ff00">
                      <u>
                       <b>
                        RAGS
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         <i>
                          For developers
                         </i>
                         : RAGS is available for Windows only, but can be run through Wine, even though not perfectly (at the moment at least, I'm still working on it).
                         <br/>
                         There is a nice way to turn your games in HTML games if you are interested, it's called
                         <a class="link link--external" href="https://f95zone.com/threads/regalia-enhanced-rags-2-x-player-for-the-browser.4829/" rel="nofollow noopener" target="_blank">
                          Regalia
                         </a>
                         .
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : RAGS can be run through Wine, even though not perfectly.
                         <br/>
                         <ul>
                          <li data-xf-list-type="ul">
                           Create a new 32-bit Wine prefix (see Appendix D). From Winetricks install "dotnet40", read the various popup messages and then ignore them.
                          </li>
                          <li data-xf-list-type="ul">
                           From Winetricks install "msxml6", "riched30", "richtx32", "wmp9", "vcrun2015", again ignore the messages, everything should be fine. This step was heavily inspired by
                           <a class="link link--external" href="https://f95zone.com/threads/adult-gaming-on-linux-state-of-engines.19117/" rel="nofollow noopener" target="_blank">
                            this post
                           </a>
                           .
                          </li>
                          <li data-xf-list-type="ul">
                           Download from
                           <a class="link link--external" href="https://www.microsoft.com/en-us/download/details.aspx?id=5783" rel="nofollow noopener" target="_blank">
                            here
                           </a>
                           Microsoft SQL Server Compact 3.5 Service Pack 2. Run the .exe file or extract it as a .zip file. There are 2 .msi files inside, you are interested in "SSCERuntime_x86-[language].msi" To run it, you need a special command for Wine:
                          </li>
                         </ul>
                         <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                          <div class="bbCodeBlock-title">
                           Code:
                          </div>
                          <div class="bbCodeBlock-content" dir="ltr">
                           <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>WINEPREFIX="[prefix_full_path]" wine msiexec /i "SSCERuntime_x86-[language].msi"</code></pre>
                          </div>
                         </div>
                         <ul>
                          <li data-xf-list-type="ul">
                           Now you can install RAGS, you can find it
                           <a class="link link--external" href="http://www.ragsgame.com/download/" rel="nofollow noopener" target="_blank">
                            here
                           </a>
                           . I tried both 2.4.16 and 2.6.1, they can be installed and used and have the same bugs.
                          </li>
                         </ul>
                         <b>
                          Known bugs
                         </b>
                         <i>
                          :
                          <br/>
                          Sound
                         </i>
                         : Right now I found a small bug where the game should play sounds. Instead of playing it, version 2.4.16 says
                         <br/>
                         <blockquote class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote">
                          <div class="bbCodeBlock-content">
                           <div class="bbCodeBlock-expandContent">
                            Rags can not process the command correctly. If you are the game author, please correct the error in this command:CT_MM_PLAY_SOUNDEFFECT
                           </div>
                           <div class="bbCodeBlock-expandLink">
                            <a>
                             Click to expand...
                            </a>
                           </div>
                          </div>
                         </blockquote>
                         and 2.6.1 says:
                         <br/>
                         <blockquote class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote">
                          <div class="bbCodeBlock-content">
                           <div class="bbCodeBlock-expandContent">
                            CT_MM_PLAY_SOUNDEFFECT:Item tone_Q.mp3:::
                           </div>
                           <div class="bbCodeBlock-expandLink">
                            <a>
                             Click to expand...
                            </a>
                           </div>
                          </div>
                         </blockquote>
                         This may be a game's problem (MindShift Complete 1.1b) or a Wine's problem. I don't remember this message when I played the game in a virtual machine, but it way months ago, so maybe I simply forgot. It requires more testing.
                         <br/>
                         <br/>
                         <i>
                          Closing RAGS
                         </i>
                         : I encountered a couple times some problems closing RAGS' window. The only way to shut it down is through the system monitor. It seems the problem is tied to the selected Windows version, namely Windows XP has this problem, while Windows 7 doesn't. It requires more testing.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: #00ff00">
                      <u>
                       <b>
                        QSP
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         <i>
                          For developers
                         </i>
                         : Not much to say, this is at the same level than RAGS, maybe slightly better because it's easier to install, but just as ugly.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : QSP seems to work greatly with Wine (see Appendix D). I have very little experience with this, but I can see that some games are compiled (or something like that) while others require a launcher. Both the launcher and the compiled games I tried work on a fresh Wine installation, no need to install anything.
                         <br/>
                         I found
                         <a class="link link--external" href="http://ifwiki.org/index.php/QSP" rel="nofollow noopener" target="_blank">
                          here
                         </a>
                         that the software is available for Linux, but the launcher requires some old package that is no more available. There is probably some workaround, like modifying and compiling the source code, but it seems to me that it's too much to do as long as Wine works fine. The program itself is mostly used to display text and static images, so even if Wine is less efficient than a native Linux launcher, it's not a noticeable effect.
                         <br/>
                         <a class="username" data-user-id="288073" data-username="@teabaiseach" data-xf-init="member-tooltip" href="https://f95zone.to/members/288073/">
                          @teabaiseach
                         </a>
                         found
                         <a class="link link--external" href="https://gitlab.com/Sonnix1/Qqsp" rel="nofollow noopener" target="_blank">
                          this player
                         </a>
                         . You'll need to compile it, but it works natively on Linux and can play videos too. For hints on how to compile it, look inside the "PKGBUILD" file. I'm sorry I can't help more, but this is as far as I can get with my knowledge. Consider this as an alternative for expert users.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: rgb(255, 255, 0)">
                      <u>
                       <b>
                        Adrift
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         <i>
                          For developers
                         </i>
                         : At the moment I'm not able to find a way to play Adrift games on Linux. If you want to have Linux players, you may want to consider switching to another game system.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : I really don't know what to think. The
                         <a class="link link--external" href="http://www.adrift.co/download" rel="nofollow noopener" target="_blank">
                          site
                         </a>
                         isn't really clear about what to do for Linux. There is a Linux distribution, but it's too lightweight compared to the full install and contains almost nothing. I tried to run the full install with Wine (see Appendix D) and discovered it requires the .NET framework 4.0 (dotnet40 in Winetricks). After installing it, the launcher starts, but at every action it generates a long list of errors. Probably something else is missing, or the problem may be due to the incomplete support for the .NET framework 4.0.
                         <br/>
                         There seems to be an alternative though, an official online player that can be found
                         <a class="link link--external" href="http://play.adrift.co/" rel="nofollow noopener" target="_blank">
                          here
                         </a>
                         . The help page says it doesn't support interactive 3D maps, but everything else (graphics and audio) should be fine. You simply have to put "/?game=" (without quotes) followed by the full path to the game after the online player's URL. The player suggests a few games hosted online, the files are in ".taf" and ".blorb" format and both seem to work as long as they are online. It's also possible to play a game saved on your computer, but apparently it works only if it's in the ".blorb" format (more tests required). The URL for a local game begins with (without quotes) "file://" followed by the full path to the game (e.g. "file://home/capacitor/desktop/game.blorb"). I also found executable files (".exe") but they don't seem to work as local files and I have no clue if they work when hosted on the web. There is a chance though that these files will work with Wine, so give it a try.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: #00ff00">
                      <u>
                       <b>
                        TADS
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
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                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         <i>
                          For developers
                         </i>
                         : Same as QSP.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : There is a Linux version
                         <a class="link link--external" href="http://www.tads.org/tads3.htm" rel="nofollow noopener" target="_blank">
                          here
                         </a>
                         . Download
                         <a class="link link--external" href="http://qtads.sourceforge.net/downloads.shtml" rel="nofollow noopener" target="_blank">
                          QTads
                         </a>
                         and choose your distribution or "Other Linux Systems". You don't need to compile it and all the requirements are written clearly. I tried it on a game and it works. Not much for a significant statistical analysis, but it's a good start.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: #ffff00">
                      <u>
                       <b>
                        Unreal Engine
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         <i>
                          For developers
                         </i>
                         : As
                         <a class="username" data-user-id="38218" data-username="@Sch" data-xf-init="member-tooltip" href="https://f95zone.to/members/38218/">
                          @Sch
                         </a>
                         noticed
                         <a class="link link--external" href="https://f95zone.com/threads/playing-on-linux-tutorials-tools-and-help.19523/#post-1202146" rel="nofollow noopener" target="_blank">
                          here
                         </a>
                         , there is the possibility to
                         <a class="link link--external" href="https://wiki.unrealengine.com/index.php?title=Linux_Support" rel="nofollow noopener" target="_blank">
                          compile UE games for Linux
                         </a>
                         .
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : Games compiled for Windows may run on Wine (see Appendix D), depending on the game's requisites. Give it a try, or ask the developer if he could compile the game for Linux.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: #ffff00">
                      <u>
                       <b>
                        WebGL
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         <i>
                          For developers
                         </i>
                         : At a first glance the "Start.bat" file in the game directory seems to indicate that the game is for Windows only, but there seems to be the possibility to play directly in a browser.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : In the game directory there is a "game" directory. Inside it (or sometimes inside a subdirectory) there is a "index.html" file, or something similar (may be e.g. "index.htm"). If you open it with your browser, you can play the game without the need of Wine or something else. I have to say though that I tried just 2 games and one of them (Living with a nympho) raised an error at the beginning. I don't know if this is a game's problem or there is something missing/wrong with my browser.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: #0080ff">
                      <u>
                       <b>
                        <span style="color: #ffff00">
                         Wolf RP
                        </span>
                        G Editor
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
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                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         I experimented a little with this and it seems this is the Japanese alternative to RPGM, so you'll probably need to install Japanese support to play these games. See the Japanese games chapter above.
                         <br/>
                         I'm not in the mood to install Japanese support on my computer at the moment, so I can't actually test these games, but looking at how to play RPGM games (not the ones based on NW.js though) may be a good start.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <b>
                      <u>
                       <span style="color: rgb(255, 255, 0)">
                        Visionaire Studio
                       </span>
                      </u>
                     </b>
                     :
                     <br/>
                     <a class="link link--external" href="https://f95zone.com/threads/playing-on-linux-tutorials-tools-and-help.19523/page-2#post-1430416" rel="nofollow noopener" target="_blank">
                      Explained here
                     </a>
                     . Thanks
                     <a class="username" data-user-id="551629" data-username="@kolobezka" data-xf-init="member-tooltip" href="https://f95zone.to/members/551629/">
                      @kolobezka
                     </a>
                     <br/>
                     <br/>
                     <span style="color: rgb(0, 255, 0)">
                      <u>
                       <b>
                        Godot
                       </b>
                      </u>
                     </span>
                     : (Thanks
                     <a class="username" data-user-id="909096" data-username="@cold_arctus" data-xf-init="member-tooltip" href="https://f95zone.to/members/909096/">
                      @cold_arctus
                     </a>
                     )
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
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                       </span>
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                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         <i>
                          For developers
                         </i>
                         : The Godot Engine has a very simple structure: it's composed of one game file with ".pck" extension, completely independent of the operating system, plus an executable (".exe" file) with the same name as the ".pck" file and maybe some system-specific files (".dll" files, etc). A Linux version of the game is almost identical, you just need to replace the ".exe" file with the corresponding Linux executable. A list of all Linux executables can be found
                         <a class="link link--external" href="https://downloads.tuxfamily.org/godotengine/" rel="nofollow noopener" target="_blank">
                          here
                         </a>
                         , you have to choose the same version of the Engine you used to develop and distribute the game for Windows, because different versions may not work (I tried). The executable you need is the one named "Godot_vX.X.X-stable_x11.64.zip", and if you really want to be thorough you can also add the 32-bit version named "Godot_vX.X.X-stable_x11.32.zip". The files inside the ".zip" archive have extensions ".64" or ".x86_64" and ".32" or ".x86_32" respectively.
                         <br/>
                         My suggestion at this point is to simply add all executables to the game directory, in the same place where the ".exe" file is, and make sure that the Linux executables have the same name as the ".pck" file, to create a multi-platform distribution, and leave to the player the choice of what executable to use. But you can also create completely separate distributions or even distribute the Linux executable alone as a "Linux patch" that the player has to add to the game directory. Or, if you really feel lazy, at least declare publicly what version of the Godot Engine you are using, so that the Linux players don't have to try all of them until they find the one that works.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : As explained above, it's very simple to port a Godot game to Linux. You simply need to find the right version. You can either ask the author, or try until the game is playable. I suggest starting from the latest version and going back until the game is playable, and maybe share your knowledge on the game topic so that other Linux users can profit from your experience.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <span style="color: #ffff00">
                      <u>
                       <b>
                        Others
                       </b>
                      </u>
                     </span>
                     :
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
                         Spoiler
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         <i>
                          For developers
                         </i>
                         : See if you have the possibility to compile the game for Linux. That's the only suggestion I can give, this category is otherwise too broad. Alternatively you can try one of the engines at the top of the page, if they suit your game and you have a lot of time to convert it.
                         <br/>
                         <br/>
                         <i>
                          For players
                         </i>
                         : Who knows? You can try Wine, maybe it'll work. I'd say you have a 50% chance it will.
                         <br/>
                         If you manage to run a game that required some tweaking, share your solution here, it may be useful for similar games. And don't forget to share it in the game's topic, too. And ask a mod to put all the instructions in that topic's OP, of course.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     ############
                     <br/>
                     <br/>
                     <u>
                      <b>
                       Appendix A
                      </b>
                     </u>
                     : How can I mark a file as executable?
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
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                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         <i>
                          N00b solution
                         </i>
                         : This may be slightly different depending on your Linux distribution, desktop environment and language. Right-click the file, select Properties -&gt; Permissions -&gt; mark as executable.
                         <br/>
                         <br/>
                         <i>
                          Nerd solution
                         </i>
                         : Open the terminal, "cd" your way to the file and type "chmod +x [file_name]", where [file_name] should be substituted with the file name.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <u>
                      <b>
                       Appendix B
                      </b>
                     </u>
                     : Do I have a 32-bit or 64-bit version of Linux?
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
                       <span class="button-text">
                        <span>
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                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         Probably it's a 64-bit version, the 32-bit is used mainly on old computers. To be sure open a terminal and type "uname -m". If the terminal answers "x86_64" then you have a 64-bit version, if it says "i686" or similar (the first digit may be different) you have a 32-bit version.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <u>
                      <b>
                       Appendix C
                      </b>
                     </u>
                     : How do I run an executable using the terminal?
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
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                        <div class="bbCodeBlock-content">
                         First of all, open a terminal. You can usually find it in the menu somewhere, depending on your distribution and desktop environment. Be careful not to use a root terminal. Alternatively, on my computer I can right-click inside a directory and "open in terminal": this way you can skip the next step.
                         <br/>
                         Next, use "cd" (change directory) to move to the executable directory. Usually a new terminal starts in the home (~) directory. To go to a child directory (a directory included in the current one), just type its name, e.g. "cd games/". To go to a parent directory, type "cd ../". You don't need to type a new "cd" command for every directory, you can concatenate them as you wish, e.g. "cd path/to/the/directory/", and you can use the TAB key to autocomplete the directory name after you type a few characters. Alternatively you can start from the root by typing "cd /path/to/the/game/" (the difference here is the "/" at the beginning of the path!), this is usually useful when the destination is on an external disk.
                         <br/>
                         Finally, once your terminal is inside the executable's directory, you have to type "./[name].sh" to execute it.
                         <br/>
                         It's always a good habit to launch an executable from the directory it's stored. It's rare, but sometimes launching a program from elsewhere can mess up with relative paths inside the program.
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <u>
                      <b>
                       Appendix D
                      </b>
                     </u>
                     : How can I set up a Wine prefix?
                     <br/>
                     <div class="bbCodeSpoiler">
                      <button class="bbCodeSpoiler-button button" data-xf-click="toggle" type="button">
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                        <div class="bbCodeBlock-content">
                         First of all, why would you need a Wine prefix instead of the default prefix? There are a few reasons worth mentioning. Primarily different games and game systems may have different requirements, that may conflict with one another. Prefixes help keep these games separated. Secondly, but this is more personal, I prefer to have all games on an external drive, leaving my personal computer free from porn.
                         <br/>
                         That said, to set up a Wine prefix, you'll need to open a terminal. Type
                         <br/>
                         <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                          <div class="bbCodeBlock-title">
                           Code:
                          </div>
                          <div class="bbCodeBlock-content" dir="ltr">
                           <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>WINEPREFIX="/home/[username]/[path]" WINEARCH="win32" winecfg</code></pre>
                          </div>
                         </div>
                         if you want to create the prefix on your computer or
                         <br/>
                         <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                          <div class="bbCodeBlock-title">
                           Code:
                          </div>
                          <div class="bbCodeBlock-content" dir="ltr">
                           <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>WINEPREFIX="/media/[username]/[hddname]/[path]" WINEARCH="win32" winecfg</code></pre>
                          </div>
                         </div>
                         or something similar, depending on how your system mounts external drives.
                         <br/>
                         <i>
                          Note
                         </i>
                         : It's usually recommended to use the 32-bit version because there is more support, but in some rare cases you may need a 64-bit prefix. Just substitute "win32" with "win64".
                         <br/>
                         Don't close Winecfg yet, you may need to modify the libraries' settings depending on what you are preparing. You may also want to visit the "Desktop integration" tab, click on every directory listed in the second half and for each one uncheck the box below ("Link to"). Depending on the distribution, Wine may create some directories ("Images", "Music", "Videos") in the wrong place every time you use it. If you are like me (I mean bordering on OCD) you can disable that behavior this way, at least until the next update.
                         <br/>
                         If needed, you can launch Winetricks with
                         <br/>
                         <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                          <div class="bbCodeBlock-title">
                           Code:
                          </div>
                          <div class="bbCodeBlock-content" dir="ltr">
                           <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>WINEPREFIX="[prefix_full_path]" winetricks</code></pre>
                          </div>
                         </div>
                         to install the needed packages, and you can launch Winecfg again with
                         <br/>
                         <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                          <div class="bbCodeBlock-title">
                           Code:
                          </div>
                          <div class="bbCodeBlock-content" dir="ltr">
                           <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>WINEPREFIX="[prefix_full_path]" winecfg</code></pre>
                          </div>
                         </div>
                         The WINEARCH is no more needed, it was useful only to create a new prefix.
                         <br/>
                         Finally, you can optionally download
                         <a class="link link--external" href="https://mega.nz/#!XcNHlCaD!u8mXpgmXexngwnrX538VqhzPXE7y0BdaBb2Gp21i7rc" rel="nofollow noopener" target="_blank">
                          this archive
                         </a>
                         , extract it and put it in the "[prefix_path]/drive_c/windows/Fonts" directory. This is a copy of a Windows 7 font directory and contains fonts that are slightly narrower than the ones available on Linux. It helps avoiding an annoying problem with some games, where the text can be wider than the text box by a couple letters or more.
                         <br/>
                         <i>
                          Note
                         </i>
                         : Since you'll always need to specify the prefix, I suggest you create a new file, name it game.sh or whatever you want (but leave the .sh extension) and write inside it:
                         <br/>
                         <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                          <div class="bbCodeBlock-title">
                           Code:
                          </div>
                          <div class="bbCodeBlock-content" dir="ltr">
                           <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>#!/bin/bash
WINEPREFIX="[prefix_full_path]" wine "[filename].exe"</code></pre>
                          </div>
                         </div>
                         Always use the absolute path (the one starting with "/") for the WINEPREFIX. Mark the file as executable (see Appendix A) and use it to run installation programs and whatever else using your new prefix.
                         <br/>
                         I also suggest you create two files in the prefix directory:
                         <br/>
                         1) winecfg.sh
                         <br/>
                         <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                          <div class="bbCodeBlock-title">
                           Code:
                          </div>
                          <div class="bbCodeBlock-content" dir="ltr">
                           <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>#!/bin/bash
WINEPREFIX="[prefix_full_path]" winecfg</code></pre>
                          </div>
                         </div>
                         2) winetricks.sh
                         <br/>
                         <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
                          <div class="bbCodeBlock-title">
                           Code:
                          </div>
                          <div class="bbCodeBlock-content" dir="ltr">
                           <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>#!/bin/bash
WINEPREFIX="[prefix_full_path]" winetricks</code></pre>
                          </div>
                         </div>
                         if you don't like to use the terminal. Again, mark these two as executables (see Appendix A).
                         <br/>
                         <br/>
                         Some more details on Wine:
                         <br/>
                         <ul>
                          <li data-xf-list-type="ul">
                           Set Windows version to "Windows 7" on Winecfg. XP is better supported by the Wine community, but my experience says some games only work on 7. Later versions are less supported.
                          </li>
                          <li data-xf-list-type="ul">
                           To edit a library's setting on Winecfg, you may first need to add it. Then select it in the list, click on "Edit..." and select the desired setting.
                          </li>
                          <li data-xf-list-type="ul">
                           To install a new component on Winetricks, "Select the default wineprefix" -&gt; "Install a Windows DLL or component" -&gt; select the desired component(s).
                          </li>
                          <li data-xf-list-type="ul">
                           To delete a prefix, open Winetricks, "Select the default wineprefix" -&gt; "Delete ALL DATA AND APPLICATIONS INSIDE THIS PREFIX". As the last option subtly suggests, you'll lose anything inside the prefix's directory, so use this with the needed care.
                          </li>
                         </ul>
                        </div>
                       </div>
                      </div>
                     </div>
                    </div>
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                  <div class="message-lastEdit">
                   Last edited:
                   <time class="u-dt" data-date-string="Jul 29, 2020" data-time="1596019186" data-time-string="6:39 PM" datetime="2020-07-29T18:39:46+0800" dir="auto" title="Jul 29, 2020 at 6:39 PM">
                    Jul 29, 2020
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                     Need help playing on Linux?
                    </a>
                    <br/>
                    Download the
                    <a class="link link--external" href="https://mega.nz/#F!HBlXAQIB!GeV9gqBY8owPunT2SZ3AYA" rel="nofollow noopener" target="_blank">
                     Glassix Linux Installer
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                    and convert it from Windows to Linux in one (double) click.
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                     Thank you for sharing your experience and the tutorials!
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                     Unreal engine is supported (with some limitations) on Linux by Epic Games, so it is possible to compile native linux ports for most of the UE games :
                     <a class="link link--external" href="https://wiki.unrealengine.com/index.php?title=Linux_Support" rel="nofollow noopener" target="_blank">
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                     Thank you for the information, I've added it to the list.
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                     Only way I can get RAGS games to run is Regalia. Though, it's not perfect and you still need RAGS designer to export the game to html first. Plus Regalia is for RAGS 2.4 only, 3.0 will break quite often.
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                        Only way I can get RAGS games to run is Regalia. Though, it's not perfect and you still need RAGS designer to export the game to html first. Plus Regalia is for RAGS 2.4 only, 3.0 will break quite often.
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                     That's interesting, it's surely worth mentioning.
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                     However I found a very similar topic to this one, published only a fey days before, that explains how to run RAGS, and it works, though not perfectly. I'll update the OP with the new information.
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                           Unity
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                        :
                        <br/>
                        <i>
                         For developers
                        </i>
                        : I know Unity games can be compiled for Linux, but I don't know how it works on your side. It may be as easy as for Ren'Py, or it may require a Linux environment.
                        <br/>
                        <i>
                         <br/>
                         For players
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                        : I don't think there is an easy way to port Unity games on Linux, but Unity can compile for Linux, so you can try to kindly ask the developer for a Linux version of his/her game.
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                        Otherwise you may try to use Wine (see Appendix D), but depending on the game there may be some requirements and the game is usually slower when played through Wine compared to a native Linux version.
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                     </blockquote>
                     Regarding Unity: I found some guides for a 'workaround' for an Linux (or Mac) user-ported version of an Unity Game, see:
                     <br/>
                     <br/>
                     <a class="link link--external" href="https://www.gamingonlinux.com/wiki/Unity_Games_Working_On_Linux_(User_Ported)" rel="nofollow noopener" target="_blank">
                      https://www.gamingonlinux.com/wiki/Unity_Games_Working_On_Linux_(User_Ported)
                     </a>
                     <br/>
                     and
                     <br/>
                     <a class="link link--external" href="https://www.gog.com/forum/general/running_nonlinux_unity3d_games_on_linux_and_natively/page1" rel="nofollow noopener" target="_blank">
                      https://www.gog.com/forum/general/running_nonlinux_unity3d_games_on_linux_and_natively/page1
                     </a>
                     <br/>
                     <br/>
                     As it looks, it works for some Unity Games available on GOG and Steam...  Maybe an experienced Linux-User, like you Capacitor
                     <img alt=";)" class="smilie smilie--sprite smilie--sprite668" data-shortname=";)" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Wink    ;)"/>
                     , could take a look into this.
                     <br/>
                     <br/>
                     One of many reasons why there is no Linux port of an Unity Game here, are unsupported 3rd-party plugins (for Linux or Mac) in the game used by the developer, e.g. videoplayer in Man of the House.
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                     I can not install java 8 in wine to play the games of RPG Maker MV and java 7 for some reason it does not let me download it from the official website of oracle.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="Deleted member 584886 · Nov 3, 2018 at 5:07 AM" data-lb-id="post-1243463">
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                     Most of Unreal engine based games, and Unity games, works mostly fine using Wine as well. Though, of course it would be preffered for them to be compiled and made for Linux specific.
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                        I can not install java 8 in wine to play the games of RPG Maker MV and java 7 for some reason it does not let me download it from the official website of oracle.
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                     I don't know what Linux distro are you running, but here's what worked for my Mint (native, non Wine):
                     <br/>
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                         <b>
                          1. Add the PPA.
                         </b>
                         <br/>
                         <br/>
                         First open the terminal... CtrlAltT
                         <br/>
                         <br/>
                         Run the command inside the terminal:
                         <br/>
                         <br/>
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                             sudo add-apt-repository ppa:webupd8team/java
                            </div>
                           </div>
                          </div>
                         </div>
                         <br/>
                         <i>
                          Type in your password when it asks and hit Enter.
                         </i>
                         <br/>
                         <br/>
                         <br/>
                         <b>
                          2. Update and install the installer script:
                         </b>
                         <br/>
                         <br/>
                         Run commands to update system package index and install Java installer script:
                         <br/>
                         <br/>
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                             sudo apt update; sudo apt install oracle-java8-installer
                            </div>
                           </div>
                          </div>
                         </div>
                         <br/>
                         <br/>
                         While the install process, you have to accept Java license to continue downloading &amp; installing Java binaries.
                         <br/>
                         <br/>
                         <br/>
                         <b>
                          3. Check the Java version
                         </b>
                         <br/>
                         <br/>
                         To check the Java version after installing the package, run command:
                         <br/>
                         <br/>
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                             javac -version
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                         <br/>
                         <br/>
                         <b>
                          4. Set Java environment variables
                         </b>
                         <br/>
                         <br/>
                         The PPA also contains a package to automatically set Java environment variables, just run command:
                         <br/>
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                             sudo apt install oracle-java8-set-default
                            </div>
                           </div>
                          </div>
                         </div>
                        </div>
                       </div>
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                     </div>
                     <br/>
                     Or if you really have to do it with Wine, simply use
                     <a class="link link--external" href="https://www.java.com/en/download/windows_manual.jsp?locale=en" rel="nofollow noopener" target="_blank">
                      Windows 64bit offline download link in Wine
                     </a>
                     .
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                        I can not install java 8 in wine to play the games of RPG Maker MV and java 7 for some reason it does not let me download it from the official website of oracle.
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                     You shouldn't need Java to play RPG Maker MV.
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                    Make better games.
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                        Has anyone had any success getting The Twist working properly?
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                     This crap is cancer in every way of game performance (extremely slow, long loading periods...). A month back I tested v0.25 (or 0.26) but it was heavily bugged (no camera movement, PC freeze in MCs room, etc.). Some fonts were only working starting with wine-staging 3.16 (or 3.17
                     <img alt=":oops:" class="smilie smilie--sprite smilie--sprite676" data-shortname=":oops:" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Oops!    :oops:"/>
                     - I can't remember anymore).  Did not try the latest version with wine-staging (3.19), because even v0.27Beta2 has a lot of bugs..
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                     Good thread OP, keep it up!
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                     Now I need help with something regarding Lilith's Throne. I can run the game fine but the fonts are fucked up, not only they don't fit the boxes like they're supposed to but the font itself is different from the one the game is supposed to have. I've tried to fix this and managed to change the font to Courier, which is already better,  but I'd still like to fix it completely. Does anyone know a fix?
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                        Good thread OP, keep it up!
                        <br/>
                        Now I need help with something regarding Lilith's Throne. I can run the game fine but the fonts are fucked up, not only they don't fit the boxes like they're supposed to but the font itself is different from the one the game is supposed to have. I've tried to fix this and managed to change the font to Courier, which is already better,  but I'd still like to fix it completely. Does anyone know a fix?
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                     How do you play this game? Using wine (and .exe) or the Java version? (I don't know the game, just read the OP).
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                        the fonts are fucked up
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                     Did you download the windows font pack in the OP? You can find the download link and the instructions under Appendix D. From the screenshots it looks a common font, probably Arial.
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                    and convert it from Windows to Linux in one (double) click.
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                        How do you play this game? Using wine (and .exe) or the Java version? (I don't know the game, just read the OP).
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                     I play it using java.
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                        Did you download the windows font pack in the OP? You can find the download link and the instructions under Appendix D. From the screenshots it looks a common font, probably Arial.
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                     It worked! I already had the windows fonts installed through the terminal but it wasn't working for some reason. Thanks OP!
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="dspeed · Nov 6, 2018 at 10:11 AM" data-lb-id="post-1254758">
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                        <i>
                         Ways of life
                        </i>
                        :
                        <br/>
                        (There may be other games in the same situation, but this is the only one I know.)
                        <br/>
                        This is atypical because the game directory contains "nw.pak", a clear indication that the game is based on NW.js, but lacks the "www" directory and the "package.json" file. At the same time the ".exe" file is unusually big. This means that almost everything is included in the ".exe" file.
                        <br/>
                        Sadly I don't know how to run this game on Linux. The changelog says the last version can be run with Wine (see Appendix D), but I couldn't find the correct configuration. I also tried to extract the files from the executable, if you are interested in the procedure read the spoiler.
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                            Open a terminal. If you are used to use Python you need "pip". Type "sudo apt-get install python-pip" on Ubuntu or the equivalent for your distribution.
                            <br/>
                            Then type "sudo -H pip install pefile"
                            <br/>
                            Finally create a new file and name it "extract.py". Inside it write:
                            <br/>
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                              <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code># -*- coding: utf-8 -*-
import pefile

filename = 'Ways_of_Life.exe'
with open(filename, 'rb') as s:
r = s.read()

pe = pefile.PE(filename)
offset = pe.get_overlay_data_start_offset()

with open(filename + '.app', 'wb') as t:
t.write(r[offset:])</code></pre>
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                            (original idea
                            <a class="link link--external" href="https://reverseengineering.stackexchange.com/questions/2014/how-can-one-extract-the-appended-data-of-a-portable-executable" rel="nofollow noopener" target="_blank">
                             here
                            </a>
                            )
                            <br/>
                            Put the file in the same directory of the .exe file you want to extract and run it from terminal. When it ends, extract the new .app file and rename the directory "www".
                            <br/>
                            Finally, copy the "package.json" from any other game and in case create the .sh executable as described above.
                           </div>
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                         </div>
                        </div>
                        Long story short, the game starts, but hangs immediately, saying "Loading TyranoScript".
                        <br/>
                        I also tried using the SDK version of NW.js, that contains a debugger, but wasn't able to determine where the problem is.
                        <br/>
                        Running "index.html" inside the "www" directory has a similar outcome.
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                     </blockquote>
                     Oh I know how to run Ways of Life.  Delete the libGLESv2.dll that is inside the folder.
                     <br/>
                     <br/>
                     Should run perfect under Wine then.
                     <br/>
                     <br/>
                     Wine has had an issue with the Win version of OpenGL ES for years.  If you delete it then it should fall back to the native version and work fine.
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                    Make better games.
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                    Make games better.
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                        Oh I know how to run Ways of Life.  Delete the libGLESv2.dll that is inside the folder.
                        <br/>
                        <br/>
                        Should run perfect under Wine then.
                        <br/>
                        <br/>
                        Wine has had an issue with the Win version of OpenGL ES for years.  If you delete it then it should fall back to the native version and work fine.
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                     I tried to delete libGLESv2.dll, but I have the same problem, it hangs trying to load Tyrano. Reading from
                     <a class="link link--external" href="https://f95zone.com/threads/adult-gaming-on-linux-state-of-engines.19117/" rel="nofollow noopener" target="_blank">
                      your topic
                     </a>
                     , I suspect that it has something to do with GC settings, but I better not touch them on my computer, I have this damn Optimus system that wants to burn my machine every time I try to change the settings.
                     <br/>
                     The funny part is, I can play the game in a virtual machine, so it doesn't really need more than it already is available.
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                        I tried to delete libGLESv2.dll, but I have the same problem, it hangs trying to load Tyrano.
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                     Does the game load without deleting libGLESv2.dll (Black screen with background sound)? Because delete libGLESv2.dll worked for me. (Tested in a fresh prefix without any changes)
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                        Does the game load without deleting libGLESv2.dll (Black screen with background sound)? Because delete libGLESv2.dll worked for me. (Tested in a fresh prefix without any changes)
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                     Yes, the game loads, but the screen is white.
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                        Has anyone had any success getting The Twist working properly?
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                     Works for me now.
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                     winetricks corefonts
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                     Solved the missing text issue, an update to nVidia 396.59.04 beta driver fixed the texture problems.
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                    Make better games.
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                    Make games better.
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                    Games make better.
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                    Better make games.
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                     You are a life saver men, i was looking for a thread like this for weeks :biggrin::biggrin::biggrin:
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                     Amazeballs.  I downloaded second happiness which didn't have support so that renpy download and copy instructions worked like a charm.  I'm so lazy I feel that there's a script that will make that easier ahahaha.
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                        Amazeballs.  I downloaded second happiness which didn't have support so that renpy download and copy instructions worked like a charm.  I'm so lazy I feel that there's a script that will make that easier ahahaha.
                        <br/>
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                     </blockquote>
                     Here is a pro-tip for next time:
                     <br/>
                     1. check lib folder for linux-x86_64 or linux-i686
                     <br/>
                     2. if they exist, just copy and paste any bash-file (.sh) from an other ren'py game to your game and rename it the same as in folder linux-x86_64 or linux-i686 (see example)
                     <br/>
                     3. if no Linux libraries are included: Download Ren'py SDK and proceed as mentioned in the instruction.
                     <br/>
                     <br/>
                     Example: Second Happiness doesn't provide a bash-file to start the game, but folder lib has all necessary libraries (linux-x86_64). Inside of linux-x86_64 and linux-i686 is a file named "Second_happiness" (the writing here is important for the bash-file). I have an other game (Harem Hotel), which include a .sh to start the game. So, I just copied the .sh from Harem Hotel and paste it into my Second Happiness folder. After renaming Harem_Hotel.sh into Second_happiness.sh (same as in lib) the game starts. No need to download Ren'py SDK ....
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                        cold_arctus said:
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                        Here is a pro-tip for next time:
                        <br/>
                        1. check lib folder for linux-x86_64 or linux-i686
                        <br/>
                        2. if they exist, just copy and paste any bash-file (.sh) from an other ren'py game to your game and rename it the same as in folder linux-x86_64 or linux-i686 (see example)
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                     I didn't know there were games already with the Linux directories but without the .sh file. That's weird... The only explanation I can imagine are either something wasn't programmed well by the Ren'Py team, or the author deleted the .sh file before distributing the game. Either way, since the solution is so simple, I'll add it to the OP. Thanks!
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                     Does someone of you guys know how to register msmpeg2vdec.dll and msmpeg2adec.dll in wine?
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                     I try to manually register Windows Media Foundation into Wine to see, if this could help to make unity's build-in videoplayer play animations/videos in Linux and Mac. But so far I cant managed to register above dlls.
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                     Tells me it failed to load (same for msmpeg2adec.dll)...
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                     Instructions you can find here:
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                     No idea, sorry. I didn't even know it was possible to register dlls in Wine, actually.
                     <br/>
                     If you have access to a windows computer, you could try and see where these dlls are located and put your copies into the same directory on Wine. If the dlls are used directly, this should be a good solution. If instead they have to be inscribed in the registry or somewhere else, then it's probably a little bit more problematic. Have you tried some instructions to manually register dlls on Wine (if they exist)?
                     <br/>
                     Alternatively, are you sure you can't obtain the same effect using Winetricks?
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="cold_arctus · Nov 29, 2018 at 1:58 AM" data-lb-id="post-1326720">
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                        Alternatively, are you sure you can't obtain the same effect using Winetricks?
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                     Winetricks offers Windows Media Foundation (MPEG-Decoder, Codecs, etc.), but only installs mf.dll and ignores all other dlls I need. (Known issue, see Winetricks on GitHub)
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                        If you have access to a windows computer, you could try and see where these dlls are located and put your copies into the same directory on Wine.
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                     I did this, but still need to register those dlls. People did this before, but no one explains anything in detail.. Because you need the exact dll as your windows build in Wine, e.g. Windows 10 setting in Wine use Windows version 17xx. So, it is possible that it only works as Windows 7 and not as Windows 10 etc... (a lot of testing!!)
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                        I didn't even know it was possible to register dlls in Wine, actually.
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                     If Microsoft wouldn't use their delta compression (.msu), we could install every codec, dll, etc. as we wish. And everything would be easier..
                     <br/>
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                     Anyway, Thnx for the reply!
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                     A thread worthwhile to read, thanks mems, especially
                     <a class="username" data-user-id="322885" data-username="@Capacitor" data-xf-init="member-tooltip" href="https://f95zone.to/members/322885/">
                      @Capacitor
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                     for your link in sig.
                     <br/>
                     tbh, I didn't know we finally broke the damn dam. But here we are... long overdue. If there's a certain threshold of Linuxers this can be usefull to propagate compatibility, it's about time!
                     <br/>
                     <br/>
                     Feels good to know we have a bunch of actively involved Tux lovers here, may you like to form a
                     <i>
                      squad
                     </i>
                     and help out game devs whenever necessary?
                     <br/>
                     - pointing them over to this thread and some other ressources,
                     <br/>
                     - playtesting releases and giving advice for devs / players,
                     <br/>
                     - providing patches and install instructions (if there is no easy way to include support officially),
                     <br/>
                     - etc. (what can you think of?)
                     <br/>
                     <br/>
                     Suppose we need a tag for you, if you like to create such a group. Would be cool to see more Linux, and hopefully BSD and OSX support in here. Thank you for you participating folks, really.
                     <br/>
                     <br/>
                     btw, do we have
                     <i>
                      recent
                     </i>
                     listings of all the games which run fine on Linux, with no hassles?
                     <br/>
                     - Would you like to compile and update one?
                     <br/>
                     - With only those games you
                     <i>
                      know
                     </i>
                     work well, without players jumping through loops?
                     <br/>
                     - Maybe divided according to engine, so people have easy choice?
                     <br/>
                     This should get stickied in 'Games' section, something like 'Good Linux Games worth playing'. A special thread, short game description only. People may add games that run well, list entry pointing to main thread for discussion (so it's kept in one place).
                     <br/>
                     <br/>
                     I'd request it, or if someone of you like to, go for it. Will vote to support it.
                     <br/>
                     <br/>
                     Again, thanks for your efforts!
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                        A thread worthwhile to read, thanks mems, especially
                        <a class="username" data-user-id="322885" data-username="@Capacitor" data-xf-init="member-tooltip" href="https://f95zone.to/members/322885/">
                         @Capacitor
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                        for your link in sig.
                        <br/>
                        tbh, I didn't know we finally broke the damn dam. But here we are... long overdue. If there's a certain threshold of Linuxers this can be usefull to propagate compatibility, it's about time!
                        <br/>
                        <br/>
                        Feels good to know we have a bunch of actively involved Tux lovers here, may you like to form a
                        <i>
                         squad
                        </i>
                        and help out game devs whenever necessary?
                        <br/>
                        - pointing them over to this thread and some other ressources,
                        <br/>
                        - playtesting releases and giving advice for devs / players,
                        <br/>
                        - providing patches and install instructions (if there is no easy way to include support officially),
                        <br/>
                        - etc. (what can you think of?)
                        <br/>
                        <br/>
                        Suppose we need a tag for you, if you like to create such a group. Would be cool to see more Linux, and hopefully BSD and OSX support in here. Thank you for you participating folks, really.
                        <br/>
                        <br/>
                        btw, do we have
                        <i>
                         recent
                        </i>
                        listings of all the games which run fine on Linux, with no hassles?
                        <br/>
                        - Would you like to compile and update one?
                        <br/>
                        - With only those games you
                        <i>
                         know
                        </i>
                        work well, without players jumping through loops?
                        <br/>
                        - Maybe divided according to engine, so people have easy choice?
                        <br/>
                        This should get stickied in 'Games' section, something like 'Good Linux Games worth playing'. A special thread, short game description only. People may add games that run well, list entry pointing to main thread for discussion (so it's kept in one place).
                        <br/>
                        <br/>
                        I'd request it, or if someone of you like to, go for it. Will vote to support it.
                        <br/>
                        <br/>
                        Again, thanks for your efforts!
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                     Unfortunately just a few Devs are interested in compile a native Linux version of their game. The rest just focus on Windoof (Stupid Windows).
                     <br/>
                     <br/>
                     And with Unity's build-in video player it gets harder to play unity games via Wine
                     <img alt=":confused:" class="smilie smilie--sprite smilie--sprite671" data-shortname=":confused:" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Confused    :confused:"/>
                     .
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                     EDIT:
                     <a class="username" data-user-id="7949" data-username="@Cirro84" data-xf-init="member-tooltip" href="https://f95zone.to/members/7949/">
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                     are you familiar with Wine or Unity?
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                     <a class="username" data-user-id="7949" data-username="@Cirro84" data-xf-init="member-tooltip" href="https://f95zone.to/members/7949/">
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                     for your enthusiasm!
                     <br/>
                     I'm not a really active user, I mostly come here to check for new versions of a few games I'm following, but I'd be happy to help developers who want to create games for us, though it's much easier to help Linux users to run games we aren't really supposed to play. We are used to the discomfort of having to find a workaround...
                     <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
                     <br/>
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                     I have to say though that most of the games developed now can work effortlessly on Linux, the only real problem is Unity, but since none of the games I'm following uses this engine, I have almost no expertise on the topic.
                     <br/>
                     <br/>
                     As for the list of compatible games, in most cases the engine used is sufficient to know if the game is compatible or if there is at least a workaround. For the remaining games I think it's more important to write down how to make them compatible. Some of them may require additional packages, others a particular setting of Wine, etc. Moreover, the different distributions and the settings/drivers used for the hardware can make a great difference in the way the game behaves, especially when 3D acceleration is involved.
                     <br/>
                     My computer is too old and has too few space for me to playtest too many games, the ones that I prefer are mostly not too intensive for my hardware and use engines that are always compatible, but if someone wants to share his/her experience and compile a list, here or somewhere else, I'll be happy to link everything in the OP.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="Cirro84 · Jan 1, 2019 at 1:46 AM" data-lb-id="post-1430371">
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                        few Devs are interested in compile a native Linux version
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                     This is why I made my suggestion to you folks. I heard this often, too. I know it sucks. The market is deemed small, because 'Linux is not a gaming platform'. Bollocks!
                     <br/>
                     Often it's not the numbers but the noise that makes a difference. If a dozen players are willing to support more devs trying to go the extra mile it may be helpfull in the future.
                     <br/>
                     <br/>
                     So what has to be there
                     <i>
                      first
                     </i>
                     ? A hen, or an egg? Without people shouting out and offering their support there won't be too many devs even trying. Every dev considering an optional version is a win. /2c
                     <br/>
                     <br/>
                     tbh I've not tried set up progs in Wine for a Linux rig, consider it my workhorse. Know the usual office crap
                     <i>
                      works
                     </i>
                     , also some older Win-only softwares. A holy cow is not to be tainted with these. If I wanna scrap my install there's Windoof for this. :/
                     <br/>
                     <br/>
                     So I play under Win, only tried to run a Ren'Py VN on Linux (succeded because dev gave a damn, Lin libs were included). When it comes to forcing apps running on alternative platforms I'm definitely a DAU (dumbest assumable user) But I'm ready to learn to become wiser.
                     <br/>
                     - For Android there's emulators, I know. Those smallish apps don't suck performance, users can run them. An Android lewd clicker game, no problem.
                     <br/>
                     - Same goes for Flash, even more demanding like Vortex's games should work. Flash Projector does the job, no extras needed.
                     <br/>
                     <br/>
                     Progs I need to use I set up on
                     <i>
                      both
                     </i>
                     Win and Lin, native apps, so screw it. Hardly use Win-only software anymore anyway.
                     <br/>
                     - Wished I could run e.g. the sim RoR without troubles on Linux, no official build for newest versions out iirc. So Win it is.
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                     I'll try to add a little to the Mill. I'll write about
                     <b>
                      Visionaire Studio
                     </b>
                     games.
                     <br/>
                     Game consists of mostly portable files and game player, which is natively built for target platform. Visionaire studio has players for many platforms (Windows, Linux, MacOS + Some minor platforms like Android and consoles). We focused on Linux and MacOS support for Visionaire games.
                     <br/>
                     <br/>
                     Game authors have to pay for platform support, so mostly, they export only Windows version. We have tested
                     <b>
                      Adventures of Willy D
                     </b>
                     game, which is natively built for Windows and MacOS, but as it was found out, adding linux support is easy - Author makes export for linux, we grab only binaries and libraries and place them into windows game. And it runs. There is also possibility to do similar thing with MacOS player, but you have to modify folder structure a little bit (or do some symlink magic) - but it is possible.
                     <br/>
                     <br/>
                     Linux player for vis studio comes with ton of libraries (ffmpeg &amp; stuff, sdl..) bundled, but there is libpng12 required, which is kinda obsolette in most modern distros (debian stable too, lol). Archlinux has AUR package for this, but it seems like downloading older statically linked version of libpng12 and placing it into lib64 directory of game solves problem too.
                     <br/>
                     <br/>
                     Best part is, that you can "grab" player from another game and port "your" game to desired platform. Only mandatory thing is to keep player versions same, and if I mean same, i mean even minor version numbers.
                     <br/>
                     Now, vis player has version 5.0.8 (can be found by running launcher in wine), so you need 5.0.8 player for your platform, as authors update in-game stuff (like major update of lua interpret) between versions 5.0.6 and 5.0.7.
                     <br/>
                     <br/>
                     For AOWD game, there were needed some code updates to fully support linux, but I have played Cockwork Industries with AOWD version of player. I just needed to do minor tweaks to launcher script and config.ini file.
                     <br/>
                     <br/>
                     For more info let's see Adventures of Willy D thread here on forum, multiple versions of player are available through link in
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                        And it runs. There is also possibility to do similar thing with MacOS player, but you have to modify folder structure a little bit (or do some symlink magic) - but it is possible.
                        <br/>
                        <br/>
                        Linux player for vis studio comes with ton of libraries (ffmpeg &amp; stuff, sdl..) bundled, but there is libpng12 required, which is kinda obsolette in most modern distros (debian stable too, lol). Archlinux has AUR package for this, but it seems like downloading older statically linked version of libpng12 and placing it into lib64 directory of game solves problem too.
                        <br/>
                        <br/>
                        Best part is, that you can "grab" player from another game and port "your" game to desired platform. Only mandatory thing is to keep player versions same, and if I mean same, i mean even minor version numbers.
                        <br/>
                        Now, vis player has version 5.0.8 (can be found by running launcher in wine), so you need 5.0.8 player for your platform, as authors update in-game stuff (like major update of lua interpret) between versions 5.0.6 and 5.0.7.
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                     You are basically make a user-port version of the game as mentioned here:
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                     Is this possible to do that with a game made in Unity 2018?
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                        ... I mostly come here to check for new versions of a few games, but I'd be happy to help developers who want to create games for us, though it's much easier to help Linux users to run games we aren't really supposed to play.
                        <br/>
                        I have to say though that most of the games developed now can work effortlessly on Linux, the only real problem is Unity, but since none of the games I'm following uses this engine, I have almost no expertise on the topic. ...
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                        ... if someone wants to share his/her experience and compile a list, here or somewhere else, I'll be happy to link everything in the OP.
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                     Exactly, helping users to get things going is number one priority. At least I try. Sometimes more knowledgeable members post after me and provide better solutions - still learning, and I'm glad. And having a nice talk with devs leading them to people who might know more about a topic may help too. They need to code their games, can't do their job, but showing interest and asking for Linux support / offering to test builds for them may hurt nobody.
                     <img alt=":)" class="smilie smilie--sprite smilie--sprite667" data-shortname=":)" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Smile    :)"/>
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                         Met a nice fellow here, was asking me for
                         <i>
                          voiced
                         </i>
                         games. Okay?? Could point to some, e.g. 'Willy D' by Nenad, good example on how to do it right. We also talked about how to animate devs to include this extra. Not sure, but I believe bigger devs do consider adding voice acting and sounds, more so already than before...
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                     May I ask which games or engines you prefer, cap? Please do not assume I wanted to force-feed my ideas to anyone! Just thought more people will complement each other with different interests and tastes, so there may be a few for every game or engine who'd like to volunteer and probably help a dev out.
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                          Ren'Py Games, RPGM Games - how-to run
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                          Adobe Flash Player, AIR + SUN Java Runtime downloads -
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                        You are basically make a user-port version of the game as mentioned here:
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                        Is this possible to do that with a game made in Unity 2018?
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                     IDK Unity 2018, i fought with some earlier versions of Unity and success differed from game to game. My previous post was about Visionaire Studio, which is kinda rare between games on this site, but Linux support is even more rare for them.
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                        Is this possible to do that with a game made in Unity 2018?
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                     According to the
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                     they have created probably yes... There are entries for version 2017 and one for version 2018 atm. Is this a good sign?
                     <img alt=":)" class="smilie smilie--sprite smilie--sprite667" data-shortname=":)" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Smile    :)"/>
                     <br/>
                     <br/>
                     As for a Unity 'video player' - it is the
                     <i>
                      component
                     </i>
                     used to play prerendered files, or doing it in real time, correct? This is causing troubles? Know about a 'Web player' running Unity games, but this app is outdated / unsupported.
                     <br/>
                     <br/>
                     Where are the problems with the video player, exactly? I had read here about 'unsupported 3rd-party plugins', especially in one game (which I once played). Another one may be Redamz' MGI, using videos or renders
                     <i>
                      ingame
                     </i>
                     to tell part of the story. If there is a Linux version out somebody might want to test this...
                     <br/>
                     - Is it more the codec / library support for media files? Because closed-source code?
                     <br/>
                     - Or a specific driver thing, as cap mentioned?? Maybe particular video card - driver combos to be avoided? Any experiences?
                     <br/>
                     Heck, the player troubles even
                     <i>
                      Win players
                     </i>
                     (Redamz' MGI videos, they don't play too well ingame). Also the 'pink shader' issue mentioned in the how-to sounds familiar with Win users.
                     <br/>
                     <br/>
                     Unity itself was and is a Win-ish application to me. I'm afraid I cannot really help, don't know how to mess around.
                     <img alt=":(" class="smilie smilie--sprite smilie--sprite669" data-shortname=":(" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Frown    :("/>
                     <br/>
                     Thing is, most performance you get with running engine (and game) on Win, what players care
                     <i>
                      most
                     </i>
                     about. Understandable. And also why it sucks so hard, because Unity is a very capable smaller 3D engine, perfect also for older computers (if devs know their business).
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="kolobezka · Jan 1, 2019 at 3:09 AM" data-lb-id="post-1430561">
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                        Cirro84 said:
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                        According to the
                        <a class="link link--external" href="https://pcgamingwiki.com/w/index.php?title=Property:Unity_engine_build&amp;limit=500&amp;offset=0" rel="nofollow noopener" target="_blank">
                         Games list
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                        they have created probably yes... There are entries for version 2017 and one for version 2018 atm. Is this a good sign?
                        <img alt=":)" class="smilie smilie--sprite smilie--sprite667" data-shortname=":)" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Smile    :)"/>
                        <br/>
                        <br/>
                        As for a Unity 'video player' - it is the
                        <i>
                         component
                        </i>
                        used to play prerendered files, or doing it in real time, correct? This is causing troubles? Know about a 'Web player' running Unity games, but this app is outdated / unsupported.
                        <br/>
                        <br/>
                        Where are the problems with the video player, exactly? I had read here about 'unsupported 3rd-party plugins', especially in one game (which I once played). Another one may be Redamz' MGI, using videos or renders
                        <i>
                         ingame
                        </i>
                        to tell part of the story. If there is a Linux version out somebody might want to test this...
                        <br/>
                        - Is it more the codec / library support for media files? Because closed-source code?
                        <br/>
                        - Or a specific driver thing, as cap mentioned?? Maybe particular video card - driver combos to be avoided? Any experiences?
                        <br/>
                        Heck, the player troubles even
                        <i>
                         Win players
                        </i>
                        (Redamz' MGI videos, they don't play too well ingame). Also the 'pink shader' issue mentioned in the how-to sounds familiar with Win users.
                        <br/>
                        <br/>
                        Unity itself was and is a Win-ish application to me. I'm afraid I cannot really help, don't know how to mess around.
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                        <br/>
                        Thing is, most performance you get with running engine (and game) on Win, what players care
                        <i>
                         most
                        </i>
                        about. Understandable. And also why it sucks so hard, because Unity is a very capable smaller 3D engine, perfect also for older computers (if devs know their business).
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                     Unity itself would not hurt a lot IMO, problems come when authors code their own extension for game and build it as DLL file. It's impossible to translate it to .so od .dylib files for other plaftforms and those files are mandatory for game then.
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                        ...previous post was about Visionaire Studio, which is kinda rare between games on this site, but Linux support is even more rare for them.
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                     Lewd games with this platform seem in fact so rare we cannot afford a tag, let alone a prefix for it...
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                         - very good one, recommend.
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                     These are all I know of, with KexBoy leading the bunch. :/
                     <br/>
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                     Edit 2:
                     <a class="username" data-user-id="551629" data-username="@kolobezka" data-xf-init="member-tooltip" href="https://f95zone.to/members/551629/">
                      @kolobezka
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                     alright, so the dev of 'Man of the House' may have used 3rd party plugins, as mentioned last page. This is messing things too, but people already this, the plugin is well known (as mentioned by c_a). Another thing is 'Windows Media Foundation' (also mentioned by c_a).
                     <br/>
                     Plus when devs create something on their own, so no chance but to include this code and use it like a BLOB of unfree code, because there's nothing to substitute it.  Those are the two areas for trouble atm?
                     <br/>
                     <br/>
                     Consider myself not a Linuxer but you seem knowledgeable. So I'm  asking specifically.
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                          Ren'Py Games, RPGM Games - how-to run
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                        Where are the problems with the video player, exactly? I had read here about 'unsupported 3rd-party plugins', especially in one game (which I once played)
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                     So far I only know one game that use Unity's Videoplayer - Timestamps (update is out btw
                     <img alt=":LOL:" class="smilie smilie--sprite smilie--sprite683" data-shortname=":LOL:" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Laugh    :LOL:"/>
                     ). The animation in this game rely on Window Media Foundations dll's, which are not available in Wine. Even coping registry and dll's from Win7 as mentioned on Valve Proton Git page did not work!
                     <br/>
                     <br/>
                     Everything works in the game only the animation, when the animation starts the screen goes black and goes to the next image.
                     <br/>
                     <br/>
                     Man of the House use a 3th party plugin (AVPro Video) for animation. Since the build-in video play, this plugin became outdated (the price tag dropped from $600 to $400 and continues).
                     <br/>
                     <br/>
                     Some guys and I where able to make the animation work for Man of the House (also in 1920x1080, before only windowed-mode worked in MotH). It was a huge benefit for Mac and Linux users .. But Unity's videoplayer is a pain in the ass for all users - even for Windows user. The player does not work probably and some special Windows updates are needed.
                     <br/>
                     <br/>
                     EDIT: And more top Dev. are planning to switch to Unity.
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                     EDIT2: If someone is interested I can share the dll's (incl. registry file and guide) I got from Valve..
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                     Thanks, so this is 'Windows Media Foundation', not a driver thing but Win-only territory. Also '3rd party', basically the pimped DirectX entities, DX10 era. This is bad...
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                     Will make Unity way more win-specific. Hope the creators come up with a solution without WMF crap, or people are trying to create a wrapper for this peculiar component to make use of the closed source libs.
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                     Thanks for updating me.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="cold_arctus · Jan 1, 2019 at 4:05 AM" data-lb-id="post-1430689">
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                        Thanks, so this is 'Windows Media Foundation', not a driver thing but Win-only territory. Also '3rd party', basically the pimped DirectX entities, DX10 era. This is bad...
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                        Will make Unity way more win-specific. Hope the creators come up with a solution without WMF crap, or people are trying to create a wrapper for this peculiar component to make use of the closed source libs.
                        <br/>
                        Thanks for updating me.
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                     Compiling the game for Mac or Linux will solve the problem. But of course Dev don't want to support three or four platforms at once!
                     <br/>
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                     Project Vulkan (DXVK) is the first step forward to make DirectX obsolete, because DXVK supports Linux and is open-source!
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                        May I ask which games or engines you prefer, cap?
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                     Mostly Ren'Py. It's not the fanciest engine, but it's a good, easy and clean way to tell a nonlinear story coupled with lots of images. HTML is also on the same level, except I don't really like how engines like Twine look like. Flash depends, but it's doomed to disappear soon (just in time, now that it works perfectly under Linux...) and NW.js games usually work fine. RPGM games tend to keep my CPU running a lot, but this may be an issue with my hardware, I'm not sure. As for specific titles, I usually like games focusing on controlling others' minds/bodies. The ones I like most are
                     <a class="link link--external" href="https://f95zone.com/threads/adventure-high-v0-54-changer.1556/" rel="nofollow noopener" target="_blank">
                      Adventure High
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                     ,
                     <a class="link link--external" href="https://f95zone.com/threads/a-spell-for-all-v14-8-4-cmacleod42.571/" rel="nofollow noopener" target="_blank">
                      A spell for all
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                     ,
                     <a class="link link--external" href="https://f95zone.com/threads/due-process-v0-3-6-0-kivik.11966/" rel="nofollow noopener" target="_blank">
                      Due process
                     </a>
                     ,
                     <a class="link link--external" href="https://f95zone.com/threads/glassix-v0-32-gaweb-studio.222/" rel="nofollow noopener" target="_blank">
                      Glassix
                     </a>
                     ,
                     <a class="link link--external" href="https://f95zone.com/threads/harem-v2-c7m7-1-ker.496/" rel="nofollow noopener" target="_blank">
                      Harem
                     </a>
                     ,
                     <a class="link link--external" href="https://f95zone.com/threads/harem-collector-v0-37-3-bad-kitty-games.115/" rel="nofollow noopener" target="_blank">
                      Harem collector
                     </a>
                     ,
                     <a class="link link--external" href="https://f95zone.com/threads/long-live-the-princess-v0-15-belle.5259/" rel="nofollow noopener" target="_blank">
                      Long live the princess
                     </a>
                     ,
                     <a class="link link--external" href="https://f95zone.com/threads/realms-of-lust-v0-4-1-rmaximus.11792/" rel="nofollow noopener" target="_blank">
                      Realms of lust
                     </a>
                     ,
                     <a class="link link--external" href="https://f95zone.com/threads/snow-daze-the-music-of-winter-v1-5-cypress-zeta.142/" rel="nofollow noopener" target="_blank">
                      Snow daze
                     </a>
                     ,
                     <a class="link link--external" href="https://f95zone.com/threads/take-over-v0-8-studio-dystopia.10384/" rel="nofollow noopener" target="_blank">
                      Take over
                     </a>
                     ,
                     <a class="link link--external" href="https://f95zone.com/threads/the-gift-reloaded-v0-04-mrzz.1474/" rel="nofollow noopener" target="_blank">
                      The gift reloaded
                     </a>
                     ,
                     <a class="link link--external" href="https://hypnopics-collective.net/smf_forum/index.php?topic=19558.0" rel="nofollow noopener" target="_blank">
                      The Lilith device
                     </a>
                     .
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                        Maybe particular video card - driver combos to be avoided? Any experiences?
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                     I can tell you this much: avoid anything related to Nvidia Optimus at all cost (GeForce GT 540M in my case). The idea behind is interesting, the GC of my laptop turn on and off depending on the need, thus saving a lot of battery. On Windows. On Linux, on the other hand, the GC is always on, running at 100%, so not only my computer consumes the battery faster than on Windows, it heats considerably more (10-20°C). The best solution I was able to find, with the help of people with much more experience, is to shut down the GC and hope to never need it. I also have to use a legacy version of the driver, because the newest one doesn't shut down the GC. In theory I could turn the GC on for a single program, and in single distributions it worked well, but right now once the GC is turned on, it won't turn off even if I close the program that activated it, so I need to reboot the computer to avoid overheating. Next computer will need a lot more research on the hardware compatibility with Linux. And won't probably be a laptop. And will require its own nuclear power plant for the power supply, but that's another story.
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                     Need help playing on Linux?
                    </a>
                    <br/>
                    Download the
                    <a class="link link--external" href="https://mega.nz/#F!HBlXAQIB!GeV9gqBY8owPunT2SZ3AYA" rel="nofollow noopener" target="_blank">
                     Glassix Linux Installer
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                    and convert it from Windows to Linux in one (double) click.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="kolobezka · Jan 1, 2019 at 9:34 PM" data-lb-id="post-1432627">
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                        Edit 2:
                        <a class="username" data-user-id="551629" data-username="@kolobezka" data-xf-init="member-tooltip" href="https://f95zone.to/members/551629/">
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                        alright, so the dev of 'Man of the House' may have used 3rd party plugins, as mentioned last page. This is messing things too, but people already this, the plugin is well known (as mentioned by c_a). Another thing is 'Windows Media Foundation' (also mentioned by c_a).
                        <br/>
                        Plus when devs create something on their own, so no chance but to include this code and use it like a BLOB of unfree code, because there's nothing to substitute it.  Those are the two areas for trouble atm?
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                        <br/>
                        Consider myself not a Linuxer but you seem knowledgeable. So I'm  asking specifically.
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                     I won't refer myself as knowledgeable, but yes, this is exactly the problem. Some third party libraries are "scrapeable" from other games with linux support, but there is ton of different builds/versions whose are not fully compatible (it's natural, this is how things work), but it could be some workaround.
                     <br/>
                     <br/>
                     Biggest problems are, as you mentioned, 3rd party libs with no equivalent and devs own code built into binary.
                     <br/>
                     <br/>
                     In theory, we could reverse-engineer those libraries and "port" them to linux somehow, but It's technically very demanding and unity itself is closed source too, so you would be forced to hijack/reverseengineer unity itself, which is kinda stupid idea. Even debugging unity games to make them playable (missing libratries, bad folder structure/permissions) was pain in the ass, as there are no big abilities to enable enhanced logging and there are no debug symbols. Just using strace/ltrace is mostly out of my scope. I'm also more scripting kind of guy living in terminal than those guys living in strace
                     <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
                     <br/>
                     <br/>
                     To finish idea, it's hard to trace app which was made to be hardly traceable, without any further knowledge of internals. Unity lacks any documentation and this is one of biggest problems. Linux community/users are able/willing  to do a lot of things, but there must be some piece where to start. And there is too much of missing pieces, IMO it's on pruporse, as Unity developpers are getting money for adding magic export button for other platforms.
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                        Mostly Ren'Py.
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                     Renpy is nice, as it's written in python, which makes it perfectly porable and extendable. Bonus is really nice documentation and opensource.
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                        Nvidia Optimus on linux
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                     Yeah, this is kinda pain in the ass, I have W520 laptop with Nvidia Quadro graphics, make it work is hard and I'd like to avoid it too. My external monitor outputs are hardwired to GPU, so I had to make really nasty X.org config to support
                     <br/>
                     1, virtual screens to make optirun able to launch games and apps with demands on GPU power
                     <br/>
                     2, support for intel-virtual-output (another virtual x screens to be able to attach second/third monitor) - as kernel does not detect displays wired to shut-down gpu
                     <br/>
                     3, detach/stub gpu from running kernel to pass it's full power to virtual machine (some mech-eng tools arent ready to run on linux)
                     <br/>
                     <br/>
                     I'm running on arch and last nvidia updates broke my setup, as my gpu fell of latest supported package to the nvidia-390.xx package, so I had to "downgrade" drivers.
                     <br/>
                     <br/>
                     While debugging those all issues, i got nervous from rebooting over and over, as I usually have open many of tmux screens and ssh sessions somewhere. It's possible to kill device from terminal, you have to have loaded
                     <b>
                      bbswitch
                     </b>
                     kernel module, then as root just
                     <br/>
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                     .
                     <br/>
                     Usually, nothing happens :-D as there are modules hanging (check dmesg for this), typically
                     <b>
                      nvidia
                     </b>
                     and
                     <b>
                      nvidia_modeset
                     </b>
                     .
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                       <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>lsmod | grep nvidia # check if they are loaded
rmmod nvidia_modeset nvidia # not sure about order, just remove them
echo OFF &gt; /proc/acpi/bbswitch # disable gpu, should go without problems
cat /proc/acpi/bbswitch # check result</code></pre>
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                     Sometimes, there is more shit there, then it's needed to check bumblebeed log and kernel (dmesg) log.
                     <br/>
                     <br/>
                     Those issues should be solved in wayland, but Arch has thrown wayland to us ~2 years ago and it broke everything, as it's not compatible with bumblebee and should (bud does not yet) solve this stuff it's own way, so I'm sticking back with old stable Xorg.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="Capacitor · Jan 2, 2019 at 6:56 PM" data-lb-id="post-1436211">
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                          <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>lsmod | grep nvidia # check if they are loaded
rmmod nvidia_modeset nvidia # not sure about order, just remove them
echo OFF &gt; /proc/acpi/bbswitch # disable gpu, should go without problems
cat /proc/acpi/bbswitch # check result</code></pre>
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                        Sometimes, there is more shit there, then it's needed to check bumblebeed log and kernel (dmesg) log.
                        <br/>
                        <br/>
                        Those issues should be solved in wayland, but Arch has thrown wayland to us ~2 years ago and it broke everything, as it's not compatible with bumblebee and should (bud does not yet) solve this stuff it's own way, so I'm sticking back with old stable Xorg.
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                     I never thought it would suffice to write "OFF" on "/proc/acpi/bbswitch" to simply stop the GPU. If it's that simple, I need to experiment a bit, but I can try to add "optirun" when I launch some games.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="kolobezka · Jan 5, 2019 at 4:20 AM" data-lb-id="post-1445478">
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                        I never thought it would suffice to write "OFF" on "/proc/acpi/bbswitch" to simply stop the GPU. If it's that simple, I need to experiment a bit, but I can try to add "optirun" when I launch some games.
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                     You have to be root do do it,
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                       <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>sudo echo OFF &gt; /proc/acpi/bbswitch</code></pre>
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                     will not work, as echo is ran as supersuser, but output redirection is done by permissions of your running shell...
                     <br/>
                     <br/>
                     You have to type from rooted shell, or use nasty workaround:
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                       <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>echo OFF | sudo tee /proc/acpi/bbswitch</code></pre>
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                     Still, there is ton of things whose could go wrong, for basic elaborating/setup, I' recommend Arch wiki, even if you are not on Arch.
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                      @Capacitor
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                     <br/>
                     <br/>
                     I found a workaround for unity's animation problem on wine.. do you wanna add it to OP?
                     <br/>
                     <br/>
                     It has been tested on
                     <a class="link link--external" href="https://f95zone.com/threads/timestamps-unconditional-love-v0-5-1pe-p1-motkeyz.5949/" rel="nofollow noopener" target="_blank">
                      Timestamps, Unconditional Love
                     </a>
                     , since it is the only game I'm aware of using the build-in videoplayer, and it works on Linux and Mac via Wine. It is not perfect, but at least people don't need to use a VM anymore.
                     <br/>
                     <br/>
                     Instructions: [Tested with Wine-Staging 4.04-rc and Wine-Stable]
                     <br/>
                     <br/>
                     As far as I have test it, the workaround
                     <b>
                      <span style="font-size: 15px">
                       only works on a 32bit prefix
                      </span>
                     </b>
                     ! So make sure you use 32bit and not a 64bit! Also your prefix needs to be set as Windows 7 not Windows 10!
                     <br/>
                     <br/>
                     Download and extract attached workaround.zip
                     <br/>
                     <br/>
                     Run regedit (I don't know why, but I can't use the command line for register .reg files - so, had do it manually)
                     <br/>
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                     Click on Registration and import both .reg files.
                     <br/>
                     <br/>
                     Copy all dlls from Syswow64 folder from the extracted workaround.zip to your wine c_drive/System32 folder.
                     <br/>
                     <br/>
                     Register msmpeg2vdec.dll and msmpeg2adec.dll to your prefix:
                     <br/>
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                       <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>wine regsvr32 msmpeg2vdec.dll
wine regsvr32 msmpeg2adec.dll</code></pre>
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                     You will get an notification, if registration succeed or not.
                     <br/>
                     <br/>
                     Animation might not start always, then you have to restart the game or just wait a bit.
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                        I found a workaround for unity's animation problem on wine.. do you wanna add it to OP?
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                     Of course i want to! That's exactly why I created this thread. Right now I'm in a rush, but as soon as I have time I'll copy everything in the OP, and give you credit for it, of course. Thanks a lot!
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                     Kind Sir,
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                     Many thanks for your excellent work. But could you be so kind to make a tutorial for total n00bs which are just migrated to Linux and don't quite get what to do yet?
                     <br/>
                     Like "You have freshly installed Ubuntu 18.10 on your SSD and 1TB+ HDD which you want your games to reside on. Nothing installed to it yet. you need to do the following:
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                     1. ...
                     <br/>
                     2. ...
                     <br/>
                     3. ...
                     <br/>
                     and then you will be able to run your games from F95"
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                     <br/>
                     I honestly tried to use google and read about installing wine, DXVK etc...but the problem is that information is fragmented and often very limited because people assumes that you know the parts that they omitted...
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                     Thanks in advance.
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                        uzandaf said:
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                        Kind Sir,
                        <br/>
                        Many thanks for your excellent work. But could you be so kind to make a tutorial for total n00bs which are just migrated to Linux and don't quite get what to do yet?
                        <br/>
                        Like "You have freshly installed Ubuntu 18.10 on your SSD and 1TB+ HDD which you want your games to reside on. Nothing installed to it yet. you need to do the following:
                        <br/>
                        1. ...
                        <br/>
                        2. ...
                        <br/>
                        3. ...
                        <br/>
                        and then you will be able to run your games from F95"
                        <br/>
                        <br/>
                        I honestly tried to use google and read about installing wine, DXVK etc...but the problem is that information is fragmented and often very limited because people assumes that you know the parts that they omitted...
                        <br/>
                        <br/>
                        Thanks in advance.
                       </div>
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                     </blockquote>
                     To write an entire instruction is not possible, because different games (not only games from F95) need different configuration in Wine or other extras.
                     <br/>
                     <br/>
                     The first thing you should learn is: How do set up different prefixes/bottles/pocket universes for different program or games in Wine!
                     <br/>
                     <br/>
                     Let me introduce you to some helpful wine commends:
                     <br/>
                     <br/>
                     1. Setting up a 32bit or 64bit prefix - Not all programs or games are supported on 32bit or 64bit prefix! In this case you need both!
                     <br/>
                     <br/>
                     After you followed the instructions on
                     <a class="link link--external" href="https://wiki.winehq.org/Ubuntu" rel="nofollow noopener" target="_blank">
                      Winehq
                     </a>
                     (for you it is Ubuntu). Note: you have to enable 32bit separately, if your main system is 64bit!
                     <br/>
                     <br/>
                     Note: After installation, and before the you use wine, you should set up a different wine prefixes!
                     <br/>
                     <br/>
                     (Open your terminal and use this command to set up a 64bit prefix. Note: Capitalization is important)
                     <br/>
                     <br/>
                     <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
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                      </div>
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                       <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code> For a 64bit prefix use this commend:
$ WINEPREFIX=~/.wine64 WINEARCH=wine64 wine wineboot

For a 32bit prefix use this commend:
$ WINEPREFIX=~/.wine32 WINEARCH=wine32 wine wineboot</code></pre>
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                         WINEPREFIX=~/.wine64 (wine32) will create a hidden folder named wine64 (wine32) in your personal directory. (Note: It is not necessary to name them wine64 or wine32. You also can name them after your programs or games. For example: WINEPREFIX=~/.wow64 (World of Warcraft 64bit)
                         <br/>
                         <br/>
                         WINEARCH=wine64 will build your prefix as a 64bit system
                         <br/>
                         <br/>
                         wine wineboot will load and create your prefix
                         <br/>
                         <br/>
                         (wine - is the start commend to start any .exe)
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     Using a different prefix-name as the default one, makes it necessary to address the explicit prefix every time, when you start a program or game.
                     <br/>
                     <br/>
                     For example:
                     <br/>
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                       <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>$ WINEPREFIX=~/.wine64 wine game.exe

$ WINEPREFIX=~/.wine32 wine game.exe</code></pre>
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                     Now I'm tired ...
                     <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
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                     Many thanks. First time I have encountered
                     <u>
                      through
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                     and
                     <u>
                      meaningful
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                     explanation without too much technical fuss.
                     <br/>
                     <br/>
                     Once again, thanks!
                     <br/>
                     <br/>
                     PS. question - where can one find what should be installed into wine prefix for the game to work? As far as I understood, created prefix is barebone Windows. without runtimes, DirectX and other (may be needed) shit...
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                        uzandaf said:
                       </a>
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                        Many thanks. First time I have encountered
                        <u>
                         through
                        </u>
                        and
                        <u>
                         meaningful
                        </u>
                        explanation without too much technical fuss.
                        <br/>
                        <br/>
                        Once again, thanks!
                        <br/>
                        <br/>
                        PS. question - where can one find what should be installed into wine prefix for the game to work? As far as I understood, created prefix is barebone Windows. without runtimes, DirectX and other (may be needed) shit...
                       </div>
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                     </blockquote>
                     You are welcome btw,.. you need to install winestricks either via ubuntu repository (old version) or Github (latest version)
                     <br/>
                     <br/>
                     Installation guide is here:
                     <br/>
                     <br/>
                     <a class="link link--external" href="https://wiki.winehq.org/Winetricks" rel="nofollow noopener" target="_blank">
                      https://wiki.winehq.org/Winetricks
                     </a>
                     <br/>
                     <br/>
                     <br/>
                     <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
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                       Code:
                      </div>
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                       <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>$ cd "${HOME}/Downloads"
$ wget  https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks
$ chmod +x winetricks
$ sudo cp winetricks /usr/local/bin</code></pre>
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                         cd "${HOME}/Downloads" switch to your Downloads folder
                         <br/>
                         wget
                         <a class="link link--external" href="https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks" rel="nofollow noopener" target="_blank">
                          https://raw.githubusercontent.com/Winetricks/winetricks/master/src/winetricks
                         </a>
                         downloading the file
                         <br/>
                         chmod +x winetricks mark the file as execute able
                         <br/>
                         sudo cp winetricks /usr/local/bin moves the file to user/local/bin
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     Start winetricks:
                     <br/>
                     <br/>
                     <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
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                       Code:
                      </div>
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                       <pre class="bbCodeCode" data-lang="" data-xf-init="code-block" dir="ltr"><code>$ WINEPREFIX=~/.wine64 winetricks

or

$ WINEPREFIX=~/.wine32 winetricks</code></pre>
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                     </div>
                     Most needed "extras" to play games like MotH or The Twist are corefonts, ffdshow, devenum and quartz.
                     <br/>
                     <br/>
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                        Kind Sir,
                        <br/>
                        Many thanks for your excellent work. But could you be so kind to make a tutorial for total n00bs which are just migrated to Linux and don't quite get what to do yet?
                        <br/>
                        Like "You have freshly installed Ubuntu 18.10 on your SSD and 1TB+ HDD which you want your games to reside on. Nothing installed to it yet. you need to do the following:
                        <br/>
                        1. ...
                        <br/>
                        2. ...
                        <br/>
                        3. ...
                        <br/>
                        and then you will be able to run your games from F95"
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                        <br/>
                        I honestly tried to use google and read about installing wine, DXVK etc...but the problem is that information is fragmented and often very limited because people assumes that you know the parts that they omitted...
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                        Thanks in advance.
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                     Hi, I thought I wrote everything in the first post. What exactly isn't clear enough? I can correct the explanation and improve it.
                     <br/>
                     The part about Wine should already contain step by step instructions. I'll compare Cold_arctus' ones to check if something is missing or isn't clear enough.
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                    Download the
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                        Hi, I thought I wrote everything in the first post. What exactly isn't clear enough? I can correct the explanation and improve it.
                        <br/>
                        The part about Wine should already contain step by step instructions. I'll compare Cold_arctus' ones to check if something is missing or isn't clear enough.
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                     He is a newbie on Linux who needed  an explanation in baby-steps.. When I started to use Wine I also thought about such a guide, because all available guides on the i-net were to technical. Your OP should be fine for 08/15 users, but not for fresh Linux newbies.
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                     the main problem is that I am 40 years old, and don't catch technical details as fast as it was when I was a bit more....fresh =)
                     <br/>
                     And almost all guides that can be found in the net are
                     <br/>
                     1. fragmented
                     <br/>
                     2. automatically assume that you know the details that they think are "must-know" . sadly, this is not always the case.
                     <br/>
                     <br/>
                     That's the most reason I have asked for help in finding / acquiring a more detailed / simplified guide.
                     <br/>
                     <br/>
                     PS. I have been able to finally start College Life through WINE...funny thing is that first time I tried it on barebone WINE 4.0 staging, it started, sound was present, but screen was black. After I installed fresh copy of wine, created prefixes, installed bunch of things through winetricks game started. but no sound... +)
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                        uzandaf said:
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                        PS. I have been able to finally start College Life through WINE...funny thing is that first time I tried it on barebone WINE 4.0 staging, it started, sound was present, but screen was black. After I installed fresh copy of wine, created prefixes, installed bunch of things through winetricks game started. but no sound... +)
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                     This game
                     <a class="link link--external" href="https://f95zone.com/threads/college-life-v0-2-2-mikemasters.2625/post-51383?" rel="nofollow noopener" target="_blank">
                      https://f95zone.com/threads/college-life-v0-2-2-mikemasters.2625/post-51383?
                     </a>
                     <br/>
                     <br/>
                     It is a RPGM game. You can start the game in two ways, using the index.html and play it through your browser (using cookies as your saves) or via Wine.
                     <br/>
                     <br/>
                     For Wine you need to delete the libGLESv2.dll file from the directory to start the game.
                     <br/>
                     You will run into some problems when you play it via Wine. RPGM games have a memory problems, so it could be, that the game will froze and you can do nothing. For this reason you should save a lot of times!
                     <br/>
                     <br/>
                     Sound: Check option, if BGM, BGS, ME and SE are set to 100 or a little bit less.
                     <br/>
                     <br/>
                     (I tested above game right now and I get sound on the campus.)
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                     Yeah, that one. I have managed to run it smoothly following the advice in the OP. Downloaded Linux version of nwjs, copied www folder, package.json and nw.json and run a sh fow nw. As of now, all is running smooth, saves normally etc.
                     <br/>
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                      Gates: the Opening
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                     though starts using the same procedure, gives an error after using the menu. Something about "can't make save" or something like that.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="cold_arctus · Feb 12, 2019 at 3:28 PM" data-lb-id="post-1582779">
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                        Capacitor said:
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                         <u>
                          <b>
                           RPG Maker
                          </b>
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                        :
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                         Click to expand...
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                     </blockquote>
                     Turn your Windows RPGM Game into a native Linux version.
                     <br/>
                     <br/>
                     Download (
                     <s>
                      <a class="link link--external" href="https://we.tl/t-8v7qiusM1S" rel="nofollow noopener" target="_blank">
                       https://we.tl/t-8v7qiusM1S
                      </a>
                     </s>
                     )  the provided game config files and extract them to the game's main folder (next to .exe)
                     <br/>
                     Windows  files you have to delete:
                     <br/>
                     - d3dcompiler_47.dll
                     <br/>
                     - ffmpegsumo.dll
                     <br/>
                     - Game.exe
                     <br/>
                     - icudtl.dat
                     <br/>
                     - libEGL.dll
                     <br/>
                     - libGLESv2.dll
                     <br/>
                     - package.json
                     <br/>
                     - pdf.dll
                     <br/>
                     <br/>
                     So far tested RPGM Games:  Lily of the Valley, Anna Exciting Affection and Lust Epidemic.
                     <br/>
                     <br/>
                     <s>
                      EDIT: New Linkhttps://we.tl/t-A5mZ8hBqVH
                     </s>
                     <br/>
                     <br/>
                     EDIT2: RPG MV Linux Launcher provided by
                     <a class="username" data-user-id="545159" data-username="@johnelros" data-xf-init="member-tooltip" href="https://f95zone.to/members/545159/">
                      @johnelros
                     </a>
                     !
                     <br/>
                     <a class="link link--external" href="https://mega.nz/#!3fQWVQTL!-hyyZoIWUDESX69gYJbf9jLpQEyVSaHEMG3LeVGFXps" rel="nofollow noopener" target="_blank">
                      https://mega.nz/#!3fQWVQTL!-hyyZoIWUDESX69gYJbf9jLpQEyVSaHEMG3LeVGFXps
                     </a>
                     <br/>
                     (since I'm to lazy to re-upload them every time my download link expires
                     <img alt=":LOL:" class="smilie smilie--sprite smilie--sprite683" data-shortname=":LOL:" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Laugh    :LOL:"/>
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                      Turn your Windows RPGM Game into a native Linux version (Updated/Alternative)
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                     1. Download nwjs-v0.35.3-linux-x64.tar.gz (or whatever is the current version, I can't add links, just google for it)
                     <br/>
                     2. Extract: tar xvzf nwjs-v0.35.3-linux-x64.tar.gz
                     <br/>
                     3. Go to the game you want to play: cd ~/Downloads/Elena\'s\ Life\ v0.26/
                     <br/>
                     4. Copy nwjs to your game: cp -rf ~/Downloads/nwjs-v0.35.3-linux-x64/* .
                     <br/>
                     5. Play the game by executing nw: ./nw
                     <br/>
                     <br/>
                     For some reason some games will not let me save when using this native linux 'port' (with wine it works). Then change the following:
                     <br/>
                     <br/>
                     6. Edit www/js/rpg_managers.js change the save path from /save/ to save/, find the line:
                     <br/>
                     <br/>
                     <i>
                      var path = window.location.pathname.replace(/(\/www|)\/[^\/]*$/, '/save/');
                     </i>
                     <br/>
                     <br/>
                     and change it to:
                     <br/>
                     <br/>
                     <i>
                      var path = window.location.pathname.replace(/(\/www|)\/[^\/]*$/, 'save/');
                     </i>
                     <br/>
                     <br/>
                     notice the missing '/' before save.
                     <br/>
                     <br/>
                     7. Play the game by executing nw: ./nw
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                        <b>
                         Turn your Windows RPGM Game into a native Linux version (Updated/Alternative)
                        </b>
                        <br/>
                        <br/>
                        1. Download nwjs-v0.35.3-linux-x64.tar.gz (or whatever is the current version, I can't add links, just google for it)
                        <br/>
                        2. Extract: tar xvzf nwjs-v0.35.3-linux-x64.tar.gz
                        <br/>
                        3. Go to the game you want to play: cd ~/Downloads/Elena\'s\ Life\ v0.26/
                        <br/>
                        4. Copy nwjs to your game: cp -rf ~/Downloads/nwjs-v0.35.3-linux-x64/* .
                        <br/>
                        5. Play the game by executing nw: ./nw
                        <br/>
                        <br/>
                        For some reason some games will not let me save when using this native linux 'port' (with wine it works). Then change the following:
                        <br/>
                        <br/>
                        6. Edit www/js/rpg_managers.js change the save path from /save/ to save/, find the line:
                        <br/>
                        <br/>
                        <i>
                         var path = window.location.pathname.replace(/(\/www|)\/[^\/]*$/, '/save/');
                        </i>
                        <br/>
                        <br/>
                        and change it to:
                        <br/>
                        <br/>
                        <i>
                         var path = window.location.pathname.replace(/(\/www|)\/[^\/]*$/, 'save/');
                        </i>
                        <br/>
                        <br/>
                        notice the missing '/' before save.
                        <br/>
                        <br/>
                        7. Play the game by executing nw: ./nw
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                     Did you try my solution one post above yours?
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                     Playing On Linux - Tutorials, Tools And Help
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                        Did you try my solution one post above yours?
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                     here is the new link
                     <s>
                      <a class="link link--external" href="https://we.tl/t-A5mZ8hBqVH" rel="nofollow noopener" target="_blank">
                       https://we.tl/t-A5mZ8hBqVH
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                     EDIT: See post here
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                     i'm trying to run Milfy City through the terminal but every time i try to start it, it says acces denied. Does anyone know what causses this and how to slove it?
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                     I may as well ask here too.  Trying to get glamour to work using linux, Lutris launches it just fine, I get thru a few clicks and it just stops responding.  Any thoughts on what I can do?  Besides Win on VB lol
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                        i'm trying to run Milfy City through the terminal but every time i try to start it, it says acces denied. Does anyone know what causses this and how to slove it?
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                     Not set to an executable file, or if it's on an external drive that has a noexec option on it.
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                     Oh that was back in Feb, whoops.
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                        I may as well ask here too.  Trying to get glamour to work using linux, Lutris launches it just fine, I get thru a few clicks and it just stops responding.  Any thoughts on what I can do?  Besides Win on VB lol
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                     Try to run it through the terminal and copy the output here. Maybe there is some hint on what is missing.
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                     Alternatively, if you have any means to contact the developer, ask him if he could compile the game for Linux too.
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                        Try to run it through the terminal and copy the output here. Maybe there is some hint on what is missing.
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                        Alternatively, if you have any means to contact the developer, ask him if he could compile the game for Linux too.
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                     Okay, here is a log and a screenshot if I do this right showing what I mean, it doesn't freeze, but after a few clicks nothing becomes functional, it's not frozen I just can't advance, hopefully that makes sense.
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                         Running /home//.local/share/lutris/runners/wine/tkg-protonified-4.6-x86_64/bin/wine /run/media//Nuc SSD/Games/Glamour-0.13-offline/Glamour.exe
                         <br/>
                         000b:fixme:winediag:start_process Wine Staging 4.6 is a testing version containing experimental patches.
                         <br/>
                         000b:fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
                         <br/>
                         0009:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x100bd493, 0x10fd8b30, 0x10fd8b48) stub.
                         <br/>
                         0009:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x10f93b28, 43) stub
                         <br/>
                         0009:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x401123, 0x412020, 0x412038) stub.
                         <br/>
                         0009:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x410b78, 43) stub
                         <br/>
                         Mono path[0] = 'Z:/run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline/Glamour_Data/Managed'
                         <br/>
                         Mono config path = 'Z:/run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline/Glamour_Data/Mono/etc'
                         <br/>
                         0009:fixme:imm:ImmReleaseContext (0x10056, 0x1b3ce8): stub
                         <br/>
                         0009:fixme:wbemprox:client_security_SetBlanket 0xf2cff9f8, 0x1be860, 10, 0, (null), 3, 3, (nil), 0x00000000
                         <br/>
                         0009:fixme:wbemprox:client_security_Release 0xf2cff9f8
                         <br/>
                         004e:fixme:ver:GetCurrentPackageId (0x745fe9c (nil)): stub
                         <br/>
                         004e:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x745fe74): stub
                         <br/>
                         0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                         <br/>
                         0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x10062, filter=0x32eeb8,flags=0x00000004) returns a fake device notification handle!
                         <br/>
                         0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                         <br/>
                         0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                         <br/>
                         0009:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
                         <br/>
                         0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x10056, filter=0x32fc58,flags=0x00000004) returns a fake device notification handle!
                         <br/>
                         0009:fixme:win:RegisterTouchWindow (0x10056 00000000): stub
                         <br/>
                         0009:fixme:wbemprox:client_security_SetBlanket 0xf2cff9f8, 0x534d310, 10, 0, (null), 3, 3, (nil), 0x00000000
                         <br/>
                         0009:fixme:wbemprox:client_security_Release 0xf2cff9f8
                         <br/>
                         0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                         <br/>
                         0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                         <br/>
                         0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                         <br/>
                         0055:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol &lt;0x00000000&gt;
                         <br/>
                         0055:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol &lt;0x00000000&gt;
                         <br/>
                         0055:fixme:ntdll:EtwEventRegister ({77754e9b-264b-4d8d-b981-e4135c1ecb0c}, 0x46b940, (nil), 0x167ac18) stub.
                         <br/>
                         005f:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1c4fea0
                         <br/>
                         0060:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1d5fea0
                         <br/>
                         0055:fixme:advapi
                         <img alt=":p" class="smilie smilie--sprite smilie--sprite673" data-shortname=":p" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Stick out tongue    :p"/>
                         erfStartProviderEx {3a22a8ec-297c-48ac-ab15-33ec93033fd8} 0x32f620 0x167abf8: stub
                         <br/>
                         005e:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1b3fea0
                         <br/>
                         0055:fixme:ntdll:NtQueryVolumeInformationFile 0x9c: faking volume info
                         <br/>
                         0040:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
                         <br/>
                         0040:fixme:toolhelp:Heap32ListFirst : stub
                         <br/>
                         0055:fixme:iphlpapi:GetBestRoute2 (0x1d7e63, 0, (nil), 0x1d821d, 0x00000000, 0x32d5e8, 0x32d5cc): stub
                         <br/>
                         0055:fixme:sync:GetNamedPipeHandleStateW 0x148 0x32ecc4 (nil) (nil) (nil) (nil) 0: semi-stub
                         <br/>
                         0055:fixme:sync:GetNamedPipeHandleStateW 0x150 0x32ecc4 (nil) (nil) (nil) (nil) 0: semi-stub
                         <br/>
                         0055:fixme:sync:GetNamedPipeHandleStateW 0x158 0x32ecc4 (nil) (nil) (nil) (nil) 0: semi-stub
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="cold_arctus · Jun 25, 2019 at 3:14 AM" data-lb-id="post-2064630">
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                        Mitchwtn said:
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                        Okay, here is a log and a screenshot if I do this right showing what I mean, it doesn't freeze, but after a few clicks nothing becomes functional, it's not frozen I just can't advance, hopefully that makes sense.
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                            Running /home//.local/share/lutris/runners/wine/tkg-protonified-4.6-x86_64/bin/wine /run/media//Nuc SSD/Games/Glamour-0.13-offline/Glamour.exe
                            <br/>
                            000b:fixme:winediag:start_process Wine Staging 4.6 is a testing version containing experimental patches.
                            <br/>
                            000b:fixme:winediag:start_process Please mention your exact version when filing bug reports on winehq.org.
                            <br/>
                            0009:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x100bd493, 0x10fd8b30, 0x10fd8b48) stub.
                            <br/>
                            0009:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x10f93b28, 43) stub
                            <br/>
                            0009:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x401123, 0x412020, 0x412038) stub.
                            <br/>
                            0009:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x410b78, 43) stub
                            <br/>
                            Mono path[0] = 'Z:/run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline/Glamour_Data/Managed'
                            <br/>
                            Mono config path = 'Z:/run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline/Glamour_Data/Mono/etc'
                            <br/>
                            0009:fixme:imm:ImmReleaseContext (0x10056, 0x1b3ce8): stub
                            <br/>
                            0009:fixme:wbemprox:client_security_SetBlanket 0xf2cff9f8, 0x1be860, 10, 0, (null), 3, 3, (nil), 0x00000000
                            <br/>
                            0009:fixme:wbemprox:client_security_Release 0xf2cff9f8
                            <br/>
                            004e:fixme:ver:GetCurrentPackageId (0x745fe9c (nil)): stub
                            <br/>
                            004e:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0x745fe74): stub
                            <br/>
                            0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                            <br/>
                            0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x10062, filter=0x32eeb8,flags=0x00000004) returns a fake device notification handle!
                            <br/>
                            0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                            <br/>
                            0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                            <br/>
                            0009:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
                            <br/>
                            0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x10056, filter=0x32fc58,flags=0x00000004) returns a fake device notification handle!
                            <br/>
                            0009:fixme:win:RegisterTouchWindow (0x10056 00000000): stub
                            <br/>
                            0009:fixme:wbemprox:client_security_SetBlanket 0xf2cff9f8, 0x534d310, 10, 0, (null), 3, 3, (nil), 0x00000000
                            <br/>
                            0009:fixme:wbemprox:client_security_Release 0xf2cff9f8
                            <br/>
                            0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                            <br/>
                            0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                            <br/>
                            0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                            <br/>
                            0055:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol &lt;0x00000000&gt;
                            <br/>
                            0055:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol &lt;0x00000000&gt;
                            <br/>
                            0055:fixme:ntdll:EtwEventRegister ({77754e9b-264b-4d8d-b981-e4135c1ecb0c}, 0x46b940, (nil), 0x167ac18) stub.
                            <br/>
                            005f:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1c4fea0
                            <br/>
                            0060:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1d5fea0
                            <br/>
                            0055:fixme:advapi
                            <img alt=":p" class="smilie smilie--sprite smilie--sprite673" data-shortname=":p" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Stick out tongue    :p"/>
                            erfStartProviderEx {3a22a8ec-297c-48ac-ab15-33ec93033fd8} 0x32f620 0x167abf8: stub
                            <br/>
                            005e:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1b3fea0
                            <br/>
                            0055:fixme:ntdll:NtQueryVolumeInformationFile 0x9c: faking volume info
                            <br/>
                            0040:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
                            <br/>
                            0040:fixme:toolhelp:Heap32ListFirst : stub
                            <br/>
                            0055:fixme:iphlpapi:GetBestRoute2 (0x1d7e63, 0, (nil), 0x1d821d, 0x00000000, 0x32d5e8, 0x32d5cc): stub
                            <br/>
                            0055:fixme:sync:GetNamedPipeHandleStateW 0x148 0x32ecc4 (nil) (nil) (nil) (nil) 0: semi-stub
                            <br/>
                            0055:fixme:sync:GetNamedPipeHandleStateW 0x150 0x32ecc4 (nil) (nil) (nil) (nil) 0: semi-stub
                            <br/>
                            0055:fixme:sync:GetNamedPipeHandleStateW 0x158 0x32ecc4 (nil) (nil) (nil) (nil) 0: semi-stub
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                     </blockquote>
                     You are using an old version of wine-staging. The latest one is 4.11 now.
                     <br/>
                     <br/>
                     Did you deactivate window decoration in winecfg? If not, do it,
                     <br/>
                     because this cause window freezing. Try also to use a "virtual desktop" in your preferred screen size like 1920x1080 or 1360x768 as windowed-mode (all settings are done in winecfg)
                     <br/>
                     <br/>
                     For some games you need to install dll's via winetricks as well (quartz, devnum, codecs, etc) to make the game fully operative.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="Mitchwtn · Jun 25, 2019 at 4:30 AM" data-lb-id="post-2064902">
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                     Normally it won't run straight using wine because of the fake connection it's making, so it just gets stuck loading but it works using Lutris, that is where the above log, I just decided to try using wine straight from the terminal because once in a while it actually does load and it may have provided more useful information, I'm going to search the web to see if I can find something but for now here's the log, when it becomes "unresponsive" that final line just endlessly repeats itself, so I would assume that's the source of the problem.
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                         0009:err:winediag:wined3d_dll_init Forcing sample count to 0. This may not be compatible
                         <br/>
                         with all applications.
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f4f8,0x00000000), stub!
                         <br/>
                         0009:fixme:dxgi
                         <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
                         XGID3D10CreateDevice Ignoring flags 0x1.
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34ec28,0x00000000), stub!
                         <br/>
                         0009:fixme:wbemprox:client_security_SetBlanket 0xf56769d8, 0x1e7388, 10, 0, (null), 3, 3
                         <br/>
                         , (nil), 0x00000000
                         <br/>
                         0009:fixme:wbemprox:client_security_Release 0xf56769d8
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34e8e8,0x00000000), stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options support data.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 29, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 61, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 49, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 28, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 63, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 51, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 31, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 62, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 50, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 30, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 64, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 52, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 32, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 56, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 35, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 11, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 58, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 37, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 13, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 57, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 36, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 12, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 59, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 38, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 14, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 42, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 17, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 7, format_suppor
                         <br/>
                         t 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 3, format_suppor
                         <br/>
                         t 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 43, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 18, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 8, format_suppor
                         <br/>
                         t 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 4, format_suppor
                         <br/>
                         t 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 54, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 34, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 10, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 41, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 16, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 6, format_suppor
                         <br/>
                         t 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 2, format_suppor
                         <br/>
                         t 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 85, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 86, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 115, format_supp
                         <br/>
                         ort 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 24, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 25, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 67, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 26, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 65, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 56, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 93, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 91, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 88, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 87, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 85, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 86, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 115, format_supp
                         <br/>
                         ort 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 89, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 29, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 28, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 2, format_suppor
                         <br/>
                         t 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 55, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 45, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 45, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 40, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 20, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 47, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 72, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 71, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 75, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 74, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 78, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 77, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 80, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 81, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 83, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 84, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 95, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 96, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 99, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 98, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 107, format_supp
                         <br/>
                         ort 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0x6b.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0x6b.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0x6b.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0x6b.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 28, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 10, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 45, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 45, format_suppo
                         <br/>
                         rt 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 107, format_supp
                         <br/>
                         ort 0x34f5ec partial-stub!
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0x6b.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0x6b.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0x6b.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0x6b.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Unhandled feature 0xe.
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 65, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 28, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 28, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 28, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 28, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 2, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 28, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 28, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 56, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 71, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 74, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 77, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 28, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 87, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 54, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 34, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 10, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 41, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 16, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 2, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 69, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 67, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 6, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 95, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 98, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 80, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 83, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 49, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 61, format_suppo
                         <br/>
                         rt 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFormatSupport iface 0x1aeda0, format 0, format_suppor
                         <br/>
                         t 0x34f5f0 partial-stub!
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 17 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 18 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 19 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 20 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 21 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 22 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 23 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 24 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 25 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 26 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 27 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 28 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 29 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 30 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 31 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d11:wined3dformat_from_dxgi_format Unhandled DXGI_FORMAT 0xffffffff.
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:d3d:wined3d_check_device_multisample_type multisample_type 32 not handled yet
                         <br/>
                         .
                         <br/>
                         0009:fixme:dxgi:dxgi_factory_IsWindowedStereoEnabled iface 0x1aefd8 stub!
                         <br/>
                         0009:fixme:d3d11:d3d11_device_CheckFeatureSupport Returning fake Options1 support data.
                         <br/>
                         0047:fixme:ver:GetCurrentPackageId (0x615fe9c (nil)): stub
                         <br/>
                         0047:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",0615FE74): stub
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 4
                         <br/>
                         .
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 5
                         <br/>
                         .
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 6
                         <br/>
                         .
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 7
                         <br/>
                         .
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 4
                         <br/>
                         .
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 5
                         <br/>
                         .
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 6
                         <br/>
                         .
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0x7 not supported for render target 7
                         <br/>
                         .
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render target 4.
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render target 5.
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render target 6.
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render target 7.
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render target 4.
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render target 5.
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render target 6.
                         <br/>
                         002e:fixme:d3d11:d3d_blend_state_create Color mask 0 not supported for render target 7.
                         <br/>
                         002e:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x800000c2
                         <br/>
                         .
                         <br/>
                         002e:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543
                         <br/>
                         .
                         <br/>
                         002e:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x80000102
                         <br/>
                         .
                         <br/>
                         002e:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543
                         <br/>
                         .
                         <br/>
                         002e:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x80000102
                         <br/>
                         .
                         <br/>
                         002e:fixme:d3d_shader:shader_sm4_read_instruction_modifier Unhandled modifier 0x00155543
                         <br/>
                         .
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34e6d8,0x00000000), stub!
                         <br/>
                         0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x6fbbfb8, format DXGI_FORMAT_R8G8B
                         <br/>
                         8A8_UNORM, flags 0, mode_count 0x34ee48, modes (nil) partial stub!
                         <br/>
                         0009:fixme:dxgi:dxgi_output_GetDisplayModeList iface 0x6fbbfb8, format DXGI_FORMAT_R8G8B
                         <br/>
                         8A8_UNORM, flags 0, mode_count 0x34ee48, modes 0xdd4040 partial stub!
                         <br/>
                         0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                         <br/>
                         0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x3006e, filter=0x34ef18,flags=0x000000
                         <br/>
                         04) returns a fake device notification handle!
                         <br/>
                         0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                         <br/>
                         0009:fixme:dxgi:dxgi_swapchain_factory_create_swapchain Ignoring alpha mode 0.
                         <br/>
                         0009:fixme:dxgi:dxgi_factory_MakeWindowAssociation iface 0x1aefd8, window 0x1004e, flags
                         <br/>
                         0x3 stub!
                         <br/>
                         0009:fixme:dxgi:d3d11_swapchain_GetDesc Ignoring ScanlineOrdering and Scaling.
                         <br/>
                         0009:fixme:d3d11:d3d11_immediate_context_Flush iface 0x1aedbc stub!
                         <br/>
                         0009:fixme:dxgi:d3d11_swapchain_ResizeBuffers Ignoring flags 0x2.
                         <br/>
                         0009:fixme:d3d11:wined3d_depth_stencil_view_desc_from_d3d11 Unhandled depth stencil view
                         <br/>
                         flags 0x3.
                         <br/>
                         0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                         <br/>
                         0009:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
                         <br/>
                         0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x1004e, filter=0x34fc68,flags=0x000000
                         <br/>
                         04) returns a fake device notification handle!
                         <br/>
                         0009:fixme:win:RegisterTouchWindow (0x1004e 00000000): stub
                         <br/>
                         0009:fixme:wbemprox:client_security_SetBlanket 0xf56769d8, 0x6fb77d8, 10, 0, (null), 3,
                         <br/>
                         3, (nil), 0x00000000
                         <br/>
                         0009:fixme:wbemprox:client_security_Release 0xf56769d8
                         <br/>
                         0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                         <br/>
                         0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                         <br/>
                         0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                         <br/>
                         002e:fixme:d3d11:wined3d_depth_stencil_view_desc_from_d3d11 Unhandled depth stencil view
                         <br/>
                         flags 0x3.
                         <br/>
                         002e:fixme:d3d:wined3d_device_resolve_sub_resource Multisample resolve is not fully supp
                         <br/>
                         orted for typeless formats (dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DF
                         <br/>
                         MT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM).
                         <br/>
                         002d:fixme:d3d:state_linepattern_w Setting line patterns is not supported in OpenGL core
                         <br/>
                         contexts.
                         <br/>
                         002e:fixme:d3d:wined3d_device_resolve_sub_resource Multisample resolve is not fully supp
                         <br/>
                         orted for typeless formats (dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DF
                         <br/>
                         MT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM).
                         <br/>
                         002e:fixme:d3d:wined3d_device_resolve_sub_resource Multisample resolve is not fully supp
                         <br/>
                         orted for typeless formats (dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DF
                         <br/>
                         MT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM).
                         <br/>
                         002e:fixme:d3d:wined3d_device_resolve_sub_resource Multisample resolve is not fully supp
                         <br/>
                         orted for typeless formats (dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DF
                         <br/>
                         MT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM).
                         <br/>
                         002e:fixme:d3d:wined3d_device_resolve_sub_resource Multisample resolve is not fully supp
                         <br/>
                         orted for typeless formats (dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DF
                         <br/>
                         MT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM).
                         <br/>
                         002e:fixme:d3d:wined3d_device_resolve_sub_resource Multisample resolve is not fully supp
                         <br/>
                         orted for typeless formats (dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DF
                         <br/>
                         MT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM).
                         <br/>
                         0033:fixme:toolhelp:CreateToolhelp32Snapshot Unimplemented: heap list snapshot
                         <br/>
                         0033:fixme:toolhelp:Heap32ListFirst : stub
                         <br/>
                         002e:fixme:d3d:wined3d_device_resolve_sub_resource Multisample resolve is not fully supp
                         <br/>
                         orted for typeless formats (dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DF
                         <br/>
                         MT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM).
                         <br/>
                         002e:fixme:d3d:wined3d_device_resolve_sub_resource Multisample resolve is not fully supp
                         <br/>
                         orted for typeless formats (dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DF
                         <br/>
                         MT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM).
                         <br/>
                         004d:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol &lt;0x00000000&gt;
                         <br/>
                         004d:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol &lt;0x00000000&gt;
                         <br/>
                         002e:fixme:d3d:wined3d_device_resolve_sub_resource Multisample resolve is not fully supp
                         <br/>
                         orted for typeless formats (dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DF
                         <br/>
                         MT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM).
                         <br/>
                         002e:fixme:d3d:wined3d_device_resolve_sub_resource Multisample resolve is not fully supp
                         <br/>
                         orted for typeless formats (dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DF
                         <br/>
                         MT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM).
                         <br/>
                         0056:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1c4fea0
                         <br/>
                         0058:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1e6fea0
                         <br/>
                         004d:fixme:ntdll:EtwEventRegister ({77754e9b-264b-4d8d-b981-e4135c1ecb0c}, 0x46b940, (ni
                         <br/>
                         l), 0x167ac18) stub.
                         <br/>
                         004d:fixme:advapi
                         <img alt=":p" class="smilie smilie--sprite smilie--sprite673" data-shortname=":p" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Stick out tongue    :p"/>
                         erfStartProviderEx {3a22a8ec-297c-48ac-ab15-33ec93033fd8} 0x32f630 0x
                         <br/>
                         167abf8: stub
                         <br/>
                         002e:fixme:d3d:wined3d_device_resolve_sub_resource Multisample resolve is not fully supp
                         <br/>
                         orted for typeless formats (dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DF
                         <br/>
                         MT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM).
                         <br/>
                         002e:fixme:d3d:wined3d_device_resolve_sub_resource Multisample resolve is not fully supp
                         <br/>
                         orted for typeless formats (dst_format WINED3DFMT_R8G8B8A8_TYPELESS, src_format WINED3DF
                         <br/>
                         MT_R8G8B8A8_TYPELESS, format WINED3DFMT_R8G8B8A8_UNORM).
                        </div>
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                     I see a lot of messages from wined3d and similar. That probably means something is wrong with DirectX and/or 3D acceleration.
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                     Do you have DirectX 11 installed on Wine? I would normally also consider a problem with the GPU driver, but since you can already launch the game through Lutris, the GPU is probably OK.
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                        I see a lot of messages from wined3d and similar. That probably means something is wrong with DirectX and/or 3D acceleration.
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                        Do you have DirectX 11 installed on Wine? I would normally also consider a problem with the GPU driver, but since you can already launch the game through Lutris, the GPU is probably OK.
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                     Well, dxvk and I have installed it manually in wine, plus it coming with Lutris.  So I don't know, unless there's something else I should be installing
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                        Well, dxvk and I have installed it manually in wine, plus it coming with Lutris.  So I don't know, unless there's something else I should be installing
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                     I can't find a "dxvk" in Winetricks. Can you check if you have "d3dx9", "d3dx10" or anything similar to these names from Winetricks?
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                        I can't find a "dxvk" in Winetricks. Can you check if you have "d3dx9", "d3dx10" or anything similar to these names from Winetricks?
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                     </blockquote>
                     Those are listed there,
                     <br/>
                     this is dxvk
                     <a class="link link--external" href="https://github.com/doitsujin/dxvk" rel="nofollow noopener" target="_blank">
                      https://github.com/doitsujin/dxvk
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                        Those are listed there,
                        <br/>
                        this is dxvk
                        <a class="link link--external" href="https://github.com/doitsujin/dxvk" rel="nofollow noopener" target="_blank">
                         https://github.com/doitsujin/dxvk
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                     Try forcing.  Run the game in Terminal with -force-glcore passed to it.  If you're extremely lucky then you can try -force-d3d9 but it probably won't work
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                    Make better games.
                    <br/>
                    Make games better.
                    <br/>
                    Games make better.
                    <br/>
                    Better make games.
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                        dspeed said:
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                        Try forcing.  Run the game in Terminal with -force-glcore passed to it.  If you're extremely lucky then you can try -force-d3d9 but it probably won't work
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                     Thanks for the suggestion, unfortunately neither of those changed the result, I haven't actually read every line of the output myself but I'm just going to post it while I read it myself.  I'm sure there's a way because it just runs so silky smooth until it stops, it's just a question of figuring out how which may be above my head
                     <br/>
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                          Terminal output with -force-glcore
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                         mitch@intelnuc /run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline $ wine Glamour.exe -f
                         <br/>
                         orce-glcore
                         <br/>
                         0027:fixme:dwmapi
                         <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
                         wmIsCompositionEnabled 000000006DBD1518
                         <br/>
                         002d:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69ebd3de, context 0x2f
                         <br/>
                         2470, init_notify 0, handle 0x113f9f0): stub
                         <br/>
                         003f:fixme:dwmapi
                         <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
                         wmIsCompositionEnabled 6D5D3018
                         <br/>
                         0041:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x6a0cb608, context 0x39
                         <br/>
                         4858, init_notify 0, handle 0x110fc88): stub
                         <br/>
                         wine: configuration in '/home/mitch/.wine' has been updated.
                         <br/>
                         0009:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x100bd493, 0
                         <br/>
                         x10fd8b30, 0x10fd8b48) stub.
                         <br/>
                         0009:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x10f93b28, 43) stub
                         <br/>
                         0009:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x401123, 0x4
                         <br/>
                         12020, 0x412038) stub.
                         <br/>
                         0009:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x410b78, 43) stub
                         <br/>
                         Mono path[0] = 'Z:/run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline/Glamour_Data/Manag
                         <br/>
                         ed'
                         <br/>
                         Mono config path = 'Z:/run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline/Glamour_Data/M
                         <br/>
                         ono/etc'
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f544,0x00000000), stub!
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x34f544,0x00000000), stub!
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW ((null),1,0x34f544,0x00000000), stub!
                         <br/>
                         0009:fixme:imm:ImmReleaseContext (00020052, 001ACA98): stub
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f5b4,0x00000000), stub!
                         <br/>
                         0009:err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to 3.1.
                         <br/>
                         0009:err:winediag:wined3d_dll_init Forcing sample count to 0. This may not be compatible
                         <br/>
                         with all applications.
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f278,0x00000000), stub!
                         <br/>
                         0009:err:winediag:wined3d_adapter_gl_init You are using the backbuffer for offscreen ren
                         <br/>
                         dering. This is unsupported, and will be removed in a future version.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         006d:fixme:ver:GetCurrentPackageId (0x5d3fe9c (nil)): stub
                         <br/>
                         006d:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",05D3FE74): stub
                         <br/>
                         0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                         <br/>
                         0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x4007a, filter=0x34ef18,flags=0x000000
                         <br/>
                         04) returns a fake device notification handle!
                         <br/>
                         0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                         <br/>
                         0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                         <br/>
                         0009:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
                         <br/>
                         0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x20052, filter=0x34fc68,flags=0x000000
                         <br/>
                         04) returns a fake device notification handle!
                         <br/>
                         0009:fixme:win:RegisterTouchWindow (0x20052 00000000): stub
                         <br/>
                         0009:err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to 3.1.
                         <br/>
                         0009:err:winediag:wined3d_dll_init Forcing sample count to 0. This may not be compatible
                         <br/>
                         with all applications.
                         <br/>
                         0009:fixme:wbemprox:client_security_SetBlanket 0xf50b79d8, 0x4f3ae98, 10, 0, (null), 3,
                         <br/>
                         3, (nil), 0x00000000
                         <br/>
                         0009:fixme:wbemprox:client_security_Release 0xf50b79d8
                         <br/>
                         0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                         <br/>
                         0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                         <br/>
                         0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                         <br/>
                         0073:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol &lt;0x00000000&gt;
                         <br/>
                         0073:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol &lt;0x00000000&gt;
                         <br/>
                         007d:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1c4fea0
                         <br/>
                         007f:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1d5fea0
                         <br/>
                         0080:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1e6fea0
                         <br/>
                         0073:fixme:ntdll:EtwEventRegister ({77754e9b-264b-4d8d-b981-e4135c1ecb0c}, 0x46b940, (ni
                         <br/>
                         l), 0x167ac18) stub.
                         <br/>
                         0073:fixme:advapi
                         <img alt=":p" class="smilie smilie--sprite smilie--sprite673" data-shortname=":p" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Stick out tongue    :p"/>
                         erfStartProviderEx {3a22a8ec-297c-48ac-ab15-33ec93033fd8} 0x32f630 0x
                         <br/>
                         167abf8: stub
                         <br/>
                         0073:fixme:ntdll:NtQueryVolumeInformationFile 0xc4: volume info not supported
                         <br/>
                         0073:fixme:iphlpapi:GetBestRoute2 (0x21510c2, 0, (nil), 0x2151209, 0x00000000, 0x32d5e8,
                         <br/>
                         0x32d5cc): stub
                         <br/>
                         0009:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
                        </div>
                       </div>
                      </div>
                     </div>
                     <br/>
                     <div class="bbCodeSpoiler">
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                         Spoiler:
                         <span class="bbCodeSpoiler-button-title">
                          Terminal output with -force-d3d9
                         </span>
                        </span>
                       </span>
                      </button>
                      <div class="bbCodeSpoiler-content">
                       <div class="bbCodeBlock bbCodeBlock--spoiler">
                        <div class="bbCodeBlock-content">
                         mitch@intelnuc /run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline $ wine Glamour.exe -f
                         <br/>
                         orce-d3d9
                         <br/>
                         0009:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x100bd493, 0
                         <br/>
                         x10fd8b30, 0x10fd8b48) stub.
                         <br/>
                         0009:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x10f93b28, 43) stub
                         <br/>
                         0009:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x401123, 0x4
                         <br/>
                         12020, 0x412038) stub.
                         <br/>
                         0009:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x410b78, 43) stub
                         <br/>
                         Mono path[0] = 'Z:/run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline/Glamour_Data/Manag
                         <br/>
                         ed'
                         <br/>
                         Mono config path = 'Z:/run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline/Glamour_Data/M
                         <br/>
                         ono/etc'
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f544,0x00000000), stub!
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x34f544,0x00000000), stub!
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW ((null),1,0x34f544,0x00000000), stub!
                         <br/>
                         0009:fixme:imm:ImmReleaseContext (00010054, 001ACA90): stub
                         <br/>
                         0009:err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to 3.1.
                         <br/>
                         0009:err:winediag:wined3d_dll_init Forcing sample count to 0. This may not be compatible
                         <br/>
                         with all applications.
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f4f8,0x00000000), stub!
                         <br/>
                         0009:err:winediag:wined3d_adapter_gl_init You are using the backbuffer for offscreen ren
                         <br/>
                         dering. This is unsupported, and will be removed in a future version.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:dxgi
                         <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
                         XGID3D10CreateDevice Ignoring flags 0x1.
                         <br/>
                         0009:fixme:winediag:wined3d_select_feature_level None of the requested D3D feature level
                         <br/>
                         s is supported on this GPU with the current shader backend.
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f3e8,0x00000000), stub!
                         <br/>
                         0009:err:winediag:wined3d_adapter_gl_init You are using the backbuffer for offscreen ren
                         <br/>
                         dering. This is unsupported, and will be removed in a future version.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d11:d3d11_create_device WARP driver not implemented, falling back to hardwa
                         <br/>
                         re.
                         <br/>
                         0009:fixme:dxgi
                         <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
                         XGID3D10CreateDevice Ignoring flags 0x1.
                         <br/>
                         0009:fixme:winediag:wined3d_select_feature_level None of the requested D3D feature level
                         <br/>
                         s is supported on this GPU with the current shader backend.
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f594,0x00000000), stub!
                         <br/>
                         0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f258,0x00000000), stub!
                         <br/>
                         0009:err:winediag:wined3d_adapter_gl_init You are using the backbuffer for offscreen ren
                         <br/>
                         dering. This is unsupported, and will be removed in a future version.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                         <br/>
                         of 2^23.
                         <br/>
                         0047:fixme:ver:GetCurrentPackageId (0x5d4fe9c (nil)): stub
                         <br/>
                         0047:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",05D4FE74): stub
                         <br/>
                         0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                         <br/>
                         0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x20078, filter=0x34ef18,flags=0x000000
                         <br/>
                         04) returns a fake device notification handle!
                         <br/>
                         0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                         <br/>
                         0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                         <br/>
                         0009:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
                         <br/>
                         0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x10054, filter=0x34fc68,flags=0x000000
                         <br/>
                         04) returns a fake device notification handle!
                         <br/>
                         0009:fixme:win:RegisterTouchWindow (0x10054 00000000): stub
                         <br/>
                         0009:fixme:wbemprox:client_security_SetBlanket 0xe4d999d8, 0x4e45930, 10, 0, (null), 3,
                         <br/>
                         3, (nil), 0x00000000
                         <br/>
                         0009:fixme:wbemprox:client_security_Release 0xe4d999d8
                         <br/>
                         0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                         <br/>
                         0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                         <br/>
                         0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                         <br/>
                         004d:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol &lt;0x00000000&gt;
                         <br/>
                         004d:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol &lt;0x00000000&gt;
                         <br/>
                         0057:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1c4fea0
                         <br/>
                         004d:fixme:ntdll:EtwEventRegister ({77754e9b-264b-4d8d-b981-e4135c1ecb0c}, 0x46b940, (ni
                         <br/>
                         l), 0x167ac18) stub.
                         <br/>
                         004d:fixme:advapi
                         <img alt=":p" class="smilie smilie--sprite smilie--sprite673" data-shortname=":p" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Stick out tongue    :p"/>
                         erfStartProviderEx {3a22a8ec-297c-48ac-ab15-33ec93033fd8} 0x32f630 0x
                         <br/>
                         167abf8: stub
                         <br/>
                         004d:fixme:ntdll:NtQueryVolumeInformationFile 0xc4: volume info not supported
                         <br/>
                         004d:fixme:iphlpapi:GetBestRoute2 (0x72bfe682, 0, (nil), 0x72bfe7c9, 0x00000000, 0x32d5e
                         <br/>
                         8, 0x32d5cc): stub
                         <br/>
                         0009:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
                        </div>
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="cold_arctus · Jun 29, 2019 at 2:59 PM" data-lb-id="post-2081565">
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                       <a class="bbCodeBlock-sourceJump" data-content-selector="#post-2071842" data-xf-click="attribution" href="/goto/post?id=2071842">
                        Mitchwtn said:
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                        Thanks for the suggestion, unfortunately neither of those changed the result, I haven't actually read every line of the output myself but I'm just going to post it while I read it myself.  I'm sure there's a way because it just runs so silky smooth until it stops, it's just a question of figuring out how which may be above my head
                        <br/>
                        <br/>
                        <div class="bbCodeSpoiler">
                         <button class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" type="button">
                          <span class="button-text">
                           <span>
                            Spoiler:
                            <span class="bbCodeSpoiler-button-title">
                             Terminal output with -force-glcore
                            </span>
                           </span>
                          </span>
                         </button>
                         <div class="bbCodeSpoiler-content">
                          <div class="bbCodeBlock bbCodeBlock--spoiler">
                           <div class="bbCodeBlock-content">
                            mitch@intelnuc /run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline $ wine Glamour.exe -f
                            <br/>
                            orce-glcore
                            <br/>
                            0027:fixme:dwmapi
                            <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
                            wmIsCompositionEnabled 000000006DBD1518
                            <br/>
                            002d:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x69ebd3de, context 0x2f
                            <br/>
                            2470, init_notify 0, handle 0x113f9f0): stub
                            <br/>
                            003f:fixme:dwmapi
                            <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
                            wmIsCompositionEnabled 6D5D3018
                            <br/>
                            0041:fixme:iphlpapi:NotifyIpInterfaceChange (family 0, callback 0x6a0cb608, context 0x39
                            <br/>
                            4858, init_notify 0, handle 0x110fc88): stub
                            <br/>
                            wine: configuration in '/home/mitch/.wine' has been updated.
                            <br/>
                            0009:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x100bd493, 0
                            <br/>
                            x10fd8b30, 0x10fd8b48) stub.
                            <br/>
                            0009:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x10f93b28, 43) stub
                            <br/>
                            0009:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x401123, 0x4
                            <br/>
                            12020, 0x412038) stub.
                            <br/>
                            0009:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x410b78, 43) stub
                            <br/>
                            Mono path[0] = 'Z:/run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline/Glamour_Data/Manag
                            <br/>
                            ed'
                            <br/>
                            Mono config path = 'Z:/run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline/Glamour_Data/M
                            <br/>
                            ono/etc'
                            <br/>
                            0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f544,0x00000000), stub!
                            <br/>
                            0009:fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x34f544,0x00000000), stub!
                            <br/>
                            0009:fixme:win:EnumDisplayDevicesW ((null),1,0x34f544,0x00000000), stub!
                            <br/>
                            0009:fixme:imm:ImmReleaseContext (00020052, 001ACA98): stub
                            <br/>
                            0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f5b4,0x00000000), stub!
                            <br/>
                            0009:err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to 3.1.
                            <br/>
                            0009:err:winediag:wined3d_dll_init Forcing sample count to 0. This may not be compatible
                            <br/>
                            with all applications.
                            <br/>
                            0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f278,0x00000000), stub!
                            <br/>
                            0009:err:winediag:wined3d_adapter_gl_init You are using the backbuffer for offscreen ren
                            <br/>
                            dering. This is unsupported, and will be removed in a future version.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            006d:fixme:ver:GetCurrentPackageId (0x5d3fe9c (nil)): stub
                            <br/>
                            006d:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",05D3FE74): stub
                            <br/>
                            0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                            <br/>
                            0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x4007a, filter=0x34ef18,flags=0x000000
                            <br/>
                            04) returns a fake device notification handle!
                            <br/>
                            0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                            <br/>
                            0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                            <br/>
                            0009:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
                            <br/>
                            0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x20052, filter=0x34fc68,flags=0x000000
                            <br/>
                            04) returns a fake device notification handle!
                            <br/>
                            0009:fixme:win:RegisterTouchWindow (0x20052 00000000): stub
                            <br/>
                            0009:err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to 3.1.
                            <br/>
                            0009:err:winediag:wined3d_dll_init Forcing sample count to 0. This may not be compatible
                            <br/>
                            with all applications.
                            <br/>
                            0009:fixme:wbemprox:client_security_SetBlanket 0xf50b79d8, 0x4f3ae98, 10, 0, (null), 3,
                            <br/>
                            3, (nil), 0x00000000
                            <br/>
                            0009:fixme:wbemprox:client_security_Release 0xf50b79d8
                            <br/>
                            0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                            <br/>
                            0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                            <br/>
                            0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                            <br/>
                            0073:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol &lt;0x00000000&gt;
                            <br/>
                            0073:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol &lt;0x00000000&gt;
                            <br/>
                            007d:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1c4fea0
                            <br/>
                            007f:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1d5fea0
                            <br/>
                            0080:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1e6fea0
                            <br/>
                            0073:fixme:ntdll:EtwEventRegister ({77754e9b-264b-4d8d-b981-e4135c1ecb0c}, 0x46b940, (ni
                            <br/>
                            l), 0x167ac18) stub.
                            <br/>
                            0073:fixme:advapi
                            <img alt=":p" class="smilie smilie--sprite smilie--sprite673" data-shortname=":p" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Stick out tongue    :p"/>
                            erfStartProviderEx {3a22a8ec-297c-48ac-ab15-33ec93033fd8} 0x32f630 0x
                            <br/>
                            167abf8: stub
                            <br/>
                            0073:fixme:ntdll:NtQueryVolumeInformationFile 0xc4: volume info not supported
                            <br/>
                            0073:fixme:iphlpapi:GetBestRoute2 (0x21510c2, 0, (nil), 0x2151209, 0x00000000, 0x32d5e8,
                            <br/>
                            0x32d5cc): stub
                            <br/>
                            0009:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
                           </div>
                          </div>
                         </div>
                        </div>
                        <br/>
                        <div class="bbCodeSpoiler">
                         <button class="bbCodeSpoiler-button button--longText button" data-xf-click="toggle" type="button">
                          <span class="button-text">
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                            Spoiler:
                            <span class="bbCodeSpoiler-button-title">
                             Terminal output with -force-d3d9
                            </span>
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                          </span>
                         </button>
                         <div class="bbCodeSpoiler-content">
                          <div class="bbCodeBlock bbCodeBlock--spoiler">
                           <div class="bbCodeBlock-content">
                            mitch@intelnuc /run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline $ wine Glamour.exe -f
                            <br/>
                            orce-d3d9
                            <br/>
                            0009:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x100bd493, 0
                            <br/>
                            x10fd8b30, 0x10fd8b48) stub.
                            <br/>
                            0009:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x10f93b28, 43) stub
                            <br/>
                            0009:fixme:ntdll:EtwEventRegister ({5eec90ab-c022-44b2-a5dd-fd716a222a15}, 0x401123, 0x4
                            <br/>
                            12020, 0x412038) stub.
                            <br/>
                            0009:fixme:ntdll:EtwEventSetInformation (deadbeef, 2, 0x410b78, 43) stub
                            <br/>
                            Mono path[0] = 'Z:/run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline/Glamour_Data/Manag
                            <br/>
                            ed'
                            <br/>
                            Mono config path = 'Z:/run/media/mitch/Nuc SSD/Games/Glamour-0.13-offline/Glamour_Data/M
                            <br/>
                            ono/etc'
                            <br/>
                            0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f544,0x00000000), stub!
                            <br/>
                            0009:fixme:win:EnumDisplayDevicesW (L"\\\\.\\DISPLAY1",0,0x34f544,0x00000000), stub!
                            <br/>
                            0009:fixme:win:EnumDisplayDevicesW ((null),1,0x34f544,0x00000000), stub!
                            <br/>
                            0009:fixme:imm:ImmReleaseContext (00010054, 001ACA90): stub
                            <br/>
                            0009:err:winediag:wined3d_dll_init Setting maximum allowed wined3d GL version to 3.1.
                            <br/>
                            0009:err:winediag:wined3d_dll_init Forcing sample count to 0. This may not be compatible
                            <br/>
                            with all applications.
                            <br/>
                            0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f4f8,0x00000000), stub!
                            <br/>
                            0009:err:winediag:wined3d_adapter_gl_init You are using the backbuffer for offscreen ren
                            <br/>
                            dering. This is unsupported, and will be removed in a future version.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:dxgi
                            <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
                            XGID3D10CreateDevice Ignoring flags 0x1.
                            <br/>
                            0009:fixme:winediag:wined3d_select_feature_level None of the requested D3D feature level
                            <br/>
                            s is supported on this GPU with the current shader backend.
                            <br/>
                            0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f3e8,0x00000000), stub!
                            <br/>
                            0009:err:winediag:wined3d_adapter_gl_init You are using the backbuffer for offscreen ren
                            <br/>
                            dering. This is unsupported, and will be removed in a future version.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d11:d3d11_create_device WARP driver not implemented, falling back to hardwa
                            <br/>
                            re.
                            <br/>
                            0009:fixme:dxgi
                            <img alt=":D" class="smilie smilie--sprite smilie--sprite674" data-shortname=":D" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Big grin    :D"/>
                            XGID3D10CreateDevice Ignoring flags 0x1.
                            <br/>
                            0009:fixme:winediag:wined3d_select_feature_level None of the requested D3D feature level
                            <br/>
                            s is supported on this GPU with the current shader backend.
                            <br/>
                            0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f594,0x00000000), stub!
                            <br/>
                            0009:fixme:win:EnumDisplayDevicesW ((null),0,0x34f258,0x00000000), stub!
                            <br/>
                            0009:err:winediag:wined3d_adapter_gl_init You are using the backbuffer for offscreen ren
                            <br/>
                            dering. This is unsupported, and will be removed in a future version.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0009:fixme:d3d:wined3d_adapter_find_polyoffset_scale No FBOs, assuming polyoffset scale
                            <br/>
                            of 2^23.
                            <br/>
                            0047:fixme:ver:GetCurrentPackageId (0x5d4fe9c (nil)): stub
                            <br/>
                            0047:fixme:avrt:AvSetMmThreadCharacteristicsW (L"Audio",05D4FE74): stub
                            <br/>
                            0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                            <br/>
                            0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x20078, filter=0x34ef18,flags=0x000000
                            <br/>
                            04) returns a fake device notification handle!
                            <br/>
                            0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                            <br/>
                            0009:fixme:rawinput:RegisterRawInputDevices Unhandled flags 0x100 for device 0.
                            <br/>
                            0009:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
                            <br/>
                            0009:fixme:win:RegisterDeviceNotificationW (hwnd=0x10054, filter=0x34fc68,flags=0x000000
                            <br/>
                            04) returns a fake device notification handle!
                            <br/>
                            0009:fixme:win:RegisterTouchWindow (0x10054 00000000): stub
                            <br/>
                            0009:fixme:wbemprox:client_security_SetBlanket 0xe4d999d8, 0x4e45930, 10, 0, (null), 3,
                            <br/>
                            3, (nil), 0x00000000
                            <br/>
                            0009:fixme:wbemprox:client_security_Release 0xe4d999d8
                            <br/>
                            0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                            <br/>
                            0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                            <br/>
                            0009:fixme:wbemprox:wbem_services_CreateInstanceEnum unsupported flags 0x00000030
                            <br/>
                            004d:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol &lt;0x00000000&gt;
                            <br/>
                            004d:fixme:winsock:WS_EnterSingleProtocolW unknown Protocol &lt;0x00000000&gt;
                            <br/>
                            0057:fixme:kernelbase:AppPolicyGetThreadInitializationType 0xfffffffa, 0x1c4fea0
                            <br/>
                            004d:fixme:ntdll:EtwEventRegister ({77754e9b-264b-4d8d-b981-e4135c1ecb0c}, 0x46b940, (ni
                            <br/>
                            l), 0x167ac18) stub.
                            <br/>
                            004d:fixme:advapi
                            <img alt=":p" class="smilie smilie--sprite smilie--sprite673" data-shortname=":p" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Stick out tongue    :p"/>
                            erfStartProviderEx {3a22a8ec-297c-48ac-ab15-33ec93033fd8} 0x32f630 0x
                            <br/>
                            167abf8: stub
                            <br/>
                            004d:fixme:ntdll:NtQueryVolumeInformationFile 0xc4: volume info not supported
                            <br/>
                            004d:fixme:iphlpapi:GetBestRoute2 (0x72bfe682, 0, (nil), 0x72bfe7c9, 0x00000000, 0x32d5e
                            <br/>
                            8, 0x32d5cc): stub
                            <br/>
                            0009:fixme:win:UnregisterDeviceNotification (handle=0xcafeaffe), STUB!
                           </div>
                          </div>
                         </div>
                        </div>
                       </div>
                       <div class="bbCodeBlock-expandLink">
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                     </blockquote>
                     Tried Glamour myself and can verfiy that it will freeze suddenly after a few minutes into the game. Which means, that Glamour use some kind of "feature" which isn't supported by Wine yet.
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                        Tried Glamour myself and can verfiy that it will freeze suddenly after a few minutes into the game. Which means, that Glamour use some kind of "feature" which isn't supported by Wine yet.
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                     Disappointing, but good to know I guess, I can give up trying to figure it out lol.  I wonder what it is.  It's too slow for me on VBox.  Too bad linux support never came even though it was said to be a long time again.  Thanks for the input.
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                        Disappointing, but good to know I guess, I can give up trying to figure it out lol.  I wonder what it is.  It's too slow for me on VBox.  Too bad linux support never came even though it was said to be a long time again.  Thanks for the input.
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                     It's pretty easy to port a game made in Unity to Linux since both use Mono. This is not the problem. The problems starts with the code and features (libraries) which are not supported on Linux natively or shipped by Unity.
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                     Hi! Can anyone sort out what the problem is:
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                     Could you tell me the way to the library?
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                        Hi! Can anyone sort out what the problem is:
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                        <a class="link link--internal" href="https://f95zone.to/threads/babysitter-v0-1-9-t4bbo.2428/post-2091830">
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                     Can you pls post your save. I created a linux version and was able to launch a new game without a problem.
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                     EDIT: Downloaded a save from the thread and it works fine without a error message etc.
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                        Can you pls post your save. I created a linux version and was able to launch a new game without a problem.
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                        EDIT: Downloaded a save from the thread and it works fine without a error message etc.
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                     Well, it looks like something in my renpy-sdk settings is messed up. I'll start to figure it out when I get home.
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                     Could you tell me the way to the library?
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                     Odd, first attempt with a renpy game, usually there's just already a linux version, so I'm doing something wrong trying to make a linux version of babysitters, since you guys are talking about it, i'll ask ....followed the instructions on the OP....is there a special step i need to do for this game?  I didn't even rename anything to keep things simple...
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                         I'm sorry, but an uncaught exception occurred.
                         <br/>
                         <br/>
                         While running game code:
                         <br/>
                         TypeError: unbound method get_tooltip() must be called with Start instance as first argument (got nothing instead)
                         <br/>
                         <br/>
                         -- Full Traceback ------------------------------------------------------------
                         <br/>
                         <br/>
                         Full traceback:
                         <br/>
                         File "renpy/common/_layout/screen_main_menu.rpym", line 28, in script
                         <br/>
                         python hide:
                         <br/>
                         File "/home/mitch/Downloads/Babysitter-0.1.9.-win/Babysitter Linux/renpy/ast.py", line 912, in execute
                         <br/>
                         renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)
                         <br/>
                         File "/home/mitch/Downloads/Babysitter-0.1.9.-win/Babysitter Linux/renpy/python.py", line 2004, in py_exec_bytecode
                         <br/>
                         exec bytecode in globals, locals
                         <br/>
                         File "renpy/common/_layout/screen_main_menu.rpym", line 28, in &lt;module&gt;
                         <br/>
                         python hide:
                         <br/>
                         File "renpy/common/_layout/screen_main_menu.rpym", line 35, in _execute_python_hide
                         <br/>
                         ui.interact()
                         <br/>
                         File "/home/mitch/Downloads/Babysitter-0.1.9.-win/Babysitter Linux/renpy/ui.py", line 295, in interact
                         <br/>
                         rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
                         <br/>
                         File "/home/mitch/Downloads/Babysitter-0.1.9.-win/Babysitter Linux/renpy/display/core.py", line 2699, in interact
                         <br/>
                         repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs)
                         <br/>
                         File "/home/mitch/Downloads/Babysitter-0.1.9.-win/Babysitter Linux/renpy/display/core.py", line 3507, in interact_core
                         <br/>
                         rv = renpy.display.focus.mouse_handler(ev, x, y)
                         <br/>
                         File "/home/mitch/Downloads/Babysitter-0.1.9.-win/Babysitter Linux/renpy/display/focus.py", line 407, in mouse_handler
                         <br/>
                         return change_focus(new_focus, default=default)
                         <br/>
                         File "/home/mitch/Downloads/Babysitter-0.1.9.-win/Babysitter Linux/renpy/display/focus.py", line 362, in change_focus
                         <br/>
                         set_focused(current, newfocus.arg, newfocus.screen)
                         <br/>
                         File "/home/mitch/Downloads/Babysitter-0.1.9.-win/Babysitter Linux/renpy/display/focus.py", line 109, in set_focused
                         <br/>
                         new_tooltip = widget._get_tooltip()
                         <br/>
                         File "/home/mitch/Downloads/Babysitter-0.1.9.-win/Babysitter Linux/renpy/display/behavior.py", line 746, in _get_tooltip
                         <br/>
                         return get_tooltip(self.action)
                         <br/>
                         File "/home/mitch/Downloads/Babysitter-0.1.9.-win/Babysitter Linux/renpy/display/behavior.py", line 373, in get_tooltip
                         <br/>
                         return func()
                         <br/>
                         TypeError: unbound method get_tooltip() must be called with Start instance as first argument (got nothing instead)
                         <br/>
                         <br/>
                         Linux-5.1.14-121.current-x86_64-with-glibc2.2.5
                         <br/>
                         Ren'Py 7.3.2.320
                         <br/>
                         Babysitter 0.1.9.
                         <br/>
                         Tue Jul  2 09:20:35 2019
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                        Mitchwtn said:
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                        Odd, first attempt with a renpy game, usually there's just already a linux version, so I'm doing something wrong trying to make a linux version of babysitters, since you guys are talking about it, i'll ask ....followed the instructions on the OP....is there a special step i need to do for this game?  I didn't even rename anything to keep things simple...
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                     I used this guide to build my Linux version of babysitter (are there two games with the same name?
                     <img alt=":unsure:" class="smilie smilie--sprite smilie--sprite690" data-shortname=":unsure:" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Unsure    :unsure:"/>
                     ). Instead of Ren'Py SDK 7.2.1 I used 7.2.2 the same version babysitter was made with.
                     <br/>
                     <br/>
                     <blockquote class="bbCodeBlock bbCodeBlock--expandable bbCodeBlock--quote">
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                        This method works for most Ren'Py games with a missing or non-working Mac or Linux port. You can download a PC/Win version and play through the Ren'Py launcher.
                        <br/>
                        <ol>
                         <li data-xf-list-type="ol">
                          Download and install/unzip the
                          <a class="link link--external" href="http://renpy.org/" rel="nofollow noopener" target="_blank">
                           Ren'Py Launcher
                          </a>
                          .
                          <ul>
                           <li data-xf-list-type="ul">
                            This game was built with version
                            <a class="link link--external" href="https://www.renpy.org/release/7.2.1" rel="nofollow noopener" target="_blank">
                             7.2.1
                            </a>
                            , so I recommend downloading that versison.
                           </li>
                          </ul>
                         </li>
                         <li data-xf-list-type="ol">
                          Create a
                          <b>
                           <i>
                            Projects
                           </i>
                          </b>
                          folder where you want your games to be saved.
                         </li>
                         <li data-xf-list-type="ol">
                          Launch the Ren'Py Launcher.
                         </li>
                         <li data-xf-list-type="ol">
                          Click
                          <b>
                           <i>
                            Preferences
                           </i>
                          </b>
                          in the bottom right corner.
                         </li>
                         <li data-xf-list-type="ol">
                          Set
                          <b>
                           <i>
                            Projects Directory
                           </i>
                          </b>
                          to your newly created folder, then click
                          <b>
                           <i>
                            Return
                           </i>
                          </b>
                          .
                         </li>
                         <li data-xf-list-type="ol">
                          Download and extract the game in your newly created folder.
                          <ul>
                           <li data-xf-list-type="ul">
                            Delete the
                            <i>
                             <b>
                              lib
                             </b>
                            </i>
                            ,
                            <b>
                             <i>
                              renpy
                             </i>
                            </b>
                            and
                            <i>
                             <b>
                              .app
                             </b>
                            </i>
                            folders + the
                            <b>
                             <i>
                              .exe
                             </i>
                            </b>
                            ,
                            <i>
                             <b>
                              .py
                             </b>
                            </i>
                            and
                            <b>
                             <i>
                              .sh
                             </i>
                            </b>
                            files to save some space.
                           </li>
                           <li data-xf-list-type="ul">
                            This game has been repacked once, so you need to move the
                            <i>
                             DarkNeighbourhood-1.0-pc
                            </i>
                            folder to your
                            <i>
                             Projects
                            </i>
                            folder, then delete the empty
                            <i>
                             DN-1.0-Gamer
                            </i>
                            folder
                           </li>
                          </ul>
                         </li>
                         <li data-xf-list-type="ol">
                          In the Ren'Py Launcher, click
                          <b>
                           <i>
                            refresh
                           </i>
                          </b>
                          (to the right of
                          <i>
                           <b>
                            PROJECTS:
                           </b>
                          </i>
                          )
                         </li>
                         <li data-xf-list-type="ol">
                          Left click the game under
                          <b>
                           <i>
                            PROJECTS:
                           </i>
                          </b>
                         </li>
                         <li data-xf-list-type="ol">
                          Click
                          <i>
                           <b>
                            Launch Project
                           </b>
                          </i>
                          and enjoy the game.
                         </li>
                        </ol>
                       </div>
                       <div class="bbCodeBlock-expandLink">
                        <a>
                         Click to expand...
                        </a>
                       </div>
                      </div>
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                        Thanks, no error using that version.
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                     Which version did you used before?
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                        Which version did you used before?
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                     Used the link in the OP instructions which took me to the latest, so 7.3.2
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                        Well, it looks like something in my renpy-sdk settings is messed up. I'll start to figure it out when I get home.
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                     OK, the problem was outdated renpy-sdk pkgbuild. Still can't understand why in this case the game worked being launched from SDK
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                     Could you tell me the way to the library?
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                     Hey,
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                     so i'm playing the Linux Version of "
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                      The Spellbook
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                     " and having problems playing the videos files.
                     <br/>
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                     Instead of videos i get this:
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                     I recently made the move to linux(gaming) and haven't found a solution yet
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                        tjormas said:
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                        Hey,
                        <br/>
                        so i'm playing the Linux Version of "
                        <a class="link link--internal" href="https://f95zone.to/threads/the-spellbook-v0-5-0-0-naughtygames.21682/">
                         The Spellbook
                        </a>
                        " and having problems playing the videos files.
                        <br/>
                        <br/>
                        Instead of videos i get this:
                        <br/>
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                             View attachment 395247
                            </a>
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                        <br/>
                        I recently made the move to linux(gaming) and haven't found a solution yet
                        <img alt=":(" class="smilie smilie--sprite smilie--sprite669" data-shortname=":(" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Frown    :("/>
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                     Make sure you have winetricks. Via winetricks install:
                     <br/>
                     - ffdshow or install mega codec pack
                     <br/>
                     - devenum
                     <br/>
                     - quartz
                     <br/>
                     <br/>
                     In winecfg library select devenum + quartz and mark as native. Search for winegstreamer and deactivate it.
                     <br/>
                     <br/>
                     This should to it.
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                     Not sure if its been mentioned but if you are looking for a native QSP player you can compile this
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                        Not sure if its been mentioned but if you are looking for a native QSP player you can compile this
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                     I don't think it has been mentioned before. Have you tried it?
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                        I don't think it has been mentioned before. Have you tried it?
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                     Yup it works fine its been made with Girl Life in mind so it supports video as well
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                        Yup it works fine its been made with Girl Life in mind so it supports video as well
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                     Good, then I'll add the link in the OP. And mention you found it, of course. Thanks a lot!
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                     Edit: I can't find instructions on how to compile it. What commands did you use?
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="teabaiseach · Sep 17, 2019 at 11:14 PM" data-lb-id="post-2412319">
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                        Good, then I'll add the link in the OP. And mention you found it, of course. Thanks a lot!
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                        Edit: I can't find instructions on how to compile it. What commands did you use?
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                     The PKGBUILD file is a script that can be used to make a package for Arch if you check it you can see what is needed and convert the process for whatever distro you are using. There is project file there as well I assume you can use Qt Creator to use that but have never tried it
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                     thank you so much for your tips in linux.  very, very helpful and concise information.
                     <br/>
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                     if anyone else is faced with the task of changing all of the file names to lower case letters save yourself a lot of time and open the parent directory in terminal and input this:
                     <br/>
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                     find -depth -exec rename 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
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                     sorry if someone else has posted something similar but if they did i missed it.
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                        thank you so much for your tips in linux.  very, very helpful and concise information.
                        <br/>
                        <br/>
                        if anyone else is faced with the task of changing all of the file names to lower case letters save yourself a lot of time and open the parent directory in terminal and input this:
                        <br/>
                        <br/>
                        find -depth -exec rename 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;
                        <br/>
                        <br/>
                        <br/>
                        sorry if someone else has posted something similar but if they did i missed it.
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                     Nobody posted anything similar, thanks a lot!
                     <br/>
                     Is there a way to make the script create a copy with lower-case name instead of renaming the files?
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                     i would just copy folders before i started and keep a backup.  maybe i am misunderstanding what youre asking to do.
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                        i would just copy folders before i started and keep a backup.  maybe i am misunderstanding what youre asking to do.
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                     he asks for a script file which would do it automatically.
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                     My question now is: Why would you change all letters to lower-case in the first place?
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                     in his post he explains that  html on windows and linux is almost exactly the same except that in linux it is case sensitive when it comes to file paths.  if someone uses uppercase letters naming their file paths, like "C:," it will make no difference in windows while it will error in linux.  going through and changing a bunch of these one at a time sucks.
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                     Implying that, in the game code, all filenames and paths are lowercase.
                     <br/>
                     Unfortunately this is not true for many games. For instance
                     <i>
                      Roundscape Adorevia
                     </i>
                     and
                     <i>
                      Farmer's Dreams
                     </i>
                     are quite messed up: when they try to load an image, you don't know in advance if its filename must be lowercase, UPPERCASE or even CamelCase. Making all the filenames lowercase, without editing the code, would make the game crash.
                     <br/>
                     <br/>
                     To run a game natively, there are other solutions:
                     <br/>
                     - ciopfs (for one or more directories, no matter what the underlying file-system is)
                     <br/>
                     - lowntfs-3g drivers (for a whole NFTS partition, mounted as case insensitive)
                     <br/>
                     - a flash drive (being most likely formatted as FAT32, Linux mounts it as case insensitive)
                     <br/>
                     If the game is originally for Windows, Wine solves the naming problem for you.
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