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                     Hello,
                     <br/>
                     <br/>
                     first of all, I want to apologise for my bad english since I'm not native speaker.
                     <br/>
                     <br/>
                     <br/>
                     I really like H-Game and I want, in some day, to create a H-game with my idea.
                     <br/>
                     But that means at the same time, I should know the basic element of this kind of game, so I want to ask you guys about:
                     <br/>
                     <br/>
                     What do I need to create game?
                     <br/>
                     Which element is important for the game?
                     <br/>
                     What does make H-Game a good H-game?
                     <br/>
                     <br/>
                     Thank you
                     <img alt=":)" class="smilie smilie--sprite smilie--sprite667" data-shortname=":)" src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" title="Smile    :)"/>
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                     Don't take this the wrong way, as a lot of games have this problem, but your English alone is something you have to improve to make a truly good H-game. I have played some games with machine translations and really bad "engrish", but no matter what it takes me out of the game when something odd is said. That said, if you are willing to take the time to get your work proofread by an actual English speaker, then you should be able to get around that hurdle.
                     <br/>
                     <br/>
                     After that, you need to define a lot more of where you're at to really get a good answer? What do you mean when you ask "what do I need to create game?" Which element is important is a matter of personal discretion, but I'll tell you this now, if you're not interested in the content you're creating you aren't going to make a good game. So the element that is most important, I'd say, is enthusiasm. After that, writing, dedication, and vision. I can play a game with really mediocre 3d art if the story is captivating and the dev has made their vision clear.
                     <br/>
                     <br/>
                     What makes a game good is entirely subjective. I like domination, incest, and sluts. The next guy is gonna tell you he's into being dominated, hates incest, and only likes girls who are pure virgins. So what makes a good game goes back to the most important element, that you as the developer be enthusiastic about the theme and that you have the writing skill, vision, and dedication to see that through.
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                     For me it starts as not being a rpgm or visual novel game. With the overabundance of those types of h games I always ask myself the question whats good about this one compared to the rest? I'm not very big on reading myself so I typically don't have the patience for say a 30-50 hour visual novel game. Most I've done is 3 hours and if the story can't grab me in the first hour I'm likely to drop it. As for rpgm theres a lot that are guilty of being a game that should of just stuck to being a simple visual novel but the dev decided to add a fuckton of boring mechanics that have been used time and time again without adding some neat twist to it or just adding walk from point a to point b to extend gameplay. :eazyHype:yay......:FeelsBadMan:
                     <br/>
                     <br/>
                     When creating a game it all depends on how you expect the audience to play it or what I like to call the fap to gameplay ratio. When I go to fap my go to genre of games is stimulation type games like Kasumi Rebirth or the game I posted earlier today called Wizardry by Octopussy because they let you jump right into the action. None of that oh well you're gonna have to listen to this guy talk about how he wants to bang his sister or some shit for 30 minutes before you see some action. Then there slave maker games like Witch Trainer by Akabur or Slave Lord of the Galaxy by Pink Tea where I'd say its still possible to fap as it doesn't typically require any reaction time but getting to those good parts takes longer though it's a build up I actually like as I get to gradually corrupt my targets though thats for a more slow fap session if anything. Battle rpg beat em ups are a blast as the fap to gameplay ratio is where it seems to be very balanced imo as sex scenes manages to only be 10 minutes away or less which some mildly entertaining gameplay. Anything made by JSK Studios is a good example of that though I kinda wish they would put more detail into their art but can't have everything am I right? Lastly we have games that focus on their gameplay and make sexual stuff more as an addition to the game. I think games like Dragons Bride from Pabisshu or Goblin Walker from Rusimarudou blend this quite nicely though lets just say you won't be fapping while capturing women from the city in Goblin Walker unless you're eager to die. Thankfully it has a rape dungeon with all your victims and you can even have sex with the shop keepers once you level up their affection.
                     <br/>
                     <br/>
                     I think whats important when making a hentai game is to ask yourself what you're going for. If it's amazing visuals with incredible focus on story then do that and determine if it's serious, comedic, or a blend of both. As for game mechanics I strongly recommend not using rpgm. It's garbage I find and while it's convenient it's better to say learn to program in Unity with C# as it gives you so much more freedom with the kinds of mechanics you want to make.
                     <br/>
                     <br/>
                     tl'dr version
                     <br/>
                     <br/>
                     What do I need to create game?
                     <br/>
                     Skills in either art or programming. Writing should come naturally but I suggest sharing what you write with experienced writers in whatever genre you're doing and with regular people if possible.
                     <br/>
                     Which element is important for the game?
                     <br/>
                     Depends on the focus of the game. I'd say they are all important though if you want to make a quality game.
                     <br/>
                     What does make H-Game a good H-game?
                     <br/>
                     Good execution. There's no one size fits all for this. Some might have speculator art that rivals artists like as109 while remaining good enough in other departments like code and writing to be considered something more than just passable.
                     <br/>
                     <br/>
                     Practice hard and honestly don't worry about trying to make a perfect game on your first try. Prototyping ideas is how game developers get better.
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