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   RPGM - [poll] Why Do People Love Rpg Games That Much ? | F95zone
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I tried to get used to rpgmaker games, and everytime, i feel that the game will be the same..." name="description"/>
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(sorry if my english is wrong, not my native language)

I tried to get used to rpgmaker games, and everytime, i feel that the game will be the same.
Game mechanics oblige the player to play slowly, and artifical play time ensure.

SO game is slow, you have to go to many place, litterally..." property="og:description"/>
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(sorry if my english is wrong, not my native language)

I tried to get used to rpgmaker games, and everytime, i feel that the game will be the same.
Game mechanics oblige the player to play..." property="twitter:description"/>
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              [poll] Why Do People Love Rpg Games That Much ?
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                 Feb 18, 2017
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                     Hello
                     <br/>
                     <br/>
                     (sorry if my english is wrong, not my native language)
                     <br/>
                     <br/>
                     I tried to get used to rpgmaker games, and everytime, i feel that the game will be the same.
                     <br/>
                     Game mechanics oblige the player to play slowly, and artifical play time ensure.
                     <br/>
                     <br/>
                     SO game is slow, you have to go to many place, litterally, like 95% of your time your moving with your kb / gamepad.
                     <br/>
                     <br/>
                     And what about 5% ? Depend, sometime fights (slooooowwwww) or talk, talk talk....
                     <br/>
                     <br/>
                     The graphic content appeals me, that's why i tried game, but man... I can't handle them.
                     <br/>
                     <br/>
                     How many users here usually play rpg games ? Maybe i'm just alone about this, and need to continue trying, or just too many games are made with rpg makers and i'm not the only one who think that's too much.
                     <br/>
                     <br/>
                     Thanks for reading, please give me your toughts about it
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                        ikaruga said:
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                        Hello
                        <br/>
                        <br/>
                        (sorry if my english is wrong, not my native language)
                        <br/>
                        <br/>
                        I tried to get used to rpgmaker games, and everytime, i feel that the game will be the same.
                        <br/>
                        Game mechanics oblige the player to play slowly, and artifical play time ensure.
                        <br/>
                        <br/>
                        SO game is slow, you have to go to many place, litterally, like 95% of your time your moving with your kb / gamepad.
                        <br/>
                        <br/>
                        And what about 5% ? Depend, sometime fights (slooooowwwww) or talk, talk talk....
                        <br/>
                        <br/>
                        The graphic content appeals me, that's why i tried game, but man... I can't handle them.
                        <br/>
                        <br/>
                        How many users here usually play rpg games ? Maybe i'm just alone about this, and need to continue trying, or just too many games are made with rpg makers and i'm not the only one who think that's too much.
                        <br/>
                        <br/>
                        Thanks for reading, please give me your toughts about it
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                     try playing the last sovereign, your view of rpgm games will change
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                     I mostly ignore RPG Maker games unless they have something really special to capture my attention, and when I play it, I usually speedhack and change values through CE so I don't waste so much time.
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                     I guess the reason of RPGM popularity is simply because there's a lot of games for it, and even some good ones, even though I can't think of more than 3 that I would personally consider worth playing unless you're really bored. This huge volume of games is mostly due to how popular RPG Maker is in japan and how easy/cheap is to get into the engine and start making a game.
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                     I don't mind the running back and furth in rpg's, not more annoying then the others engines, were you have to do the same thing, over and over and over again, to build up money, or relationship to progress in game.
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                        I made some changes to the thread / poll to fix some typos and to get a more accurate answer from both sides.
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                     Yes, thank you, i get too fast to the answers
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                     Because RPGMaker easily allows the dev to make the player waste 2 hours grinding or going from point A to B in order to see a picture and call it "gameplay".
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                        Because RPGMaker easily allows the dev to make the player waste 2 hours grinding or going from point A to B in order to see a picture and call it "gameplay".
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                     You mean like any of the other games in the other programs were you just click "Continue" all the time or klicking/doing the same 5 things for a hour to get enough money/reputaion?!
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                     There are bad and good games for rpgMaker and there are good and bad games for every other program its just all about what the dev makes out of it and what the player expecting!
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                        You mean like any of the other games in the other programs were you just click "Continue" all the time or klicking/doing the same 5 things for a hour to get enough money/reputaion?!
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                        There are bad and good games for rpgMaker and there are good and bad games for every other program its just all about what the dev makes out of it and what the player expecting!
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                     Both of the characteristics mentioned are typical of rpgmaker games
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                     <br/>
                     In my view this is what we see (in general) on different engines:
                     <br/>
                     QSP: open world tons of scenes, you choose your path.
                     <br/>
                     Ren'py: Usually like a visual novel, typical for corruption games and hand drawn art.
                     <br/>
                     Flash: Quirky graphics.
                     <br/>
                     Java: Text based stuff.
                     <br/>
                     Unity: 3d.
                     <br/>
                     Html: images with a ton of text or interactive visual novels (vdate).
                     <br/>
                     <br/>
                     When it comes to rpg it's more than well known. Mother of all money making whores. Some, but extremely rare, devs create new stories which are then picked up by others and recycled. We see shitty stories, including high pledged devs, abnoxious gameplay and boring overseen art. This is not because of the engine but because of the money whore devs that infiltrated into this game engine flooding it with shit. It's extremely common to see far fetched stories, which make no sense. I usually like to try every game that comes out on RPGMaker but still, I can't remember the last RPGMaker game that came out that had somewhat of a good story... and when we do get that story we get giant maps with 30+ buildings where we can only interact with 4-5 of them.
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                  <div class="message-userContent lbContainer js-lbContainer" data-lb-caption-desc="sisiol · Feb 18, 2017 at 10:50 PM" data-lb-id="post-32775">
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                     My list is short:
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                     Roundscape
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                     The last sovereign
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                     I actually like RPG, always have, most of the games i have are RPGs, i don´t mind RPG maker at all, because what i like most is the story, i actually learned to enjoy a simpler engine like that, i have some issues with my computer here so i was forced to make a stop in more advanced games, so im always looking for interesting games to play.
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                     Being able to freely walk around i cool if you hide little secrets and such within your game, otherwise it just feels like busy work to me.
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                     If the game doesn't have to much long walking, and no bad JRPG combat, i don't mind rpg games...
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                     RPGM is a powerful tool. The problem is on the creators.
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                     If you play one of both Lawina's uncompleted games, for example, you'll feel the quality difference to the others. Dede Kusto is another maker that delivers the quality aswell, same for SierraLee and other good devs that I won't remember at this moment.
                     <br/>
                     The thing is, probably most of creators get lost in the infinity of possibilities they have and are prone to make a poor game. As far I can see, most of RPGMaker-based devs don't have a consistent basis (story+graphics) for their story, and don't give a care at all, once that a lot of guys are earning easy money on the branch.
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                     Thanks all of you for your answers.
                     <br/>
                     <br/>
                     I'm glad that this poll find quite a reaction.
                     <br/>
                     But my position is still clear : RPG maker games come the last for me, and it's a very personnal opinion. Even with some try, i just quit them. It's like when i enjoyed FFIV, i remember it when i was young, but i can't play it anymore.
                     <br/>
                     <br/>
                     RPG maker games remember me that sensation, that even if the story is fine, i won't be able to finish because of my repulsion.
                     <br/>
                     <br/>
                     HTML games are funny for me, because i can understand code. Renpy games too, i can hack the logic and find things more interresting.
                     <br/>
                     <br/>
                     Unity games are great for animation
                     <br/>
                     <br/>
                     PS : i just found a HUGE deposit for rpgmaker in japain hosted site. I understand why it's so popular... The content attract me, but not the engine, so i'm giving up a lot of pleasure i think...
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                     Thanks again, all
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                     Funny you mention that, my first experience with RPG was Final Fantasy too, in my case was FF VII, a colleague from school lend me, insisting i would like, and i did, i have playing RPGs when i can since then.
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                     I love the engine it allows a lot of features that a normal game dev. would have to code him/herself and has preset assets to use to make life easier.
                     <br/>
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                     What i hate about it is the limits it sets unless you can code well enough to get past such as the limit in res. as well as how lazy it makes game devs. in general because most of the work it does for them.
                     <br/>
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                     It reminds me of the daz model debates on around here, a daz model or rpg maker makes things easier to crate content for your games but because of how easy it makes things ppl abuse it and go with bare minimums in reguards to the quality of the work they put in(I.E no change of promo textures basic lighting no camera work etc, basicly asset fliping)
                     <br/>
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                     Asset fliping is taking prepaid assets like a daz model using it in your game with no effort and assuming ppl will pay for it short answer is yes they will long one is it ruins faith in game devs and while you make money in the short term you lose more then you could make in the long term.
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                     This problem has been around awhile its a issue amazon has its an issue steam has been having and its a issue unity has had as well as insert pay for use of object here.
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                     I'll save you from more ranting now and repeat what my stance was since its lost in my rant ( I like the engine and the free features that make making a game for it easier, I hate it because of the limits it has and lazy ppl)
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                     For me personally RPG maker games give a sense of surrounding that qsp, renpy, or any other game engines do not give. Poor map design can turn into a nightmare however if done properly it plays out quite nice. Im no big fan of visual novels and really do not want a rpg maker game with a in depth story, so the story is not of real concern to me. As of the art, i would personally consider it the most important thing for the game for me. The art is probably what will attract me to a game in the first place. I've tried playing COC, but never really got into it cause reading erotica is not really my thing. I can understand the appeal of imagination, and i have used my imagination many times to get one off, but its inefficient and it takes longer.   At the end of the day art is the priority for me in a H-game that's not claiming to be text only.
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                     I have a very short list of things I like when it comes to RPGM Games, I will not go and talk about the dev's as some of em are money whores not gonna lie.
                     <br/>
                     <br/>
                     Games that I loved and found worth my time when it comes to RPGM are:
                     <br/>
                     Noxian Nights
                     <br/>
                     Roundscape
                     <br/>
                     New Path &lt; for an RPGM game this one has some unique stuff going for it.
                     <br/>
                     Officer Chloe
                     <br/>
                     Lida's Adventure
                     <br/>
                     Sarah's Life (great game but a whore of a dev)
                     <br/>
                     Modern Life (great game looks abandonded fkn hate these kind of dev's)
                     <br/>
                     Kristi's Revenge (sadly not worked on anymore was darn good)
                     <br/>
                     Zoe's Temptation
                     <br/>
                     Fleeting Iris
                     <br/>
                     Gates: The Opening.
                     <br/>
                     <br/>
                     Great games just some of these have Dev Whores and slow minor updates on long waits.
                     <br/>
                     <br/>
                     PS: On side note Incest story was Also likable enough for me and I definitely like the way Incest Story 2 is done game play wise however even for a demo some of the objectives or quests feel a bit rushed. I hope he fixes that.
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                     Damn, still missing the one engine who can actually make more than a difference, &gt; OpenMW.
                     <br/>
                     As I already said otherwise, it is first a new engine for the TES III content to be played, extended (modern) script, HD graphics, see the (beta for now) editor as to have an idea of what is achievable.
                     <br/>
                     <br/>
                     Where it is more difficult is that modding 3D, openworld games = vast array of knowledge and tools requirements.
                     <br/>
                     From textures, to 3D models, animations etc. While there has always been help as to handle the most difficult parts (and tutorials), peoples able to manage more than one field are far less than 10%. Dialogues and npc, are the most easy part, since it's coded as to support RPG, those who know the TESC should know what it is about.
                     <br/>
                     <br/>
                     Not sure about the voice part, guess it is supported but not mandatory ?
                     <br/>
                     <br/>
                     Otherwise, RPG = immersion, new horizon (by boat with the sun dwelling reflecting on the water + land, while crossing Sheogorath, then, some months laters, same setup over the released Telvanni Lands, a modder created a npc driven boat tour, 20mn to 2h, scenic. Damn.
                     <br/>
                     That and (cant remember which game it was) an pitch black interior, where both friendly and baddys are, cant fix as to what was the reason(s) for my PC to get in, still, Was not the same getting out. (Could be Oblivion, something about the Grey Fox mask, kept by priest who have burden theirs eyes, thus having no use for light where they are). Along with some desk played settings, damn good memorys.
                     <br/>
                     <br/>
                     Planescape torment, the morgue, be damned with the amount of options there is there, over 30 actions to find, each with multiples results.
                     <br/>
                     <br/>
                     Now, Torment Tides of Numera = small zone, load time from going from zone to zone, be damned, why chose that engine ?
                     <br/>
                     <br/>
                     RPGmaker, depend of which version, then which game you tried, as said, the Last Sovereign is among the top, alone with Harem as to narrative/story, Harem collector then Alone (last, re started playing it these days, there no doubts).
                     <br/>
                     <br/>
                     To be seen.
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                     Personally, I can't stand rpg games. I have tried a few of them based of the hot screenshots of the sex scenes and have downloaded the games to end up running around a giant world trying to complete tasks with no f*cking map to guide me.
                     <br/>
                     Task example: Go to Bob's Crab Shack and talk to cook, come back and tell me what he says. It takes me 20 mins to run around trying to find the damn place, finally do, Jorge the cook tells me to come back on Thursday 30 minutes later I find my damn house again with an incomplete task and no reward...
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                     In the 5 games I have tried, I have yet to see anything but a little chibi of myself running around aimlessly without unlocking a single sex scene...
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                     For me now, I just pass them by no matter how hot the screens are on the dev site as I know that I will never see them.
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                     Plz note; I am not knocking the genre or it's fans, I am simply stating that it is not for me...
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                     Honestly, I don't like these questions, since it always depends on the game. For every genre and almost every engine there's good games and there's bad games.
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                        Oiz said:
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                        Honestly, I don't like these questions, since it always depends on the game. For every genre and almost every engine there's good games and there's bad games.
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                      //edit by TCMS: So Cute ^w^
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                     None of the above. RPG Maker engine is just stupidly easy to use. Children make games in it, like 8 year olds.
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                     Most of these Patreons don't know how to code or do actual 3D modeling or make a script/story for that matter but that's besides the point.
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                        Games that I loved and found worth my time when it comes to RPGM are:
                        <br/>
                        New Path &lt; for an RPGM game this one has some unique stuff going for it.
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                        Lida's Adventure
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                     I know it's a personal view but damn, seeing in your top favorite RPGM games which include a game with the most fucked up &amp; annoying backtracking I could see mixed to a broken translation (Lida's Adventure) and another game whose last two updates were released in like 10 months and were just minor bug fixes without any new content added &amp; which also include a lot of useless back and forth travels (New Path), well, that kinda hurts. It hurts even more when you realise you dont include actual good games at least in term of content such as Lily of the Valey or The Humbling Experience.
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                     ______________________________
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                     As for my answer to the topic, as some previously said it depends on the game you're playing to but I'd say yes it's worth playing RPGM, I don't mind playing those from time to time and I don't mind neither when the game has oldschool 2D turn-based RPG battle system. To me some QSP games can be a real mood-killer when it comes to the story or the art which are porn clips/pictures from actual pornstars which doesnt boost my immersion most of the time. That'd be why homemade drawings are probably my favorite type of illustrations/art when the story turns out to be interesting to me.
                     <br/>
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                     If I had to do a ranking about game's engines I'd come up with smth like this:
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                     <ol>
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                       Ren'Py
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                       Unity
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                       RPGM/QSP/HTML etc
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                     I don't understand your question really. Are you asking about Role-Playing Games in general? Or RPG Maker porn games?
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                     RPG Maker is a popular base for simple porn games because it doesn't requite any programing knowledge whatsoever. And there's nothing bad about that. Most of the criticism here is not a fault in the engine itself, but rather the poor way it's used by those unexperienced and talentless "developers".
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                        I know it's a personal view but damn, seeing in your top favorite RPGM games which include a game with the most fucked up &amp; annoying backtracking I could see mixed to a broken translation (Lida's Adventure) and another game whose last two updates were released in like 10 months and were just minor bug fixes without any new content added &amp; which also include a lot of useless back and forth travels (New Path), well, that kinda hurts. It hurts even more when you realise you dont include actual good games at least in term of content such as Lily of the Valey or The Humbling Experience.
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                     Well for me to add Lily of the Valey or The Humbeling Experience would have required me to play them to be able to list them which from this you could easily assume I did not play them, Also about the last few updates of either Lida's Adventures or New Path, I have not played any of the new updates hell last Lida's I played was v5 or v6 not sure and as for New Path last version I played for a fact is v9, I listed what I found enjoyable at that time, Also I even placed some abandoned/Hiatus RPGM games, Now I cannot judge your taste about lily and Humbling as I never played em, I can tell you one thing though I realised I placed perfectly good games including ones with assholes as dev's, I play and rate something enjoyable depending on how the gameplay and story plays out the mechanics in a game what can I do what features can I expect how are they unique from others etc etc.Yes new path has been reworked multiple times and last couple of updates have not been really much from what I gathered from reading up some posts and what not, Yes Lida's is not the best english out there however it is fine as it is more then understandable, Plus she is supposed to have just recently moved to whatever english country/city so to be fair I can live with her broken english and there have been worse out there for example if you compare lida's english with anything from the creator of King of The beach then Lida's English is a 10 out of 10. So while it may hurt you a bit It has no effect on me at all and I definitely have come to a realization that I have listed perfectly good games on my list, even if I have not listed or played the 2 you have mentioned I doubt that any RPGM out there new or old with H content would best what is my opinion the best rpgm out there which is Noxian Nights. Note I said my opinion.
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                     i don't want to play Pokemon Ruby i want to play a ero-game pixel grinding is not fun
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                     I fully agree with Stoper and godsh. RPG maker is not bad engine, but it needs to be used wisely.
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                     As per your question, if the developer is using RPG maker wisely one could actually like the game more than sex scenes in it. Maybe just my humble opinion but I really liked: Zombie's life from (
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                     Sadly, most of the erotic RPG maker games do not focus on creating immersion in the RPG world, but rather as tool on trigerring events using 3D graphics, what means as Kasey said:
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                     I've dug this thread up because I'm sick of seeing RPGM all over the place. I was going to start a new thread, but I'll do it here instead.
                     <br/>
                     <br/>
                     Now, for my issues with RPGM.
                     <br/>
                     <br/>
                     I can understand people using it out of convenience for a hobby project game or if they're new and working their way up or something, but when they transition to intending to do it as a more professional thing (set up a patreon) it just feels lazy and unprofessional (more for quick and easy money than anything).
                     <br/>
                     RPGM + 3DCG - It's just weird. They just feel like they're from two different worlds. In my opinion RPGM can work with drawn art or more anime type, but when it's 3DCG (i.e. more realistic artwork) it feels out of place.
                     <br/>
                     RPGM generally doesn't add anything to a game except for artificially lengthening game-play due to all the wasted time moving from "Point A" to "Point B", which is boring and ends up feeling disjointed.
                     <br/>
                     <br/>
                     What I find most annoying is that there are a lot of games where I like the renders or the sound of the plot in general, but then I see RPGM, get pissed off and then hit back/close the tab.
                     <br/>
                     The reason?
                     <br/>
                     Because to me, RPGM is synonymous with like 90+% of my time being wasted moving from "Point A" to "Point B" and very little (in comparison) on actual game content.
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                     Hm, RPGM all over the place ? So far the Renpy games are quite more common.
                     <br/>
                     <br/>
                     Then as to going from point a to b, what is RL about ? Do task a thenb, c, d, e, sleep, repeat.
                     <br/>
                     As to have 90% of time wasted "moving", its because you do not immerse into the story, keeping as an external being whil RPG are all about idenfitication then decision who fit the individual.
                     <br/>
                     Of course, its not that easy.
                     <br/>
                     <br/>
                     As to giant workd with no map, hm. Its a feeling I did have on a very select few games, so, if you could list the ones who made you think so ?
                     <br/>
                     This said, guess Ive been more confused than needing a map, this even if maps could have helped as to get ride of that fealing.
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                        Hm, RPGM all over the place ? So far the Renpy games are quite more common.
                        <br/>
                        <br/>
                        Then as to going from point a to b, what is RL about ? Do task a thenb, c, d, e, sleep, repeat.
                        <br/>
                        As to have 90% of time wasted "moving", its because you do not immerse into the story, keeping as an external being whil RPG are all about idenfitication then decision who fit the individual.
                        <br/>
                        Of course, its not that easy.
                        <br/>
                        <br/>
                        As to giant workd with no map, hm. Its a feeling I did have on a very select few games, so, if you could list the ones who made you think so ?
                        <br/>
                        This said, guess Ive been more confused than needing a map, this even if maps could have helped as to get ride of that fealing.
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                     The funny thing is that I actually enjoy proper/decent RPG games, but the things that make them good are the abundance of side quests/battles/leveling up you can do along the way. In other words you get distracted somewhat from the actual travel time and have some form of accomplishment other than just simply reaching your destination.
                     <br/>
                     <br/>
                     And in all fairness, if it was possible to eliminate travel time in real life (instant teleportation), then who wouldn't in most cases? Let alone in a game that you're playing to escape reality and/or for enjoyment.
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                        In my opinion RPGM can work with drawn art or more anime type
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                     Have to agree.  ( not including Gates of the Opening or The Humbling Experience which I like even though they play like a VN not a classic RPG game)
                     <br/>
                     <br/>
                     The way I see it RPGMaker games can either give a good mix of story and game-play (Legend of Queen Opala, Noxian Nights...Roundscape) or try to get rid of the RPG elements (leveling, fighting, walking around) to be entertaining. If done right a RPGMaker game is not inferior to a game created with another engine.
                     <br/>
                     <br/>
                     The frustration created by most of the games created with RPGMaker for me boils down to:
                     <br/>
                     1. meaningless walking around
                     <br/>
                     2. use of vanilla assets ( to create ones own is easy, it adds to game-play and unique feel to the game )
                     <br/>
                     3. missing hints ( especially in a sand-box environment...just tedious...but that goes for other engines too )
                     <br/>
                     4. missing skills ( while it is true that RPGMaker does not require programming skills it is imperative to have them in order to overcome the engines flaws...and yes I call them flaws because some "limitations" are simply not necessary )
                     <br/>
                     5...the last and most important one in my opinion...a unique story and approach...no matter the engine having played a lot of games over the years today's quantity is over shadowed by the feel of playing the same game or story over and over.
                     <br/>
                     Nothing worse than yet another copy of something that might have success on Patreon...and yes most copy&amp;paste kinda games happen in RPGMaker since at least superficially it is a easy engine to start with.
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                     Just look at "To The Moon" and "Finding Paradise" (not hentai, just pointing that out), both made with RPGMaker XP and they're wonderful in every possible way. Even without actual drawed art.
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                     So yeah, pretty much what everyone already said here: it's up to the developer himself taking advantage of what this program can offer, at his fullest. Personally speaking, I like every possible choice. I'm not picky.
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                     I think RPGm games are very hit and miss but that is partially because there are so many and its very accessible. Noxian Nights is one of the few games i have played through all the way multiple times, the game had a decent progression as well as reason for the furthering depravity of the characters. I was motivated to explore and continue along because the reward of a decently written kinky sex scene was going to be there. The combat was not that challenging but enough to be a decent rpg. I think a lot of RPGM games fall into just being a huge grind with little to no reward and that balance is what makes it fun. Use the combat and world to build interest and investment but pay that off! Don't be selfish with the sex scenes make them a part of the game, it is the reward that is why we're playing an adult game!
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                     For me, playing RPGM helps the immersion. Most of Renpy games are just choice selections leading to a sex scene sometime or a game over. I need to feel a little more interaction to be immersive, even if it means running around like a derp for a while. Listen, I don't dislike Renpy neither I like every RPGM games, there are poor and good games in both engines but, for me, the best ones are all from RPGM engine.
                     <br/>
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                     A lot of people talked here about well known games like Humbling Experience, Liliy, Anna... It seems that only a few know Valiant Warrior Astrid. Give that game a chance, the dev is using RPGM engine like many others never tried. There's even an Akabur's like mini-game inside.
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                     In the same boat as many here, RPGmaker can shine, can add more immersion than having no scene changing (or by clicking on icons to go everywhere), and can have quite a few scripts and additions too. For example Sangeki of gear has a really nice battle system where you adjust your move/action/ability points (whatever those would be called) into damage or defending more, or also saving some to do a big damage turn and so on.
                     <br/>
                     <br/>
                     But they can also fail miserably and just exist for you to chase scenes. Same can be said for renpy, some renpy games just lack any real depth other than just clicking or maybe hovering over stuff to click. Or just lure you into thinking you have a choice by giving different answers, where they dont matter at all (sounds like Fallout 4 all over again). In both cases you are probably better off to just get a cg rip of both games.
                     <br/>
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                     Im not against any of them, but I would say, as the name says, some games are more suited for RPGmaker, just think Legend of Queen Opala, Noxian Nights, Sovereign, or the mentioned Sangeki of gear. Probably why its called RPG, more suited for those that want to add exploration and worldbuilding and such.
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                     One last thing though, at least with japanese RPGmaker, you mostly do have original art, even if it can range from terrible to amazing. Now Rpgmaker with renders only, there I would probably agree that a bunch of them dont benefit from it, as you mostly dont have anything worthwhile except the renders anyway.
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                     What I dislike about RPGM:
                     <br/>
                     - I have a shit laptop and they often run stupidly slow on it.
                     <br/>
                     - The walking around parts loook awful.
                     <br/>
                     - There's often way too much walking around
                     <br/>
                     - Not knowing where to walk
                     <br/>
                     - RPG elements and battles. If I wanna fight, I wouldn't play a fuckin porn game.
                     <br/>
                     - They never have scenes looking as sharp as Renpy
                     <br/>
                     - Too much warrior/fantasy/adventure shit.
                     <br/>
                     <br/>
                     What I like:
                     <br/>
                     - When I don't feel like stat gringing or either over-saving or using a walkthrough for what I want in a Renpy or Unity game, the linearity of RPGM can be refreshing, especially with a map and a quest log.
                     <br/>
                     - Some, like Officer Chloe, are completely unfappable (and kinda gross, like she's made to do a lot of unsexy stuff), but captivate me as a player.
                     <br/>
                     - When used the right way to create a visual novel and not an RPG, like THEx and My Sister Mia, they can be good in the porn way as well as immersive and fun to explore.
                     <br/>
                     <br/>
                     That said, the list of RPGM games I enjoy is short, and MSM aside, I usually play them as a break from Renpy ones.
                     <br/>
                     <br/>
                     A funny thought is how NLT made one amazing and one awful RPGM game. Visiting Aunt Sara was a fun challenging because it was so short, you could buy hints and it made exploration fun. MY Summer with Mom and Sis on the other hand is way too weird and you need hints to find the ridiculous things you need to move the story along and also includes the worst aspects of Unity game grinds.
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                    Furthermore, I consider that Carthage must be destroyed.
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                     if the game is well made why not rpgm? theres many renpy,unreal etc games out and shitty as fuck
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                     It is too late for me to reply but if anybody will ask this again at least my reply will be viewed for someone recently got into this webpage. I say I like rpgm because of its adventurous type and simulates me having adventure throughout the different world. Especially the esakai or harem type, The last Sovereign for example. Whether the rpgm is short or not, as long as it simulates my mind like I was living in that environment! But that doesn't mean I hate unity or renpy or others, It really just depends how the word plays well. In short, implementing a story just like you are reading a harry potter book
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                     The poll is missing a lot of options.
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                     For me personally it isn't about about art or "story" (seriously, who even reads hours worth of "story" in a porn game?). What I look for in a porn _game_ is game mechanics, mixed with porn. Preferably mechanics tied to porn in some ways. Some RPGM works (can't call most of them "games" TBH) get it, most don't. E.G. Karryn's Prison - pretty good as a game, with some fucking and art during (and as a way of) combat. Then there are knight nord games by ahriman, with relatively fun capture breakout play. Everything else those games have is kind of irrelevant to me.
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                     <br/>
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                     But it doesn't have to be RPGM. It's just the endigne that is seemingly easy for creators with minimal coding experience to work with. There are some pretty good games made in twine (HTML-based, played in a browser), some with better coding skills roll with unity/unreal.
                     <br/>
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                     Guess what I'm trying to say is that people don't look specifically for RPGMaker games. It's just that RPGMaker is more accessible to indie/newbie developers, so there's a lot of them on offer (and a lot of junk for some of us to dig through to find hidden gems).
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                     Necromancy aside I just don't actively dislike RPGM mechanics. Time wasters and grind loops are trivial to implement in other engines too.
                     <br/>
                     <br/>
                     Where the RPGM games I like specifically excel, though not explicitly dependent on that engine, is what I would call "choice persistence". In VNs you often make some key story choices, and possibly many minor ones aggregated into a relationship score. But having individual lewd or sexual choices carry over independently is exceedingly rare and
                     <i>
                      some
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                     RPGM games do a much better job at that. As an example the game might let you take off your panties but the next pre-rendered sex scene will still shown them in the opening part whereas procedurally assembled sprites as used more often in RPGM will correctly show you going commando, and might even have a line commenting on that.
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                     But sandbox games in other engines can do this too, it's just that good RPGM games
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                      do
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                     do it more diligently.
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                      Good
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                     gameplay is always appreciated.
                     <br/>
                     - I personally prefer a bit of padding between sex scenes/corruption progression. Give it a breather and maybe build some suspense.
                     <br/>
                     - Having to "earn" the scenes feels more satisfying than just clicking though them. Again, as long as the gameplay doesn't suck.
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                     For me, it's a variety of things that make me love rpgs (their explosiveness, how easily they deal with Metal Gear... oh wait, wrong rpg). If I'm playing a game, I want to be engaged in it, not just reading a story with the occasional dialogue choice seemingly reluctantly given to me by the writer. I don't just want a great story (or porn), I want to have a hand in shaping how it and the world/NPCs open up, and not in the cheap "You are the main character railroaded on this plot" way (seriously, if you have a rigid plot, just define who the MC is, instead of saying he's 'you').
                     <br/>
                     <br/>
                     For me, most rpgs just have that near perfect mix of story, character, exploration and gameplay that rises it above other games. I think the only 'genre' I like more are well-crafted metroidvanias.
                     <br/>
                     <br/>
                     This isn't to say that I dislike VNs (usually the alternative people toute when complaining about rpgs in porn games), but they have to have something that really,
                     <b>
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                       really
                      </i>
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                     grabs my attention. You've got to be the Bible Black/Euphoria/Taimanin Asagi in the sea of "Joe Blow comes back from military service to Slutsville, Middle of Nowhere" to even get me to start the VN up.
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                     I've played some seriously good RPGmaker games over the year, the best ones aren't adult games though, well a few were but not the kind of adult that show up on here.
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                     It's not the engine, it's the authors.
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                     RPGmaker is a powerful tool. If a game plays bad, it's on the dev. It takes time to learn it, but it would take even more time to learn unity, etc.
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                     When I started out working with it, I've made several mistakes blaming the engine for them. There are some engine/plugins gimmicks, faults, but once I've got used to it, I rarely make mistakes now compared to constant backtracking and fixing the code like 1-2 years ago.
                     <br/>
                     I even see some devs blaming the engine for their faults which myself did in the past.
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                     Is it better than unity? Probably not. I feel like unity would be overkill for my needs with its complexity. It would require years of learning for the same gain, except maybe to have a slightly better performance. It could be an extra step to professionalism when you start codding the game yourself with very specific demands for features, but nonetheless, I like RPGM editor. It makes development easy and accessible. Everything is in 1 place.
                     <br/>
                     As for features, it can do anything I need and has the same features and more than any other standard Renpy game has except the text rollback function which is possible but not worth the time adding.
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                     I have custom message box with changable graphics during the game. Moving mouths, blinking eyes, nameplate change depending on who talks, saving and loading during messages, all the other vn functions (hide box, text log, skip etc) scene gallery, and many more. Is it a good engine for visual novel? No. But if you're interested in mixing VN with RPG or having an interactive environment, world, it's pretty good. You can even create function to travel between the scenes and clicking on pictures created on the scene to run the code. I don't use sprites and map walking myself, instead I made the game to jump around the scenes with interractions on mouse click (or finger if playing with android).
                     <br/>
                     The only downside is poorer performance on very low end pc and mobiles and lack of proper preload tool. The engine loads graphics and audio on demand instead of preloading on the scene which makes stutters, but it's only noticeable on very low-end hardware (or rather the hardware which needs replacement). There are tools for that, but I never invested time on that. Some didn't work with my project running with 200 plugins and I dropped the idea. It's not a big issue. The other issue is that it performs poorly with full HD 1080 because of how it draws the graphics, but it's fine. As a dev I have to consider file size too, so 1600x900 is fine for me.
                     <br/>
                     These are probably the only two issues I have and the first one is probably fixable with more time investment.
                     <br/>
                     Rpgm features are rarely used to their potential especially in porn game development/projects. To repeat my opening sentence, poor gameplay is on the devs.
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                     The engine is capable of pretty much anything.
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                     ate using a keyboard as i'm trying ta wank, simple as.
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                     I like JRPGs such as Dragon Quest. It works pretty well in a game where the main character gets stronger over time and is on an adventure. It adds more to the “game” aspect in contrast with something like a VN that’s mainly focused on the story.
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