[lemma="," | tag=DT] [tag=NN] □
[lemma="," | tag=DT] [tag=NN] □ □
[lemma="," | tag=DT] [tag=NN] □?
A number of our decisions reflected this : control of the player character would be as smooth and intuitive as possible ; the player would be able to interact with the game-world in a believable and consistent way ; the player would make their own way through the game-world via multiple paths and numerous optional side-areas ; there would be multiple ways to accomplish a given task ; players would be able to explore the game 's story as much or as little as they want ; and players would be allowed to make important choices about how they act in the game world , thus tying into our morality system . The game would be using Tri-Stat dX ( or d20 ) rules , and although I 'd prefer originals , canon characters would be okay - but only ones that we do n't know very much about or who do n't work with super-hero teams ( anyone from Honor Guard , the Furst Family or someone like Jack-in-the-Box or the Steel-Jacketed Man would be off limits ... If this value were interpreted in the usual way , each space character would separate fields , so two spaces in a row would make an empty field between them . But I think how they did it was they got actors to play out how the animation characters would move , and then they sort of changed it into animation . My Interim Decision of June 4 , 2001 affirmed that community character would be an issue for adjudication .