from dataclasses import dataclass from typing import Any, List, Tuple import random @dataclass class CompositeTool: name: str # name of the composite tool tools: List[Tool] # tools that make up the composite tool compatible_keys: List[str] # keys that the composite tool can fix who_can_build: List[ Tuple[str, int] ] # expertise and count of people in each expertise needed to build the composite tool def __str__(self): return f"CompositeTool {self.name}" def get_description(self): return f"CompositeTool {self.name} can fix keys: {self.compatible_keys} but consists of tools: {self.tools}" @dataclass class Tool: name: str # name of the tool compatible_keys: List[str] # keys that the tool can fix who_can_use: List[str] # expertise needed to use the tool def __str__(self): return f"Tool {self.name}" def get_description(self): return f"Tool {self.name} can fix keys: {self.compatible_keys}" @dataclass class Key: name: str # name of the key color: str # color of the key broken: bool # whether the key is broken fixable: bool # whether the key is fixable tools: List[str] # tools or composite tools that are needed to fix the key who_can_fix: List[ Tuple[str, int] ] # expertise and count of people in each expertise needed to fix the key def __str__(self): return f"Key {self.name}" def description(self): return f"""Key {self.name} is {self.color} {'but it is broken and cannot be used' if self.broken else ' and it works'}""" @dataclass class Object: name: str # name of the object description: str # description of the object def __str__(self): return f"item {self.name} ({self.description})" def get_description(self): return f"item {self.name} is described as {self.description}" @dataclass class Box: name: str # name of the box contents: List[ str ] # contents of the box - list of box names or key names or tool names locked: bool # whether the box is locked def __str__(self): return f"Box {self.name}" def get_description(self): return f"Box {self.name} contains: {self.contents}" @dataclass class Person: name: str # name of the person room: None | Any # room that the person is in boxes: List[Box] # boxes that the person has keys: List[Key] # keys that the person has cooperates_with: List[str] # names of people can_build: List[str] # names of composite tools that the person can build can_fix: List[str] # names of keys that the person can fix can_use: List[str] # names of keys that the person can use def __str__(self): return f"Person {self.name}" def get_description(self): return f"Person {self.name} is in room {self.room.name}" @dataclass class Door: name: str # name of the door locked: bool # whether the door is locked key: None | Key # key that can unlock the door two_way: bool # whether the door is two way key_hole_outward_facing: bool # whether the key hole is outward facing def __str__(self): return f"Door {self.name}" def get_description(self): return f"Door {self.name} is {'locked' if self.locked else 'unlocked'}" @dataclass class Room: name: str # name of the room west: None | Door # door to the west east: None | Door # door to the east north: None | Door # door to the north south: None | Door # door to the south occupants: list[str] # names of people in the room west_neighbor: None | Any # room to the west east_neighbor: None | Any # room to the east north_neighbor: None | Any # room to the north south_neighbor: None | Any # room to the south def __str__(self): return f"""Room {self.name}""" def get_description(self): return f"""Room {self.name} is adjacent to {self.west_neighbor.name if self.west_neighbor else 'none'} on the west side, {self.east_neighbor.name if self.east_neighbor else 'none'} on the east side, {self.north_neighbor.name if self.north_neighbor else 'none'} on the north side, {self.south_neighbor.name if self.south_neighbor else 'none'} on the south side {self.occupants} are in the room and there are doors on these sides {self.west.name if self.west else 'none'} on the west side, {self.east.name if self.east else 'none'} on the east side, {self.north.name if self.north else 'none'} on the north side, {self.south.name if self.south else 'none'} on the south side""" @dataclass class World: rooms: List[Room] # rooms in the world people: List[Person] # people in the world boxes: List[Box] # boxes in the world keys: List[Key] # keys in the world tools: List[Tool] # tools in the world def __str__(self): return f"World" def get_description(self): return f"This is the world: {self.rooms} {self.people} {self.boxes} {self.keys} {self.tools}" def generate_configuration(N_x: int, N_y: int, n_people: int): # generate a random configuration of people in rooms # sample larger than population with replacement walls = [True] + random.choices([True, False], k=3) random.shuffle(walls) rooms = [ Room( name=f"Room {i}", west=walls[0], east=walls[1], north=walls[2], south=walls[3], occupants=[], lattice_position=(i, j), ) for i in range(N_y) for j in range(N_x) ] # generate a random configuration of people in rooms people = [Person(name=f"Person {i}") for i in range(n_people)] for person in people: room = random.choice(rooms) room.occupants.append(person) return rooms def print_walls(): for i in range(10): print(generate_configuration(10, 10)) if __name__ == "__main__": print_walls()