Star Trek: Starfleet Command II - Empires at War
Star Trek: Starfleet Command II – Empires at War is a computer game based upon Star Fleet Battles and is the follow-up to Star Trek: Starfleet Command. The main additions to Empires at War are the Interstellar Concordium, who have been gathered by the Organians to bring peace to the galaxy – using whatever force necessary.

Beginning
Captain's Log, stardate 9611.4. Captain Hikaru Sulu of the  reporting, on patrol near the Ensebaran Nebula. In the aftermath of the conflicts resulting from the disappearance of the Organians, Starfleet returned its primary focus to missions of science and exploration.
But now, our pursuit of these higher endeavours has been cut short. The Organians have returned, and they are not alone. A galactic superpower, known as the Interstellar Concordium, has allied with the Organians. Their goal is our complete subjugation.
They believe that only the military might of the Concordium can put an end to the wars still raging across our galaxy. Ironically, this skewed ideal of peace creates even greater bloodshed.
With much of the galaxy's attention drawn to the new invaders, the ancient hatreds between the Mirak and the Lyrans have evolved into major confrontations.
The galaxy is now in a state of general war and chaos. This is a dark time for us all. But, adversity breeds innovation, and the Federation will not fall without a fight.

Plotline
The game's plotline is based mainly around the Concordium's War of Pacification, which caused tentative truces between local powers to repel the ISC's forced pacification. A second storyline, playable by the Klingons, Hydrans, Lyrans, and Mirak, involved the discovery of artifacts belonging to an ancient race of telepaths and the race to claim them.

Gameplay
There are three types of gameplay – tutorial, skirmish, and campaign.

Tutorial
In the tutorial, you are guided through the main controls of a starship by Captain Sulu. Missions included are weapons, science, and command.

Skirmish
You can choose any ship that belongs to the seven main races, from a frigate to a battleship. There are many different types of ship in each category, including some of the main "canon universe" ships belonging to the Federation, Romulans, and Klingons.

Campaign
You can play as any of the seven races. There are two main campaigns being fought, the "ISC War of Pacification" and the "Mirak Campaign". The first race listed is the race the player controls.

ISC War of Pacification Campaign
Federation vs ISC
Gorn Confederation vs ISC
Hydran Kingdom vs ISC
ISC War of Pacification (play as ISC)
Klingons vs ISC
Lyrans vs ISC
Mirak vs ISC
Romulans vs ISC

Mirak Campaign
Hydrans vs Mirak
Klingons vs Mirak
Lyrans vs Mirak
Mirak Campaign (play as Mirak)

New features
Other additions to the second version of the game include the addition of fighters to the Federation, Klingons, and Kzinti (Mirak), with multiple fighter classes available. More fighter classes were made available to the Hydrans as well. The Romulans, Lyrans, and Gorn received Interceptors/Fast Patrol ships, similar to said craft used in Star Fleet Battles. Multiple ship classes were added for all races. Also added was Anti-Drone Defense to all appropriate races.

During missions, capturing a ship now added that ship to a players direct control (most for the time) for the duration of that mission.

References

Interstellar Concordium

The Interstellar Concordium (or ISC) were one of the primary antagonists in Star Trek: Starfleet Command II: Empires at War. They originated as a playable race in the Star Fleet Battles tabletop combat game by Amarillo Design Bureau. 

The Interstellar Concordium, or "ISC", is a significantly powerful spacefaring political organization from beyond Gorn and Romulan space. The ISC emphasize the preeminent importance of order over chaos, and in the 2280s-2290s their presence was requested by the Organians to bring peace to the galaxy, thus beginning the Concordium's "War of Pacification". 

The Organians, who had engineered the formation of a neutral zone between the United Federation of Planets and the Klingon Empire, had become disillusioned with what they saw as the deterioration of peaceful political relations among the major Alpha and Beta Quadrant powers following their return from the Andromeda Galaxy. The Organians requested the ISC to assume this political role through military subjugation in an attempt to teach the major galactic powers (including the ISC) how to unite against a common foe.

Credits

Taldren
Lead Designer: Erik Bethke
Lead Programmer: Marc Hertogh
Art Director: David T. Potter
Game Systems Architect: Zachary Drummond
Graphics Programming: Sean Dumas
Senior Designer: Joshua Morris
AI Programming: Michael Todorovic, Zachary Drummond
Audio Programming: Michael Todorovic, Sean Dumas
Lead Mission Programmer: Daniel Suleski
Programmers: Paul Schreiber, Erik Bethke, Alex Sherman, Ken Yeast
Scripting Engine: Zachary Drummond, Daniel Suleski
Artists: Bradley W. Schenck, Ed Lacabanne, Nate Simpson, Jaime DiSalvio
Mission Programmers: David Ferrell, Scott Bruno
Additional Mission Programmers: Dutch Blomenkamp, John B. Williston, Richard K. Glover
Quality Assurance: Mark Pfeiffer, Warren Schultz
Design: David Ferrell
Additional Design: Marc Herrogh, Scott Bruno, Warren Schultz
Campaign Mission Design: Scott Bennie
Manual Author: David Ferrell
Editor Game & Manual: Beth Drummond
WWW: Bradley W. Schenck
Audio Production: Sean Dumas, Warren Schultz
Voiceover Supervisor: Joshua Morris
Line Producer: Mark Pfeiffer, Warren Schultz
Associate Producer: Joshua Morris
Producer: Erik Bethke

Interplay
Division Director, 14 Degrees East: Brian Christian
Executive Producer: Rob Nesler
Senior Producer: Steve Baldoni
Associate Producer, UK: Scott Burfitt
Senior Designer: Chris Taylor
Marketing Manager: Kevin Johnston
PR Manager: Heather McLaughlin
Creative Services Manager: Kathy Helgason
Traffic Manager: Brian Harkins
Manual Design & Layout: Schlieker Design
Box and Ad Design & Layout: Charles Gregory / Visionati
Special Thanks: Brian Fargo, Ron Austin, Eric Whelpley, Gina Cabrera, Tina Aughinbaugh

Interplay Audio
SFX and Music Supervision: Adam Levenson
Mastering and Scripting Supervisor: Craig Duman
SFX Design: Adam Levenson, Charles Deenen, Tim Walston (Soundstorm)
Music Composer and Conductor: Inon Zur
Additional Music: David Leon
Music Preparation: Paul Taylor
Music Editing: Howard Drossin (Yo Eleven Productions), Ron Valdez
Music Performed by: Seattle Symphony Orchestra
Recorded at: Studio X
Music Mixed by: Dori Amarilio
Mastering: Frank Szick
Sound Effects Assistant: JP Walton
Voice Over Casting and Direction: Chris Borders
Voice Over Talent: George Takei – Captain Hikaru Sulu, Alan Oppenheimer, Michael Bell, Grey DeLisle, Cam Clarke, Michael Gough, Nick Jamison, Diane Michelle – additional voices, Kevin Michael Richardson, B.J. Ward, Frank Welker
Voice Over Editing: The Post Shop
Audio Operations Manager: Gloria Soto

Opening Movie
Script and Storyboards: David T. Potter
Art Director: Todd Camasta
Lead Artist: Larry Bowman
Artists: Stephen Beam, Mark Bergo, Scott Bieser, Jaime DiSalvo, Glenn Price, Manuel Salazar, Perry Scalf
SFX Design: Paul Menichini
Re-recording Mixer: Charles Deenen
Mixed in Dolby Surround Sound at Interplay

Interplay Video
Video Services: Dan Williams, Dave Cravens, Bill Stoudt, Chris Folino

Interplay Quality Assurance
Director: Micke Motoda
Manager: Grey Baumeister
Operation Manager: Monica Vallejo
IS Technicians: Bill Delk, Tom Quast
Compatibility Supervisor: Derek Gibbs
Compatibility: Josh Walters, Dave Parksyn, Jack Parker, Tony Piccoli
Project Supervisors: John Kirkland, Ed Hyland
Senior Testers: Henry C. Lee, Deniel Martinez
Testers: John Boomershine, Isamel Quijano, Grey Didieu, Mark Holtzclaw, Scott Taylor, Matt Golembiewski, Damien Foletto, Albert Perez, David Vodhanel, Alendor "Zack" Volaj, Matt Monaco

Mondo Media
Director: Mark Giambruno
Producer: Nancy Fitzgerald
Production Coordinators: Dana Belben, Matt Pomeroy
Technical Director/Artist: Eric Chadwick
Artists: Cody Chancellor, Johnny Harrup, Johannes Huber, Kelly Kleider, Kelley Lamsens, Jeanne Litooy, Mat Smiley

Paramount Pictures
Director, Product Development – Interactive & Technology: Harry Lang
Supervisor, Product Development – Interactive & Technology: Daniel Felts

ADB, Inc.
Star Fleet Battles Game Design: Stephen V. Cole, PE
Star Fleet Battles Executive Developer: Steven P. Petrick
Lyran Creator: Jim Curtis
Hydran Creator: Andrew Robinson
ISC Creator: Josh Spencer

Special Thanks to:
SFC 1 Artists: Scott Bieser, Adam Rote
Survival Guide Author: Dennis "SFCShadow" Greene
The Inner Circle: Dennis "SFCShadow" Greene (Liaison), Brad "bbarr97" Barr, Dutch "Khoros" Blomenkamp, James "Remus" Carter, James *TalonClaw" Carter, Nicholas "Korvus" Cioran, E.L. "S'faret" Crisler, Anthony "BK" Daly, Dave "SFCSpoonman" Feiker, Richard K. Glover, Salvatore "0Scotty0" Grasso, Shaun R. Hendricks, Karl "Dark Elf" Hiesterman, Robert "Redwood Elf" Hubby, Jeremy(Jay) "NTDN" Jeffery, Ian "Modavian" Jones, Russ "Tumulorum Fossor" Khater, Rich "YnrohKeeg" Matheson, James D. Pierce, Paul Schaefer, Matt "Catnip Inc" Smyth, Bradley B. Upson II
Paramount Pictures: Rick Berman, Dave Rossi, Andrea Hein, Terri Helton, Pam Newton, Sylvia Cascallar

Interplay Europe
Head of Development: Matt Findley
Senior Producer: Diramid Clarke
Producer: Scott Burfitt
European Marketing Manager: Harvey Lee
Product Manager: Chris East
Marketing Manager (France): Philippe Cota
Product Manager (France): Laurent Jorda
Marketing Manager (Spain): Javier Rodriguez
Product Manager (Spain): Eduardo Lopez
Product Manager (Germany): Tashin Avci
Product Manager (Italy): Lorenzo Ferrari Ardicini
International Marketing Co-ordinator: Caroline Bruce-Brown
Head of PR: Allison Grant
PR Manager: Jon Brooke
PR Executive: Mark Cook
Design: A Creative Experience

External link
 

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Starfleet Command 2 Empires at War