Star Trek: Fleet Command
Star Trek: Fleet Command is an ongoing mobile game set in the alternate reality. Described as a "free-roaming multiplayer Star Trek experience [combining] role-playing game style progression and real-time battles with enemy ships", the game is published by Scopely, who developed the game with Digit Game Studios and in collaboration with CBS Interactive.

The game was announced on , and launched on  for iOS and Android devices. 

In , elements of the prime universe were introduced.  In , Karl Urban () and Sonequa Martin-Green (Michael Burnham) were featured in a series of four promotional spots for the game. 

Starting , members of the  crew were made available as unlockable characters as part of a special event.

Premise 
Summon your skills in strategy, combat, diplomacy, and leadership to master the dangerous universe of Star Trek Fleet Command. Enter a galaxy on the brink of war as Federation, Klingon, and Romulan forces vie for control of the Alpha and Beta quadrants. Discover an ancient secret that could tip the scales of power forever. As the commander of a starbase on the edge of civilized space, you will recruit iconic officers like James T. Kirk, Spock, and Nero -- and build powerful ships including the Enterprise, the Romulan Warbird, and Klingon Bird of Prey. Join Millions of players -- forge alliances, defeat your enemies, and build an epic fleet to secure, or dominate, the galaxy. Explore strange new worlds, seek out new life and new civilizations, boldly go where no one has gone before.

Gameplay

Officers 
Officers are necessary for Star Trek Fleet Command ships, and each can improve the ship's effectiveness in different ways, if serving as captain or as one of the two other bridge officers. When serving as captain, the officer's "Captain maneuver" is activated. When serving as captain or one of the other two bridge officers, the officer's "Officer ability" is activated.

Each officer belongs to an officer group, based on their backgrounds. When officers from the same officer group serve together on a ship's bridge, their abilities may be increased through synergy.

An officer may be rated Common, Uncommon, Rare, or Epic. That determines the chance of "recruiting" them to a player's available crew. Officers are recruited by opening recruiting chests, which produce officer "shards"; between six and 120 shards (see the Officer table) are required to recruit a new officer. Standard Recruit chests usually (initially always) provide Common officer shards; Premium Recruit chests usually provide Uncommon officer shards, with smaller chances of Rare or Epic shards; Ultra Recruit chests provide either Rare or Epic officer shards; faction (Federation, Klingon, Romulan, Augment) recruit chests provide recruits from specific factions; and events sometimes add other types of recruiting chests. Occasionally (3% of the time) Premium and Ultra chests will provide enough shards to recruit an officer outright, rather than just one per draw.

In addition to initially recruiting officers, recruiting chests may be used to promote them, which allows them to rise one rank and another five levels. (The table indicates only the shards required for initial recruiting; higher ranks require more shards.) In addition to earning enough shards for promotion, there is a promotion cost.

Officers can be part of one of three divisions: Command (star: ), Operations and Engineering (spiral galaxy: ), or Science and Medical (ringed planet: ). When one officer from each division serves on the bridge, their effective abilities may be increased.

Officers can also be assigned to Away missions. Officers with higher stats give you more chance at success, if the success rate is pushed over 100%, the rewards increase. There is a "key stat" on all away missions (attack, defence, or health) which boosts the chance at success further than other stats. Away missions can reward faction points and credits, recruit tokens, blueprints, officer shards and more.

Officer advancement 
Officers advance along two tracks: level and rank. To advance in level, Officer XP (experience) is needed. 

This table shows the Officer XP required to advance a typical officer to each level:

Some officers require more or less Officer XP to advance. For example, Nero requires four times the typical officer XP to advance, and Barot, Stonn, and Uhura (but not Cadet Uhura) require double, while Komal, Rukor, and Vartoq require only one-fifth the usual Officer XP.

Unconfirmed: Common and Uncommon officers advance at the standard cost (or less), Rare officers advance at double cost, and Epic officers advance at four times cost.

This table shows names of ranks for officers, the level limit for each rank, and promotion costs for levels.

Some officers require more Officer XP to be promoted in rank. For example, Vixis requires 2500 Officer XP to advance from Ensign I to Lieutenant JG II. At higher ranks, Epic officers may also require Faction Credits to advance.

Officer table 
This table presents officers by name and earliest level available, captain and officer maneuvers, Star Fleet division and synergy group, rarity and shard cost (per rank), and initial Strength (with Attack, Defense, and Health as "A", "D", and "H" in the table). 

Some officers may be recruited through missions earlier than they can be recruited with Recruit Tokens on the Recruit page. Approximate mission levels are marked in (parentheses). For example, "Cadet James T. Kirk, 3 (2)" means that Kirk appears in the Standard Recruit rewards table at Level 3, but can also be recruited through the Combat Training 3 missions, which are easily completed at Level 2.

Materials and resources 
Star Trek: Fleet Command has a variety of materials and resources of various types:

 Parsteel, Tritanium, Dilithium, and Latinum are resources, listed on the main display screen.
 Loot chests, Speed-ups, Materials, and Other categories are listed on the Inventory page, reached with the "Items" button.
 Loot chests are acquired through combat with "Hostiles" and other players.
 Speed-up tokens come in general and ship-repair varieties.
 Materials are divided into Grade 1, 2, 3 and 4, and include ship type Parts, mined Raw materials, and Common and Uncommon Refined materials.
 Other inventory items include Peace Shields, Officer XP, Ship XP, and Misc. The main Misc items are Recruit Tokens (regular, Premium, and Ultra), and Relocation Tokens. Also Klingon, Romulan and Federation recruit tokens, and Discovery recruit tokens.

Expand the table for more details.

Some materials and resources are used in tables in the #Ships and #Research_and_Station sections. These abbreviations (and color codes) are used in those sections:

 CC2, CG2, CO2: Refined Common 2★ Crystal, Gas, Ore
 CC3, CG3, CO3: Refined Common 3★ Crystal, Gas, Ore
 UC2, UG2, UO2: Refined Uncommon 2★ Crystal, Gas, Ore
 UC3, UG3, UO3: Refined Uncommon 3★ Crystal, Gas, Ore
 RC, RG, RO: Refined Rare (3★ only) Crystal, Gas, Ore
 Pu: Plutonium
 PE1, PB1, or PS1: 1★ ship Parts (Explorer, Battleship, or Survey)
 PI2, PE2, PB2, or PS2: 2★ ship Parts (Interceptor, Explorer, Battleship, or Survey)
 PI3, PE3, PB3, or PS3: 3★ ship Parts (Interceptor, Explorer, Battleship, or Survey)
  P: Parsteel 
  T: Tritanium 
  D: Dilithium 
  L: Latinum 
 time ≤ 5m: Build or upgrade times up to five minutes can be completed immediately with the  FREE >>  button.

Ships

Ship basic information 
Ships are grouped into four rarity classes and three star groups. The rarity classes are "common", "uncommon", "rare", and "epic". Each requires blueprints ("BP" below) to construct, and requires certain shipyard level ("SY" below) before it can be built.

Ships are grouped into four classes: Explorer, Battleship, Interceptor, and Survey.
 Explorers are more powerful than their power rating in combat with Interceptors.
 Battleships are more powerful than their power rating in combat with Explorers.
 Interceptors are more powerful than their power rating in combat with Battleships.
 Survey ships are neither more nor less powerful than their power rating against any category of ship, although they are significantly weaker in power.

Combat characteristics include strength (overall), attack, defense, health, and numerous more detailed statistics (not listed in this table). Attack statistics include officer attack bonus, damage per round, armor pierce, shield pierce, accuracy, and critical chance and damage. Defense statistics include officer health bonus, and shield and hull health.

Utility characteristics include impulse speed, warp range (ability to reach remote systems), warp speed, cargo capacity, protected cargo, and mining bonus.

Ship strength increases with operations level, ship tier, ship level, and officers. In the table below, the operations level at which the figures were researched is indicated in (parentheses) in the Tier column. Strength figures are without officers, except in the case of the Realta above Tier 1, and at ship levels to be documented later.

Ship upgrade details 
Ships include several components that can be upgraded: armor, impulse drive, warp drive, cargo, and weapons (and possibly more that are not yet documented). When all are upgraded, the ship's overall tier can be upgraded. The ship's level is limited to five times its tier.

The materials required to build ships, upgrade ship components, and tier-up ships include Tritanium and Dilithium for all types of ships, plus Refined resources (Common at lower tiers, Uncommon at higher Tiers) that depend on the ship type:
 Interceptor Parts, Explorer Parts, Battleship Parts, and Survey Parts.  Grade 1, Grade 2, and Grade 3 ships require 1★, 2★, and 3★ Parts, respectively.
 Interceptors, Explorers, and Battleships above Grade 1 require Refined Crystal, Gas, and Ore, respectively.  Grade 2 and Grade 3 ships require 2★ and 3★ refined materials, respectively.  Certain ships require special resources (such as Plutonium).

Research and Station 

Advancement in Star Trek: Fleet Command requires building improvements to the Station, and advancing research. Research follows six tracks: Combat, away teams, galaxy, outlaw, territory and Station. Although combat research mainly affects ships
Combat research mainly affects ships, Station research is closely tied to Station improvements. Territory has mainly research affecting territory capture, and uses different currencies. Away teams does that to its respective feature. Outlaw is mainly to improve the Stella. Galaxy research provides a wide variaty of research. Some Station buildings require research advancement prerequisites, and conversely, some research requires Station improvements. Each level of research or Station building has a power rating, used in power ratings and in qualification for rewards based on power advancement.

Note: The abbreviations are not official to the game; they're included here to make the tables more compact.

A new Station consists of an incomplete structure and a few functional, Level 1 buildings: Operations, Academy, and Ship Hangar in the Station's interior, and Drydock A and Defense Platform A on the Station's exterior.

The key building is Operations, which defines the Station's overall level. No other Station building may exceed the Operations level.

New buildings may be constructed and existing buildings upgraded. Such construction takes time (which can be reduced to "Instant" by spending Latinum) and has material requirements. Additionally, buildings have requirements (prerequisites) for construction, including both other types of buildings (at sufficient levels) and completed research.

Some types of Station buildings may be duplicated: Parsteel, Tritanium, and Dilithium generators inside the Station, and Drydocks and Defense Platforms on the exterior of the Station. Duplicates of each have the same descriptions, construction costs, and statistics as the initial "A" buildings, but the prerequisite requirements vary. Consequently, the table covers only the prerequisite requirements for duplicates.

Factions 
There are several factions in the game: Augment, Federation, Klingon, Romulan, and independent. One has a reputation with each (except independent), which determines faction daily goals, and whether one's ships are attacked in faction systems. Reputation points determine level, according to these charts:

Systems

Augment space 
To visit the Augment zone, one must complete the mission "Retrofit". 

Please note: Suliban Bounty Hunters spawn when Vaaran Marauders are destroyed in number, this is a variable. Also, they become more powerful as your reputation gains with the Augments

PvP 
After level 10, players may engage in combat against other players. In order to protect fair play, the Player versus Player (PvP) features target range limits whereby each combatant is only be able to target other players who are relative peers in terms of their respective strength. PvP is also regulated by player-based ROE (Rules of engagement). This varies per server.

For example, a level 30 player cannot attack a level 15 player or vice versa. Each level carries with it a fixed minimum and maximum power level that is within their PvP target range. This differs from Mission Hostiles or PvE (Player versus Environment) Hostiles.

When a player attempts to target another player's ship or station, if the other player is within their PvP Target Range, they can be targeted and attacked. If they are outside of that range, the ATTACK button will be unavailable and no such combat can occur. This range varies substantially from one level to another and is not based on a direct formula that could be calculated in advance. There are no limits in Territory space, as it is PvP based.

PvE Hostiles

Missions 
Missions are an important part of Star Trek: Fleet Command. Users are assigned missions, initially a clear sequence guided by Scotty, followed by a loose sequence recommended by Maia, and then those chosen by the user. Missions can be grouped into various categories:
 The introductory missions guided by Scotty and Maia (during this arc, TNG, LaForge and Maia)
 Combat missions, including:
 Combat training missions, which require defeating Hostiles of escalating level
 Other combat missions that require defeating Hostiles of specific levels
 Missions involving combat in specific systems
 Other combat missions that don't fit into a clear category
 Construction missions
 Non-combat missions other than construction missions
 Missions that focus on specific worlds

Scotty's tutorial missions 
When a new user starts a game, they go through a sequence of missions guided by Scotty.

Maia's early missions 
After the guided sequence of tutorial missions, Scotty hands over guidance to Maia, the artificial intelligence that he helped create. The new user gets a sequence of missions with some choices, but is generally assigned a fairly similar list of missions. 

Where two levels are indicated, the first is the earliest level at which it is likely to appear in the mission list, while the second is the earliest level at which it is possible to complete. For example, the mission "The Orion Corvette, Level 2/5" means that although The Orion Corvette mission appears on the list at level 2, it cannot be completed until the Shipyard reaches level 5 (which requires Operations level 5).

Combat missions 
Many missions in the game involve combat. In some cases, combat is the entire mission; in others, combat is one of several steps of the mission.

Combat training missions 
One sequence of missions is the combat training mission. These are in a consistent order of three missions per level – Rookie, Soldier, Veteran – except at the first level, which has no Rookie mission.

All have the same subtitle description: "Test your skills in battle against escalating difficulties of hostile enemies."

Other combat missions 
Other combat missions require specific enemies to be defeated, often as part of a sequence of other steps. These missions are sorted by region of space (independent, Federation, Romulan, Klingon, Augment), then alphabetically by starting system name.

Where mission levels are indicated, they are the earliest level that the mission can be accepted, which may be earlier than the minimum level required to complete them.

Construction missions 
The station's artificial intelligence suggests a sequence of construction missions. This is not a strict sequence, but it is the approximate order that the construction missions are advised.

Some construction tasks are assigned with more than one name; typically one has a generic name, and the other more colorful. For example, both "Upgrade Operations to Level 5" and "Versions" refer to the same task – and there are three missions related to the Orion Corvette: "Battleship" (research it), "Corvette" (build it), and "The Orion Corvette" (research and build).

Starting mission locations 
These are starting locations for missions, without additional details.

Outline list of missions
This section is for categories of missions that have not all been copied to the table section above.

Beginning missions 
After the guided sequence of tutorial missions, Scotty hands over guidance to artificial intelligence that he helped create. The new user gets a sequence of missions with some choices, but generally a fairly similar list of missions.

 Mistaken Identity - Defend a helpless ship against Nausicaan attackers. Parsteel ×75
 Save the prospectors from Nausicaan pirates.
 Destroy Urkwen's ship. (143 Interceptor)
 Surveillance - Prove your combat readiness to Subcommander Sendus. Defeat a Rigellian Destroyer. (143 Interceptor) Parsteel ×90
 Intervention - Complete a bounty for the Romulan Star Empire. Parsteel ×100
 Look for the renegade bounty hunter.
 Disable the bounty hunter's ship. (Interceptor 143)
 Small Favor - Rescue a Rigellian Captain who has crash landed his freighter. Mystery Reward (Officer XP and a new recruit.)
 Find the Rigellian crash site.
 Choose how to save the Rigellian: Recruit Bones (Treat the wounded.) Recruit Spock (Repair the ship.)
 Bones: Treat the wounded at your Station. Spock: Repair the ship at your station. 
 Crewing Up - Assign an officer to your ship. Officer XP
 Through the ranks - Level up an officer. Improve an Officer to Level 2 with Officer XP. Officer XP
 Nausicaan Ambush - Defeat the Nausicaan ships. Tritanium ×50, !* Explorer Parts ×10
 Defeat the Nausicaan Ship. (Interceptor 143)
 Defeat Barlack's ship. (Interceptor 143)
 Upgrade the Realta to Tier 2. Tritanium ×75, 1* Explorer Parts ×5
 Return your ship to the Station.
 Upgrade your ship to Tier 2.
 Fragments - Investigate the unusual energy readings within the system. Recruit Token ×20
 Find the origin of the energy source.
 Save the defenseless science ship. (Interceptor 143)
 Contact the Starfleet vessel.
 New Recruit - Recruit a new officer. Parsteel ×100, 5 Minute Speed Up ×1
 Enhancements - Upgrade your Opeations to Level 3 to enhance the Station's capabilities.
 The Hunt - Appease the Klingon Captain. Mystery Reward
 Search for the Klingon traitor.
 Defeat the Klingon traitor. (Interceptor 230)
 Decide the fate of K'Tok. (Let K'Tok go free. Transport K'Tok to the brig.)
 Return to Kurbon without K'Tok. Return to Kurbon with K'Tok.
 Recruitment Drive - Build the Academy then get more Officers for your ship. Upgrade the Academy to Level 2. Tritanium ×80, 1* Explorer Parts ×5
 Combat Training 1: Soldier - Test your skills in battle against escalating difficulties of hostile enemies. Defeat 3 hostiles of Level 1 or higher. Dilithium ×3, Officer XP ×50 (Further Combat Training missions are in their own section.)
 The Orion Corvette. Research this ship, acquire blueprints for it, and build it in the shipyard. Recruit Token ×20
 Schemes - Help the Klingons spy on a Federation outpost. Mystery Reward (Officer XP and a new recruit.)
 Travel to the Federation outpost.
 What is your purpose here? Tell the outpost that you are spying for the Klingons. Lie about your intentions.
 Return to the station with your scans.
 Crosshairs - Upgrade the Realta's components and then Tier Up the ship. Upgrade the Realta to Tier 3. Advance Sulu.
 Junior Grade - Promote an officer to the rank of Lieutenant, Junior Grade. Parasteel ×400
 Density - Use Research to unlock Hull Density. Dilithium ×15
 Target Practice - Improve Maia's core program by running through combat maneuvers. Mystery Reward
 Defeat 4 Hostiles of Level 4 or higher.
 Choose your next target
 Defeat the Orion Slaver. (272 Battleship) Parsteel ×500, Officer XP ×5  Defeat a wave of Hostiles. (assignment unknown) Parsteel ×700

Construction missions 
The station's artificial intelligence suggests a sequence of construction missions. This is not a strict sequence, but it is the approximate order that the construction missions are advised.

Some construction tasks are assigned with more than one name; typically one has a generic name, and the other more colorful. For example, both "Upgrade Operations to Level 5" and "Versions" refer to the same task – and there are three missions related to the Orion Corvette: "Battleship" (research it), "Corvette" (build it), and "The Orion Corvette" (research and build).

 Upgrade Parsteel Generator A to Level 2. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×5
 Upgrade Parsteel Generator B to Level 2. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×15
 Upgrade Parsteel Warehouse to Level 2. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×20
 Upgrade Operations to Level 3. Operations houses the command center and the Station's main computer. Tritanium ×30
 Upgrade Parsteel Generator A to Level 3. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×30 
 Upgrade Parsteel Warehouse to Level 3. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×30
 Upgrade Operations to Level 4. Operations houses the command center and the Station's main computer. Tritanium ×50
 Upgrade Parsteel Generator B to Level 3. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×25
 Upgrade Parsteel Generator A to Level 4. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×35
 Upgrade Parsteel Generator B to Level 4. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is primarily used to build up the station. Tritanium ×35
 Upgrade Parsteel Warehouse to Level 4. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×40
 Upgrade Operations to Level 5. Operations houses the command center and the Station's main computer. Tritanium ×75, 1 Minute Repair Speed Up ×1
 Construct the R&D Department. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×25
 Upgrade R&D Department to Level 3. The R&D Department unlocks additional upgrades for the Shipyard and Ships. (Requires Academy Level 3.) Tritanium ×30, 1 Minute Repair Speed Up ×1
 Upgrade R&D Department to Level 4. The R&D Department unlocks additional upgrades for the Shipyard and Ships. (Requires Academy Level 4.) Tritanium ×50, 1 Minute Repair Speed Up ×1
 Building the Shipyard - Build the Shipyard. Tritanium ×150
 Battleship - Research the Orion Corvette ship design. Tritanium ×350
 Corvette - Build the Orion Battleship. Parsteel ×1,500, Ship XP ×10
 Multitasking - Upgrade the Station so that you can maintain two ships at once. Construct Drydock B at the Station. Parsteel ×4000, Relocation Token ×1
 Brave New Worlds - Move the Station to a more valuable strategic conditions. Officer XP ×230
 Scout a more valuable system where you can move.
 Scout another nearby system for potential base locations.
 Return to Station.
 Move Station to a system Level 6 or higher.
 Upgrade Shipyard to Level 2. Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock Shipyard Level 3: Orion Corvette (Battleship). Tritanium ×50
 Upgrade Shipyard to Level 3. Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock Shipyard Level 3: Orion Corvette (Battleship). Tritanium ×75
 Explore the Strange and the New - Build the Research & Development building. Dilithium ×10
 Construct Drydock B - Build a second Drydock in order to deploy an additional ship for active use and station defense. Construct Drydock B. Tritanium ×120, 1 Minute Repair Speed Up ×1
 Deep Space - Upgrade the Station's Operations to Level 6. Parsteel ×3000
 Upgrade Operations to Level 6 - Operations houses the command center and the Station's main computer. Dilithium ×100, 1 Minute Repair Speed Up ×1  May also award Latinum ×10, 15 Minute Speed Up ×5, 1 Minute Repair Speed Up ×3
 Upgrade Shipyard: Level 4 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×15
 Shipyard Enhancements - Upgrade the Station's Shipyard. Upgrade the Shipyard to Level 6. Parsteel ×2,400
 Construct Tritanium Generator A. - The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×55, (unknown minutes) Repair Speed Up ×1
 Construct the Tritanium Warehouse. - Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×65, (unknown minutes) Repair Speed Up ×1
 Upgrade Tritanium Generator A to Level 2. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×75, (unknown minutes) Repair Speed Up ×1
 Upgrade Tritanium Generator A to Level 3. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×80, (unknown minutes) Repair Speed Up ×1
 Upgrade the Tritanium Warehouse to Level 2. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×90, (unknown minutes) Repair Speed Up ×1
 Upgrade the Tritanium Warehouse A: Level 3. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×95, (unknown minutes) Repair Speed Up ×1
 Upgrade Operations to Level 7 - Operations houses the command center and the Station's main computer. Latinum ×10, 30 Minute Speed Up ×3, 1 Minute Repair Speed Up ×3  May also award Tritanium ×170, Repair Speed Up ×2
 Upgrade R&D Department to Level 5. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×110, (unknown minutes) Repair Speed Up ×1
 Upgrade Shipyard: Level 5 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×125
 Upgrade R&D Department to Level 6. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×110, (unknown minutes) Repair Speed Up ×1
 Upgrade Shipyard: Level 6 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×150
 Upgrade the Academy to Level 6. Recruit Token ×30
 Upgrade Tritanium Generator A to Level 4. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×160, 1 Minute Repair Speed Up ×2
 Upgrade Tritanium Warehouse to Level 4. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×200, (unknown minutes) Repair Speed Up ×2
 Upgrade Tritanium Warehouse to Level 5. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×210, 1 Minute Repair Speed Up ×2
 Upgrade Drydock A: Level 2 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×230, 1 Minute Repair Speed Up ×6
 Upgrade Drydock A: Level 3 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×240, 1 Minute Repair Speed Up ×3
 Upgrade Drydock B: Level 2 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×250, 1 Minute Repair Speed Up ×3
 Upgrade Drydock B: Level 5 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×400, 1 Minute Repair Speed Up ×6
 Versions - Upgrade Operations to Level 5. Parsteel ×1,750
 Upgrade Tritanium Generator A to Level 5. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×170, 1 Minute Repair Speed Up ×2
 Construct Tritanium Generator B. - The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×140, 1 Minute Repair Speed Up ×1
 Upgrade Tritanium Generator B to Level 3. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×160, 1 Minute Repair Speed Up ×2
 Upgrade Tritanium Generator B to Level 3. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×160, 1 Minute Repair Speed Up ×2
 Upgrade Tritanium Generator B to Level 4. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×180, 1 Minute Repair Speed Up ×2
 Upgrade Operations to Level 8 - Operations houses the command center and the Station's main computer.  Latinum ×10, 30 Minute Speed Up ×3, 1 Minute Repair Speed Up ×3  or daily goals: Tritanium ×350, (unknown) Speed Up
 Upgrade R&D Department to Level 8. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×290, 1 Minute Repair Speed Up ×4
 Upgrade Shipyard: Level 7 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 7: J Class Freighter [Survey]. Tritanium ×250
 Upgrade Shipyard: Level 8 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 10: Phindra [Interceptor]. Tritanium ×300
 Upgrade the Tritanium Warehouse A: Level 7. Upgrade the Tritanium Warehouse to increase your Tritanium capacity. Tritanium ×1,200
 Upgrade the Academy to Level 9. Premium Recruit Token ×75
 Upgrade the Academy to Level 10. Premium Recruit Token ×75
 Refinery 6. Raw Crystal ** ×600, Raw Gas ** ×600
 Upgrade Warehouses: Level 8. Tritanium ×2,400
 Upgrade Parsteel Warehouse A to Level 8.
 Upgrade Tritanium Warehouse A to Level 8.
 Upgrade Parsteel Warehouse to Level 4. Upgrade the Parsteel Warehouse to store more Parsteel in the form of ingots. Tritanium ×70, 1 Minute Repair Speed Up ×1
 Upgrade Parsteel Processor A to Level 7. Upgrade the Parsteel Processing to produce more Parsteel, an alloy with immense tensile strength. It is used primarily to build Station modules. Tritanium ×1,200
 Upgrade Parsteel Generator B to Level 5. Upgrade the Parsteel Generators to produce more Parsteel, an alloy with immense tensile strength. It is used primarily to build Station modules. Tritanium ×60, 1 Minute Repair Speed Up ×1
 Upgrade Parsteel Processor B: Level 7. Upgrade Parsteel Processor B to Level 7. Tritanium ×1,600
 Upgrade Drydock A: Level 7 - Upgrade your Drydock to reduce repair tires and costs for the ship it holds. Tritanium ×1600
 Upgrade Shipyard: Level 9 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 10: Phindra [Interceptor]. Tritanium ×350
 Upgrade Tritanium Generator B to Level 5. The Tritanium Generator is used to acquire this crucial resource in ship construction. Tritanium ×190, 1 Minute Repair Speed Up ×2
 Upgrade Tritanium Generator B: Level 7. Build a Tritanium Manufacturing facility to generate this crucial resource in ship construction. Tritanium ×1600
 Upgrade R&D Department to Level 9. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×340, 1 Minute Repair Speed Up ×5
 Upgrade Operations to Level 10 - Operations houses the command center and the Station's main computer. Tritanium ×550, 1 Minute Repair Speed Up ×6
 Construct Dilithium Generator A. - Upgrade [sic] a Dilithium Generator to acquire more of this valuable resource. Tritanium ×440, 1 Repair Speed Up ×12
 Construct Dilithium Warehouse A. - Build a Dilithium Warehouse to increase the amount of generated Dilithium you can store. Tritanium ×460, 1 Repair Speed Up ×12
 Upgrade Dilithium Generator A to Level 2. Upgrade a Dilithium Generator to acquire more of this valuable resource. Tritanium ×490, 1 Minute Repair Speed Up ×12
 Upgrade Dilithium Generator A to Level 3. Upgrade a Dilithium Generator to acquire more of this valuable resource. Tritanium ×525, 1 Minute Repair Speed Up ×6
 Upgrade Dilithium Warehouse to Level 2. Upgrade the Dilithium Warehouse to increase the amount of generated Dilithium you can store. Tritanium ×550, 1 Minute Repair Speed Up ×6
 Upgrade Dilithium Warehouse to Level 3. Upgrade the Dilithium Warehouse to increase the amount of generated Dilithium you can store. Tritanium ×600, 1 Minute Repair Speed Up ×6
 Upgrade Dilithium Generator A to Level 5. Upgrade a Dilithium Generator to acquire more of this valuable resource. Tritanium ×625, 1 Minute Repair Speed Up ×1
 Upgrade R&D Department to Level 10. The R&D Department unlocks additional upgrades for the Shipyard and Ships. Tritanium ×725, 1 Minute Repair Speed Up ×7
 Upgrade Shipyard: Level 10 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 10: Phindra [Interceptor]. Tritanium ×500
 Progress - Improve the R&D Department to access more Research. Upgrade the R&D Department to Level 4. Parsteel ×2,500

 The Orion Corvette - Research this ship, acquire blueprints for it, and build it in the shipyard. Recruit Token ×20
 The ECS Fortunate - Research this ship, acquire blueprints for it, and build it in the shipyard. Recruit Token ×50
 The Phindra - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×50
 The Turas - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×50
 The Talla - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×150
 The Envoy - Research this ship, acquire blueprints for it, and build it in the shipyard. Premium Recruit Token ×150

 Upgrade Operations to Level 11 - Operations houses the command center and the Station's main computer. Tritanium ×1,025, 1 Minute Repair Speed Up ×7

 Upgrade Shipyard: Level 13 - Upgrade the Shipyard to gain access to new and more powerful ships. Next unlock at Shipyard Level 14: Talla [Battleship]. Tritanium ×1,500
 Upgrade Defense Platform A to Level 2 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×300, (unknown minutes) Repair Speed Up ×4
 Upgrade Defense Platform A to Level 3 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×320, (unknown minutes) Repair Speed Up ×5
 Upgrade Defense Platform A to Level 4 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×340 (?), (unknown minutes) Repair Speed Up ×5
 Upgrade Defense Platform A to Level 5 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×360, (unknown minutes) Repair Speed Up ×5
 Upgrade Defense Platform B to Level 3 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×150, 3 Minute Repair Speed Up ×2
 Upgrade Defense Platform B to Level 3 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×200, 3 Minute Repair Speed Up ×2
 Upgrade Defense Platform B to Level 5 click- Upgrade your Defense Platform to improve its durability and strength in battle. Tritanium ×250, 3 Minute Repair Speed Up ×2
 Farsight - Upgrade Operations to Level 14. Progress your base and reach Operations Level 14. Parsteel ×40k  Upgrade Operations to Level 14 - Operations houses the command center and the Station's main computer. Tritanium ×2,500, Repair Speed Up ×2
 Upgrade Operations to Level 15 - Operations houses the command center and the Station's main computer. Tritanium ×5,000, 5 Minute Repair Speed Up ×2

Combat missions 
Many missions in the game involve combat. In some cases, combat is the entire mission; in others, combat is one of several steps of the mission.

Combat training missions 
One sequence of missions is the combat training mission. These are in a consistent order of three missions per level, except at the first level.

All of these missions have assignment descriptions in one of these forms:
Combat Training L: Rookie - Test your skills in battle against escalating difficulties of hostile enemies.
Combat Training L: Intermediate: Test your skills in battle against escalating difficulties of hostile enemies.
Combat Training L: Veteran: Test your skills in battle against escalating difficulties of hostile enemies.
(The L is the level of the mission.)

 Rookie: (The tutorial doesn't describe a rookie mission for this level.)
 Soldier: Defeat 3 hostiles of Level 1 or higher. Dilithium ×3, Officer XP ×50 (Also listed as a guided mission.)
 Veteran: Defeat 5 Level 1 hostiles. Dilithium ×8, 1 Minute Speed Up ×2

 Rookie: Defeat a hostile of Level 2 or higher. Dilithium ×2
 Soldier: Defeat 3 hostiles of Level 2 or higher. Dilithium ×2, Officer XP ×100
 Veteran: Defeat 5 Level 2. Dilithium ×12, 1 Minute Speed Up ×4

 Rookie: Defeat a hostile of Level 3 or higher. Dilithium ×8, Uhura ×1
 Soldier: Defeat 3 hostiles of Level 3 or higher. Dilithium ×12, Officer XP ×200, Uhura ×1
 Veteran: Defeat 5 Level 3 hostiles. Dilithium ×20, 1 Minute Speed Up ×6, Uhura ×1

 Rookie: Defeat a hostile of Level 4 or higher. Dilithium ×13, Scotty ×1
 Soldier: Defeat 3 hostiles of Level 4 or higher. Dilithium ×19, Officer XP ×350, Scotty ×1
 Veteran: Defeat 5 Level 4 hostiles. Dilithium ×32, 3 Minute Speed Up ×6, Scotty ×1

 Rookie: Defeat a hostile of Level 5 or higher. Dilithium ×24, Kirk ×1
 Soldier: Defeat 3 hostiles of Level 5 or higher. Dilithium ×35, Officer XP ×600, Kirk ×1
 Veteran: Defeat the hostile captain. (473 Interceptor) Dilithium ×60, 5 Minute Speed Up ×4, Kirk ×1

 Rookie: Defeat a hostile of Level 6 or higher. Dilithium ×35, Shev Akria ×1
 Soldier: Defeat 3 hostiles of Level 6 or higher. Dilithium ×55, Officer XP ×1000, Shev Akria ×1
 Veteran: Defeat the hostile captain. (669 Interceptor) Dilithium ×90, 5 Minute Speed Up ×8, Shev Akria ×1

 Rookie: Defeat a hostile of Level 7 or higher. Dilithium ×60, Vel K'Bentayr
 Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 3 hostiles of Level 7 or higher. Dilithium ×90, Crew XP ×1,500, Vel K'Bentaur
 Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. Dilithium ×150, 10 Minute Speed Up ×6, Vel K'Bentaur

 Rookie: Defeat a hostile of Level 8 or higher. Dilithium ×95, Gaila ×1
 Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 8 or higher. Dilithium ×140, Crew XP ×2,000, Gaila ×2
 Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. (1392 Explorer) Dilithium ×240, 10 Minute Speed Up ×8, Gaila ×2

 Rookie: Defeat a hostile of Level 9 or higher. Dilithium ×160, T'Laan ×1
 Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 9 or higher. Dilithium ×240, Crew XP ×2,750, T'Laan ×1
 Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. (1903 Explorer) Dilithium ×400, 15 Minute Speed Up ×6, T'Laan ×2

 Rookie: Defeat a hostile of Level 10 or higher. Dilithium ×240, Helvia ×1
 Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 10 or higher. Dilithium ×360, Crew XP ×3,600, Helvia ×1
 Veteran: Test your skills in battle against escalating difficulties of hostile enemies. Defeat the hostile captain. (2334 Explorer) Dilithium ×600, 15 Minute Speed Up ×8, Helvia ×2

 Rookie: Defeat a hostile of Level 11 or higher. Dilithium ×320, K'Bisch ×1
 Soldier: Test your skills in battle against escalating difficulties of hostile enemies. Defeat 5 hostiles of Level 11 or higher. Dilithium ×480, Crew XP ×4,500, K'Bisch ×2
 Veteran (2905 Battleship) - Dilithium ×800, 15 Minute Speed Up ×10, K'Bisch ×2

 Rookie - Defeat a hostile of Level 12 or higher. Dilithium ×440, Domitia ×2
 Soldier - Defeat 5 hostiles of Level 12 or higher. Dilithium ×650, Officer XP 5,800, Domitia ×2
 Veteran - Defeat the hostile captain. (3725 Battleship) Dilithium ×1,100, 15 Minute Speed Up ×12, Domitia ×3

 Rookie - Defeat a hostile of Level 13 or higher. Dilithium ×650, Komal ×1
 Soldier - Defeat 5 hostiles of Level 13 or higher. Dilithium ×950, Officer XP 7,500, Komal ×2
 Veteran - Defeat the hostile captain. (5263 Interceptor) Dilithium ×1,100, 15 Minute Speed Up ×12, Domitia ×3

 Rookie - Defeat a hostile of Level 14 or higher. Dilithium ×875, Vartoq ×2
 Soldier - Defeat 5 hostiles of Level 14 or higher. Dilithium ×1,325, Officer XP 9,500, Vartoq ×2
 Veteran - Defeat the hostile captain. (6745 Interceptor) Dilithium ×2,200, 30 Minute Speed Up ×10, Vartoq ×2

Ship level combat missions 
For some missions, one must defeat one or more ships of a specific level (or higher), anywhere one can find them.

Many Combat training missions also require defeating ships of specific levels, but those are listed in their own section.

 Recovery Protocol - Defeat 3 Hostile ships to retrieve stolen materials and blueprints. (Defeat 3 Hostiles of Level 3 or higher.) Dilithium ×5
 Calibrating the Targeting Sensors - Improve the combat systems of your ship with field practice. Defeat 1 Hostiles of Level 5 or higher. Dilithium 15
 Behind the Scenes - Extract a Tal Shiar agent from her undercover assignment in independent space. Parsteel ×5,000
 Destroy 6 Hostiles of Level 5 or higher.
 Take the Romulan to Zarah.
 Takret Incursion - Stop the Takret Hostiles from controlling the landmark system. Mystery Reward
 Track the Takret.
 Destroy 6 Hostile of Level 6 or higher.
 Decide where to take the Takret Captain  Take the Takret Captain to justice on Malur. Parsteel ×1250, Battleship Parts ×12  Sell the Takret Captain to Yridian information dealers. Parsteel ×1,750, Battleship Parts ×8
 Transport Captain Torra to Malur. (presumed) Transport Captain Torra to Yridia.
 Negotiations - Make contact with a Federation envoy. Ship XP ×25
 The Settling Nomad - Defeat 15 Boslic ships level 17 or higher. Jellyfish Blueprint Part ×3
 Command and Conquer - Defeat the hostile ships. Defeat 15 Hostiles of Level 19 or higher. Parsteel ×40k, Officer XP ×2,200

Specific system combat missions 
For other missions, one must defeat one or more ships in a specific system. Sometimes the missions are more specific than that, such as targeting specific types of ships.

 The Warband - Assist the Nausicaan Warband. (Defeat 8 Pakled ships in the Rigel system.) Level 13 system. Jellyfish Blueprint Part ×2, Rigellian Datapad ×1
 Encroachment - Fight back against the Nausicaan Outlaws swarming the Rigel system. (Defeat 10 hostiles in the Rigel system.) Level 13 system. Jellyfish Blueprint Part ×3, Rigellian Datapad ×1

Other combat missions 
Other combat missions require specific enemies to be defeated, often as part of a sequence of other steps.

 Gavolar's Wager - Confront the Nausicaan bounty hunter, Gavolar. Recruit Token ×20, Ship XP ×15, 3 Minute Speed Up ×1
 Consult with Toryn about the ancient artifact.
 Track Gavolar's position.
 Defeat Gavolar. (272 Interceptor)
 Tithe of Honor - Destroy three hostile ships to appease the Klingons. Mystery Reward
 Destroy 3 hostiles of Level 2 or higher.
 Choose a target to appease Captain Kurbon.
 Destroy Orion vessel. (unknown ship) unknown reward  Destroy Federation Science Vessel. (221 Explorer) Tritanium, 1* Explorer Parts
 The Art Dealer - Meet with the enthusiastic art dealer.
 Meet with Toryn's contact.
 Deal with the Yrdian attack.
 Defeat the Yrdian Bandit. (221 Battleship) Officer XP ×250, Spock (?) ×3  Deliver Toryn's package to him on his planet. Spock (?) ×3, Officer XP ×100, Interceptor Parts ×12, Relocation Token ×1
 Discoveries - Assist Torym on his secret mission. 1* Battleship Parts ×12, Recruit Token ×30, Officer XP ×80
 Take down the informant Harrak Jane. (363 Interceptor)
 Defeat the Tal Shiar operative Nom San. (533 Explorer)
 Deal with the final target, Jale Zon. (453 Battleship)
 Fatal Flaw. Find and acquire the artifact on Rigel. Parsteel ×10k, 2* Explorer Parts ×10
 Find Renba the Archaeologist in the Rigel System.
 Defeat Jadda in the Rigel System and rescue Renba. (2905 Battleship)
 Inside Man - Find and defeat the Orion sect leader Thadis. (2905 Battleship) Parsteel ×5,000, Recruit Token ×30, 2* Interceptor Parts ×12, Relocation Token ×1
 Interrogation Chamber. Assist the Starfleet officer in finding his kidnapped crew member. Jellyfish Blueprint Part×2
 Search Commander Harthin's ship for the kidnapped Ensign. (2935 Explorer)
 Rescue the Starfleet Ensign from Commander Polsik.
 Retrieval - Recover a starship that was stolen by an opportunistic Yrdian thief. Tricorder ×1
 Go to the last known location of the starship.
 Follow the starship's warp signature.
 Track down the Yrdian thief.
 Defeat the Yrdian thief. (2935 Explorer)
 Bring the starship to Uopeway.
 Interrogation Chamber - Assist the Starfleet office in finding his kidnapped crew member. Jellyfish Blueprint Part ×2
 Search Commander Harthin's ship for the kidnapped Ensign. (2935 Explorer)
 (space for unknown objective)
 Silence Bought - Parlok needs help silencing some Nausicaan informants. Track them down. Mystery Reward
 Find the informants.
 Dismantle the informants' ship. (3102 Interceptor)
 Finish the informants off. Parsteel ×3,000, Tritanium ×1,500, Orion Manifest (?) ×1  Let the informants go. Lucia Gonzales ×1, Tritanium ×1,500, Orion Manifest ×1
 Return to Parlok
 Sore Loser - Bork is ranting over the system wide subspace channels; find him and calm him down. Mystery reward.
 Find Bork and calm him down.
 Disable the human cheater's ship. (3760 Explorer) 
 Capture the cheater. Parsteel ×5,000, Tritanium ×500, Datapad ×1  Let the cheater go. Parsteel ×3,000, Blueprints (?) ×30, Datapad ×1 (The icons are indistinct.)
 Bombardment. The Orion Underboss has greenlit a bombardment of a Rigellian harvesting colony.
 Pick up the explosives on Oxoss in the Fostaa system.
 Bombard Yidosa from orbit.
 Defeat the Rigellian Defender fleet. (3877 Interceptor)
 Return to Ghoshan Drell.
 We Are Smart - Find the Pakleds responsible for the espionage against the Rigellians. Parsteel ×10,000, 2* Common Refined Gas ×75, Officer XP ×3,000
 Defeat Kalnogog the Taker in Bellas. (3725 Battleship)
 Defeat Tefthanon the Breaker in Nelve. (3877 Interceptor)
 Defeat Odinor the Maker in Rigel. (3760 Interceptor)
 Crossed Blades. Defeat the Takret leader, Polsik. (5108 Battleship) Jellyfish Blueprint Part ×1
 I Fought the Law - Karnock is planning the heist of the century, but he needs you to break his men out of prison. Parsteel ×5,500, Tritanium ×1,000, Orion Manifest ×1
 Locate the Federation Peacekeeping Ship.
 Disable the Federation Peacekeeping Vessel. (5108 Battleship)
 (space for unknown objective)
 Show of Force - A Nausicaan guerrilla squadron has assaulted the Orion colony on Khrest. Lucia Gonzales ×1, Orion Manifest ×1
 Find out which Nausicaan fleet attacked the colony.
 Confront Drajk.
 Destroy Drajk's ship. (5108 Battleship)
 Inform Arvent of Drauk's demise.
 One of a Kind - Thrak is concerned for his cousin and needs help getting him home. Find him and convince him to return. Parsteel ×9,000, Tritanium ×10, Orion Manifest ×1
 Find Govac in the Luca System. Parsteel ×9,000, Tritanium ×10, Orion Manifest ×1
 Search for data packets among the fleet's wreckage.
 Defend Govac's data against Kreele. (5153 Explorer)
 Return to Thoral with the data.
 A Bad Deal. Parlack needs someone to deliver a package. Head out to the drop off point and meet the buyer. Parsteel ×5,000, Tritanium ×1,000, Recruit Token ×20, Orion Manifest ×1
 Meet the buyer at the drop off point.
 Defeat Kreel's ambush. (5135 Explorer)
 Return to Parlack.
 Care Package. Tritanium ×2,500, Rigellian datapad ×1
 Deliver the care package to Nomahn.
 Return the shipment to Governor Kop.
 Defeat the Nausicaans to acquire some power cells. (6548 Battleship)
 (space for unknown objective)
 The Least Expected - Uncover the source of the energy drain on the Rigellian colonies. Parsteel ×15,000, Rigellian Datapad ×1
 Investigate a power drain on Rigel IV.
 Visit Rigel V.
 Defeat Jakobed, the Pakled saboteur. (6745 Interceptor)

 Lurker - Defeat Deneva Lurker. (11.5k Interceptor)
 Balance of Terror - Defeat Romulan Commander in Sorenlie. (12.8K Battleship)
 Dangerous Package - Find Corvallis thief in Deneva. (14.5K Interceptor)
 Chain Breaker - Destroy the ships belonging to the Orion Slaver. Jellyfish Blueprint Part ×1, Officer XP ×7000
 Defeat the Orion Slaver, Crose. (16.2k Battleship)
 
 Knowledge is Power - Defeat Rigellian Captain in Rigel. (16.4K Explorer)

 Retribution - Track Down and deal with the Corvallen who has been harassing the Nausicaans. Parsteel ×14,000, Tritanium  ×1,200, Orion Manifest ×1
 Track down Kreel's ship.

Non-combat missions 

Not all missions involve combat. Some common non-combat missions involve mining or requests for resources.

 Codes - Collect 3 Encryption Keys from landmark systems of Risa, Yridia, Tellun, and Maluria. Parsteel ×1,500, Recruit Token ×20
 Collect 3 Encryption Keys from landmark systems of Risa, Yridia, Tellun, and Maluria.
 
 
 Demolition Zone - Mine down the Dilithium asteroid to a size destructible by the local defense force. Mine 800 Dilithium. - Parsteel ×4,000, Domitia ×3
 Distant Suns (mining)
 The Excavation of Cita Laga (mining)
 Fugitive - Transport a Yrdian information dealer to the Cita Laga system. Recruit Token ×20, Orion Manifest ×1
 Home Grown Tritanium - Collect 4,000 Tritanium from local mines for the colony. Parsteel ×4,000, K'Bisch ×3
 Hush - Collect 5 datapads containing Renba's research. Parsteel ×7,500, 2* Common Refined Crystal ×100
 Travel to Rigel VII.
 Collect 5 datapads.
 The Isle of Noises - Open talks with landmark systems and investigate available missions there. Donate 500 Parsteel. Ship XP ×15, Officer XP ×100
 Negotiations - Make contact with a Federation envoy. Ship XP ×25
 Scouring Space - Collect 4 Energy Manifolds from missions in Deneva. Parsteel 25k, 2* Common Refined Ore ×75, Officer XP ×4,000
 Supply Run - Help a Klingon colony by bringing them essential supplies. Mystery Reward
 Meet with the merchant in Elona.
 Pay the merchant 14,000 Dilithium for the supplies.
 (space for unknown objective)
 (space for unknown objective)
 (space for unknown objective)
 (space for unknown objective)
 The Turas - Research this ship, acquire blueprints for it, and build it in the shipyard.
 Vaccine - A cargo shipment of a vaccine needs to be transported from Rigel III to Elmirana. Parsteel ×1,800, Rigellian Datapad ×1
 Transport the vaccine to Elmirana.
 Source some replicator technology from Deneva.
 Bring the damaged replicators to Elmirana.
 Wise Investment (mining)

Planetary missions 
Some missions are assigned from specific worlds.

 Maluria (system): Malur (world)
 Five Falsehoods - The Malurians have been having difficulties with a group of local pirates. Recruit Token ×20, Encryption Key ×1, Officer XP ×120
 Defeat 5 hostiles in Maluria. (Levels 6 through 8)
 Return to Station.
 Malurian Tritanium - Collect a sample of local Tritanium for a Romulan Surveyor. Parsteel ×2,400, Encryption Key ×1, K'Bisch ×2
 Masked - Cover up a Malurian deception by spreading false information on the Yridian market. Parsteel ×3,300, Encryption Key ×1
 Take the Malurian to Yridia.
 Bribe the Yridian with 1,500 Parsteel.
 Return to the Station.
 Raiders - Deal with the Malurian problem with raiding parties. Parsteel ×3,300, Encryption Key ×1, Officer XP ×200
 Defeat a hostile ship in Maluria. (Levels 6 through 8)
 Destroy the Nausicaan Raider. ( <1,000 )
 Return to the station for repairs.
 Risa (system): Risa (world)
 A Hornet's Nest - The Risa system has become an easy target for hostiles and are looking for a new protector. Tritanium ×370, Encryption Key ×1
 Eliminate 5 Hostiles in the Risa system. (Levels 6 through 8)
 Return to the Station.
 Ambitious Moves - The fortuitous departure of Starfleet defense forces has given the Orion Syndicate an opening to control Risa. Tritanium ×500, Encryption Key ×1, Officer XP ×220
 Uncover the hidden Syndicate ship in the orbit of Suam.
 Defeat the Orion Corvette. (936 Battleship)
 Collect your payment on Ruhao, in the Groshi system.
 Smash the Smasher - Help an exasperated Risian by dealing with a group of raiders. Parsteel ×6,000, Encryption Key ×1, Officer XP ×340
 Donate 1,000 Parsteel.
 Defeat 7 Hostiles of Level 6 or higher.
 Defeat Kraag the Smasher. (669 Interceptor)
 Return to Risa.
 Bring the evacuees to Cemew.
 The Tritanium Mine - The Risians wish to deplete a local Tritanium mine to sell pieces of the mineral as expensive jewelry. Parsteel ×2,500, Encryption Key ×1
 Tellun (system): Troyius (world)
 Raiding Parties - Destroy the Nausicaan Raiders. Recruit Token ×20, Encryption Key ×1, Officer XP ×110
 Destroy the Nausicaan Raid Fleet. (669 Interceptor)
 Return to Station for repairs.
 Depriving the Enemy - The Troyians wish to see some of Elas's abundance of Tritanium reduced. Parsteel ×2,500, Encryption Key ×1, Domitia ×2
 On the Run - Hunt down a dangerous criminal and bring him to justice. Parsteel ×5,000, Encryption Key ×1, Officer XP ×270
 Find the criminal in Risa.
 Track Rorov's signature to Malur.
 Confront Rorov in Yridia.
 Defeat Rorov. (1392 Explorer)
 Return Rorov to your Station.
 Yridia (system): Yridia (world)
 Leech - The Yridians suspect that someone in the system is trying to hijack the data from their Information Market. Tritanium ×500, Encryption Key ×1, Officer XP ×220
 Scout the Yridian system.
 
 
 Propaganda Dealer - Turn the Takret Militia's away from the Yridian Information Market. Officer XP ×260, Encryption Key ×1
 Defeat 5 Hostiles in Yridia.
 Return the stolen data to your Station.
 Plausible Cover - Conduct a mining operation in the contested Yridian mining zones to distract from a narcotics drop-off. Parsteel ×2,500, Encryption Key ×1, Helvia ×2
 Hollowed - Find out which Yridian Dealer is spreading lies for his own gains. Parsteel ×5,000, Encryption Key ×1
 Travel to Yrenna.
 Return to Yridia.
 Pay the 1,000 Tritanium fine.
 Return to Station.

Uncategorized missions 
Some missions have not yet been documented well enough to assign them to one of the above categories.

 All the Devils are Here - Travel to the dangerous Briar Patch system of Jinnia. Parsteel ×2,000, Officer XP ×200
 Run a test with the ancient technology at the new coordinates.
 Collect 2 Cargo Crates. Complete 2 missions in Jinnia, Eral, or Dyrr.
 Arbitration
 Clytomenes > Apcor > Relay Network
 Clytomenes > Apcor > The Prodigy
 Corbomite Maneuver - Help the Enterprise investigate signs of aggression on Federation colonies. Mystery Reward
 Investigate Reports of aggression in Sorenie. 
 Defeat the Corvallen ambushers.
 (space for the unknown objective)
 (space for the unknown objective)
 (space for the unknown objective)
 Corsair
 Detainment
 Enlisted - The Syndicate are hoping to entice a Corvallen scientist to work with them and would like a neutral party to complete a contract with them. Mystery Reward
 Meet with Juna on Voltana.
 
 
 Escalation
 Extraction
 Fleeing the Nest
 Fugitive
 Keep Flying
 Indiscretions
 Mule
 Nausicaa > Azaxa > Detainment
 Neural Network - Collect the experimental cortical stimulator tech from Rigel V. Parsteel ×5,000, 1* Survey Parts ×30, Energy Manifold ×1
 Go to Rigel V.
 
 Outpost Assault - A Federation Outpost has come under attack from an unknown enemy. Investigate. Parsteel ×33k, Tritanium ×1,500
 Investigate the distress signal from the Federation Outpost.
 
 
 Past Sins
 Protection
 Quarantine
 Red Handed - Rescue Klingon prisoner in Kepler-018
 Silence Bought
 Temporary Setback
 Uncaged - Respond to a distress call from a remote uninhabited planet. Dilithium ×1,500, 5 Minute Repair Speed Up ×32, John Harrison ×6
 Investigate the distress call from Lorilla.
 
 
 
 
 Unwanted Gift

External links 
 
 
 
 
 
 
 

Fleet Command