Star Trek: Deep Space Nine - Core Game Book


Summary
From the back cover
The frontiers of the Federation

In the Federation core worlds, life is almost utopian... but on the frontier, it's balanced on a knife's edge! See if you can survive the adventures of , where empires clash, smugglers flourish and intrigue runs thicker than blood on a Klingon's blade. Everything you need to experience this shadowy new dimension of Star Trek Roleplaying is in this book!

Star Trek: Deep Space 9 includes:

 Complete, easy to use Icon System rules
 Five new templates (Bajoran, Cardassian, Ferengi, Klingon, Trill – including rules for Trill "past lives")
 Eight new Overlays (Colonist, Diplomat/Politician, Maquis/Rebel, Merchant, Mystic, Pirate/Smuggler, Spy, Warrior)
 Dozens of new Background History packages
 New Skills, Advantages, and Disadvantages
 A description of Deep Space 9 itself, including detailed write-ups of the station's crew
 Rules for creating and using outposts and space stations along the frontier
 Extensive discussion of life on the frontiers of the Federation and in other major societies, including discussions on how to set and run your series in these tumultuous border regions
 New ships, including the ,  runabout, and Bajoran, Cardassian and Dominion vessels
 "Idol Threats," an introductory adventure

Contents
Star Trek: Deep Space Nine – Core Game Book is a source book for the Last Unicorn Games Star Trek RPG.

 Introduction
 Frontiers of the Federation
 Character Creation
 Traits
 Tactical
 Rules of Engagement
 Deep Space Nine
 Missions on the Frontier
 Keeping the Peace
 Rewards
 "Idol Threats"
 Stations and Starships
 Technology
 Aliens
 Creatures
 Appendix: Starfleet Characters
 Index

External link

Role-playing games