Star Fleet Officer's Manual
United Federation of Planets Star Fleet Officer's Manual.

Contents

Introduction for New Cadets 
 What Are Role Playing Games?
 Role Play In The Final Frontier
 About The Officer's Manual

Defining a Character 
 Attributes
 Attribute Ratings
 Attribute Descriptions
 Skills
 Skill Ratings
 Basic Proficiency Level
 Professional Competency Level
 Expert Level
 Skill Areas
 Using Attributes And Skills

Creating Player Characters 
 Assigned Ship, Rank, And Position
 Choosing A Race
 Creating Attribute Scores
 Initial Dice Roll
 Racial Modifiers
 Bonus Points
 Creating Endurance Statistics
 Maximum Operating Endurance
 Current Operating Endurance
 Inaction Save Level
 Unconsciousness Threshold
 Wound Healing Rate
 Fatigue Healing Rate
 Character Aging

Training Player Characters 
 Pre-Academy Experience
 Joining Star Fleet
 Star Fleet Academy
 Academic Curriculum
 Outside Electives
 Advanced Study
 Branch School
 Curriculum
 Outside Electives
 Advanced Study
 Cadet Cruise
 Cruise Assignment
 Cruise Results
 Department Head School
 Department Head School Curriculum
 Advanced Training
 Command School
 Command School Curriculum
 Advanced Training
 Post-Academy Experience
 Number of Tours Served
 Tour Assignments
 First Tour Assigned
 Officer Efficiency Reports
 Other Tour Assignments
 Special Final Tour Posting
 Tour Length
 Skill Advancement
 Combat Statistics
 Action Points
 Base To-Hit Numbers
 To-Hit, Modern
 To-Hit, Hand-To-Hand
 Bare Hand Damage
 Character Age

Tactical Movement and Combat 
 Visualizing The Action
 Tactical Maps
 Counters
 Using The Tactical Movement System
 Action Points (AP)
 Calculating AP
 Using AP
 Action Explanations
 Position Change
 Movement
 Equipment And Weapon Use
 Combat And Emergency Evasion
 Movement Restrictions
 Movement Through Doors
 Play Sequence
 Determining Tactical Advantage
 Opportunity Actions
 Recording AP Usage
 Combat
 Range
 Line-Of-Sight And Concealment
 Calculating The To-Hit Numbers
 Base To-Hit Number
 Range Modifiers
 Size Modifiers
 Position Modifiers
 Concealment Modifiers
 Target's Movement Modifiers
 Aiming Modifier
 Attacker's Movement Modifier
 Adjusted To-Hit Number
 Determining Successful Hits
 Grazes
 Thrown Weapons Or Objects
 Firing Arcs
 Damage
 Damage Effects
 Determining Damage
 Armor
 Shotgun Hits
 Special Vulcan Attacks
 Psionics
 Using Psionics
 Nerve Pinch

Injury, Medical Aid, and Recovery 
 Operating Endurance (OP END)
 Maximum Operating Endurance (MAXOPEND)
 Current Operating Endurance (CURR OP END)
 Injury
 Taking Wound Damage
 Taking Temporary Damage
 Recording Damage
 Unconsciousness
 END Saving Roll
 Unconsciousness Save Level (INACT SAVE)
 Unconsciousness Threshold (UNC THRESH)
 Mortal Injury And Death
 Restoring Health
 Healing Wound Damage
 Regaining Temporary Damage
 Emergency First Aid
 Vulcan Pain Reduction

Glossary of Game Terms

Background information
This book is part of the Basic Set (FASA 2004) along with the Cadet's Orientation Sourcebook and Star Trek: The Role Playing Game Operations Manual. All three of these books, combined with the Star Trek: Starship Tactical Combat Simulator made up the deluxe set (FASA 2001).

Role-playing games