For example if we had audio controls , those could be something people set up very rarely. Maybe they're un they're they're they're in a little area but covered up um ,
Mm-hmm.
things like channel and volume um are used all the time , so we just have them right out on top , um very just very sort of self-explanatory. Um so maybe we need to think about having three or more groupings of controls , you know like one which are just the the habitual ones that should be right within your natural grip. And others that are uh also available
and then others that are concealed.