Hmm.  Okay. Right. But those things  as long as we can get those components , the block , that that rectangle for the user interface , is where the user comes in of  what what does it look like ? What do the buttons look like ? Uh what does it feel like ? That's where the user interface is really coming into its own.
Mm-hmm.
The technical end is what's actually gonna be in there , but also it has to be easy enough to change or repair if something goes wrong. For example the battery energy source or um what if the chip , for whatever reason , breaks down after a certain amount of time , do you just replace it ? Um is there any um  because it may be in the same area with several other user interfaces , like for D_V_D_s , movies , whatever. Um does it have to have a a way of being segregated from the others , in a different frequency or something ?
Well I may be wrong here , but I'd been thinking of this device as being a a cheap mass-produced device. We're trying to sell four million of 'em ,