Does any one know of a decent quality library of routines for
performing 3D graphics modelling on the PC?

Ideally the routines would be embeded in our application program.

Requirements (wish list):
- flat surface modelling (simple phong shading optional)
- ability to plot hidden-line drawings
- Texture mapping -- both procedural and bit map
- modeling light sources (local, distant, and spot lights)
- Ray-tracing
- Radiosity (optional)

Any comments would be appreciated.

John Chinnick -- jchinnic@mach1.wlu.ca
phone : (519) 888-9666