WGT is the WordUp Graphics Toolkit, designed by yours truly and my
co-programmer (and brother) Chris Egerter. It is a Turbo/Borland C++ graphics
library for programming in 320*200*256 VGA. We are currently producing it as
shareware, but in a few years it may be a commercial product (excuse typos,
there's no backspace on this terminal). Features include:

- loading and saving bit-images (called blocks from herein)
- flipping, resizing and warping blocks
- loading and saving palette, fading, several in memory at once
- graphics primitives such as line, circle, bar, rectangle
- region fill (not the usually useless floodfill)
- sprites (animated bitmaps), up to 200 onscreen at once
- joystick/mouse support
- SB support (VOC and CMF)
- tile-based game creation using 16*16 pixel tiles to create
  a 320*200 tile map (or game world) like in Duke Nuke 'Em
- number of sprites increased to 1000
- Professional Sprite Creator utility and Map Maker
-  routines to simplify scrolling games using maps, etc
- FLI playing routines, sprites can be animated over the FLI while playing
- PCX support, soon GIF
- EMS/XMS coming soon as well

Leave E-mail to Barry Egerter at    egerter@obelix.gaul.csd.uwo.ca

Files available on:      (use  mget wgt*.zip)

SIMTEL20 and mirrors                pd1:<msdos.turbo-c>

nic.funet.fi                        pub/msdos/games/programming