Introduction
Virtual reality (VR) has recently gained popularity as a method for motor skill development [Interestingly, most studies investigating this topic have used VR technology that utilizes customized software or software engines designed to alter the virtual environment (e.g., Unity; Unreal). For example, the Unity Experiment Framework (UXF) developed by Brookes et al. [Several explanations have been proposed to explain transfer of learning. For example, the identical elements theory [To our knowledge, only two studies have examined the transfer of learning effects from a virtual environment to a RW environment using non-customized, commercially available immersive VR hardware and software [The limited evidence examining the effects of RW performance improvements using commercially available VR is mixed, and it is unclear whether VR practice is as effective as RW practice. Specifically, to our knowledge, Drew et al. [