Desktop VR application
The intervention group practiced using a desktop VR simulation called the As the tasks involved a substantial amount of written text, including instructions and patient information, and the relatively little interactions with the virtual environment, it was chosen to use a desktop VR application. The academic content was developed by the research group in collaboration with a panel of seven healthcare professionals and educators. The technical solution was developed by the research group with the assistance of a hired programmer utilizing the Description of the different activities in the 