Qualitative findings
cognitive stimulating‐based games.#06, ®
The in‐depth qualitative interviews were designed to understand facilitators (influencing factors) and motivators (enabling factors) as well as the barriers to completing the assigned cognitive program (e.g., BrainHQ® or global stimulating‐based games). The following summary provides acceptability information regarding each program as well as areas in which the two programs shared responses. Table Facilitators and motivators for cognitive training and global cognitive stimulating‐based games.














Barriers for cognitive training and global cognitive stimulating‐based games.#06: #03: #13: #27: #22: #15: Global stimulation–#02: Cognitive Training‐ #04: Global stimulation
Facilitators, barriers, and recommendations for cognitive training and global cognitive stimulating‐based games.EngagingVariety of gamesSense of accomplishmentAwareness of failingMore instruction using the program when initiating the programTook my mind awayEnjoymentRepetitionMore varietyConvenienceCommitment to help myselfTime demands/ constraintsFatigueReminder cuesMore follow‐up support