Objectives
fatigue
ADVERSE EFFECTS, SECONDARY
The aim of this study was to investigate the effects of the MYO Armband® motion capture system, along with specifically designed video games, in combination with a conventional physical therapy program, on active wrist range of motion, grip strength, motor dexterity, fatigue, functionality and quality of life related to UL treatment in patients with MS. As secondary objectives, the study aimed to analyse the occurrence of adverse effects during the treatment, the perceived workload level by the participants, the usefulness of the technological system, satisfaction with the technology used and the service provided, as well as the level of treatment adherence.Our primary hypothesis was that a structured protocol, using MYO Armband® motion capture system, in combination with a conventional physical therapy program, could enhance active wrist range of motion, grip strength, motor dexterity, fatigue, functionality and quality of life in patients with MS. Our secondary hypothesis was that no side effects would be perceived, as well as a low workload level and high satisfaction and adherence by the experimental group (EG).