Supera Online digital platform

A French company (HAPPYneuron, Inc., Lyon, France) , through its partner Supera Online (São José dos Campos, SP, Brazil), provided the computerized cognitive stimulation test for 12 weeks for free analysis and evaluation. A web-based cognitive training game platform, it provided participants with a virtual environment with didactic and attractive explanations. Nine exercises developed by Happyneuron for cognitive training were applied for practice during the present study. The brain training cognitive game platform aims to stimulate various cognitive aspects, including memory, attention, language, executive functions (reasoning, logical thinking), and visual and spatial skills, with significant results in several international studies.

Image from the Supera Online platform.

The program offers training for four categories of users: all age brackets; monitors; coordinators; and managers. Each registered user is assigned a login and password that provide unlimited access to the platform via computers connected to the internet or using mobile devices, such as notebooks, tablets and cell phones.

In 2016, the Supera Online Digital Platform underwent the process of cultural adaptation and validation for use by mature and older Brazilian adults. The participants in this validation process were 124 healthy mature and older adults who were users of social and health services at the Integrated Center for Health and Education (Centro Integrado de Saúde e Educação, CISE, in Portuguese) in the city of São Caetano do Sul, state of São Paulo. The participants used the platform weekly during 90-minute meetings over a 12-week period. The results of the study, which was conducted and published by Ordonez et al.,

The current version of the Supera Online training program consists of a digital platform for cognitive stimulation, brain training, and promotion of quality of life. Based on exercises and challenges in the form of digital games, the program develops and stimulates the main cognitive functions: memory, attention, language, logical reasoning, and visuospatial abilities, which contribute to longevity and improved quality of life.

There are twenty modalities of exercises/games grouped into blocks which train specific cognitive abilities: memory, attention, logical reasoning, visuospatial ability and language, which can optimize the cognitive development of participants through play-based interactive activities. The teaching-learning process occurs in a systematized manner, and it is monitored individually by a virtual instructor. Depending on individual progress, users can successively move on to other, more difficult, stages of the tasks programmed on the platform.
