Background
SECONDARY, PCT, CARDIOPULMONARY ARREST
The current economic context, characterised by globalisation, competitiveness and the progress of information and communication using new technologies, suggests that one of the critical elements for the development of organisations is knowledge and its management [Numerous studies indicate that VR technology is a powerful tool for teaching, mainly because of its ability to provide immersive, multi-sensory and realistic teaching environments, among other features [There are studies that demonstrate the effectiveness of these programs in learning by studying the number of correct answers given by students before and after the intervention [The use of VR technology in the field of training is based on the theory that knowledge is retained much better when it is experienced directly than when it is simply observed or heard. The basis of this theory is the concept of first-person knowledge [The use of VR in the field of education is gaining prominence [However, there are studies that have not observed a significant change in acquired knowledge between training with VR versus traditional training [The application of VR in training is currently occurring mainly in the healthcare field [The BLS training programme for Catalan Health Institute (ICS) professionals in Central Catalonia is endorsed by the CCR and consists of a five-hour certified training programme and a short recertification programme. The main objectives of this training are the knowledge of the action algorithm of a professional of the Catalan Health Institute in a cardiopulmonary arrest and training in resuscitation, evaluating as indicators of achievement a correct depth and rhythm of cardiac compressions performed by the student. Within this framework, Central Catalonia has initiated a training project for BLS certification using VR equipment.The Catalan Health Institute (ICS) in Central Catalonia has a total of 33 Primary Care Teams (PCT) with a high rate of dispersion among the regions of Bages, Moianès, Berguedà, Osona and Anoia. This dispersion means that classroom training requires the students and/or teachers to travel.The main aim of the project is to evaluate the learning curve of the students using a training environment with role-playing methodology and a VR environment, evaluating the consolidated learning contents after each training activity. The evaluation will be carried out through the questionnaire validated by the CCR and by the ERC, which will be given to the students immediately before the beginning of the classroom part of the training activity, immediately after six months of the course. The secondary aims are to evaluate the satisfaction of trainees who undergo training using VR versus a traditional methodology and to analyse the cost of training using VR and compare the cost using a conventional methodology.