6.3. Implications for Practitioners
Playing exergames was observed as being able to improve quality of life in practice. Therefore, exergames may be used in promotional and educational activities that aim to engage the public in health-promoting activities and improve their quality of life. On the other hand, more persuasive evidence of the health benefits of playing exergames were provided for managers to promote their exergames.Our analytical results demonstrate that playing exergames could enhance individuals’ physical and mental health. Therefore, users could actively play exergames for improving their physical and mental health. Moreover, exergame providers could hold exergaming contests or incorporate exergames into their health promotion programs. Such incorporation may enhance the impact of exergames on the population’s health. Furthermore, healthcare professionals may encourage their clients to play exergames, so as to enhance their clients’ quality of life.According to our study findings, playing exergames may enhance quality of life in terms of the mental health of players who are enthusiastic about exercise or attempting to control their weight. Accordingly, it can be suggested that individuals fitting such conditions try to play exergames to reap the enhanced health benefits of playing exergames, in terms of enhancing their quality of life. Moreover, we recommend that playing exergames, as an effective strategy, can also serve public health in the community.