Suggestions for improvement—how to make it work
MINOR
Over 90% of the surveyed used MC-Duell “less than 1 h” a week. On the one hand, the gamification programme aspires to be playable with minor time effort. On the other hand, “less than 1 h” was the minimal option, making a floor effect possible. Completing at least one round was the only condition to advancing to the next e-test (thereby passing the course). It is conceivable that some of those represented in this category trained only one round with each questionnaire. If higher time investment could have led to major effects in the t-test remains unclear. Yet, since the programme aims to increase students’ intrinsic motivation to engage with the content more often, it may have failed in its purpose. We identified 3 main aspects of MC-Duell which potentially increase engagement and time commitment in students.