Introduction
MR, caries
CAVITY, CARIES
Virtual reality (VR) entails the creation of virtual environments that enable interaction with users. Over the last decade, VR-based training is being used increasingly in healthcare education and appears to have a positive impact on supporting the development of clinical competence of students and trainees at the undergraduate and postgraduate levels [Pre-clinical training using VRHS offers several advantages and can be used effectively to enhance core capabilities required for developing psychomotor skills such as coordination of hand-eye movement and consolidating fine motor skills [A recent generation of dental VRHS devices has been introduced, some with advanced features, and others with minimal software development. Various forms of haptic feedback exist, including cutaneous feedback, which relates to pressure, shear, and vibrations applied to the skin, as well as kinesthetic feedback, which encompasses the forces and motion perceived by the muscles, tendons, and joints. Haptics have ushered in the use of mixed reality (MR) as an enhanced technology for dental training. Within MR, a fusion of virtual reality (VR) with the real world occurs, enabling the adjustment of VR volumetric models to engage with actual instruments while maintaining immersion in the physical environment [Notwithstanding the numerous advantages of VRHS, the existing equipment models warrant further developments in hardware and software to improve the ergonomic design, quality of haptic feedback, and the range of skills that can be practiced [One of the core applications of VRHS in undergraduate dental education is related to caries removal and cavity preparation [The aim of this study was to evaluate the impact of VRHS in restorative dentistry on the perceptions and experiences of undergraduate dental students and how it translates into development of skills in cavity preparations for simple resin composite restorations.