Apparatus and task
The data collected for this experiment took place in a climate-controlled research laboratory. A golf putting task was used for both groups (VR practice; RW practice). A golf putting task was used because it is a commonly used task to investigate motor learning, and therefore the number of trials performed in this study was expected to result in motor learning [The Oculus Rift VR headset and the Cloudlands VR Minigolf application were used to create three virtual golf putting holes designed to replicate the putting holes in the RW environment by shape and length. Participants used a virtual golf putter and ball to putt into a virtual hole while wearing the Oculus Rift headset and holding one Oculus controller in their dominant hand.A digital camera, with a capture rate of 60 hz, was placed perpendicular to the participant at a distance of two meters. The digital camera recorded the action of the golf putt. Dartfish software was used to measure the distance of the backswing and follow-through displacement. The time-course measure in the Dartfish software was used to determine the amount of time it took participants to complete each putt. Golf club head velocity was calculated by determining how quickly the club head moved through the range of motion from the maximum backswing position to ball contact for each putt.