Differences between the groups
The main difference between the groups was that the desktop VR group practiced in a virtual environment. Furthermore, in VR, the participants were represented by avatars, with their names displayed above the avatars’ heads, and instructions were delivered through animations featuring voiceovers and pop-up windows. Feedback was provided, allowing for comparing results and suggestions for correct sorting. Furthermore, feedback was also given by highlighting the first statement in each player’s handover and through debriefing sessions. Another mechanism unique to desktop VR practice was the automatic guidance between activities, with an allocated time limit, indicating progress through the practice sessions. In the VR solution, repetition was promoted through time limits, and by encouraging them to practice again after the session ended by providing a click button to start over.