Conclusion
adolescence
This study demonstrated that gamification-based addiction prevention training is an engaging and effective method for enhancing knowledge, improving attitudes, and boosting adolescent academic achievement. Prevention training during adolescence is not only cost-effective but also superior to treatment.As a recommendation for policymakers and social and health planners, the authors propose using gamification-based training as an attractive, valuable, and cost-effective approach to preventing adolescent addiction.This study, however, has some limitations. The follow-up duration was short; further investigation is needed to assess the intervention’s long-term effects. Cultural considerations limited the inclusion of both genders and future research should aim to conduct comparative studies with reduced cultural barriers, including both male and female participants.