3.5. Gaming Performance Assessment
deaths
Scores were taken from five videogames (i.e., Call of Duty, Super Smash Brothers, Overwatch, League of Legends, and Valorant) where participants played as many rounds/matches as possible of their chosen game for approximately 1 h. Wait times between matches (queue time) were accounted for to maintain consistency between sessions. Of the five videogames, scores collected from Call of Duty and Super Smash Brothers were from varying gameplay modes, 7 and 3, respectively. All gaming scores were normalized using “Min-Max Scaling”, which rescales data points between 0 and 1, using the lowest and highest values, establishing a relative range. Each variable (e.g., kills, deaths, etc.) was recalculated (Xnew = (X − Xmin)/ (Xmax − Xmin)) and assigned a new value (Xnew), using the highest (Xmax) and lowest (Xmin) scores for that game/mode [