5. Conclusions and Future Work
stroke, post-stroke-related disability, spasticity
STROKE
The use of VR alongside a traditional physiotherapy approach in the treatment of patients following a stroke provided significant improvements in terms of balance, gait, trunk control and functional level of gait, while no significant differences were found in strength or spasticity. The results stemming from our study highlight the efficacy of the use of VR and video games in the rehabilitation of stroke patients.The treatment of neurological physiotherapy in combination with the use of VR and video games in the rehabilitation of stroke patients is a useful strategy. Further research should focus on larger samples, alongside establishing the most effective VR strategy and tailored interventions based on the individuals’ specific needs and deficits. Virtual reality emerges as an efficient therapeutic approach for the treatment of post-stroke-related disability, and future research may explore cheaper, safer and more accessible devices that will enable and enhance at-home rehabilitation.