Introduction
DISORDER, CEREBRAL PALSY (CP)
Cerebral palsy (CP) is the most common sensorimotor disorder in the pediatric population, with an occurrence ranging from 1.5 to over 3 per 1000 births [Despite these promising results, motor skill learning interventions and their underlying therapeutic principles are rarely applied in the current rehabilitation practice of children with CP [Virtual environments/devices can be defined as “computer hardware and software systems generating simulations of real or imagined environments with which participants interact using their own movements” [Research studies on virtual devices have hitherto shown no clear evidence for greater efficacy in hand/arm function than conventional care in children with CP, with generally poorer results seen for commercially “off the shelf” devices compared to engineer-built environments, and no evidence for transfer of the improved motor functions to daily life activities [The past ten years have seen an increasing number of virtual environments designed for rehabilitation that employ interactions with tangible real objects manipulations. Granted that manipulation of real objects manipulation betters respect environment fidelity, such devices have promoted relatively limited integration of motor skill learning therapeutic principles, which are also lacking in available commercial tools [The goal of this study was to test for non-inferiority of improvements in motor function and transfer to daily life activities of children with unilateral CP by replacing half of the therapeutic time of an evidence-based HABIT-ILE high dosage intervention camp with training in REAtouch