Overview
This study used 2 computerized programs provided by Posit Science Inc through their BrainHQ portal: a TCT module focused on auditory processing and social cognition and a CG module. The CG module consists of computer games developed by Novel Games that are engaging and enjoyable but not designed to drive neuroplastic change. Participants were asked to use their assigned program (treatment or active control) on a computer for approximately 2 hours per week over the course of 16 weeks.