Conclusions
VR is a tool validated for the training of students in the healthcare environment because it allows the consolidation of a greater amount of knowledge in the short term and can be used for situations such as pandemics, where traditional formats are not available.Student satisfaction when using participatory methodologies in training such as VR or role-playing is very high. It is necessary to extend the use of these methodologies in all training activities.The cost difference between the two methodologies should disappear if organisations prioritise the use of VR as a teaching methodology due to the lower cost of content licenses.