Simulation Games
acalculia, memory and language impairment, dementia
Four simulation games were developed with each game corresponding to the following early symptoms of dementia: (a) memory and language impairment, (b) disorientation, (c) acalculia, and (d) impaired attention. All the simulation scenarios in this study began with a scene in which a customer who might have dementia enters a convenience store. For example, a customer takes a long time to pay on the counter, and participants are required to choose one of the two response options. If the participant chose the better option (e.g., helping to count coins), they were given positive feedback, after which the next scene was presented. If they choose another option (e.g., rushing to pay), the reason for choosing the better option is explained. These simulations, where the participants experience successful communication with a person living with dementia, are expected to reduce stigma according to the imagined contact hypothesis.