Conclusion
We cannot correct all misinformation; therefore, it makes sense to help the public prevent the danger of misinformation. Therefore, we designed a game-based inoculation to help the public against misinformation. The results also show that inoculation interventions can effectively deal with misinformation and game-based inoculation is more effective for misinformation perceived credibility. All interventions remained stable after 2 weeks, with no countereffects on the perceived credibility and sharing intention of accurate information.