References
REGRESSION, EVENT
Designing learning materials for educational objectives.Arranging sports seasons and trainingAdjusting time based on teaching items and contentLearning about sports experiencesGaining sports knowledgeAdjusting strategy and applicationCognitive objectives:Game planning and managementSports appreciationRecord keepingStrategy implementationAffective objectives:Rational decision makingEtiquette, history, and rules of gamesTeam collaborationInterpersonal interaction and team adaptationPsychomotor domain:Sport techniquesPhysical fitnessFlexible rules that adapt to the ability levels of studentsHeterogeneous groupingConducting all practices and games in teamsAssigning roles: team captain, referees, and record keepersPlanning jobs and participating in gamesDisclosing the event scheduleDisclosing rewardsArranging warm-up matchesLearning about teamworkConducting strategy drills and developing team chemistryAppreciating the gameDisclosing event schedules for the finalsAnalyzing the competition in the finalsConducting strategy drills and developing team chemistryAppreciating the gameInstruction on the record-keeping methodTeaching the basis for final evaluationLearning the record-keeping methodLearning the evaluation methodMaintaining a joyful atmosphere in classesHosting the awards ceremony in classExperiencing the meaning of sportsAppreciating the ceremonyOrganized by the author according to Jewett et al. [Demographic statistics of participants.Homogeneity of within-class regression coefficients.Adjusted RPretest and posttest performance for each variable.Covariance analysis results.* 