To capitalise on the large multiplayer community, the developers worked on expanded multiplayer tools, such as clans, emotes, and match lobbies, and developing a "much more tactical element" to the multiplayer game modes. Release of MechAssault 2 was delayed to late December 2004 to avoid competition with Halo 2, which released in November of that year.
To capitalize on the large multiplayer community, developers enhanced features like clans, emotes, and match lobbies, and added a more tactical element to multiplayer game modes. The release of MechAssault 2 was delayed to avoid competition with Halo 2, which launched in November.