Nomura noted the approval process for each world was more difficult than with earlier games, because many of the worlds are based on some of Disney's more contemporary films, making it harder to take creative license with the worlds. He explained, "Previous to Kingdom Hearts III, I think these companies kind of saw it more as like, secondary rights permissions. They saw it more as a product, like you would a branded toy or something."
Nomura observed that obtaining approval for each world was more challenging than in earlier games, as many of the worlds are derived from some of Disney's more recent films, making it harder to exercise creative freedom. He elaborated, "Prior to Kingdom Hearts III, I believe these companies viewed it more as secondary rights permissions. They saw it more as a product, akin to a branded toy or something."