Jim Blinn, Frank Crow, and others developed the company's rendering software TRANEW for the Foonly. Craig Reynolds created the Actor/Scriptor Animation System (ASAS), a procedural animation language based on LISP, at the MIT Architecture Machine Group, and then at Triple-I integrated it into their Digital Scene Simulation System.
Jim Blinn, Frank Crow, and others developed TRANEW rendering software for the Foonly. Craig Reynolds created Actor/Scriptor Animation System (ASAS), a procedural animation language based on LISP, at MIT Architecture Machine Group, and later integrated it into their Digital Scene Simulation System.