Their first game, which won a grant of twenty thousand dollars from USC to produce, was Cloud, released in 2005, which "focuses on a young hospital patient who soars in his mind despite being trapped indoors". The idea was partially based on himself, as when he was a child he was often hospitalized for asthma.
Their first game, which received a grant of twenty thousand dollars from USC to create, was Cloud, released in 2005, which centers on a young hospital patient who escapes his confinement by soaring through the air in his mind. The idea was partially inspired by the creator's own childhood experiences with asthma and hospitalization.