Talisman had no analog of a framebuffer, rendering chunks on demand directly to the screen as the monitor's scan line progressed down the screen. This is an interesting analog with the Atari 2600, which uses a similar system to render 2D images on the screen, a method known as "racing the beam".
Talisman lacked a framebuffer equivalent, generating chunks on demand as the monitor's scan line moved down the screen. This is an intriguing analogy to the Atari 2600, which employs a similar technique to render two-dimensional images on the screen, known as "racing the beam".