These stats include Armor (or the amount of health a unit has before dying), Jump (how high a unit can jump without the assistance of a thruster), the speed of a unit, a multiplier to how much ammo each weapon on the unit has (based on the weapon's baseline stats), and the cost of a unit in terms of credits (the currency in the game).
These statistics encompass aspects such as Health Points (or the amount of health a unit possesses before it is defeated), Jump Height (the height a unit can leap without the aid of a propulsion system), Speed, a scaling factor for the ammunition each weapon on the unit has (based on the weapon's base figures), and the cost of a unit in terms of in-game currency.