Ships have phasers which fire in a cone, with damage proportionate to distance, a limited number of torpedoes that can be in flight at any given time and which proceed in a straight line until they hit a target or time out, deflector shields, a range of warp speeds, and a limited energy supply that slowly automatically regenerates.
Ships have phasers that fire in a cone-shaped pattern, with damage increasing as the distance from the target increases. They also carry a limited number of torpedoes that travel straight until they hit their target or run out of time. Deflecting shields protect the ship, and it can travel at various warp speeds. The ship's energy supply is limited but regenerates automatically.