Dennis Lee, the project manager for the game, stated that the main goal was to "create a game that was easy to pick up and play" with a hide-and-seek-inspired game design, citing Half-Life 2 as an influence on the game control.
Project manager Dennis Lee highlighted that the main objective was to create a game that could be easily picked up and played, incorporating a design reminiscent of hide-and-seek. He also mentioned that Half-Life 2 had influenced the game's control features.