While Radion Automatic and Julian Rignall of Mean Machines acknowledged the size of the game and its promising concept and design, they considered its potential to have been wasted by slow, unresponsive and frustrating gameplay, "shambolic" scrolling, and poor graphics and sound.
While Radion Automatic and Julian Rignall of Mean Machines acknowledged the game's size, promising concept, and design, they felt its potential was wasted by sluggish gameplay, unresponsive controls, frustrating experiences, "shambolic" scrolling, and poor graphics and sound.