Furthermore, an earthquake was also added in dungeons as acting against players who would stall and farm in one floor, by forcefully drop Torneko to the next floor once the player reaches the maximum amount of turns. Then, a transluent map was added when exploring a dungeon, with dots representing the player, items, traps, and monsters in a floor. Finally, music and sound effects were introduced in this game, which was not common in the roguelike genre at the time.
Additionally, an earthquake was also incorporated into dungeons as a deterrent against players who would deliberately prolong gameplay by farming in one floor, by forcibly dropping Torneko to the next floor once the player reaches the maximum number of turns. Then, a translucent map was introduced when exploring a dungeon, featuring dots representing the player, items, traps, and monsters on each floor. Finally, music and sound effects were added to this game, which was not typical in the roguelike genre at that time.