Neil Casini, director of Clockwork Games, told Official Dreamcast Magazine that they had adopted the game's title as a reference to their efforts to "create a rendering engine that had no pop-up or 'fogging' as far as the eye could see, i.e. the vanishing point".
Neil Casini, director of Clockwork Games, explained that they chose the game's title because it reflected their goal of developing a rendering engine without any pop-ups or "fogging" that extended to the horizon, which is known as the vanishing point.