In Issue 29 of Moves (October–November 1976), Richard Berg thought the quality of the components was average, but said they stood "second fiddle to the game itself, which is terrific." Berg liked that Roman troops cannot defend everywhere at once, and noted that because of that, "the game soon becomes a fierce struggle of sudden attacks and well-thought-out strategies."
Richard Berg, in Issue 29 of Moves (October–November 1976), found the components to be average but praised the game itself as being excellent. He enjoyed that Roman troops could not defend everywhere at once, leading to a more strategic and intense gameplay experience.