On February 11, 2006 the game began being ported from ClanLib to Simple DirectMedia Layer (SDL). On August 27, 2007, version 0.7.0 (the first version to use SDL) was released. In addition to Windows and Linux, the switch to SDL enabled Pingus to be easily built on other platforms, including Apple's OS X.
The change from ClanLib to Simple DirectMedia Layer (SDL) began on February 11, 2006. This shift led to the release of version 0.7.0 on August 27, 2007, which made it possible for Pingus to be easily built and deployed on multiple platforms, including Apple's OS X.