X-Play's Morgan Webb agreed, calling the controls "non-intuitive" and commenting that the minigames required players to "wave their Wiimotes frantically while pressing several buttons at the same time". Dan Hsu of Electronic Gaming Monthly mentioned that the controls were complicated for a game that should be a "pure pick-up-and-play party game". Tae Kim said the events were "short and fairly shallow" and mostly required players to move the "Wii Remote and Nunchuks in specific ways—rapidly up and down for running events, for example".
X-Play's Morgan Webb concurred, describing the controls as "counterintuitive" and noting that the minigames necessitated players to "flail their Wiimotes wildly while pressing multiple buttons simultaneously". Dan Hsu of Electronic Gaming Monthly observed that the controls were overly complex for a game intended to be a "purely accessible party game". Tae Kim stated that the events were "brief and rather superficial" and primarily required players to maneuver the "Wiimote and Nunchuk in particular ways—quickly up and down, for instance."