Shannon Appelcline commented that "the non-AD&D game was not to everyone's taste, but it was extensively supported from 1996-2000, with a timeline that pushed considerably into Krynn's future".
Shannon Appelcline noted that "the non-AD&D game was not to everyone's liking, but it received substantial support from 1996 to 2000, with a timeline extending far into Krynn's future".