Fukutate explained that the staffer who came up with the characters was in charge of designing and facilitating the development of the project, as the process of making original titles for the MSX revolved around the person who came up with the characters being assigned to do both planning and the story. Fukutate further explained that the planner would then lead a team of four or five members to proceed with development, which would last somewhere between four and six months. The game was published for the MSX exclusively in Japan by Konami on December 23, 1987.
Fukutate explained that the person who came up with the characters for the MSX game was responsible for both designing and overseeing its development. This process involved a planner leading a team of four to six people over a period of four to six months. The game was released exclusively in Japan by Konami on December 23, 1987.