Players take turns to attack and hold neighboring territories. In order to alleviate concerns that starting last (7th) in the first round is a disadvantage, the 6th and 7th players to play receive a one die bonus. Both players receive an extra die in their dice distributions, increasing the probability that their territories will survive attacks for the first round of play.
To mitigate fears that being last (7th) in the inaugural round would be detrimental, players 6th and 7th to play are granted a one-die advantage. Both these players receive an extra die in their dice pool, which increases the chance of their territories surviving attacks during the first round.