Fallen Earth does not have a fixed class system. It uses skill-based character development with a strong emphasis on flexibility and player preference. The game features active skills—trade-skills as well as mutation-based skills—which can be increased through Advancement Points (APs) or skill usage.
Fallen Earth does not have a fixed class system; it uses skill development for character progression with an emphasis on adaptability and player choice. The game includes active skills—trade-skills as well as mutation-based skills—which can be improved using Advancement Points (APs) or through the use of skills.