The player competes with three other families—either other humans or AIs of variable difficulty—to be the most successful clan in Venice. Opponents may be negotiated or allied with, aided, or threatened. The Council of Ten may all be bribed into service, allowing the player to be appointed as Venice's council head, general, admiral, or minister of construction.
In this game, a player competes against three other families—either human opponents or computer-controlled adversaries with varying levels of difficulty—to achieve success in Venice. The player can form alliances, receive assistance, or issue threats to their rivals. Additionally, the Council of Ten can be persuaded to support the player's interests, allowing them to assume leadership roles such as council head, general, admiral, or minister of construction.