The gameplay is very similar to that of Taito's Rainbow Islands: The Story of Bubble Bobble 2, with the player using magma arches the same way as the rainbows in said game, collecting items and power-up, defeating enemies, and reaching the top of the level before time runs out. Cocoto can use his pitchfork as a projectile to defeat enemies, or use the arches. Fairy will appear as a checkpoint.
The gameplay is very comparable to that of Taito's Rainbow Islands: The Story of Bubble Bobble 2, with the player using magma arches in a similar manner to the rainbows in said game, collecting items and power-ups, defeating enemies, and reaching the top of the level before time expires.