Instead, it was intended to show how disparate systems of a chemical plant may end up interacting at the larger scale, incorporating the financial, production, and logistics related to operating a plant. The game allowed some "disasters" to be created by creating explosive mixtures of components that set off fires, as well as external events that may disrupt the plant. The game was not considered to be a fully finished product based on the version received by the Internet Archive.
This was meant to illustrate how different systems within a chemical plant interact on a larger scale, taking into account financial, production, and logistical factors involved in operating a plant. The game enabled players to create "disasters" by combining components in explosive mixtures that could start fires, as well as external events that might disrupt the plant. Nevertheless, the version available was not considered finished.