Pac-Mania arrived on all of the major 8- and 16-bit systems in Europe in 1988, which were Amiga and Atari ST in October, Commodore 64 later that year, and Amstrad CPC, MSX and ZX Spectrum in December. The conversions were designed and ported by Teque Software, then composed of the duo Peter Harrap and Shaun Hollingworth, and the games were published by Grandslam Entertainment.
Pac-Mania's release spanned various platforms in Europe during 1988, including Amiga and Atari ST in October, Commodore 64 later that year, and Amstrad CPC, MSX, and ZX Spectrum in December. The conversions were developed by Teque Software, composed of Peter Harrap and Shaun Hollingworth, and published by Grandslam Entertainment.