While previous Crystal Chronicles titles had a strong multiplayer element, The Crystal Bearers was designed from the outset as a single-player game. The decision was motivated by a wish to have players experience and be immersed in the journey of a single character. To promote a sense of united fun for both players and onlookers, in addition to trying something new for the series, the team abandoned RPG elements in favour of making the game an action-adventure.
While previous Crystal Chronicles games emphasized multiplayer interactions, The Crystal Bearers was designed as a single-player adventure game. This decision allowed players to fully immerse themselves in the narrative of a single character, fostering a sense of shared enjoyment among all participants and spectators. Additionally, this move represented an innovative departure from traditional RPG elements by focusing on action-adventure gameplay.