She explains that “in games, the music has to fit within a game, meaning you have to make a transition every 30 seconds and it has to be loopable so they can cut or stretch the audio to sync to the game visuals.
She states that “in games, the music must integrate seamlessly, meaning you need to switch every 30 seconds and it needs to be repeatable so they can modify or lengthen the audio to align with the game visuals.”