Individual components of SVs are interchangeable, such as melee and ranged weapons on arms and shoulders, and upgrades to the legs and body of the SV. Events have weight limitations, requiring players to balance options between weapons and defences, or upgrade carrying capacity with leg modules.
In a system called an SV (which is likely a type of virtual character), individual components can be swapped out, such as melee and ranged weapons on arms and shoulders, and upgrades for the legs and body. Players must consider weight limits when choosing their loadout, balancing weapon options with defensive upgrades or increasing carrying capacity by upgrading leg modules.