Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.
Players need to decide how the marble will move through the puzzle and how its path will affect future marbles. If the marble encounters certain parts of the puzzle, those paths might be altered or cut off, either temporarily or permanently. For example, if a button is pressed, it could lead the next marble down an alternative route.