Since he did not like mechanical sounds, he programmed the virtual instruments to sound like they were played by humans. Sakoda worked closely with sound effects programmer Masanobu Tsukamoto. Since the game had limited sound channels, or tracks, he exercised caution not to create too many simultaneous sounds so the sound effects would not cut out the music.
To counter his dislike of mechanical noises, Sakoda created virtual instruments that sounded as if they were played by humans. He worked closely with Masanobu Tsukamoto, a sound effects programmer, and took care not to overwhelm the game's limited sound channels with too many sounds at once.