The design ethos is summed up by the following statement included in every DCC module, regardless of which underlying ruleset it is written for: "Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level?
The design ethos is expressed through this statement present in every DCC module, regardless of its underlying ruleset: "Think back to the glorious past when adventures were underground, NPCs were merely targets for killing, and the end of each dungeon was always the dragon on the 20th level?