Lanning described Munch's Oddysee as the project that has him the least satisfied. He took responsibility for the game's faults in acknowledging that he was immature, couldn't handle the pressure that went with managing a larger group of 75 developers and was too over-demanding for what became unrealistic goals. Lanning later explained in 2006 that video game developers were being held back creatively by the race to develop newer technologies, a fact that affected the production of Munch because of the change from 2D to 3D that was demanded by the market of the new Xbox.
Lanning described Munch's Odyssey as the project that has him the least satisfied. He took responsibility for the game's flaws in acknowledging that he was immature, couldn't handle the pressure of managing a larger group of 75 developers and was too over-demanding for what became unrealistic goals. Lanning later explained in 2006 that video game developers were being held back creatively by the race to develop newer technologies, a fact that affected the production of Munch because of the change from 2D to 3D that was demanded by the market of the new Xbox.