To capitalise on the large multiplayer community, the developers worked on expanded multiplayer tools, such as clans, emotes, and match lobbies, and developing a "much more tactical element" to the multiplayer game modes. Release of MechAssault 2 was delayed to late December 2004 to avoid competition with Halo 2, which released in November of that year.
To attract the large player base, developers enhanced multiplayer features like clans, emotes, and match lobbies, and added a more strategic element to multiplayer game modes. The release of MechAssault 2 was delayed until late December 2004 to avoid clashing with Halo 2's launch in November.