Furthermore, an earthquake was also added in dungeons as acting against players who would stall and farm in one floor, by forcefully drop Torneko to the next floor once the player reaches the maximum amount of turns. Then, a transluent map was added when exploring a dungeon, with dots representing the player, items, traps, and monsters in a floor. Finally, music and sound effects were introduced in this game, which was not common in the roguelike genre at the time.
This led to the inclusion of an earthquake in dungeons as a countermeasure against players who would prolong gameplay by staying in one dungeon floor, forcing Torneko to be sent to the next floor when the maximum number of turns is reached. Then, a map was introduced while exploring dungeons, featuring dots representing the player's position, items, traps, and monsters on each floor. Finally, music and sound effects were added to this game, which deviated from the typical roguelike genre at that time.