Players take turns to attack and hold neighboring territories. In order to alleviate concerns that starting last (7th) in the first round is a disadvantage, the 6th and 7th players to play receive a one die bonus. Both players receive an extra die in their dice distributions, increasing the probability that their territories will survive attacks for the first round of play.
Players alternate turns to assault and occupy adjacent territories. To address worries that starting last (7th) in the initial round is a disadvantage, players 6th and 7th to play receive an additional die bonus. Both players get an extra die in their dice allocation, enhancing the likelihood of their territories surviving attacks during the first round.