In Issue 29 of Moves (October–November 1976), Richard Berg thought the quality of the components was average, but said they stood "second fiddle to the game itself, which is terrific." Berg liked that Roman troops cannot defend everywhere at once, and noted that because of that, "the game soon becomes a fierce struggle of sudden attacks and well-thought-out strategies."
Richard Berg's assessment in Issue 29 of Moves (October–November 1976) focused on the balance between component quality and game design. He found the components average but highlighted the game's strength, emphasizing its strategic depth due to Roman troops' limited defense capabilities.