The player competes with three other families—either other humans or AIs of variable difficulty—to be the most successful clan in Venice. Opponents may be negotiated or allied with, aided, or threatened. The Council of Ten may all be bribed into service, allowing the player to be appointed as Venice's council head, general, admiral, or minister of construction.
The player competes against three other families—either human opponents or artificially intelligent adversaries with varying difficulty—to achieve dominance in Venice. The player can form alliances, receive aid, or issue warnings to their rivals. Furthermore, the Council of Ten can be persuaded to support the player's interests, enabling them to assume leadership positions such as council leader, commander-in-chief, admiral, or minister of construction.