Creatures played on a field that corresponds to their element, such as a fire creature on a fire field, get an automatic bonus of +2 points to life, making them significantly tougher to kill. Creatures played on a field of their opposite element automatically lose 2 points of life, giving them a serious disadvantage.
Beings are placed on a terrain that corresponds to their elemental affinity, such as a flame being on a fire plain, resulting in an inherent +2 points of vitality, rendering them more resilient against harm. Beings situated on a terrain of their opposing element automatically incur a -2 points of vitality, placing them at a considerable disadvantage.