While previous Crystal Chronicles titles had a strong multiplayer element, The Crystal Bearers was designed from the outset as a single-player game. The decision was motivated by a wish to have players experience and be immersed in the journey of a single character. To promote a sense of united fun for both players and onlookers, in addition to trying something new for the series, the team abandoned RPG elements in favour of making the game an action-adventure.
Previous Crystal Chronicles titles included a significant multiplayer component, but The Crystal Bearers was designed as a single-player game. This shift aimed to enable players to deeply engage with and feel immersed in the story of a single character. To enhance shared enjoyment for both players and spectators while also introducing fresh gameplay elements, the team chose to omit RPG features and instead focus on creating an action-adventure experience.