The damage taken is marked off on a ship's damage track, which will show special damage taken at certain levels, including losing weapons, armor, and drive, or taking a special critical hit. These simple attack rules make for much more fast-paced combat than most of ICE's games.
The harm inflicted is recorded on a ship's damage log, which will display exceptional damage taken at specific levels, including losing armaments, armor, and propulsion, or suffering a special critical blow. These straightforward assault rules result in much more rapid-fire combat than most of ICE's games.