Since he did not like mechanical sounds, he programmed the virtual instruments to sound like they were played by humans. Sakoda worked closely with sound effects programmer Masanobu Tsukamoto. Since the game had limited sound channels, or tracks, he exercised caution not to create too many simultaneous sounds so the sound effects would not cut out the music.
Sakoda programmed virtual instruments to simulate human-like sounds because he disliked mechanical noises. He collaborated with Masanobu Tsukamoto on sound effects while being mindful of the game's limited audio tracks, ensuring that multiple sounds didn't interfere with the music.