X-Play's Morgan Webb agreed, calling the controls "non-intuitive" and commenting that the minigames required players to "wave their Wiimotes frantically while pressing several buttons at the same time". Dan Hsu of Electronic Gaming Monthly mentioned that the controls were complicated for a game that should be a "pure pick-up-and-play party game". Tae Kim said the events were "short and fairly shallow" and mostly required players to move the "Wii Remote and Nunchuks in specific ways—rapidly up and down for running events, for example".
X-Play's Morgan Webb agreed, describing the controls as "counterintuitive" and stating that the minigames demanded players to "flail their Wiimotes wildly while pressing multiple buttons at the same time." Dan Hsu of Electronic Gaming Monthly noted that the controls were overly complicated for a game meant to be a "purely accessible party game." Tae Kim commented that the events were "brief and rather shallow" and primarily required players to move the "Wiimote and Nunchuk in particular ways—quickly up and down, for example."