Players must determine how the marble will travel through the puzzle, and how its journey will change the puzzle for the next marble. When a marble runs over certain sections of the puzzle, the paths may be rerouted or cut off, either temporarily or permanently. For example, if the marble runs over a button, it might hop, skip and jump a diversion that sends the next marble down a different road.
Players must figure out the marble's movement through the puzzle and how its path will influence subsequent marbles. If the marble encounters certain areas of the puzzle, those paths might be redirected or blocked, either temporarily or permanently. For instance, if a button is pressed, it could lead to an alternate route for the next marble.