Talisman had no analog of a framebuffer, rendering chunks on demand directly to the screen as the monitor's scan line progressed down the screen. This is an interesting analog with the Atari 2600, which uses a similar system to render 2D images on the screen, a method known as "racing the beam".
Talisman did not have a framebuffer equivalent; rather, it generated chunks directly on the screen as the monitor's scan line progressed. This method shares similarities with the Atari 2600, which uses a similar technique to render two-dimensional images by "racing the beam."