Koizumi mentioned tempo and rhythm as some of the most important elements of a Mario game, whereas he gave anticipation of the awaiting challenges as a crucial factor in a Zelda title. Unlike Miyamoto, Koizumi often tries to introduce story elements to the video games he works on.
Koizumi emphasized tempo and rhythm as key elements in a Mario game, while he anticipated challenges as crucial to a Zelda title. Unlike Miyamoto, Koizumi frequently incorporates narrative elements into the video games he develops.