The player can also change the tension of most of the components, as well as setting a timer for some of the components to break. In some levels, certain features or materials are not available. It is up to the player to ensure the structure gets the Armadillo to the goal within the budget for that level, and holds it there for five seconds.
The passage describes a gameplay mechanic where players control a structure that needs to transport an Armadillo to a destination within a time limit and budget constraints. The player must make strategic decisions regarding tension adjustments, component timing, and resource management to successfully complete the task.