While Radion Automatic and Julian Rignall of Mean Machines acknowledged the size of the game and its promising concept and design, they considered its potential to have been wasted by slow, unresponsive and frustrating gameplay, "shambolic" scrolling, and poor graphics and sound.
Radion Automatic and Julian Rignall from Mean Machines recognized the game's scale, innovative ideas, and design but were disappointed by its slow gameplay, unresponsive controls, frustrating user experience, "chaotic" scrolling, and subpar visuals and audio.