"The choice of female characters and actions within games leaves women with few realistic, non-sexualized options", while female characters, like Lara Croft, are but illusions of female empowerment, and instead serve only to satisfy the gaze of men.
This passage critiques the representation of women in video games, arguing that it perpetuates harmful stereotypes and fails to provide genuine female empowerment. It uses the example of Lara Croft to illustrate its point.