The gameplay is very similar to that of Taito's Rainbow Islands: The Story of Bubble Bobble 2, with the player using magma arches the same way as the rainbows in said game, collecting items and power-up, defeating enemies, and reaching the top of the level before time runs out. Cocoto can use his pitchfork as a projectile to defeat enemies, or use the arches. Fairy will appear as a checkpoint.
The gameplay is remarkably akin to that of Taito's Rainbow Islands: The Story of Bubble Bobble 2, with the player employing magma arches in a similar fashion to the rainbows in said game, gathering items and power-ups, vanquishing enemies, and ascending to the top of the level before time lapses.