Player units have REP, reputation, measuring victory rates, and enemy units have POW.UP, which is a reducible stat that increases card POW upon player victory. Each unit also has the potential for five 'effects', which are strategy altering hooks that do many things, from the in-clash voiding of damage enhanced with a particular element, to out of clash Morale restoration. Up to four effects can be innate to the unit, with one effect coming from the unit's equipped item.
Player units have a reputation score and victory rate, while enemy units have POW.UP, which is a stat that increases card POW upon player victory. Each unit has five 'effects', which are strategic tools that can alter gameplay in various ways, such as damage reduction or morale restoration. Up to four effects can be innate to the unit, with one coming from its equipped item.