Lanning described Munch's Oddysee as the project that has him the least satisfied. He took responsibility for the game's faults in acknowledging that he was immature, couldn't handle the pressure that went with managing a larger group of 75 developers and was too over-demanding for what became unrealistic goals. Lanning later explained in 2006 that video game developers were being held back creatively by the race to develop newer technologies, a fact that affected the production of Munch because of the change from 2D to 3D that was demanded by the market of the new Xbox.
Lanning expressed dissatisfaction with Munch's Odyssey, attributing it to his own immaturity, inability to manage a large team of developers (75), and unrealistic expectations for the project. He later argued that the industry's focus on technological advancements hindered creative development, particularly impacting Munch due to the shift from 2D to 3D demanded by the Xbox market.