British Empire
The changing world order that the war had brought about, in particular the growth of the United States and Japan as naval powers, and the rise of independence movements in India and Ireland, caused a major reassessment of British imperial policy. Forced to choose between alignment with the United States or Japan, Britain opted not to renew its Japanese alliance and instead signed the 1922 Washington Naval Treaty, where Britain accepted naval parity with the United States. This decision was the source of much debate in Britain during the 1930s as militaristic governments took hold in Japan and Germany helped in part by the Great Depression, for it was feared that the empire could not survive a simultaneous attack by both nations. Although the issue of the empire's security was a serious concern in Britain, at the same time the empire was vital to the British economy.
Battle of Hong Kong
The Battle of Hong Kong (8–25 December 1941), also known as the Defence of Hong Kong and the Fall of Hong Kong, was one of the first battles of the Pacific War in World War II. On the same morning as the attack on Pearl Harbor, forces of the Empire of Japan attacked the British Crown colony of Hong Kong. The attack was in violation of international law as Japan had not declared war against the British Empire. The Hong Kong garrison consisted of British, Indian and Canadian units besides Chinese soldiers and conscripts from both within and outside Hong Kong.
Ottoman Empire
The Ottoman Islamic legal system was set up differently from traditional European courts. Presiding over Islamic courts would be a Qadi, or judge. Since the closing of the ijtihad, or Gate of Interpretation, Qadis throughout the Ottoman Empire focused less on legal precedent, and more with local customs and traditions in the areas that they administered. However, the Ottoman court system lacked an appellate structure, leading to jurisdictional case strategies where plaintiffs could take their disputes from one court system to another until they achieved a ruling that was in their favor.
Indirect approach
The Indirect approach is a military strategy described and chronicled by B. H. Liddell Hart after World War I. It was an attempt to find a solution to the problem of high casualty rates in conflict zones with high force to space ratios, such as the Western Front on which he served. The strategy calls for armies to advance along the line of least resistance.
Hermann Pokorny
Hermann Pokorny (Kroměříž, Austro-Hungarian Empire, 1882–1960, Budapest, Hungary) was a World War I Austro-Hungarian Army cryptologist whose work with Russian ciphers contributed substantially to Central Powers victories over Russia. He was a member of the Hungarian Order of Vitéz.
End of World War II in Asia
The end of World War II in Asia occurred on 14 and 15 August 1945, when armed forces of the Empire of Japan surrendered to the forces of the Allies. The surrender came over three months after the surrender of the Axis forces in Europe and brought an end to World War II.
USS Strength (AM-309)
USS "Strength" (AM-309) was a metal-hulled built for the U.S. Navy during World War II. She received training in the United States before being sent directly to the Pacific Ocean to clear minefields so that Allied forces could proceed to beaches held by forces of the Empire of Japan. While performing this dangerous task, she was also attacked by Japanese planes and narrowly avoided being torpedoed. For her courageous actions in the war zone, she was awarded three battle stars.
Near East
If the British Empire was now going to side with the Russian Empire, the Ottoman Empire had no choice but to cultivate a relationship with the Austro-Hungarian Empire, which was supported by the German Empire. In a few years these alignments became the Triple Entente and the Triple Alliance (already formed in 1882), which were in part a cause of World War I. By its end in 1918 three empires were gone, a fourth was about to fall to revolution, and two more, the British and French, were forced to yield in revolutions started under the aegis of their own ideologies.
Partition of the Ottoman Empire
The partition of the Ottoman Empire (Armistice of Mudros, 30 October 1918 -- Abolition of the Ottoman Sultanate, 1 November 1922) was a political event that occurred after World War I and the occupation of Constantinople by British, French and Italian troops in November 1918. The partitioning was planned in several agreements made by the Allied Powers early in the course of World War I, notably the Sykes - Picot Agreement. As world war loomed, the Ottoman Empire sought protection but was rejected by Britain, France, and Russia, and finally formed the Ottoman -- German Alliance. The huge conglomeration of territories and peoples that formerly comprised the Ottoman Empire was divided into several new states. The Ottoman Empire had been the leading Islamic state in geopolitical, cultural and ideological terms. The partitioning of the Ottoman Empire led to the rise in the Middle East of Western powers such as Britain and France and brought the creation of the modern Arab world and the Republic of Turkey. Resistance to the influence of these powers came from the Turkish national movement but did not become widespread in the post-Ottoman states until after World War II.
Ottoman Empire during World War I
The Ottoman Empire participated in World War I as one of the Central Powers. The Ottoman Empire entered the war by carrying out a surprise attack on Russia's Black Sea coast on 29 October 1914, with Russia responding by declaring war on it on November 5th, 1914. Ottoman forces fought the Entente in the Balkans and the Middle Eastern theatre of World War I. The Ottoman Empire's defeat in the war in 1918 was crucial in the eventual dissolution of the empire in 1921.
Paper Clips Project
In 1998, Linda M. Hooper, principal of Whitwell Middle School in Whitwell, Tennessee, asked Assistant Principal David Smith to find a voluntary after - school project to teach the children about tolerance. David Smith and Sandra Roberts started a Holocaust education program and held the first class in the fall of 1998. Soon the students were overwhelmed with the massive scale of the Holocaust and asked Mrs. Hooper if they could collect something to represent the lives that were exterminated during the Holocaust. Mrs. Hooper responded that they could if they could find something that related to the Holocaust or to World War II. Through Internet research, the students discovered that Johan Vaaler, a Norwegian, designed a loop of metal, and the Norwegians wore paperclips on their lapels during World War II as a silent protest against Nazi occupation. The students decided to collect 6,000,000 paper clips to represent the estimated 6,000,000 Jews killed between 1939 and 1945 under the authority of the Nazi government of Adolf Hitler.
Age of Empires
Age of Empires is a series of personal computer games originally developed by Ensemble Studios and published by Microsoft Studios. The first title of the series was Age of Empires, released in 1997. Since then, seven titles and three spin - offs have been released. The titles are historical real - time strategy games.
The Blitz
A major problem in the managing of the Luftwaffe was Hermann Göring. Hitler believed the Luftwaffe was "the most effective strategic weapon", and in reply to repeated requests from the Kriegsmarine for control over aircraft insisted, "We should never have been able to hold our own in this war if we had not had an undivided Luftwaffe". Such principles made it much harder to integrate the air force into the overall strategy and produced in Göring a jealous and damaging defence of his "empire" while removing Hitler voluntarily from the systematic direction of the Luftwaffe at either the strategic or operational level. When Hitler tried to intervene more in the running of the air force later in the war, he was faced with a political conflict of his own making between himself and Göring, which was not fully resolved until the war was almost over. In 1940 and 1941, Göring's refusal to cooperate with the Kriegsmarine denied the entire Wehrmacht military forces of the Reich the chance to strangle British sea communications, which might have had strategic or decisive effect in the war against the British Empire.
Strategic Command WWII Pacific Theater
Strategic Command WWII Pacific Theater is a grand strategy computer game developed by Canadian studio Fury Software, and published by Battlefront.com in 2008. The third game in the "Strategic Command" series, "Pacific Theater" is a turn-based strategy set in World War II, focusing – for the first time in the series – on Asia and the titular Pacific Theater. The player controls all of either Axis or Allied states.
The Art of War
The Art of War is an ancient Chinese military treatise dating from the Spring and Autumn period in 5th century BC. The work, which is attributed to the ancient Chinese military strategist Sun Tzu (``Master Sun '', also spelled Sunzi), is composed of 13 chapters. Each one is devoted to a distinct aspect of warfare and how that applies to military strategy and tactics. For almost 1,500 years it was the lead text in an anthology that would be formalised as the Seven Military Classics by Emperor Shenzong of Song in 1080. The Art of War remains the most influential strategy text in East Asia. It has a profound influence on Eastern and Western military thinking, business tactics, legal strategy and beyond.
Northern Seven Years' War
William Pitt, who entered the cabinet in 1756, had a grand vision for the war that made it entirely different from previous wars with France. As prime minister Pitt committed Britain to a grand strategy of seizing the entire French Empire, especially its possessions in North America and India. Britain's main weapon was the Royal Navy, which could control the seas and bring as many invasion troops as were needed. He also planned to use colonial forces from the Thirteen American colonies, working under the command of British regulars, to invade new France. In order to tie the French army down he subsidized his European allies. Pitt Head of the government from 1756 to 1761, and even after that the British continued his strategy. It proved completely successful. Pitt had a clear appreciation of the enormous value of imperial possessions, and realized how vulnerable was the French Empire.
Aftermath of World War I
Ireland: Irish Free State (approximately five - sixths of the island) gained independence from the United Kingdom (but still part of the British Empire)
Rising Kingdoms
Rising Kingdoms is a real-time strategy PC game developed by Haemimont Games and published by Black Bean Games. It was released June 17, 2005. Rising Kingdoms is a realtime strategy game set in a fantasy world, which focuses on empire development and dynamic tactical battles and features both strategy and adventure modes in the fantasy world of Equiada. In strategy mode, the player is able to select 3 major races – treacherous Humans, vicious Foresters and merciless Darklings, and in addition to these three primary races, the player is able to capture, enslave and develop five independent nations – Shades, Nomads, Dragons, Trolls, and Elves. Combined with the player's main race they provide a valuable asset when clashing with their opponents. In adventure mode the player controls a group of heroes and a small squad of troops uncovering dark secrets and surprising twists as the adventure unfolds. The story spans over several generations portraying powerful ancient artifacts, the rise and fall of mighty leaders and glorious kingdoms, and the birth of new mystic creatures and races.
Vasile Stoica
Upon Austria-Hungary's declaration of war on Serbia that led to the outbreak of World War I, Vasile Stoica was a teacher. In August–September, Stoica worked as a "redactor-answerable" at "Românul", the leading Romanian language newspaper in Austria-Hungary. In October 1914, he choose to leave the Empire to avoid conscription, and headed for Bucharest, in still-neutral Romania.
Heroes of Annihilated Empires
Heroes of Annihilated Empires is a real-time strategy role-playing video game developed by GSC Game World and released in October 2006.
What strategy could have worked against the empire that did not fall after WWI?
this empire did not fall after world war i
the British Empire
What strategy could have worked against #1 ?
strangle British sea communications